dawgoneit Axis -VS- entek Allies TRS


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
            1 EarlyFighter moved from Jinan to Vostok
            15 Infantrys, 7 Mech.Infs and 4 Tanks moved from Jinan to Ulaan Ude
            6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Irkutsk to Vostok
            1 Infantry moved from Ulaan Ude to Irkutsk
            6 Infantrys moved from Kaask to Tulun
            1 Tank moved from Achinsk to Kaask
            1 Mech.Inf moved from Achinsk to Tulun
            2 Mech.Infs moved from Achinsk to Tulun
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Elite, 3 Infantrys, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vostok
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Vostok to Ulaan Ude
            1 AAGun moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask
            2 Mech.Infs and 2 Tankettes placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to N.Shangsi
            1 Artillery moved from Shangsi to N.Shangsi
            2 Infantrys moved from Shangsi to Shansi
            1 Artillery moved from Shangsi to Shansi
            2 Infantrys moved from Shangsi to Sian
            3 Infantrys moved from Sikang to Szechwan
            1 EarlyFighter moved from Shangsi to Shansi
            1 EarlyFighter moved from Shangsi to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shansi, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 6 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win with 1 EarlyFighter remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Sian
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Sian, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                1 Infantry owned by the Chinese retreated to Shangsi
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 3 Infantrys
                Yamamoto defend with 1 Mech.Inf
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Mech.Inf in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                1 Mech.Inf owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Mech.Inf
            Battle in N.Shangsi
                Chinese attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.Shangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.Shangsi
                Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Szechwan to Gansu
            1 AAGun, 1 Artillery, 7 Infantrys, 6 Mech.Infs and 9 Tanks moved from Shangsi to Szechwan
            1 EarlyFighter moved from Shansi to Gansu
            4 Mech.Infs moved from Tsingnan to Szechwan
            2 Artillerys and 4 Infantrys moved from Tsingnan to Gansu
            1 Mech.Inf moved from W.Sian to Szechwan
            1 Infantry moved from Sikang to W.Sian
            6 Infantrys moved from Xining to Tsingnan
            4 Tanks moved from Urumal to Gobi
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Chinese regular : -2.00
    Hisaichi regular : 1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame



  • '20 '19 '18 '17 '16

    @dawgoneit This is for the WaW game.

  • '20 '19 '18 '17 '16


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - British
            2 Artillerys moved from W.Tibet to Nepal
            1 Mech.Inf moved from Burma to Macau
                  Chinese take Chunking from Hisaichi
                  British take Kwangsi from Yamamoto
                  Chinese take Macau from Hisaichi
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys and 2 T.Boats moved from sz63 to sz61
            2 Infantrys moved from sz61 to N.S
                  British take N.S from Yamamoto
            2 B.Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Transport moved from sz64 to sz63
            1 Artillery moved from Calcutta to sz63
            1 Artillery and 1 Transport moved from sz63 to sz64
            4 Artillerys, 2 B.Transports and 1 Infantry moved from sz63 to sz64
            5 Artillerys, 1 Fighter and 1 Infantry moved from sz64 to Thailand
            2 Infantrys moved from Burma to N.French I.
            2 Infantrys moved from Burma to N.French I.
            4 Infantrys moved from Burma to Thailand
            5 Mech.Infs moved from Bengal to Thailand
            2 Infantrys moved from Bengal to W.Chunking
            1 Artillery moved from Moresby to sz49
            2 Infantrys moved from Moresby to sz49
            1 Artillery, 1 B.Transport and 1 Infantry moved from sz49 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
            1 Lancaster moved from Wake to sz18
            1 Destroyer moved from sz49 to sz50
            3 Infantrys moved from Dheli to Bhopa
            1 Infantry and 1 S.Sub moved from sz49 to sz18
            1 Marine moved from Yakutsk to Vostok
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Fighter, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.French I.
                British attack with 4 Infantrys
                Thai defend with 2 Infantrys
                    British roll dice for 4 Infantrys in N.French I., round 2 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in N.French I., round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 4 Infantrys in N.French I., round 3 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in N.French I., round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in N.French I.
                    1 Infantry owned by the Thai lost in N.French I.
                    British roll dice for 3 Infantrys in N.French I., round 4 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in N.French I., round 5 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in N.French I., round 6 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.French I.
                British win, taking N.French I. from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in W.Chunking
                British attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                1 Infantry owned by the British retreated to Bengal
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in sz18
                British attack with 1 Infantry, 1 Lancaster and 1 S.Sub
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 S.Sub in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                British win with 1 Lancaster and 1 S.Sub remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Celebs
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Celebs
                British win, taking Celebs from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Thailand
                British attack with 5 Artillerys, 1 Fighter, 5 Infantrys and 5 Mech.Infs
                Thai defend with 11 Infantrys, 1 Marine and 2 Tanks
                    British roll dice for 5 Artillerys, 1 Fighter, 5 Infantrys and 5 Mech.Infs in Thailand, round 2 : 7/16 hits, 5.50 expected hits
                    Thai roll dice for 11 Infantrys, 1 Marine and 2 Tanks in Thailand, round 2 : 3/14 hits, 5.00 expected hits
                    3 Infantrys owned by the British lost in Thailand
                    7 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 5 Artillerys, 1 Fighter, 2 Infantrys and 5 Mech.Infs in Thailand, round 3 : 3/13 hits, 4.50 expected hits
                    Thai roll dice for 4 Infantrys, 1 Marine and 2 Tanks in Thailand, round 3 : 2/7 hits, 2.67 expected hits
                    2 Infantrys owned by the British lost in Thailand
                    3 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 5 Artillerys, 1 Fighter and 5 Mech.Infs in Thailand, round 4 : 2/11 hits, 3.83 expected hits
                    Thai roll dice for 1 Infantry, 1 Marine and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
                    1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Thailand
                    British roll dice for 5 Artillerys, 1 Fighter and 5 Mech.Infs in Thailand, round 5 : 4/11 hits, 3.83 expected hits
                    Thai roll dice for 2 Tanks in Thailand, round 5 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the British lost in Thailand
                    2 Tanks owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 1 Fighter and 5 Mech.Infs remaining. Battle score for attacker is 21
                Casualties for British: 1 Artillery and 5 Infantrys
                Casualties for Thai: 11 Infantrys, 1 Marine and 2 Tanks
    
        Non Combat Move - British
            1 Fighter moved from Thailand to sz64
            1 Lancaster moved from sz18 to Wake
    
        Place Units - British
            6 Artillerys and 2 Infantrys placed in Calcutta
            1 Fighter and 1 Infantry placed in Bengal
            3 Mech.Infs placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.17
    Thai regular : -4.33
    British regular : -2.00
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - British
            2 Artillerys moved from W.Tibet to Nepal
            1 Mech.Inf moved from Burma to Macau
                  Chinese take Chunking from Hisaichi
                  British take Kwangsi from Yamamoto
                  Chinese take Macau from Hisaichi
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys and 2 T.Boats moved from sz63 to sz61
            2 Infantrys moved from sz61 to N.S
                  British take N.S from Yamamoto
            2 B.Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Transport moved from sz64 to sz63
            1 Artillery moved from Calcutta to sz63
            1 Artillery and 1 Transport moved from sz63 to sz64
            4 Artillerys, 2 B.Transports and 1 Infantry moved from sz63 to sz64
            5 Artillerys, 1 Fighter and 1 Infantry moved from sz64 to Thailand
            2 Infantrys moved from Burma to N.French I.
            2 Infantrys moved from Burma to N.French I.
            4 Infantrys moved from Burma to Thailand
            5 Mech.Infs moved from Bengal to Thailand
            2 Infantrys moved from Bengal to W.Chunking
            1 Artillery moved from Moresby to sz49
            2 Infantrys moved from Moresby to sz49
            1 Artillery, 1 B.Transport and 1 Infantry moved from sz49 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Celebs
            1 Lancaster moved from Wake to sz18
            1 Destroyer moved from sz49 to sz50
            3 Infantrys moved from Dheli to Bhopa
            1 Infantry and 1 S.Sub moved from sz49 to sz18
            1 Marine moved from Yakutsk to Vostok
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Fighter, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.French I.
                British attack with 4 Infantrys
                Thai defend with 2 Infantrys
                    British roll dice for 4 Infantrys in N.French I., round 2 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in N.French I., round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 4 Infantrys in N.French I., round 3 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in N.French I., round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in N.French I.
                    1 Infantry owned by the Thai lost in N.French I.
                    British roll dice for 3 Infantrys in N.French I., round 4 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in N.French I., round 5 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in N.French I., round 6 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French I., round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.French I.
                British win, taking N.French I. from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Thai: 2 Infantrys
            Battle in W.Chunking
                British attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                1 Infantry owned by the British retreated to Bengal
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in sz18
                British attack with 1 Infantry, 1 Lancaster and 1 S.Sub
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 S.Sub in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                British win with 1 Lancaster and 1 S.Sub remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Celebs
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Celebs
                British win, taking Celebs from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Thailand
                British attack with 5 Artillerys, 1 Fighter, 5 Infantrys and 5 Mech.Infs
                Thai defend with 11 Infantrys, 1 Marine and 2 Tanks
                    British roll dice for 5 Artillerys, 1 Fighter, 5 Infantrys and 5 Mech.Infs in Thailand, round 2 : 7/16 hits, 5.50 expected hits
                    Thai roll dice for 11 Infantrys, 1 Marine and 2 Tanks in Thailand, round 2 : 3/14 hits, 5.00 expected hits
                    3 Infantrys owned by the British lost in Thailand
                    7 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 5 Artillerys, 1 Fighter, 2 Infantrys and 5 Mech.Infs in Thailand, round 3 : 3/13 hits, 4.50 expected hits
                    Thai roll dice for 4 Infantrys, 1 Marine and 2 Tanks in Thailand, round 3 : 2/7 hits, 2.67 expected hits
                    2 Infantrys owned by the British lost in Thailand
                    3 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 5 Artillerys, 1 Fighter and 5 Mech.Infs in Thailand, round 4 : 2/11 hits, 3.83 expected hits
                    Thai roll dice for 1 Infantry, 1 Marine and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits
                    1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Thailand
                    British roll dice for 5 Artillerys, 1 Fighter and 5 Mech.Infs in Thailand, round 5 : 4/11 hits, 3.83 expected hits
                    Thai roll dice for 2 Tanks in Thailand, round 5 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the British lost in Thailand
                    2 Tanks owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 1 Fighter and 5 Mech.Infs remaining. Battle score for attacker is 21
                Casualties for British: 1 Artillery and 5 Infantrys
                Casualties for Thai: 11 Infantrys, 1 Marine and 2 Tanks
    
        Non Combat Move - British
            1 Fighter moved from Thailand to sz64
            1 Lancaster moved from sz18 to Wake
    
        Place Units - British
            6 Artillerys and 2 Infantrys placed in Calcutta
            1 Fighter and 1 Infantry placed in Bengal
            3 Mech.Infs placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.17
    Thai regular : -4.33
    British regular : -2.00
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Submarine moved from sz58 to sz70
            2 EarlyFighters moved from sz50 to sz70
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz70
                Anzac attack with 2 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz70
                Anzac win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz70 to sz50
            1 Infantry moved from Melbourne to S.W.Australia
            1 Artillery moved from Melbourne to S.W.Australia
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            1 Destroyer placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Anzac regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Artillerys moved from Wake to sz19
            1 Infantry moved from Wake to sz19
            1 Infantry moved from Wake to sz19
            1 Infantry moved from Wake to sz20
            1 Bomber moved from Wake to sz76
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz19 to sz76
            2 Artillerys and 1 Infantry moved from sz76 to Iwo Jima
            1 Cruiser and 1 Infantry moved from sz19 to sz76
            1 Infantry moved from sz76 to Bonin
            1 Infantry and 1 S.Sub moved from sz20 to sz76
            1 Infantry moved from sz76 to Ani Jima
            2 B.Carriers, 4 Battleships, 3 Carriers, 4 Destroyers, 5 EarlyFighters, 3 Fighters, 3 L.Fighters and 1 Submarine moved from sz19 to sz76
            11 Infantrys, 8 Marines and 4 Tanks moved from Yakutsk to Vostok
            2 Artillerys and 3 Infantrys moved from Magadan to Yakutsk
            1 Artillery, 1 Infantry and 8 Marines moved from Palana to Magadan
            1 Destroyer moved from sz3 to sz9
            2 Destroyers moved from sz4 to sz9
            1 Infantry moved from Pearl Harbor to sz25
            1 L.Fighter moved from Pearl Harbor to sz9
            1 Infantry and 1 S.Sub moved from sz25 to sz19
            1 Infantry moved from sz19 to Wake
            2 Destroyers moved from sz25 to sz20
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 2 Destroyers, 2 L.Fighters and 8 Marines; Remaining resources: 4 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 2 B.Carriers, 1 B.Transport, 4 Battleships, 1 Bomber, 3 Carriers, 1 Cruiser, 4 Destroyers, 5 EarlyFighters, 3 Fighters, 3 L.Fighters, 1 S.Sub and 1 Submarine
                Hisaichi defend with 2 Destroyers; Yamamoto defend with 4 Carriers, 15 Destroyers and 7 EarlyFighters
                    Americans roll dice for 1 S.Sub and 1 Submarine in sz76, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 B.Carriers, 1 B.Transport, 4 Battleships, 1 Bomber, 3 Carriers, 1 Cruiser, 4 Destroyers, 5 EarlyFighters, 3 Fighters and 3 L.Fighters in sz76, round 2 : 11/26 hits, 10.67 expected hits
                    Yamamoto roll dice for 4 Carriers, 17 Destroyers and 7 EarlyFighters in sz76, round 2 : 20/28 hits, 14.00 expected hits
                Units damaged: 4 Battleships owned by the Americans
                    3 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 2 B.Carriers owned by the Americans, 3 Carriers owned by the Americans and 5 EarlyFighters owned by the Americans lost in sz76
                    2 Destroyers owned by the Hisaichi, 2 Destroyers owned by the Yamamoto and 7 EarlyFighters owned by the Yamamoto lost in sz76
                    Americans roll dice for 1 S.Sub in sz76, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 B.Transport, 4 Battleships, 1 Bomber, 1 Cruiser, 1 Destroyer, 3 Fighters and 3 L.Fighters in sz76, round 3 : 8/13 hits, 7.17 expected hits
                    Yamamoto roll dice for 4 Carriers and 13 Destroyers in sz76, round 3 : 13/17 hits, 8.50 expected hits
                    1 Destroyer owned by the Americans, 3 Fighters owned by the Americans, 1 Bomber owned by the Americans, 2 Infantrys owned by the Americans, 3 Battleships owned by the Americans, 3 L.Fighters owned by the Americans, 1 S.Sub owned by the Americans and 1 Cruiser owned by the Americans lost in sz76
                    8 Destroyers owned by the Yamamoto lost in sz76
                1 B.Transport owned by the Americans and 1 Battleship owned by the Americans retreated to sz18
                Yamamoto win with 4 Carriers and 5 Destroyers remaining. Battle score for attacker is -171
                Casualties for Americans: 2 B.Carriers, 3 Battleships, 1 Bomber, 3 Carriers, 1 Cruiser, 4 Destroyers, 5 EarlyFighters, 3 Fighters, 2 Infantrys, 3 L.Fighters, 1 S.Sub and 1 Submarine
                Casualties for Hisaichi: 2 Destroyers
                Casualties for Yamamoto: 10 Destroyers and 7 EarlyFighters
            Battle in sz9
                Americans attack with 3 Destroyers and 1 L.Fighter
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 3 Destroyers and 1 L.Fighter in sz9, round 2 : 2/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz9
                    1 Destroyer owned by the Yamamoto lost in sz9
                Americans win with 2 Destroyers and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 L.Fighter moved from sz9 to Marcus
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Amchitka to sz4
            2 Infantrys moved from sz4 to Palana
            2 B.Transports and 8 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz5
            8 Marines moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz14
            8 Infantrys moved from sz14 to Seattle
    
        Place Units - Americans
            1 Battleship placed in sz19
            2 L.Fighters placed in Pearl Harbor
            8 Marines placed in San Francisco
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 11.00
    Americans regular : 0.33
    

    Savegame

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