Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL25 bm4 axis-dom vs ghost (allies+16)
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Please use last map with correct placement of planes on US carriers in Pacific.
sz109: 5 UK FTR + 2 UK T.BMB on 4 US carriers + 1 UK INF on 1 US TRN -
TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 21 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Persia to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 3 armour and 3 mech_infantrys moved from Kazakhstan to Timguska 3 fighters moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Southern Italy to Western Germany 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 3 artilleries and 2 infantry moved from Persia to Iraq Place Units - Italians 1 tactical_bomber placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,1,3,1,2,3,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 Italians collect 5 PUs (14 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 32 Sea Zone 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 artilleries and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6 ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 32 Sea Zone to Queensland Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 32 Sea Zone: 9 fighters and 1 tactical_bomber EDIT: Adding units owned by ANZAC to Queensland: 9 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by ANZAC to 32 Sea Zone: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 2 infantry EDIT: Adding units owned by ANZAC to Burma: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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sz32: 3 ANZ FTR + 1 ANZ T.BMB on 2 US carriers
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TripleA Move Summary: Germans round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 carriers, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Yenisey from Russians 4 fighters moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 4 bombers moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom
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going to bomb london. don’t think you’ll intercept here, 11v4
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No intercept this time :-)
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lol i somehow miscounted on one of the figs, can i plz pretend i didn’t send it? wouldn’t have made a diff in your decision, i’m sure, 10v4
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Sure, no problem. Please go ahead and adjust
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and yes, still no intercept
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appreciate it!
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 carriers, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from French 1 armour moved from Syria to Trans-Jordan 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Yenisey from Russians 4 fighters moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 4 bombers moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 11 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in United Kingdom rolls: 3,6,3,8 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 29 damage total. Damaged units is as follows: airfield = 6, harbour = 3, factory_major = 20 Cleaning up after air battles Non Combat Move - Germans 6 bombers moved from United Kingdom to Western Germany 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 113 Sea Zone to 112 Sea Zone 3 submarines moved from 125 Sea Zone to 112 Sea Zone 4 fighters moved from United Kingdom to 112 Sea Zone 1 aaGun, 19 armour, 44 artilleries, 46 infantry and 84 mech_infantrys moved from Iraq to Trans-Jordan 1 aaGun, 7 artilleries and 5 infantry moved from Northwest Persia to Iraq 1 artillery and 3 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan 1 aaGun moved from Persia to Northwest Persia 5 mech_infantrys moved from Romania to Ukraine 1 fighter moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 bomber moved from French Indo China to Japan 3 fighters moved from Southern Italy to 112 Sea Zone 3 fighters moved from Southern Italy to Western Germany 4 fighters moved from Southern Italy to 112 Sea Zone 11 fighters and 16 tactical_bombers moved from Southern Italy to Northern Italy 1 mech_infantry moved from Russia to Urals 2 mech_infantrys moved from Russia to Kazakhstan 6 bombers moved from Western Germany to Northern Italy 1 bomber moved from Northern Italy to Romania Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 carriers placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 artilleries placed in Iraq 1 infantry and 2 mech_infantrys placed in Volgograd Germans undo move 3. 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 infantry and 1 mech_infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,1,2,5,1,4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3 Germans collect 65 PUs (7 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
British AA : -1.00
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last game and this game, you’ve been getting perfect bombings on me… while mine were failing badly (particularly last game)… FINALLY i got some revenge in this area!!! but i must say, i was cringing thinking about losing some bombers lol
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia 1 aaGun and 2 infantry moved from Amur to Buryatia 6 infantry moved from Amur to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :
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Nasty bombing raid when all 6 BMBs survive AA-fire and are allowed to give damage, but as you say, I have also had some very good bombing raids.
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TripleA Manual Gamesave Post: Japanese round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Japanese take 17 Sea Zone from Americans 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 24 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 2 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 bombers moved from French Indo China to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 1 fighter moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from Philippines to Shan State 1 tactical_bomber moved from Philippines to Shan State 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima
Combat Hit Differential Summary :
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going to be exchanging the tp i bought for another 2 inf (and keep 1 in the bank)
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also, i accidentally clicked bombard for korea, but didn’t mean to. i plan to move the ships
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3f + 3t for korea
[dice 3d6<=4]
[dice 3d6<=3] -
3d6<=4: 1, 4, 6; Hits: 2
3d6<=3: 1, 4, 3; Hits: 2