TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
2 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to French Indo China
1 infantry moved from Karelia S.S.R. to Caucasus
2 infantry moved from Russia to Kazakh S.S.R.
3 transports moved from North Sea Zone to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
2 armour moved from West Canada to East Canada Sea Zone
2 armour, 2 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone
2 armour and 2 infantry moved from West Spain Sea Zone to West Europe
1 battleship moved from West Africa Sea Zone to West Spain Sea Zone
2 transports moved from North Sea Zone to East Canada Sea Zone
3 infantry moved from West Canada to East Canada Sea Zone
3 infantry and 2 transports moved from East Canada Sea Zone to West Spain Sea Zone
3 infantry moved from West Spain Sea Zone to Algeria
Americans take Algeria from Germans
1 armour moved from Finland Norway to Caucasus
1 fighter moved from South Europe to Caucasus
1 fighter moved from North Sea Zone to West Spain Sea Zone
1 fighter moved from West Spain Sea Zone to West Mediteranean Sea Zone
1 fighter moved from West Mediteranean Sea Zone to South Europe
1 carrier moved from North Sea Zone to West Spain Sea Zone
4 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Japanese
Combat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in West Europe
Americans attack with 2 armour and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 armour and 2 infantry in West Europe, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in West Europe
Americans roll dice for 2 armour and 2 infantry in West Europe, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 armour and 2 infantry in West Europe, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in West Europe, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 armour and 2 infantry in West Europe, round 5 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in West Europe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Europe
Americans win, taking West Europe from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
1 infantry owned by the Japanese lost in Caucasus
Americans win, taking Caucasus from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Americans attack with 1 armour and 4 infantry
Japanese defend with 1 armour and 2 infantry
Americans roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 4 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Americans
1 bomber moved from French Indo China to Russia
1 infantry moved from Evenki National Okrug to Russia
2 armour moved from Karelia S.S.R. to South Europe
1 armour and 4 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from Caucasus to Russia
2 transports moved from West Africa Sea Zone to East US Sea Zone
1 armour, 1 fighter and 6 infantry moved from West US to West Canada
1 fighter moved from West Canada to West Spain Sea Zone
Place Units - Americans
2 armour and 2 infantry placed in East US
1 fighter and 2 infantry placed in West US
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -3.83
Japanese regular : -1.67
Germans regular : -1.67
Savegame