First off its nice to see Micoom around here. Now i know this will get better.
Heres your list with my suggestions:
This is now modified according to those guidelines you just posted:
1. Equal cities for each nation. (Italy will have a hard time with this)
2. “Fairness†None of the cities should be easier to be captured than another, in theory.
3. Not so many cities that when a player loses one they say “Oh well†and move on. Losing cities should still be a big deal.
4. Keep the number down, but more than the current AA game. (I like the idea of 4 to 5 cities per nation, beyond 30 cities is just way too many.)
5. Encourage fighting in the historically correct regions of the world, but allow for creative plans of attack.
6. No two cities adjacent to one another. (I know Warsaw is next to Berlin, but I figured you guys would go nuts if I left off Warsaw and I would have to agree.)
20 point cities are: 6 total
Washington
London
Moscow
Berlin
Rome
Tokyo
15 point cities are:12 total
San Francisco-US
Honolulu-US
Singapore-JP
Hsingking-JP
Leningrad-SU
Milan-ITL
Taranto- ItL
Stalingrad-SU
Paris-GER
Canberra-UK
Ploesti oil center-GER
Cairo/ Alexandria/ Suez- UK
10 Point cities are: 18 total
Archangel-SU
Manila- JP
Calcutta-UK
Panama canal-USA
Baku-SU
Peiping-JP
Oslo-GER
Warsaw-GER
Addis Ababa- ITL ( capital of abbysinia in africa)
Tunis-ITL
Toranto-UK
Okinawa-JP
Shanghai-USA
Chungking-USA
Tobruk-ITL
Kiev-GER
Chelyabinsk (Tankograd)-SU
Cape Horn-UK
wild card points: 5 total
Ankarra-neutral
Madrid-neutral
stockholm-neutral
Istanbul-neutral
Mosul-neutral
ok now each nation has 1 -20 point , 2 -15 point, and 3 -10 point= 80 points each X 3= 240 per side and 480 total. I woulkd like to make wildcard cities variable in the game Roll one die on conquest : 1-2= 10 points, 3-4= 15 points, 5-6= 20 points
note that eastern SU is not attractive to Japan due to not points… hopefully japan will leave Russians alone.
I could make four 5 point spots for each player which would give each player 100 points to start… nice round number.