I could live without oil rules. If you ask me the game will be complicated enough already - with the addition of ports, airfields, and convoy boxes, there are plenty of new strategic targets on the map.
If someone can propose a good ruleset for oil then I would vote for including it. IL’s suggestion is pretty good but incomplete. It seems to me that you could abuse it as per original unlimited SBR rules. Also you would have to come up with a way to track how much oil production you have, and do your original oilfields produce IPC for you as well? If no, that’s a bit strange. If yes, then how much do they produce?
At 1D6 per oilfield, own 3 oilfields and you could generate 18IPCs per turn… seems to me too powerful, and would become too much of a focal point for control.
And why can’t players bomb a captured oilfield? You can bomb a captured complex.
~Josh