In the interest of world peace and to get this project moving again I will adopt DH’s IPC system.
I still feel that the Convoy Box system Imperious suggested would be a good addition, but without support for it I am no longer going to argue.
But incase you have an open mind I have explained the concept in detail below.
CBs will remain where they are (they will not be removed from the map). They will work almost identical as in AAP in the fact that you can attack a CB which will cause the controlling player to lose money. The difference is that this attack reduces the player’s current available income.
Example: It is the German’s turn and they choose to attack the Soviet CB in the North Atlantic. After winning the attack (if enemy units were present) the Soviet player returns IPCs from his hand back to the bank in effect reducing his available income for his next purchase phase.
I’m sure you asking well how much does the Soviet player return. Well that still needs to be decided.
Imperious suggested a dynamic system where the attacking player rolls a dice and that is the amount the player loses. This adds a bit of variability to it which I fell represents a convoy attack better, i.e. sometimes you get two ships other times you might get three or more. I would say that a minimum number is need such as 2 + d6 that way the minimum result is a 3 (cost of a trooper) instead of the possibility of an attack resulting in just 1 IPC lose.
OR
We can use the fixed numbers on the convoy boxes and that is the amount lost, period.
I would also say a CB can only be attacked once per Nation per turn.
I feel this represents convoy boxes better and removes the feeling of double dipping and allows the CB attack to have an immediate affect.