Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Quingdao
Purchase Units - Russians
Russians buy 4 Artillerys, 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
6 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Tank moved from Kaask to Ulaan Ude
1 Elite moved from Kaask to Tulun
3 Infantrys moved from Kaask to Tulun
2 Artillerys moved from Kaask to Tulun
2 Mech.Infs moved from Achinsk to Tulun
2 Tankettes moved from Achinsk to Kaask
Place Units - Russians
4 Artillerys and 2 Infantrys placed in Kaask
1 EarlyFighter and 3 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Szechwan to Shangsi
1 EarlyFighter moved from Gansu to Shangsi
2 Infantrys moved from Szechwan to Sian
1 EarlyFighter moved from Gansu to Sian
1 Infantry moved from Szechwan to Shangsi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sian
1 EarlyFighter owned by the Chinese retreated
1 Infantry owned by the Chinese retreated to Szechwan
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 4 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Gansu
1 AAGun, 5 Infantrys, 11 Mech.Infs and 9 Tanks moved from Szechwan to Gansu
1 EarlyFighter moved from Sian to Gansu
6 Infantrys moved from Tsingnan to Gansu
4 Tanks moved from Gobi to Gansu
6 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -3.17
Hisaichi regular : -0.67
@dawgoneit You’re up.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - British
1 Infantry moved from Bengal to W.Chunking
Chinese take W.Chunking from Hisaichi
2 Infantrys moved from Bengal to Burma
1 Fighter moved from Bengal to Burma
2 B.Transports moved from sz64 to sz63
4 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
4 Artillerys and 2 Infantrys moved from sz64 to Thailand
1 Infantry moved from N.French I. to Frenchindochina
British take Frenchindochina from Thai
2 Infantrys moved from N.French I. to Chunking
1 Fighter moved from sz64 to Chunking
2 Transports moved from sz64 to sz63
2 Artillerys moved from Calcutta to sz63
2 Artillerys and 2 Transports moved from sz63 to sz64
2 Artillerys moved from sz64 to Thailand
1 Destroyer and 1 Submarine moved from sz64 to sz61
1 Infantry moved from Bali to Java
British take Java from Yamamoto
1 Artillery moved from Bali to Java
1 Artillery moved from Magadan to Yakutsk
1 Infantry moved from Magadan to Yakutsk
1 Infantry moved from Vancouver to sz6
1 Artillery moved from N.Canada to sz6
1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
1 Artillery and 1 Infantry moved from sz4 to Palana
Purchase Units - British
British buy 6 Artillerys, 2 Destroyers, 2 Infantrys, 3 Mech.Infs, 1 Submarine and 1 Transport; Remaining resources: 1 PUs;
Combat - British
Battle in sz61
British attack with 1 Destroyer and 1 Submarine
Hisaichi defend with 1 Destroyer
British roll dice for 1 Submarine in sz61, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in sz61, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in sz61, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Submarine in sz61, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in sz61, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in sz61, round 3 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the British lost in sz61
British roll dice for 1 Destroyer in sz61, round 4 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in sz61, round 4 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Hisaichi lost in sz61
British win with 1 Destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 Submarine
Casualties for Hisaichi: 1 Destroyer
Battle in Burma
British attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Chunking
British attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 1 Fighter and 2 Infantrys in Chunking, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter and 2 Infantrys in Chunking, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chunking, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chunking
British win, taking Chunking from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Thailand
British attack with 6 Artillerys and 2 Infantrys
Yamamoto defend with 2 Artillerys
British roll dice for 6 Artillerys and 2 Infantrys in Thailand, round 2 : 2/8 hits, 2.67 expected hits
Thai roll dice for 2 Artillerys in Thailand, round 2 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Yamamoto lost in Thailand
British win, taking Thailand from Thai with 6 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 Artillerys
Non Combat Move - British
5 Infantrys moved from Bengal to Burma
1 Fighter moved from Burma to sz64
1 Fighter moved from Chunking to sz64
2 Artillerys moved from Nepal to Bengal
3 Mech.Infs moved from Dheli to Bengal
3 Infantrys moved from Bhopa to Nepal
Place Units - British
1 Destroyer and 1 Submarine placed in sz64
1 Destroyer and 1 Transport placed in sz49
1 Artillery placed in Moresby
3 Mech.Infs placed in Dheli
British undo move 3.
6 Artillerys and 2 Infantrys placed in Calcutta
Turn Complete - British
British collect 68 PUs; end with 69 PUs
Combat Hit Differential Summary :
Thai regular : -0.67
British regular : -2.67
Hisaichi regular : -1.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Anzac
2 Artillerys and 1 Marine moved from W.Australia to sz50
1 Elite moved from Derby to sz50
2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem
1 Artillery and 1 Infantry moved from S.W.Australia to W.Australia
2 Artillerys moved from Darwin to Derby
1 Infantry moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
2 Transports placed in sz50
1 Marine placed in Derby
1 Infantry placed in W.Australia
2 Artillerys and 1 Infantry placed in Darwin
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Americans
1 Artillery, 1 Infantry and 8 Marines moved from Magadan to Yakutsk
2 Infantrys and 8 Marines moved from Palana to Magadan
1 Infantry moved from Yakutsk to Angarsk
1 Infantry moved from Wake to sz19
1 Infantry and 1 S.Sub moved from sz19 to sz8
1 Infantry and 1 S.Sub moved from sz8 to sz7
2 Destroyers moved from sz9 to sz7
2 Destroyers moved from sz4 to sz7
1 Infantry moved from sz7 to N.Japan
8 Marines moved from Alaska to sz4
2 B.Transports and 8 Marines moved from sz4 to sz7
8 Marines moved from sz7 to N.Japan
1 Infantry moved from Kiska to sz4
1 Infantry moved from Attla to sz4
2 Infantrys and 1 Transport moved from sz4 to sz7
2 Infantrys moved from sz7 to N.Japan
1 L.Fighter moved from Marcus to N.Japan
Purchase Units - Americans
Americans buy 1 B.Carrier, 4 Destroyers, 9 Marines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in N.Japan
Americans attack with 3 Infantrys, 1 L.Fighter and 8 Marines
Yamamoto defend with 4 Infantrys
Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 2 : 2/12 hits, 3.83 expected hits
Masaharu roll dice for 4 Infantrys in N.Japan, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Yamamoto lost in N.Japan
Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 3 : 3/12 hits, 3.83 expected hits
Masaharu roll dice for 2 Infantrys in N.Japan, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Yamamoto lost in N.Japan
Americans win, taking N.Japan from Masaharu with 3 Infantrys, 1 L.Fighter and 8 Marines remaining. Battle score for attacker is 8
Casualties for Yamamoto: 4 Infantrys
Non Combat Move - Americans
2 L.Fighters moved from Pearl Harbor to sz20
1 Battleship moved from sz19 to sz20
2 B.Transports moved from sz14 to sz23
7 Marines moved from San Francisco to sz23
1 Marine moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
8 Infantrys moved from Seattle to sz6
2 B.Transports and 8 Infantrys moved from sz6 to sz5
8 Infantrys moved from sz5 to Alaska
8 Marines moved from sz14 to Seattle
1 L.Fighter moved from N.Japan to Marcus
2 L.Fighters moved from sz20 to Wake
Place Units - Americans
1 B.Carrier placed in sz20
2 L.Fighters moved from Wake to sz20
1 Destroyer and 1 Submarine placed in sz25
1 Destroyer and 1 Submarine placed in sz25
2 Destroyers placed in sz4
9 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -2.67
Masaharu regular : -2.00
@dawgoneit Youre up
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Russians
1 EarlyFighter, 1 Elite, 29 Infantrys, 14 Mech.Infs and 6 Tanks moved from Ulaan Ude to Quingdao
2 Mech.Infs moved from Tulun to Quingdao
Purchase Units - Russians
Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter, 1 Elite, 29 Infantrys, 16 Mech.Infs and 6 Tanks
Masaharu defend with 9 Artillerys, 1 Elite, 31 Infantrys, 2 Marines and 6 Tanks
Russians roll dice for 1 EarlyFighter, 1 Elite, 29 Infantrys, 16 Mech.Infs and 6 Tanks in Quingdao, round 2 : 13/53 hits, 16.67 expected hits
Masaharu roll dice for 9 Artillerys, 1 Elite, 31 Infantrys, 2 Marines and 6 Tanks in Quingdao, round 2 : 15/49 hits, 17.33 expected hits
15 Infantrys owned by the Russians lost in Quingdao
13 Infantrys owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 1 Elite, 14 Infantrys, 16 Mech.Infs and 6 Tanks in Quingdao, round 3 : 12/38 hits, 14.00 expected hits
Masaharu roll dice for 9 Artillerys, 1 Elite, 18 Infantrys, 2 Marines and 6 Tanks in Quingdao, round 3 : 13/36 hits, 13.00 expected hits
13 Infantrys owned by the Russians lost in Quingdao
12 Infantrys owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Infantry, 16 Mech.Infs and 6 Tanks in Quingdao, round 4 : 8/25 hits, 9.67 expected hits
Masaharu roll dice for 9 Artillerys, 1 Elite, 6 Infantrys, 2 Marines and 6 Tanks in Quingdao, round 4 : 10/24 hits, 9.00 expected hits
1 Infantry owned by the Russians and 9 Mech.Infs owned by the Russians lost in Quingdao
2 Marines owned by the Masaharu and 6 Infantrys owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 1 Elite, 7 Mech.Infs and 6 Tanks in Quingdao, round 5 : 8/15 hits, 6.33 expected hits
Masaharu roll dice for 9 Artillerys, 1 Elite and 6 Tanks in Quingdao, round 5 : 6/16 hits, 6.33 expected hits
6 Mech.Infs owned by the Russians lost in Quingdao
8 Artillerys owned by the Masaharu lost in Quingdao
Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Mech.Inf and 6 Tanks in Quingdao, round 6 : 6/9 hits, 4.33 expected hits
Masaharu roll dice for 1 Artillery, 1 Elite and 6 Tanks in Quingdao, round 6 : 4/8 hits, 3.67 expected hits
1 Elite owned by the Russians, 1 Mech.Inf owned by the Russians, 1 EarlyFighter owned by the Russians and 1 Tank owned by the Russians lost in Quingdao
1 Elite owned by the Masaharu, 1 Artillery owned by the Masaharu and 4 Tanks owned by the Masaharu lost in Quingdao
Russians roll dice for 5 Tanks in Quingdao, round 7 : 4/5 hits, 2.50 expected hits
Masaharu roll dice for 2 Tanks in Quingdao, round 7 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Russians lost in Quingdao
2 Tanks owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 4 Tanks remaining. Battle score for attacker is -22
Casualties for Russians: 1 EarlyFighter, 1 Elite, 29 Infantrys, 16 Mech.Infs and 2 Tanks
Casualties for Masaharu: 9 Artillerys, 1 Elite, 31 Infantrys, 2 Marines and 6 Tanks
Non Combat Move - Russians
2 Artillerys, 1 Elite and 3 Infantrys moved from Tulun to Ulaan Ude
2 Tankettes moved from Kaask to Ulaan Ude
4 Artillerys moved from Kaask to Tulun
2 Infantrys moved from Kaask to Tulun
1 EarlyFighter moved from Achinsk to Ulaan Ude
3 Infantrys moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.33
Russians regular : -2.50
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - Chinese
2 Artillerys, 2 EarlyFighters, 15 Infantrys, 11 Mech.Infs and 13 Tanks moved from Gansu to N.Shangsi
4 Mech.Infs moved from Tsingnan to N.Shangsi
Purchase Units - Chinese
Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 2 Artillerys, 2 EarlyFighters, 15 Infantrys, 15 Mech.Infs and 13 Tanks
Hisaichi defend with 2 Artillerys, 2 EarlyFighters, 5 Fighters, 2 Infantrys, 2 Marines and 9 Tanks; Yamamoto defend with 1 Artillery, 17 Infantrys, 1 Marine and 2 Tanks
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 15 Infantrys, 15 Mech.Infs and 13 Tanks in N.Shangsi, round 2 : 23/47 hits, 17.83 expected hits
Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 5 Fighters, 19 Infantrys, 3 Marines and 11 Tanks in N.Shangsi, round 2 : 15/43 hits, 18.17 expected hits
15 Infantrys owned by the Chinese lost in N.Shangsi
1 Marine owned by the Yamamoto, 17 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 15 Mech.Infs and 13 Tanks in N.Shangsi, round 3 : 6/32 hits, 12.83 expected hits
Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 5 Fighters and 11 Tanks in N.Shangsi, round 3 : 10/20 hits, 10.50 expected hits
8 Mech.Infs owned by the Chinese and 2 Artillerys owned by the Chinese lost in N.Shangsi
2 Tanks owned by the Hisaichi, 1 Artillery owned by the Yamamoto, 2 Tanks owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 2 EarlyFighters, 7 Mech.Infs and 13 Tanks in N.Shangsi, round 4 : 13/22 hits, 9.50 expected hits
Hisaichi roll dice for 2 EarlyFighters, 5 Fighters and 7 Tanks in N.Shangsi, round 4 : 8/14 hits, 7.83 expected hits
1 EarlyFighter owned by the Chinese and 7 Mech.Infs owned by the Chinese lost in N.Shangsi
7 Tanks owned by the Hisaichi, 4 Fighters owned by the Hisaichi and 2 EarlyFighters owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter and 13 Tanks in N.Shangsi, round 5 : 5/14 hits, 6.83 expected hits
Hisaichi roll dice for 1 Fighter in N.Shangsi, round 5 : 0/1 hits, 0.67 expected hits
1 Fighter owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 13 Tanks remaining. Battle score for attacker is 59
Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 15 Infantrys and 15 Mech.Infs
Casualties for Yamamoto: 1 Artillery, 17 Infantrys, 1 Marine and 2 Tanks
Casualties for Hisaichi: 2 Artillerys, 2 EarlyFighters, 5 Fighters, 2 Infantrys, 2 Marines and 9 Tanks
Non Combat Move - Chinese
1 EarlyFighter moved from N.Shangsi to Gansu
1 Infantry moved from Tsingnan to Sikang
5 Infantrys moved from Tsingnan to Gansu
2 Artillerys moved from Xining to Tsingnan
1 Elite moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
4 Infantrys moved from Urumal to Quyan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Hisaichi regular : -4.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Turn Complete - Dutch
Combat Hit Differential Summary :
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Do you want me yo start skipping the Dutch?
@dawgoneit Yes please
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9
Combat Move - British
1 Mech.Inf moved from Bengal to N.Chunking
Chinese take N.Chunking from Hisaichi
1 Mech.Inf moved from N.Chunking to W.Sian
Chinese take W.Sian from Hisaichi
2 B.Transports moved from sz64 to sz63
4 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
2 Transports moved from sz64 to sz63
2 Artillerys moved from Calcutta to sz63
2 Artillerys and 2 Transports moved from sz63 to sz64
6 Artillerys and 2 Infantrys moved from sz64 to Burma
2 Artillerys moved from Bengal to Burma
3 Infantrys moved from Nepal to Bengal
2 Mech.Infs moved from Bengal to Burma
3 Mech.Infs moved from Dheli to Bengal
2 Infantrys moved from Moresby to sz49
2 Infantrys and 1 Transport moved from sz49 to sz57
1 Destroyer moved from sz49 to sz59
2 Infantrys moved from sz57 to Lambok
1 Lancaster moved from Wake to sz16
1 Artillery and 1 Infantry moved from Yakutsk to Vostok
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 4 Artillerys, 1 Fighter, 5 Infantrys, 2 Marines, 3 Mech.Infs, 1 S.Sub and 1 Tank; Remaining resources: 0 PUs;
Combat - British
Battle in Vostok
British attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Vostok
1 Infantry owned by the Masaharu lost in Vostok
British win, taking Vostok from Masaharu with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Masaharu: 1 Infantry
Battle in sz16
British attack with 1 Lancaster
Yamamoto defend with 1 T.Boat
British roll dice for 1 Lancaster in sz16, round 2 : 1/1 hits, 0.83 expected hits
Yamamoto roll dice for 1 T.Boat in sz16, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in sz16
British win with 1 Lancaster remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 T.Boat
Battle in Lambok
British attack with 2 Infantrys
Thai defend with 1 Artillery
British roll dice for 2 Infantrys in Lambok, round 2 : 0/2 hits, 0.33 expected hits
Thai roll dice for 1 Artillery in Lambok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Lambok, round 3 : 0/2 hits, 0.33 expected hits
Thai roll dice for 1 Artillery in Lambok, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Lambok, round 4 : 1/2 hits, 0.33 expected hits
Thai roll dice for 1 Artillery in Lambok, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in Lambok
British win, taking Lambok from Thai with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 1 Artillery
Battle in sz59
British attack with 1 Destroyer
Thai defend with 1 Transport
British roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Transport in sz59, round 3 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the British lost in sz59
Thai win with 1 Transport remaining. Battle score for attacker is -8
Casualties for British: 1 Destroyer
Non Combat Move - British
1 Destroyer moved from sz50 to sz57
1 Artillery and 1 Infantry moved from Palana to Magadan
1 Lancaster moved from sz16 to Marcus
1 Submarine moved from sz64 to sz66
Place Units - British
2 Artillerys, 1 Fighter and 5 Infantrys placed in Calcutta
1 Marine and 1 Tank placed in Bengal
3 Mech.Infs placed in Dheli
1 S.Sub placed in sz49
1 Artillery and 1 Marine placed in Moresby
1 Artillery placed in Vancouver
Turn Complete - British
British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Masaharu regular : 0.67
Thai regular : -0.33
British regular : -0.17