L25 BM4 fasthard(X) vs sunkhareb(L+21)


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to 33 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            11 armour and 16 mech_infantrys moved from Caucasus to Kazakhstan
            1 bomber moved from Caucasus to Bryansk
            3 infantry moved from Ukraine to Bryansk
            11 armour and 16 mech_infantrys moved from Kazakhstan to Afghanistan
            10 mech_infantrys moved from Volgograd to Afghanistan
            6 mech_infantrys moved from Volgograd to Afghanistan
            1 artillery moved from Rostov to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Germans
            Battle in Afghanistan
                Germans attack with 11 armour and 32 mech_infantrys
                Neutral_True defend with 4 infantry
                    Germans roll dice for 11 armour and 32 mech_infantrys in Afghanistan, round 2 : 12/43 hits, 10,83 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Germans lost in Afghanistan
                    4 infantry owned by the Neutral_True lost in Afghanistan
                Germans win, taking Afghanistan from Neutral_True with 11 armour and 31 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 2 bombers and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 3 : 3/6 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Caucasus
            10 infantry moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            3 artilleries moved from Rostov to Volgograd
            3 infantry moved from Rostov to Volgograd
            2 artilleries moved from Rostov to Volgograd
            2 fighters and 2 tactical_bombers moved from Yugoslavia to Turkmenistan
            1 fighter moved from Western Germany to Caucasus
            3 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun and 11 infantry moved from Western Germany to Germany
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Archangel to Baltic States
            3 mech_infantrys moved from Yugoslavia to Germany
            3 mech_infantrys moved from Volgograd to Turkmenistan
            2 mech_infantrys moved from Volgograd to Turkmenistan
            2 mech_infantrys moved from Volgograd to Afghanistan
            2 aaGuns, 5 artilleries and 14 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Western Germany to Southern Italy
            1 mech_infantry moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Germany
    
        Place Units - Germans
            2 bombers and 1 mech_infantry placed in Volgograd
            1 infantry placed in Western Germany
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 0,50
    Neutral_True regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            6 infantry moved from Timguska to Kansu
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            3 infantry moved from Russia to Bryansk
            3 armour and 3 mech_infantrys moved from Smolensk to Belarus
            4 armour and 10 mech_infantrys moved from Smolensk to Bryansk
            2 infantry moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Belarus
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 4 armour, 3 infantry and 10 mech_infantrys
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 4 armour, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 1/17 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 4 armour, 2 infantry and 10 mech_infantrys in Bryansk, round 3 : 4/16 hits, 4.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Archangel
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 3 armour, 1 fighter and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Belarus to Russia
            2 artilleries moved from Vologda to Russia
            44 infantry moved from Russia to Tambov
            2 artilleries moved from Russia to Tambov
            1 aaGun moved from Russia to Tambov
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.00
    Russians regular : -5.17
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            10 infantry moved from Shan State to Burma
            2 bombers moved from Philippines to 33 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    @sunkhareb scramble to 33?
    63d86ab4-8e15-4621-8982-85b3ff64241c-image.png


  • Scramble anzac fighters – do you mind posting results between each round so I can pick order of loss?

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            10 infantry moved from Shan State to Burma
            2 bombers moved from Philippines to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Queensland
            Battle in Burma
                Japanese attack with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
                UK_Pacific defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/21 hits, 4,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the UK_Pacific lost in Burma
                Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
                ANZAC defend with 1 cruiser, 1 destroyer, 7 fighters and 6 submarines; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 transport
                    Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 16/29 hits, 15,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 1,17
    UK_Pacific regular : -0,33
    

    Savegame

  • 2025 2024

    @sunkhareb sure, no problem. I assumed the 4 sub hits on BB and 3xCV. Feel free to change it.


  • Let’s do max defense and keep allied planes over everything else

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            10 infantry moved from Shan State to Burma
            2 bombers moved from Philippines to 33 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Queensland
            Battle in Burma
                Japanese attack with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys
                UK_Pacific defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys in Burma, round 2 : 4/21 hits, 4,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the UK_Pacific lost in Burma
                Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 2 armour, 1 artillery, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for UK_Pacific: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
                ANZAC defend with 1 cruiser, 1 destroyer, 7 fighters and 6 submarines; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 transport
                    Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 2 : 16/29 hits, 15,33 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Americans roll dice for 10 submarines in 33 Sea Zone, round 2 : 0/10 hits, 1,67 expected hits
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 8 destroyers, 17 fighters and 1 transport in 33 Sea Zone, round 2 : 23/36 hits, 18,50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    8 carriers owned by the Japanese and 5 submarines owned by the Japanese lost in 33 Sea Zone
                    4 submarines owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 6 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 destroyers, 8 fighters and 8 tactical_bombers in 33 Sea Zone, round 3 : 15/29 hits, 15,33 expected hits
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 6 destroyers, 17 fighters and 1 transport in 33 Sea Zone, round 3 : 17/34 hits, 17,83 expected hits
                    3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 7 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 33 Sea Zone
                    1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 6 destroyers owned by the Americans and 7 carriers owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 6/16 hits, 9,50 expected hits
                    Americans roll dice for 1 battleship, 17 fighters and 1 transport in 33 Sea Zone, round 4 : 13/18 hits, 12,00 expected hits
                    5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone
                    5 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships and 1 bomber in 33 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits
                    Americans roll dice for 12 fighters and 1 transport in 33 Sea Zone, round 5 : 8/12 hits, 8,00 expected hits
                    1 bomber owned by the Japanese and 2 battleships owned by the Japanese lost in 33 Sea Zone
                    2 fighters owned by the ANZAC lost in 33 Sea Zone
                Americans win with 10 fighters and 1 transport remaining. Battle score for attacker is -136
                Casualties for Japanese: 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 7 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers
                Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
                10 fighters owned by the Americans forced to land in Caroline Islands
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : 3,00
    Japanese regular : -3,00
    UK_Pacific regular : -0,33
    

    Savegame

  • 2025 2024

    @sunkhareb the desparate axis attempt to get the needed victory citys in the pacific ended soon so they resign.
    Well played!
    Think I invested to much for the Italian fleet so I had not enough ground the protect the atlantic boarder or threaten Moscow.
    Honestly the G2 attempt to 109 was a little bit desperate too. ;-)
    Congrats!

  • fasthardF fasthard referenced this topic

  • GG - thank you for the great game!

    You had me really nervous there… I knew you were going to make a run for NSW and I was safe if I kept my planes and brought them back – so when you came for Caroline it had me sweating, as I didn’t expect you’d do that 😂

    Early game was rough taking a beating on the British fleet in the Atlantic without you losing any planes. Ended up working out in the long run though.

Suggested Topics

  • 7
  • 7
  • 93
  • 17
  • 216
  • 317
  • 149
  • 1.9k
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.7k

Users

40.4k

Topics

1.8m

Posts