dawgoneit Axis -VS- entek Allies TRS


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            6 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Tank moved from Kaask to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            3 Infantrys moved from Kaask to Tulun
            2 Artillerys moved from Kaask to Tulun
            2 Mech.Infs moved from Achinsk to Tulun
            2 Tankettes moved from Achinsk to Kaask
    
        Place Units - Russians
            4 Artillerys and 2 Infantrys placed in Kaask
            1 EarlyFighter and 3 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Szechwan to Shangsi
            1 EarlyFighter moved from Gansu to Shangsi
            2 Infantrys moved from Szechwan to Sian
            1 EarlyFighter moved from Gansu to Sian
            1 Infantry moved from Szechwan to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                1 EarlyFighter owned by the Chinese retreated
                1 Infantry owned by the Chinese retreated to Szechwan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Gansu
            1 AAGun, 5 Infantrys, 11 Mech.Infs and 9 Tanks moved from Szechwan to Gansu
            1 EarlyFighter moved from Sian to Gansu
            6 Infantrys moved from Tsingnan to Gansu
            4 Tanks moved from Gobi to Gansu
            6 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.17
    Hisaichi regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit You’re up.


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - British
            1 Infantry moved from Bengal to W.Chunking
                  Chinese take W.Chunking from Hisaichi
            2 Infantrys moved from Bengal to Burma
            1 Fighter moved from Bengal to Burma
            2 B.Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
            4 Artillerys and 2 Infantrys moved from sz64 to Thailand
            1 Infantry moved from N.French I. to Frenchindochina
                  British take Frenchindochina from Thai
            2 Infantrys moved from N.French I. to Chunking
            1 Fighter moved from sz64 to Chunking
            2 Transports moved from sz64 to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Artillerys and 2 Transports moved from sz63 to sz64
            2 Artillerys moved from sz64 to Thailand
            1 Destroyer and 1 Submarine moved from sz64 to sz61
            1 Infantry moved from Bali to Java
                  British take Java from Yamamoto
            1 Artillery moved from Bali to Java
            1 Artillery moved from Magadan to Yakutsk
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Vancouver to sz6
            1 Artillery moved from N.Canada to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 6 Artillerys, 2 Destroyers, 2 Infantrys, 3 Mech.Infs, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in sz61
                British attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    British roll dice for 1 Submarine in sz61, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in sz61, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz61, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Submarine in sz61, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in sz61, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz61, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the British lost in sz61
                    British roll dice for 1 Destroyer in sz61, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz61, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz61
                British win with 1 Destroyer remaining. Battle score for attacker is 2
                Casualties for British: 1 Submarine
                Casualties for Hisaichi: 1 Destroyer
            Battle in Burma
                British attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chunking
                British attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Fighter and 2 Infantrys in Chunking, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 2 Infantrys in Chunking, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chunking
                British win, taking Chunking from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Thailand
                British attack with 6 Artillerys and 2 Infantrys
                Yamamoto defend with 2 Artillerys
                    British roll dice for 6 Artillerys and 2 Infantrys in Thailand, round 2 : 2/8 hits, 2.67 expected hits
                    Thai roll dice for 2 Artillerys in Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 6 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys
    
        Non Combat Move - British
            5 Infantrys moved from Bengal to Burma
            1 Fighter moved from Burma to sz64
            1 Fighter moved from Chunking to sz64
            2 Artillerys moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            3 Infantrys moved from Bhopa to Nepal
    
        Place Units - British
            1 Destroyer and 1 Submarine placed in sz64
            1 Destroyer and 1 Transport placed in sz49
            1 Artillery placed in Moresby
            3 Mech.Infs placed in Dheli
            British undo move 3.
            6 Artillerys and 2 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 68 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.67
    British regular : -2.67
    Hisaichi regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Anzac
            2 Artillerys and 1 Marine moved from W.Australia to sz50
            1 Elite moved from Derby to sz50
            2 Artillerys, 1 Elite and 1 Marine moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from S.W.Australia to W.Australia
            2 Artillerys moved from Darwin to Derby
            1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Transports placed in sz50
            1 Marine placed in Derby
            1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Artillery, 1 Infantry and 8 Marines moved from Magadan to Yakutsk
            2 Infantrys and 8 Marines moved from Palana to Magadan
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 S.Sub moved from sz19 to sz8
            1 Infantry and 1 S.Sub moved from sz8 to sz7
            2 Destroyers moved from sz9 to sz7
            2 Destroyers moved from sz4 to sz7
            1 Infantry moved from sz7 to N.Japan
            8 Marines moved from Alaska to sz4
            2 B.Transports and 8 Marines moved from sz4 to sz7
            8 Marines moved from sz7 to N.Japan
            1 Infantry moved from Kiska to sz4
            1 Infantry moved from Attla to sz4
            2 Infantrys and 1 Transport moved from sz4 to sz7
            2 Infantrys moved from sz7 to N.Japan
            1 L.Fighter moved from Marcus to N.Japan
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 4 Destroyers, 9 Marines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in N.Japan
                Americans attack with 3 Infantrys, 1 L.Fighter and 8 Marines
                Yamamoto defend with 4 Infantrys
                    Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 2 : 2/12 hits, 3.83 expected hits
                    Masaharu roll dice for 4 Infantrys in N.Japan, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in N.Japan
                    Americans roll dice for 3 Infantrys, 1 L.Fighter and 8 Marines in N.Japan, round 3 : 3/12 hits, 3.83 expected hits
                    Masaharu roll dice for 2 Infantrys in N.Japan, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in N.Japan
                Americans win, taking N.Japan from Masaharu with 3 Infantrys, 1 L.Fighter and 8 Marines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 4 Infantrys
    
        Non Combat Move - Americans
            2 L.Fighters moved from Pearl Harbor to sz20
            1 Battleship moved from sz19 to sz20
            2 B.Transports moved from sz14 to sz23
            7 Marines moved from San Francisco to sz23
            1 Marine moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Infantrys moved from Seattle to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            8 Infantrys moved from sz5 to Alaska
            8 Marines moved from sz14 to Seattle
            1 L.Fighter moved from N.Japan to Marcus
            2 L.Fighters moved from sz20 to Wake
    
        Place Units - Americans
            1 B.Carrier placed in sz20
                2 L.Fighters moved from Wake to sz20
            1 Destroyer and 1 Submarine placed in sz25
            1 Destroyer and 1 Submarine placed in sz25
            2 Destroyers placed in sz4
            9 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Masaharu regular : -2.00
    

    Savegame

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