@sunkhareb left you the bb in 111, feel free to swap for anything else if you prefer
L25 BM4 fasthard(X) vs sunkhareb(L+21)
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 fighters moved from New South Wales to 33 Sea Zone 1 infantry moved from French West Africa to French Central Africa Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 11 armour and 16 mech_infantrys moved from Caucasus to Kazakhstan 1 bomber moved from Caucasus to Bryansk 3 infantry moved from Ukraine to Bryansk 11 armour and 16 mech_infantrys moved from Kazakhstan to Afghanistan 10 mech_infantrys moved from Volgograd to Afghanistan 6 mech_infantrys moved from Volgograd to Afghanistan 1 artillery moved from Rostov to Bryansk 1 bomber moved from Southern Italy to Bryansk Combat - Germans Battle in Afghanistan Germans attack with 11 armour and 32 mech_infantrys Neutral_True defend with 4 infantry Germans roll dice for 11 armour and 32 mech_infantrys in Afghanistan, round 2 : 12/43 hits, 10,83 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Germans lost in Afghanistan 4 infantry owned by the Neutral_True lost in Afghanistan Germans win, taking Afghanistan from Neutral_True with 11 armour and 31 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Neutral_True: 4 infantry Battle in Bryansk Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 3 : 3/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Caucasus 10 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 3 artilleries moved from Rostov to Volgograd 3 infantry moved from Rostov to Volgograd 2 artilleries moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Yugoslavia to Turkmenistan 1 fighter moved from Western Germany to Caucasus 3 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 11 infantry moved from Western Germany to Germany 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Baltic States 3 mech_infantrys moved from Yugoslavia to Germany 3 mech_infantrys moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Volgograd to Afghanistan 2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany Place Units - Germans 2 bombers and 1 mech_infantry placed in Volgograd 1 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,50 Neutral_True regular : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 6 infantry moved from Timguska to Kansu 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 3 infantry moved from Russia to Bryansk 3 armour and 3 mech_infantrys moved from Smolensk to Belarus 4 armour and 10 mech_infantrys moved from Smolensk to Bryansk 2 infantry moved from Vologda to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Archangel Combat - Russians Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 4 armour, 3 infantry and 10 mech_infantrys Germans defend with 1 artillery and 3 infantry Russians roll dice for 4 armour, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 1/17 hits, 4.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Bryansk, round 3 : 4/16 hits, 4.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Archangel Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 3 armour, 1 fighter and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 2 artilleries moved from Vologda to Russia 44 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.00 Russians regular : -5.17
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 10 infantry moved from Shan State to Burma 2 bombers moved from Philippines to 33 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@sunkhareb scramble to 33?
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Scramble anzac fighters – do you mind posting results between each round so I can pick order of loss?
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 10 infantry moved from Shan State to Burma 2 bombers moved from Philippines to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Queensland Battle in Burma Japanese attack with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys UK_Pacific defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/21 hits, 4,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the UK_Pacific lost in Burma Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for UK_Pacific: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer, 7 fighters and 6 submarines; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 transport Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 16/29 hits, 15,33 expected hits
Combat Hit Differential Summary :
Japanese regular : 1,17 UK_Pacific regular : -0,33
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@sunkhareb sure, no problem. I assumed the 4 sub hits on BB and 3xCV. Feel free to change it.
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Let’s do max defense and keep allied planes over everything else
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 10 infantry moved from Shan State to Burma 2 bombers moved from Philippines to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Queensland Battle in Burma Japanese attack with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys UK_Pacific defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/21 hits, 4,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the UK_Pacific lost in Burma Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for UK_Pacific: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer, 7 fighters and 6 submarines; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 transport Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 16/29 hits, 15,33 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 10 submarines in 33 Sea Zone, round 2 : 0/10 hits, 1,67 expected hits Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 8 destroyers, 17 fighters and 1 transport in 33 Sea Zone, round 2 : 23/36 hits, 18,50 expected hits Units damaged: 2 battleships owned by the Japanese 8 carriers owned by the Japanese and 5 submarines owned by the Japanese lost in 33 Sea Zone 4 submarines owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 6 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 15/29 hits, 15,33 expected hits Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 6 destroyers, 17 fighters and 1 transport in 33 Sea Zone, round 3 : 17/34 hits, 17,83 expected hits 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 7 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 33 Sea Zone 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 6 destroyers owned by the Americans and 7 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 6/16 hits, 9,50 expected hits Americans roll dice for 1 battleship, 17 fighters and 1 transport in 33 Sea Zone, round 4 : 13/18 hits, 12,00 expected hits 5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone 5 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships and 1 bomber in 33 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits Americans roll dice for 12 fighters and 1 transport in 33 Sea Zone, round 5 : 8/12 hits, 8,00 expected hits 1 bomber owned by the Japanese and 2 battleships owned by the Japanese lost in 33 Sea Zone 2 fighters owned by the ANZAC lost in 33 Sea Zone Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is -136 Casualties for Japanese: 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines Casualties for ANZAC: 1 cruiser, 1 destroyer, 7 fighters and 6 submarines 10 fighters owned by the Americans forced to land in Caroline Islands Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans regular : 3,00 Japanese regular : -3,00 UK_Pacific regular : -0,33
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@sunkhareb the desparate axis attempt to get the needed victory citys in the pacific ended soon so they resign.
Well played!
Think I invested to much for the Italian fleet so I had not enough ground the protect the atlantic boarder or threaten Moscow.
Honestly the G2 attempt to 109 was a little bit desperate too. ;-)
Congrats! -
F fasthard referenced this topic
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GG - thank you for the great game!
You had me really nervous there… I knew you were going to make a run for NSW and I was safe if I kept my planes and brought them back – so when you came for Caroline it had me sweating, as I didn’t expect you’d do that 😂
Early game was rough taking a beating on the British fleet in the Atlantic without you losing any planes. Ended up working out in the long run though.