@mike64 if you can get to the triplea start page everything on the pbf should be filled out now. You’ll have to enter your password and maybe user name though…
dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Russians 1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Tulun to Ulaan Ude 1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude 2 Tanks moved from Jinquan to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 3 Infantrys moved from Kaask to Tulun 1 Infantry moved from Bratsk to Tulun 3 Infantrys moved from Magadan to Yakutsk 1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 Infantry moved from Haixi to Jinquan Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.00 Russians regular : 0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 4 Infantrys moved from Gansu to N.Shangsi 2 EarlyFighters moved from Sian to N.Shangsi 1 Artillery and 2 Infantrys moved from Gansu to Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Mech.Inf moved from Xining to N.Shangsi 1 Mech.Inf moved from Xining to Shangsi Purchase Units - Chinese Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf Yamamoto defend with 3 Infantrys Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 4/8 hits, 2.33 expected hits Yamamoto roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Yamamoto lost in N.Shangsi Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Battle in Shangsi Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 1 Artillery and 3 Infantrys moved from Gobi to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 Artillery, 10 Infantrys and 6 Tanks moved from Sian to Shangsi 1 AAGun and 2 Tanks moved from Gansu to Shangsi 2 EarlyFighters moved from N.Shangsi to Gansu Place Units - Chinese 5 Infantrys and 1 Tank placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : 1.83 Hisaichi regular : 1.00
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Lambok to Bali 1 Transport moved from sz57 to sz50 1 Artillery moved from Flores to sz50 1 Artillery and 1 Transport moved from sz50 to sz57 1 Artillery moved from sz57 to Bali Combat - Dutch Battle in Bali Dutch attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Bali, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Bali 1 Infantry owned by the Hisaichi lost in Bali Dutch win, taking Bali from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Dutch regular : 0.67 Hisaichi regular : 0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Thailand 1 Tank moved from Burma to Thailand 2 Tanks moved from Bengal to Thailand 1 EarlyFighter moved from Bengal to Thailand 2 EarlyFighters moved from sz66 to Thailand 2 Transports moved from sz66 to sz64 1 Artillery and 3 Infantrys moved from E.India to sz64 1 Artillery and 3 Infantrys moved from sz64 to Thailand 2 T.Boats moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 2 Infantrys moved from sz64 to Thailand 1 Artillery and 2 Infantrys moved from Bengal to Burma 2 Infantrys moved from Nepal to Bengal 2 Mech.Infs moved from Dheli to Bengal 1 Infantry moved from Dheli to Bhopa 1 Artillery and 1 Infantry moved from Agra to Punjab 1 Artillery moved from Bikaner to Punjab 2 Infantrys moved from Magadan to Yakutsk 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 8 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Infantry British roll dice for 2 Artillerys and 1 Infantry in Punjab, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks Thai defend with 1 Infantry British roll dice for 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks in Thailand, round 2 : 7/18 hits, 6.17 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 Carrier moved from sz66 to sz64 1 Submarine moved from sz66 to sz64 1 Destroyer moved from sz66 to sz64 2 EarlyFighters moved from Thailand to sz64 1 EarlyFighter moved from Thailand to N.S Place Units - British 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tanks placed in Bengal 1 Destroyer and 1 Transport placed in sz49 1 Artillery placed in Moresby 1 Artillery and 1 Marine placed in Vancouver Turn Complete - British British collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : 0.67 British regular : 0.83
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Anzac 2 Tanks moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery moved from Soem to sz50 2 Infantrys moved from Derby to sz50 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz50 to sz57 2 Artillerys and 4 Infantrys moved from sz57 to Bali 2 Tanks moved from sz57 to Bali 1 Infantry moved from Darwin to Derby 1 Marine moved from Darwin to Derby 1 Transport moved from sz37 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys moved from sz50 to Flores Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Cruiser placed in sz50 2 Artillerys and 1 Marine placed in Darwin 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Americans 2 Artillerys and 2 Infantrys moved from Wake to sz20 1 Infantry moved from Taka to sz20 1 Destroyer and 1 Submarine moved from sz9 to sz17 1 Destroyer moved from sz20 to sz19 2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17 2 Artillerys and 2 Infantrys moved from sz17 to Marcus 1 Bomber moved from Wake to Marcus 4 EarlyFighters moved from sz20 to sz42 1 Infantry moved from sz20 to Wake 2 Destroyers and 2 Submarines moved from sz25 to sz20 1 Fighter moved from San Francisco to Kauai 8 Marines moved from San Francisco to sz23 2 Tanks moved from British Columbia to Anchorage 1 Tank moved from Anchorage to Alaska 3 Artillerys and 1 Tank moved from N.Canada to Anchorage 1 Tank moved from Anchorage to Alaska 8 Infantrys moved from N.Canada to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz4 8 Infantrys moved from sz4 to Palana 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada 1 Infantry moved from Seattle to British Columbia 2 B.Transports and 8 Marines moved from sz23 to sz6 8 Marines moved from sz6 to N.Canada Purchase Units - Americans Americans buy 3 B.Transports, 1 Carrier, 1 Destroyer, 2 Fighters, 7 Marines and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in Marcus Americans attack with 2 Artillerys, 1 Bomber and 2 Infantrys Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Marcus, round 2 : 2/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in sz42 Americans attack with 4 EarlyFighters Yamamoto defend with 1 Submarine Americans roll dice for 4 EarlyFighters in sz42, round 2 : 0/4 hits, 1.33 expected hits 1 Submarine owned by the Yamamoto submerged Non Combat Move - Americans 4 EarlyFighters moved from sz42 to sz20 1 Bomber moved from Marcus to Wake Place Units - Americans 1 B.Transport and 1 Carrier placed in sz25 2 B.Transports placed in sz25 1 Destroyer and 1 Submarine placed in sz4 Americans undo move 2. 2 Fighters placed in sz25 2 B.Transports placed in sz23 7 Marines placed in San Francisco Turn Complete - Americans Americans collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Russians 1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan 1 Artillery and 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Jinan 3 Infantrys moved from Yakutsk to Vostok Russians take Vostok from Masaharu Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Yamamoto defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Yamamoto lost in Jinan Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Artillery moved from Kaask to Kyzal 1 Marine moved from Kaask to Kyzal 3 Infantrys moved from Kaask to Kyzal 3 Infantrys moved from Kaask to Kyzal 3 Mech.Infs moved from Achinsk to Kyzal 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Masaharu regular : 0.00 Russians regular : -0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Shangsi to Sian 1 Artillery and 2 Infantrys moved from Shangsi to Shansi 7 Infantrys, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi 1 Artillery, 4 Infantrys and 1 Mech.Inf moved from N.Shangsi to E.Shansi 2 EarlyFighters moved from Gansu to E.Shansi 4 Mech.Infs moved from Tsingnan to E.Shansi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in E.Shansi Chinese attack with 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks Hisaichi defend with 1 EarlyFighter, 11 Infantrys and 6 Tanks; Yamamoto defend with 2 Artillerys and 4 Tanks Chinese roll dice for 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 11/28 hits, 10.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in E.Shansi, round 2 : 9/24 hits, 9.83 expected hits 9 Infantrys owned by the Chinese lost in E.Shansi 11 Infantrys owned by the Hisaichi lost in E.Shansi Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 6/19 hits, 7.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 10 Tanks in E.Shansi, round 3 : 3/13 hits, 6.17 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in E.Shansi 4 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in E.Shansi Chinese roll dice for 2 EarlyFighters, 6 Mech.Infs and 8 Tanks in E.Shansi, round 4 : 9/16 hits, 6.67 expected hits Hisaichi roll dice for 1 EarlyFighter and 6 Tanks in E.Shansi, round 4 : 4/7 hits, 3.50 expected hits 4 Mech.Infs owned by the Chinese lost in E.Shansi 2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 4 Tanks owned by the Yamamoto lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 42 Casualties for Chinese: 1 Artillery, 11 Infantrys and 4 Mech.Infs Casualties for Hisaichi: 1 EarlyFighter, 11 Infantrys and 6 Tanks Casualties for Yamamoto: 2 Artillerys and 4 Tanks Non Combat Move - Chinese 2 EarlyFighters moved from E.Shansi to Shangsi 1 Infantry moved from Chunking to N.Chunking 1 Artillery and 3 Infantrys moved from Gansu to Shangsi 1 Artillery moved from Tsingnan to Gansu 1 Elite moved from Tsingnan to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Xining to Gansu 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Hisaichi regular : -4.17
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 2 B.Transports moved from sz64 to sz63 4 Infantrys moved from Calcutta to sz63 4 Infantrys moved from Calcutta to sz63 2 B.Transports and 8 Infantrys moved from sz63 to sz64 2 EarlyFighters and 8 Infantrys moved from sz64 to Thailand 1 Artillery and 2 Infantrys moved from Burma to Thailand 2 Mech.Infs and 2 Tanks moved from Bengal to Thailand 2 Infantrys moved from E.India to sz64 2 Infantrys moved from Bengal to sz64 4 Infantrys moved from sz64 to Thailand 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 2 Infantrys moved from Yakutsk to Vostok 2 Infantrys moved from Magadan to Yakutsk 1 Marine moved from Vancouver to sz6 1 Marine and 1 Transport moved from sz6 to sz4 1 Marine moved from sz4 to Palana Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 1 Bunker, 1 Fighter, 11 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Java British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry and 1 Tank British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in Java 1 Infantry owned by the Thai lost in Java British roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British lost in Java 1 Tank owned by the Thai lost in Java Hisaichi win with no units remaining. Battle score for attacker is 1 Casualties for British: 1 Artillery and 1 Infantry Casualties for Thai: 1 Infantry and 1 Tank Battle in Thailand British attack with 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks Hisaichi defend with 5 Tanks; Yamamoto defend with 3 Tanks; Thai defend with 1 Artillery and 7 Infantrys British roll dice for 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 4/21 hits, 5.50 expected hits Thai roll dice for 1 Artillery, 7 Infantrys and 8 Tanks in Thailand, round 2 : 8/16 hits, 6.67 expected hits 8 Infantrys owned by the British lost in Thailand 4 Infantrys owned by the Thai lost in Thailand British roll dice for 1 Artillery, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 3 : 5/13 hits, 4.17 expected hits Thai roll dice for 1 Artillery, 3 Infantrys and 8 Tanks in Thailand, round 3 : 7/12 hits, 5.33 expected hits 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Thailand 3 Infantrys owned by the Thai, 1 Tank owned by the Yamamoto and 1 Artillery owned by the Thai lost in Thailand British roll dice for 2 EarlyFighters, 2 Mech.Infs and 2 Tanks in Thailand, round 4 : 3/6 hits, 2.33 expected hits Thai roll dice for 7 Tanks in Thailand, round 4 : 4/7 hits, 3.50 expected hits 2 EarlyFighters owned by the British and 2 Mech.Infs owned by the British lost in Thailand 1 Tank owned by the Hisaichi and 2 Tanks owned by the Yamamoto lost in Thailand British roll dice for 2 Tanks in Thailand, round 5 : 0/2 hits, 1.00 expected hits Thai roll dice for 4 Tanks in Thailand, round 5 : 3/4 hits, 2.00 expected hits 2 Tanks owned by the British lost in Thailand Thai win with 4 Tanks remaining. Battle score for attacker is -30 Casualties for British: 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks Casualties for Thai: 1 Artillery and 7 Infantrys Casualties for Yamamoto: 3 Tanks Casualties for Hisaichi: 1 Tank Non Combat Move - British 1 Infantry moved from Bhopa to Nepal 1 AAGun moved from Nepal to Bengal 3 Mech.Infs moved from Dheli to Bengal Place Units - British 1 Bunker placed in Bengal 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Fighter placed in sz64 1 Infantry placed in Bengal 1 Artillery and 1 Infantry placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Thai regular : 4.50 British regular : -0.00 Hisaichi regular : 0.67
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 1 Tank moved from Bali to Java Anzac take Java from Hisaichi 1 Artillery moved from Lambok to sz57 1 Infantry moved from Bali to sz57 1 Artillery moved from Bali to sz57 1 Infantry moved from Bali to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 1 Tank moved from Java to Sumatra 1 Tank moved from Bali to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 1 Artillery moved from Bali to sz57 1 Infantry moved from Soem to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 2 Infantrys moved from Bali to sz57 2 Infantrys and 1 Transport moved from sz57 to sz56 3 Artillerys and 5 Infantrys moved from sz56 to Sumatra 2 EarlyFighters moved from sz50 to Sumatra 1 Marine moved from Derby to sz50 1 Cruiser and 1 Marine moved from sz50 to sz56 1 Marine moved from sz56 to Sumatra 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 3 Infantrys moved from Melbourne to S.W.Australia 2 Artillerys and 1 Marine moved from Darwin to Derby 1 Battleship moved from sz57 to sz56 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 3 Artillerys, 2 EarlyFighters, 5 Infantrys, 1 Marine and 2 Tanks Hisaichi defend with 5 Artillerys and 2 Infantrys Anzac roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Anzac roll dice for 3 Artillerys, 2 EarlyFighters, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 2/13 hits, 4.33 expected hits Thai roll dice for 5 Artillerys and 1 Infantry in Sumatra, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Anzac lost in Sumatra 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra Anzac roll dice for 3 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 3 : 5/10 hits, 3.83 expected hits Thai roll dice for 4 Artillerys in Sumatra, round 3 : 0/4 hits, 1.33 expected hits 4 Artillerys owned by the Hisaichi lost in Sumatra Anzac win, taking Sumatra from Thai with 3 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Hisaichi: 5 Artillerys and 2 Infantrys Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac 1 Carrier moved from sz50 to sz57 1 Submarine moved from sz50 to sz56 1 Carrier moved from sz57 to sz56 2 EarlyFighters moved from Sumatra to sz56 1 Destroyer moved from sz50 to sz57 Place Units - Anzac 1 Factory placed in W.Australia 1 Transport placed in sz50 1 Infantry and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : -1.33 Thai regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Americans 1 EarlyFighter moved from Johnston to Marcus 1 Tank moved from Pikelot to Ifalk 1 Artillery moved from Gaferut to Ifalk Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B.Carrier, 1 Bunker, 3 Destroyers, 1 Factory and 8 Marines; Remaining resources: 3 PUs; Combat - Americans Battle in Ifalk Americans attack with 1 Artillery and 1 Tank Yamamoto defend with 2 Infantrys Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 2 Infantrys in Ifalk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Ifalk Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Ifalk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ifalk Americans win, taking Ifalk from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 1 Infantry moved from Pikelot to Gaferut 1 Artillery moved from Pikelot to Gaferut 2 Infantrys moved from Lasap to Pula 1 Infantry moved from Samar to S 1 Tank moved from Magadan to Vostok 1 Infantry moved from Magadan to Yakutsk 10 Infantrys moved from Palana to Magadan 1 Destroyer moved from sz20 to sz9 4 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 2 Submarines moved from sz20 to sz11 1 Fighter moved from Kauai to Wake 2 Artillerys moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz25 to sz11 2 Artillerys and 1 Infantry moved from sz11 to Midway 1 Submarine moved from sz4 to sz3 2 Destroyers moved from sz4 to sz3 1 Infantry and 1 Tank moved from Alaska to sz4 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 1 Infantry, 8 Marines and 1 Tank moved from sz4 to Palana 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from sz14 to Seattle 3 Artillerys, 1 Infantry and 2 Tanks moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada Place Units - Americans 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 1 B.Carrier and 1 Destroyer placed in sz25 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : 0.33
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