@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 3 Mech.Infs moved from Dheli to Bengal 2 Artillerys moved from Punjab to Agra 1 Transport moved from sz57 to sz49 1 Fighter moved from sz64 to Bengal 2 Transports moved from sz64 to sz63 2 Infantrys moved from Calcutta to sz63 2 Infantrys and 2 Transports moved from sz63 to sz64 2 B.Transports moved from sz64 to sz63 6 Infantrys moved from Calcutta to sz63 2 Infantrys moved from sz64 to Burma British take Burma from Hisaichi 2 B.Transports and 6 Infantrys moved from sz63 to sz64 6 Infantrys moved from sz64 to Bengal 1 Infantry moved from Nepal to Bengal 1 Transport moved from sz4 to sz6 2 Infantrys moved from Yakutsk to Vostok 1 Marine moved from Palana to Magadan Purchase Units - British British buy 1 Destroyer, 8 Infantrys, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Bengal British attack with 1 Fighter, 7 Infantrys and 3 Mech.Infs Hisaichi defend with 1 AAGun, 1 Factory and 2 Tanks Hisaichi roll AA dice in Bengal : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter, 7 Infantrys and 3 Mech.Infs in Bengal, round 2 : 2/11 hits, 3.17 expected hits Hisaichi roll dice for 2 Tanks in Bengal, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British lost in Bengal 2 Tanks owned by the Hisaichi lost in Bengal British win, taking Bengal from Hisaichi with 1 Fighter, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Tanks Non Combat Move - British 1 Fighter moved from Bengal to sz64 2 T.Boats moved from sz64 to sz63 2 Artillerys moved from Vancouver to British Columbia 1 Infantry moved from Vancouver to British Columbia Place Units - British 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer placed in sz49 1 Lancaster placed in Moresby Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
British regular : -1.17 Hisaichi regular : 0.00 Hisaichi AA : -0.17 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Transport moved from sz57 to sz50 1 Artillery and 1 Marine moved from Derby to sz50 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57 2 Artillerys, 1 Infantry and 1 Marine moved from sz57 to Java 4 Transports moved from sz56 to sz50 1 Cruiser moved from sz56 to sz57 1 Infantry moved from Soem to sz57 1 Infantry moved from sz57 to Java 2 EarlyFighters moved from sz56 to Java 1 Destroyer moved from sz57 to sz50 1 Carrier moved from sz56 to sz50 1 Battleship and 1 Submarine moved from sz56 to sz57 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer and 2 Elites; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine Hisaichi defend with 4 Infantrys Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 2 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 3 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java 1 Infantry owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 4 Infantrys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz50 4 Infantrys moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 5 Infantrys moved from sz50 to Soem 1 Infantry moved from Soem to Lambok 1 Infantry moved from Lambok to Bali 1 Infantry and 1 Marine moved from Darwin to Derby 3 Infantrys moved from S.W.Australia to W.Australia Place Units - Anzac 1 Elite placed in Derby 2 Artillerys and 1 Elite placed in W.Australia Anzac undo move 1. 1 Artillery placed in Derby 1 Artillery and 1 Elite placed in Darwin 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : -1.83 Hisaichi regular : 0.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 1 Tank moved from Ifalk to Fais Americans take Fais from Yamamoto 1 Tank moved from Fais to Ifalk 1 Bomber moved from Wake to sz19 1 Fighter moved from Wake to sz19 4 EarlyFighters and 2 Fighters moved from sz11 to sz9 1 B.Carrier and 1 Destroyer moved from sz25 to sz11 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz5 1 Tank moved from Palana to Yakutsk 10 Infantrys moved from Magadan to Yakutsk 1 Infantry moved from Yakutsk to Vostok 1 Infantry and 8 Marines moved from Palana to Magadan 2 Destroyers moved from sz4 to sz11 3 Tanks moved from Alaska to sz4 2 Artillerys moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Umnak to sz4 1 Infantry moved from Adak to sz4 2 Artillerys, 3 Infantrys and 3 Tanks moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage 8 Marines moved from sz5 to Alaska 8 Marines moved from sz14 to Seattle Purchase Units - Americans Americans buy 3 Destroyers, 3 L.Fighters, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz9 Americans attack with 4 EarlyFighters and 2 Fighters Hisaichi defend with 1 Submarine Americans roll dice for 4 EarlyFighters and 2 Fighters in sz9, round 2 : 2/6 hits, 2.33 expected hits 1 Submarine owned by the Hisaichi lost in sz9 Americans win with 4 EarlyFighters and 2 Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz19 Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 2 Submarines Americans roll dice for 1 Bomber and 1 Fighter in sz19, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the Hisaichi lost in sz19 1 Submarine owned by the Hisaichi submerged Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans 1 Fighter moved from sz19 to sz11 4 EarlyFighters and 2 Fighters moved from sz9 to sz11 1 Bomber moved from sz19 to Wake 1 EarlyFighter moved from Marcus to sz11 1 Destroyer moved from sz3 to sz9 1 Destroyer moved from sz3 to sz8 1 Submarine moved from sz3 to sz16 1 Infantry moved from S to Samar 1 Artillery moved from Ifalk to Fais 1 Infantry moved from Pula to Lasap 1 Infantry moved from Gaferut to Pikelot Place Units - Americans 1 Destroyer placed in sz19 2 Destroyers placed in sz4 1 S.Sub placed in sz25 2 L.Fighters placed in Hilo 1 L.Fighter placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -0.50 -
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 1 Artillery, 1 Infantry and 1 Marine moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Quingdao, round 2 : 1/4 hits, 1.33 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Jinan 1 Infantry moved from Irkutsk to Angarsk 1 Infantry moved from Ulaan Ude to Irkutsk 5 Infantrys moved from Ulaan Ude to Jinan 4 Mech.Infs moved from Kyzal to Jinan 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 6 Infantrys placed in Kaask 3 Mech.Infs and 1 Tank placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -0.33 -
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Sian to W.Sian 1 Mech.Inf moved from Tsingnan to W.Sian 1 EarlyFighter moved from Shangsi to W.Sian 1 Infantry moved from Sian to Nanking Chinese take Nanking from Hisaichi 3 Mech.Infs moved from Tsingnan to Shansi 1 Elite moved from Shangsi to Shansi 1 EarlyFighter moved from Shangsi to Shansi 1 Artillery and 6 Infantrys moved from Shangsi to E.Shansi 5 Infantrys moved from Gansu to Shangsi 4 Infantrys moved from Tsingnan to Sikang 2 Infantrys moved from Tsingnan to Gansu 2 Artillerys moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 EarlyFighter, 1 Elite and 3 Mech.Infs Hisaichi defend with 2 Infantrys Chinese roll dice for 1 EarlyFighter, 1 Elite and 3 Mech.Infs in Shansi, round 2 : 2/5 hits, 2.00 expected hits Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese lost in Shansi 2 Infantrys owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter, 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is -6 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 2 Infantrys Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Artillery Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian 1 Artillery owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 EarlyFighter moved from W.Sian to Shangsi 1 EarlyFighter moved from Shansi to Shangsi 2 Artillerys, 1 Infantry, 6 Mech.Infs and 9 Tanks moved from E.Shansi to Shangsi EDIT: 5 Infantrys moved from E.Shansi to Shangsi EDIT: 1 Artillery moved from E.Shansi to Shangsi Place Units - Chinese 6 Infantrys placed in Xining 4 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Hisaichi regular : 2.00 -
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - British 2 B.Transports moved from sz64 to sz63 8 Infantrys moved from Calcutta to sz63 2 B.Transports and 8 Infantrys moved from sz63 to sz64 1 Fighter and 8 Infantrys moved from sz64 to Burma 1 Mech.Inf moved from Bengal to W.Chunking Chinese take W.Chunking from Hisaichi 1 Mech.Inf moved from W.Chunking to Burma 3 Mech.Infs moved from Dheli to Bengal 1 Artillery moved from Moresby to sz49 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Bali 1 Lancaster moved from Moresby to sz20 1 Artillery and 1 Infantry moved from British Columbia to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery moved from British Columbia to N.Canada 1 Artillery and 1 Infantry moved from sz4 to Palana 1 Marine moved from Magadan to Yakutsk 2 Artillerys moved from Agra to W.Tibet Purchase Units - British British buy 6 Artillerys, 1 B.Transport, 9 Infantrys and 1 S.Sub; Remaining resources: 0 PUs; Combat - British Battle in sz20 British attack with 1 Lancaster Hisaichi defend with 1 Submarine British roll dice for 1 Lancaster in sz20, round 2 : 1/1 hits, 0.83 expected hits 1 Submarine owned by the Hisaichi lost in sz20 British win with 1 Lancaster remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in Burma British attack with 1 Fighter, 8 Infantrys and 1 Mech.Inf Thai defend with 1 Infantry and 2 Marines British roll dice for 1 Fighter, 8 Infantrys and 1 Mech.Inf in Burma, round 2 : 1/10 hits, 2.33 expected hits Thai roll dice for 1 Infantry and 2 Marines in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Thai lost in Burma British roll dice for 1 Fighter, 8 Infantrys and 1 Mech.Inf in Burma, round 3 : 3/10 hits, 2.33 expected hits Thai roll dice for 2 Marines in Burma, round 3 : 0/2 hits, 0.67 expected hits 2 Marines owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Fighter, 8 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8 Casualties for Thai: 1 Infantry and 2 Marines Non Combat Move - British 1 Fighter moved from Burma to sz64 1 Lancaster moved from sz20 to Wake Place Units - British 5 Artillerys and 3 Infantrys placed in Calcutta 2 Infantrys placed in Bengal 1 B.Transport and 1 S.Sub placed in sz49 1 Artillery placed in Moresby 1 Infantry placed in Vancouver 3 Infantrys placed in Dheli Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Thai regular : -1.67 British regular : -0.50 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Anzac 1 Destroyer moved from sz37 to sz50 1 Artillery moved from Derby to sz50 2 Artillerys moved from W.Australia to sz50 1 Marine moved from Derby to sz50 1 Elite moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 4 Infantrys moved from Soem to sz57 1 Infantry moved from Soem to sz57 5 Infantrys moved from sz57 to Java 1 Infantry moved from Bali to Java 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 4 Transports moved from sz50 to sz57 1 Elite and 3 Infantrys moved from sz57 to Java 3 Artillerys and 1 Marine moved from sz57 to Java 2 EarlyFighters moved from sz50 to sz58 1 Submarine moved from sz57 to sz58 1 Submarine moved from sz57 to sz59 1 Artillery and 1 Elite moved from Darwin to Derby Purchase Units - Anzac Anzac buy 6 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 1 Elite, 9 Infantrys and 1 Marine Yamamoto defend with 3 Artillerys and 1 Tank; Thai defend with 2 Infantrys Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Thai lost in Java Anzac roll dice for 3 Artillerys, 1 Elite, 9 Infantrys and 1 Marine in Java, round 2 : 3/14 hits, 3.83 expected hits Yamamoto roll dice for 3 Artillerys and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits 3 Artillerys owned by the Yamamoto lost in Java Anzac roll dice for 3 Artillerys, 1 Elite, 9 Infantrys and 1 Marine in Java, round 3 : 2/14 hits, 3.83 expected hits Yamamoto roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac lost in Java 1 Tank owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 3 Artillerys, 1 Elite, 8 Infantrys and 1 Marine remaining. Battle score for attacker is 19 Casualties for Thai: 2 Infantrys Casualties for Yamamoto: 3 Artillerys and 1 Tank Casualties for Anzac: 1 Infantry Battle in sz59 Anzac attack with 1 Submarine Hisaichi defend with 1 T.Boat Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Hisaichi lost in sz59 Anzac win with 1 Submarine remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 T.Boat Battle in sz58 Anzac attack with 2 EarlyFighters and 1 Submarine Hisaichi defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz58 Anzac win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz50 Place Units - Anzac 2 Artillerys and 1 Marine placed in W.Australia 1 Artillery placed in Derby 2 Artillerys and 1 Infantry placed in Darwin 1 Artillery and 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Anzac regular : -0.17 Hisaichi regular : -0.50 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Anzac 1 Destroyer moved from sz37 to sz50 1 Artillery moved from Derby to sz50 2 Artillerys moved from W.Australia to sz50 1 Marine moved from Derby to sz50 1 Elite moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 4 Infantrys moved from Soem to sz57 1 Infantry moved from Soem to sz57 5 Infantrys moved from sz57 to Java 1 Infantry moved from Bali to Java 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 4 Transports moved from sz50 to sz57 1 Elite and 3 Infantrys moved from sz57 to Java 3 Artillerys and 1 Marine moved from sz57 to Java 2 EarlyFighters moved from sz50 to sz58 1 Submarine moved from sz57 to sz58 1 Submarine moved from sz57 to sz59 1 Artillery and 1 Elite moved from Darwin to Derby Purchase Units - Anzac Anzac buy 6 Artillerys, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 1 Elite, 9 Infantrys and 1 Marine Yamamoto defend with 3 Artillerys and 1 Tank; Thai defend with 2 Infantrys Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Thai lost in Java Anzac roll dice for 3 Artillerys, 1 Elite, 9 Infantrys and 1 Marine in Java, round 2 : 3/14 hits, 3.83 expected hits Yamamoto roll dice for 3 Artillerys and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits 3 Artillerys owned by the Yamamoto lost in Java Anzac roll dice for 3 Artillerys, 1 Elite, 9 Infantrys and 1 Marine in Java, round 3 : 2/14 hits, 3.83 expected hits Yamamoto roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac lost in Java 1 Tank owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 3 Artillerys, 1 Elite, 8 Infantrys and 1 Marine remaining. Battle score for attacker is 19 Casualties for Thai: 2 Infantrys Casualties for Yamamoto: 3 Artillerys and 1 Tank Casualties for Anzac: 1 Infantry Battle in sz59 Anzac attack with 1 Submarine Hisaichi defend with 1 T.Boat Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Hisaichi lost in sz59 Anzac win with 1 Submarine remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 T.Boat Battle in sz58 Anzac attack with 2 EarlyFighters and 1 Submarine Hisaichi defend with 1 Destroyer Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz58 Anzac win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz50 Place Units - Anzac 2 Artillerys and 1 Marine placed in W.Australia 1 Artillery placed in Derby 2 Artillerys and 1 Infantry placed in Darwin 1 Artillery and 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Anzac regular : -0.17 Hisaichi regular : -0.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Americans 1 Infantry moved from Kauai to sz25 1 Infantry and 1 S.Sub moved from sz25 to sz20 1 Infantry moved from sz20 to Wake 1 Submarine moved from sz11 to sz9 1 Submarine moved from sz11 to sz19 1 Bomber moved from Wake to sz19 1 Fighter moved from sz11 to sz19 1 Fighter moved from sz11 to sz9 1 Destroyer moved from sz4 to sz3 1 Destroyer moved from sz4 to sz9 1 Fighter moved from sz11 to sz3 1 EarlyFighter moved from sz11 to sz9 1 EarlyFighter moved from sz11 to sz19 1 EarlyFighter moved from sz11 to sz9 1 EarlyFighter moved from sz11 to sz19 1 EarlyFighter moved from sz11 to sz9 1 L.Fighter moved from Pearl Harbor to sz9 1 L.Fighter moved from Hilo to sz19 1 L.Fighter moved from Hilo to sz9 1 Infantry and 8 Marines moved from Magadan to Yakutsk 2 Tanks moved from Palana to Yakutsk 1 Tank moved from Palana to Yakutsk 3 Infantrys moved from Palana to Magadan 2 Artillerys moved from Palana to Magadan Purchase Units - Americans Americans buy 1 B.Carrier, 4 Destroyers, 8 Infantrys, 1 L.Fighter and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz9 Americans attack with 1 Destroyer, 3 EarlyFighters, 1 Fighter, 2 L.Fighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer, 3 EarlyFighters, 1 Fighter and 2 L.Fighters in sz9, round 2 : 1/7 hits, 2.83 expected hits Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz9 Americans win with 1 Destroyer, 3 EarlyFighters, 1 Fighter, 2 L.Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz19 Americans attack with 1 Bomber, 2 EarlyFighters, 1 Fighter, 1 L.Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber, 2 EarlyFighters, 1 Fighter and 1 L.Fighter in sz19, round 2 : 2/5 hits, 2.33 expected hits Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz19 Americans win with 1 Bomber, 2 EarlyFighters, 1 Fighter, 1 L.Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in sz3 Americans attack with 1 Destroyer and 1 Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer and 1 Fighter in sz3, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz3 Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 2 Artillerys moved from Midway to sz11 1 Infantry moved from Midway to sz11 1 Infantry moved from Midway to sz11 2 Artillerys, 1 B.Carrier, 1 B.Transport, 4 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers and 2 Infantrys moved from sz11 to sz20 2 Artillerys, 1 B.Carrier, 1 B.Transport, 4 Battleships, 3 Carriers, 1 Cruiser, 4 Destroyers and 2 Infantrys moved from sz20 to sz19 3 EarlyFighters moved from sz9 to sz19 1 Fighter moved from sz9 to sz19 2 L.Fighters moved from sz9 to sz19 1 Fighter moved from sz3 to sz19 2 Artillerys and 2 Infantrys moved from sz19 to Wake 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Marines moved from Seattle to sz6 1 Artillery moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 8 Marines moved from Alaska to sz4 1 Artillery, 1 Infantry and 8 Marines moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 8 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle 3 L.Fighters moved from sz19 to Wake 1 Bomber moved from sz19 to Wake Place Units - Americans 1 B.Carrier placed in sz19 3 L.Fighters moved from Wake to sz19 2 Destroyers placed in sz25 2 Destroyers placed in sz25 Americans undo move 3. 1 L.Fighter placed in Pearl Harbor Americans undo move 2. Americans undo move 2. 1 Destroyer and 1 S.Sub placed in sz25 1 L.Fighter placed in Pearl Harbor 1 Destroyer placed in sz25 2 Destroyers placed in sz4 8 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : -2.67 -
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Russians 1 Infantry moved from Angarsk to Vostok 1 EarlyFighter moved from Jinan to Vostok 15 Infantrys, 7 Mech.Infs and 4 Tanks moved from Jinan to Ulaan Ude 6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Irkutsk to Vostok 1 Infantry moved from Ulaan Ude to Irkutsk 6 Infantrys moved from Kaask to Tulun 1 Tank moved from Achinsk to Kaask 1 Mech.Inf moved from Achinsk to Tulun 2 Mech.Infs moved from Achinsk to Tulun Purchase Units - Russians Russians buy 2 Artillerys, 1 Elite, 3 Infantrys, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Vostok Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Vostok Russians win, taking Vostok from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Vostok to Ulaan Ude 1 AAGun moved from Jinan to Ulaan Ude Place Units - Russians 2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask 2 Mech.Infs and 2 Tankettes placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : -0.33 -
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Chinese 2 Infantrys moved from Gansu to N.Shangsi 1 Artillery moved from Shangsi to N.Shangsi 2 Infantrys moved from Shangsi to Shansi 1 Artillery moved from Shangsi to Shansi 2 Infantrys moved from Shangsi to Sian 3 Infantrys moved from Sikang to Szechwan 1 EarlyFighter moved from Shangsi to Shansi 1 EarlyFighter moved from Shangsi to Szechwan Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shansi 1 Infantry owned by the Hisaichi lost in Shansi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shansi, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 6 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shansi 1 Infantry owned by the Hisaichi lost in Shansi Chinese win with 1 EarlyFighter remaining. Battle score for attacker is -4 Casualties for Chinese: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in Sian Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Sian, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian 1 Infantry owned by the Chinese retreated to Shangsi Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Szechwan Chinese attack with 1 EarlyFighter and 3 Infantrys Yamamoto defend with 1 Mech.Inf Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits Yamamoto roll dice for 1 Mech.Inf in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 Mech.Inf owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Mech.Inf Battle in N.Shangsi Chinese attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Tank Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in N.Shangsi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in N.Shangsi Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from Szechwan to Gansu 1 AAGun, 1 Artillery, 7 Infantrys, 6 Mech.Infs and 9 Tanks moved from Shangsi to Szechwan 1 EarlyFighter moved from Shansi to Gansu 4 Mech.Infs moved from Tsingnan to Szechwan 2 Artillerys and 4 Infantrys moved from Tsingnan to Gansu 1 Mech.Inf moved from W.Sian to Szechwan 1 Infantry moved from Sikang to W.Sian 6 Infantrys moved from Xining to Tsingnan 4 Tanks moved from Urumal to Gobi Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.17 Chinese regular : -2.00 Hisaichi regular : 1.00 -





