dawgoneit Axis -VS- entek Allies TRS


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - British
            1 Infantry moved from Bengal to W.Chunking
                  Chinese take W.Chunking from Hisaichi
            2 Infantrys moved from Bengal to Burma
            1 Fighter moved from Bengal to Burma
            2 B.Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
            4 Artillerys and 2 Infantrys moved from sz64 to Thailand
            1 Infantry moved from N.French I. to Frenchindochina
                  British take Frenchindochina from Thai
            2 Infantrys moved from N.French I. to Chunking
            1 Fighter moved from sz64 to Chunking
            2 Transports moved from sz64 to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Artillerys and 2 Transports moved from sz63 to sz64
            2 Artillerys moved from sz64 to Thailand
            1 Destroyer and 1 Submarine moved from sz64 to sz61
            1 Infantry moved from Bali to Java
                  British take Java from Yamamoto
            1 Artillery moved from Bali to Java
            1 Artillery moved from Magadan to Yakutsk
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Vancouver to sz6
            1 Artillery moved from N.Canada to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 6 Artillerys, 2 Destroyers, 2 Infantrys, 3 Mech.Infs, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in sz61
                British attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    British roll dice for 1 Submarine in sz61, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in sz61, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz61, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Submarine in sz61, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in sz61, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz61, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the British lost in sz61
                    British roll dice for 1 Destroyer in sz61, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz61, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz61
                British win with 1 Destroyer remaining. Battle score for attacker is 2
                Casualties for British: 1 Submarine
                Casualties for Hisaichi: 1 Destroyer
            Battle in Burma
                British attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chunking
                British attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Chunking, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Chunking, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chunking
                British win, taking Chunking from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Thailand
                British attack with 6 Artillerys and 2 Infantrys
                Yamamoto defend with 2 Artillerys
                    British roll dice for 6 Artillerys and 2 Infantrys in Thailand, round 2 : 2/8 hits, 2.67 expected hits
                    Thai roll dice for 2 Artillerys in Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 6 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys
    
        Non Combat Move - British
            5 Infantrys moved from Bengal to Burma
            1 Fighter moved from Burma to sz64
            1 Fighter moved from Chunking to sz64
            2 Artillerys moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            3 Infantrys moved from Bhopa to Nepal
    
        Place Units - British
            1 Destroyer and 1 Submarine placed in sz64
            1 Destroyer and 1 Transport placed in sz49
            1 Artillery placed in Moresby
            3 Mech.Infs placed in Dheli
            British undo move 3.
            6 Artillerys and 2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 68 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    British regular : -2.67
    Hisaichi regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Anzac
            2 Artillerys and 1 Marine moved from W.Australia to sz50
            1 Elite moved from Derby to sz50
            2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from S.W.Australia to W.Australia
            2 Artillerys moved from Darwin to Derby
            1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Transports placed in sz50
            1 Marine placed in Derby
            1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Artillery, 1 Infantry and 8 Marines moved from Magadan to Yakutsk
            2 Infantrys and 8 Marines moved from Palana to Magadan
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 S.Sub moved from sz19 to sz8
            1 Infantry and 1 S.Sub moved from sz8 to sz7
            2 Destroyers moved from sz9 to sz7
            2 Destroyers moved from sz4 to sz7
            1 Infantry moved from sz7 to N.Japan
            8 Marines moved from Alaska to sz4
            2 B.Transports and 8 Marines moved from sz4 to sz7
            8 Marines moved from sz7 to N.Japan
            1 Infantry moved from Kiska to sz4
            1 Infantry moved from Attla to sz4
            2 Infantrys and 1 Transport moved from sz4 to sz7
            2 Infantrys moved from sz7 to N.Japan
            1 L.Fighter moved from Marcus to N.Japan
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 4 Destroyers, 9 Marines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in N.Japan
                Americans attack with 3 Infantrys, 1 L.Fighter and 8 Marines
                Yamamoto defend with 4 Infantrys
                    Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 2 : 2/12 hits, 3.83 expected hits
                    Masaharu roll dice for 4 Infantrys in N.Japan, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in N.Japan
                    Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 3 : 3/12 hits, 3.83 expected hits
                    Masaharu roll dice for 2 Infantrys in N.Japan, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in N.Japan
                Americans win, taking N.Japan from Masaharu with 3 Infantrys, 1 L.Fighter and 8 Marines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 4 Infantrys
    
        Non Combat Move - Americans
            2 L.Fighters moved from Pearl Harbor to sz20
            1 Battleship moved from sz19 to sz20
            2 B.Transports moved from sz14 to sz23
            7 Marines moved from San Francisco to sz23
            1 Marine moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Infantrys moved from Seattle to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            8 Infantrys moved from sz5 to Alaska
            8 Marines moved from sz14 to Seattle
            1 L.Fighter moved from N.Japan to Marcus
            2 L.Fighters moved from sz20 to Wake
    
        Place Units - Americans
            1 B.Carrier placed in sz20
                2 L.Fighters moved from Wake to sz20
            1 Destroyer and 1 Submarine placed in sz25
            1 Destroyer and 1 Submarine placed in sz25
            2 Destroyers placed in sz4
            9 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Masaharu regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Youre up


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Russians
            1 EarlyFighter, 1 Elite, 29 Infantrys, 14 Mech.Infs and 6 Tanks moved from Ulaan Ude to Quingdao
            2 Mech.Infs moved from Tulun to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter, 1 Elite, 29 Infantrys, 16 Mech.Infs and 6 Tanks
                Masaharu defend with 9 Artillerys, 1 Elite, 31 Infantrys, 2 Marines and 6 Tanks
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 29 Infantrys, 16 Mech.Infs and 6 Tanks in Quingdao, round 2 : 13/53 hits, 16.67 expected hits
                    Masaharu roll dice for 9 Artillerys, 1 Elite, 31 Infantrys, 2 Marines and 6 Tanks in Quingdao, round 2 : 15/49 hits, 17.33 expected hits
                    15 Infantrys owned by the Russians lost in Quingdao
                    13 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 14 Infantrys, 16 Mech.Infs and 6 Tanks in Quingdao, round 3 : 12/38 hits, 14.00 expected hits
                    Masaharu roll dice for 9 Artillerys, 1 Elite, 18 Infantrys, 2 Marines and 6 Tanks in Quingdao, round 3 : 13/36 hits, 13.00 expected hits
                    13 Infantrys owned by the Russians lost in Quingdao
                    12 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Infantry, 16 Mech.Infs and 6 Tanks in Quingdao, round 4 : 8/25 hits, 9.67 expected hits
                    Masaharu roll dice for 9 Artillerys, 1 Elite, 6 Infantrys, 2 Marines and 6 Tanks in Quingdao, round 4 : 10/24 hits, 9.00 expected hits
                    1 Infantry owned by the Russians and 9 Mech.Infs owned by the Russians lost in Quingdao
                    2 Marines owned by the Masaharu and 6 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 7 Mech.Infs and 6 Tanks in Quingdao, round 5 : 8/15 hits, 6.33 expected hits
                    Masaharu roll dice for 9 Artillerys, 1 Elite and 6 Tanks in Quingdao, round 5 : 6/16 hits, 6.33 expected hits
                6 Mech.Infs owned by the Russians lost in Quingdao
                    8 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Mech.Inf and 6 Tanks in Quingdao, round 6 : 6/9 hits, 4.33 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Elite and 6 Tanks in Quingdao, round 6 : 4/8 hits, 3.67 expected hits
                    1 Elite owned by the Russians, 1 Mech.Inf owned by the Russians, 1 EarlyFighter owned by the Russians and 1 Tank owned by the Russians lost in Quingdao
                    1 Elite owned by the Masaharu, 1 Artillery owned by the Masaharu and 4 Tanks owned by the Masaharu lost in Quingdao
                    Russians roll dice for 5 Tanks in Quingdao, round 7 : 4/5 hits, 2.50 expected hits
                    Masaharu roll dice for 2 Tanks in Quingdao, round 7 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Russians lost in Quingdao
                    2 Tanks owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 4 Tanks remaining. Battle score for attacker is -22
                Casualties for Russians: 1 EarlyFighter, 1 Elite, 29 Infantrys, 16 Mech.Infs and 2 Tanks
                Casualties for Masaharu: 9 Artillerys, 1 Elite, 31 Infantrys, 2 Marines and 6 Tanks
    
        Non Combat Move - Russians
            2 Artillerys, 1 Elite and 3 Infantrys moved from Tulun to Ulaan Ude
            2 Tankettes moved from Kaask to Ulaan Ude
            4 Artillerys moved from Kaask to Tulun
            2 Infantrys moved from Kaask to Tulun
            1 EarlyFighter moved from Achinsk to Ulaan Ude
            3 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.33
    Russians regular : -2.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Chinese
            2 Artillerys, 2 EarlyFighters, 15 Infantrys, 11 Mech.Infs and 13 Tanks moved from Gansu to N.Shangsi
            4 Mech.Infs moved from Tsingnan to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 15 Infantrys, 15 Mech.Infs and 13 Tanks
                Hisaichi defend with 2 Artillerys, 2 EarlyFighters, 5 Fighters, 2 Infantrys, 2 Marines and 9 Tanks; Yamamoto defend with 1 Artillery, 17 Infantrys, 1 Marine and 2 Tanks
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 15 Infantrys, 15 Mech.Infs and 13 Tanks in N.Shangsi, round 2 : 23/47 hits, 17.83 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 5 Fighters, 19 Infantrys, 3 Marines and 11 Tanks in N.Shangsi, round 2 : 15/43 hits, 18.17 expected hits
                    15 Infantrys owned by the Chinese lost in N.Shangsi
                    1 Marine owned by the Yamamoto, 17 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 15 Mech.Infs and 13 Tanks in N.Shangsi, round 3 : 6/32 hits, 12.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 5 Fighters and 11 Tanks in N.Shangsi, round 3 : 10/20 hits, 10.50 expected hits
                8 Mech.Infs owned by the Chinese and 2 Artillerys owned by the Chinese lost in N.Shangsi
                    2 Tanks owned by the Hisaichi, 1 Artillery owned by the Yamamoto, 2 Tanks owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 2 EarlyFighters, 7 Mech.Infs and 13 Tanks in N.Shangsi, round 4 : 13/22 hits, 9.50 expected hits
                    Hisaichi roll dice for 2 EarlyFighters, 5 Fighters and 7 Tanks in N.Shangsi, round 4 : 8/14 hits, 7.83 expected hits
                    1 EarlyFighter owned by the Chinese and 7 Mech.Infs owned by the Chinese lost in N.Shangsi
                    7 Tanks owned by the Hisaichi, 4 Fighters owned by the Hisaichi and 2 EarlyFighters owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter and 13 Tanks in N.Shangsi, round 5 : 5/14 hits, 6.83 expected hits
                    Hisaichi roll dice for 1 Fighter in N.Shangsi, round 5 : 0/1 hits, 0.67 expected hits
                    1 Fighter owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 13 Tanks remaining. Battle score for attacker is 59
                Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 15 Infantrys and 15 Mech.Infs
                Casualties for Yamamoto: 1 Artillery, 17 Infantrys, 1 Marine and 2 Tanks
                Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 5 Fighters, 2 Infantrys, 2 Marines and 9 Tanks
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Gansu
            1 Infantry moved from Tsingnan to Sikang
            5 Infantrys moved from Tsingnan to Gansu
            2 Artillerys moved from Xining to Tsingnan
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            4 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : -4.17
    

    Savegame


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