@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
11 armour and 16 mech_infantrys moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Bryansk
11 armour and 16 mech_infantrys moved from Kazakhstan to Afghanistan
10 mech_infantrys moved from Volgograd to Afghanistan
6 mech_infantrys moved from Volgograd to Afghanistan
1 artillery moved from Rostov to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Germans
Battle in Afghanistan
Germans attack with 11 armour and 32 mech_infantrys
Neutral_True defend with 4 infantry
Germans roll dice for 11 armour and 32 mech_infantrys in Afghanistan, round 2 : 12/43 hits, 10,83 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Germans lost in Afghanistan
4 infantry owned by the Neutral_True lost in Afghanistan
Germans win, taking Afghanistan from Neutral_True with 11 armour and 31 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 3 : 3/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Caucasus
10 infantry moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
3 artilleries moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
2 fighters and 2 tactical_bombers moved from Yugoslavia to Turkmenistan
1 fighter moved from Western Germany to Caucasus
3 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 11 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Baltic States
3 mech_infantrys moved from Yugoslavia to Germany
3 mech_infantrys moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Volgograd to Afghanistan
2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
Place Units - Germans
2 bombers and 1 mech_infantry placed in Volgograd
1 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : 0,50
Neutral_True regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
3 infantry moved from Russia to Bryansk
3 armour and 3 mech_infantrys moved from Smolensk to Belarus
4 armour and 10 mech_infantrys moved from Smolensk to Bryansk
2 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 4 armour, 3 infantry and 10 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 4 armour, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 1/17 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Bryansk, round 3 : 4/16 hits, 4.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
2 artilleries moved from Vologda to Russia
44 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.00
Russians regular : -5.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
10 infantry moved from Shan State to Burma
2 bombers moved from Philippines to 33 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@sunkhareb scramble to 33?
Scramble anzac fighters – do you mind posting results between each round so I can pick order of loss?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
10 infantry moved from Shan State to Burma
2 bombers moved from Philippines to 33 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
UK_Pacific defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/21 hits, 4,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the UK_Pacific lost in Burma
Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for UK_Pacific: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 7 fighters and 6 submarines; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 transport
Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 16/29 hits, 15,33 expected hits
Combat Hit Differential Summary :
Japanese regular : 1,17
UK_Pacific regular : -0,33
@sunkhareb sure, no problem. I assumed the 4 sub hits on BB and 3xCV. Feel free to change it.
Let’s do max defense and keep allied planes over everything else
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
10 infantry moved from Shan State to Burma
2 bombers moved from Philippines to 33 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
UK_Pacific defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/21 hits, 4,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the UK_Pacific lost in Burma
Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for UK_Pacific: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 7 fighters and 6 submarines; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 transport
Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 16/29 hits, 15,33 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 10 submarines in 33 Sea Zone, round 2 : 0/10 hits, 1,67 expected hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 8 destroyers, 17 fighters and 1 transport in 33 Sea Zone, round 2 : 23/36 hits, 18,50 expected hits
Units damaged: 2 battleships owned by the Japanese
8 carriers owned by the Japanese and 5 submarines owned by the Japanese lost in 33 Sea Zone
4 submarines owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 6 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 15/29 hits, 15,33 expected hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 6 destroyers, 17 fighters and 1 transport in 33 Sea Zone, round 3 : 17/34 hits, 17,83 expected hits
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 7 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 33 Sea Zone
1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 6 destroyers owned by the Americans and 7 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 6/16 hits, 9,50 expected hits
Americans roll dice for 1 battleship, 17 fighters and 1 transport in 33 Sea Zone, round 4 : 13/18 hits, 12,00 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone
5 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships and 1 bomber in 33 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits
Americans roll dice for 12 fighters and 1 transport in 33 Sea Zone, round 5 : 8/12 hits, 8,00 expected hits
1 bomber owned by the Japanese and 2 battleships owned by the Japanese lost in 33 Sea Zone
2 fighters owned by the ANZAC lost in 33 Sea Zone
Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is -136
Casualties for Japanese: 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
10 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans regular : 3,00
Japanese regular : -3,00
UK_Pacific regular : -0,33
@sunkhareb the desparate axis attempt to get the needed victory citys in the pacific ended soon so they resign.
Well played!
Think I invested to much for the Italian fleet so I had not enough ground the protect the atlantic boarder or threaten Moscow.
Honestly the G2 attempt to 109 was a little bit desperate too. ;-)
Congrats!
GG - thank you for the great game!
You had me really nervous there… I knew you were going to make a run for NSW and I was safe if I kept my planes and brought them back – so when you came for Caroline it had me sweating, as I didn’t expect you’d do that 😂
Early game was rough taking a beating on the British fleet in the Atlantic without you losing any planes. Ended up working out in the long run though.