TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Americans
1 EarlyFighter moved from Johnston to Marcus
1 Tank moved from Pikelot to Ifalk
1 Artillery moved from Gaferut to Ifalk
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B.Carrier, 1 Bunker, 3 Destroyers, 1 Factory and 8 Marines; Remaining resources: 3 PUs;
Combat - Americans
Battle in Ifalk
Americans attack with 1 Artillery and 1 Tank
Yamamoto defend with 2 Infantrys
Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 2 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 2 Infantrys in Ifalk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Ifalk
Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 3 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Ifalk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Ifalk
Americans win, taking Ifalk from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Americans
1 Infantry moved from Pikelot to Gaferut
1 Artillery moved from Pikelot to Gaferut
2 Infantrys moved from Lasap to Pula
1 Infantry moved from Samar to S
1 Tank moved from Magadan to Vostok
1 Infantry moved from Magadan to Yakutsk
10 Infantrys moved from Palana to Magadan
1 Destroyer moved from sz20 to sz9
4 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 2 Submarines moved from sz20 to sz11
1 Fighter moved from Kauai to Wake
2 Artillerys moved from Hilo to sz25
1 Infantry moved from Hilo to sz25
2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz25 to sz11
2 Artillerys and 1 Infantry moved from sz11 to Midway
1 Submarine moved from sz4 to sz3
2 Destroyers moved from sz4 to sz3
1 Infantry and 1 Tank moved from Alaska to sz4
2 B.Transports moved from sz4 to sz5
8 Marines moved from N.Canada to sz5
2 B.Transports and 8 Marines moved from sz5 to sz4
1 Infantry, 8 Marines and 1 Tank moved from sz4 to Palana
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
8 Marines moved from sz14 to Seattle
3 Artillerys, 1 Infantry and 2 Tanks moved from Anchorage to Alaska
1 Infantry moved from N.Canada to Anchorage
1 Infantry moved from British Columbia to N.Canada
Place Units - Americans
1 Bunker and 1 Factory placed in Wake
2 Destroyers placed in sz4
1 B.Carrier and 1 Destroyer placed in sz25
8 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 90 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Americans regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Quingdao
11 Infantrys and 4 Tanks moved from Ulaan Ude to Jinan
3 Mech.Infs moved from Kyzal to Jinan
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Quingdao
1 Infantry owned by the Masaharu lost in Quingdao
1 EarlyFighter owned by the Russians retreated
Masaharu win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 1 Infantry
Battle in Jinan
Russians attack with 11 Infantrys, 3 Mech.Infs and 4 Tanks
Masaharu defend with 1 Artillery and 1 Infantry
Russians roll dice for 11 Infantrys, 3 Mech.Infs and 4 Tanks in Jinan, round 2 : 5/18 hits, 5.33 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 11 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Masaharu: 1 Artillery and 1 Infantry
Non Combat Move - Russians
1 AAGun moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Artillery, 7 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude
1 Elite moved from Kaask to Kyzal
5 Infantrys moved from Kaask to Kyzal
1 Infantry moved from Kyzyl to Kaask
4 Mech.Infs moved from Achinsk to Kyzal
Place Units - Russians
5 Infantrys and 1 Tank placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67
Russians regular : -1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Sian to W.Sian
1 EarlyFighter moved from Shangsi to W.Sian
1 Artillery and 1 Infantry moved from Shansi to E.Shansi
1 EarlyFighter moved from Shangsi to W.Sian
3 Infantrys moved from Shangsi to Sian
1 Artillery moved from Shangsi to E.Shansi
1 Tank moved from Gansu to E.Shansi
1 Artillery moved from Gansu to Shangsi
1 Elite moved from Gansu to Shangsi
6 Infantrys moved from Gansu to Shangsi
4 Mech.Infs moved from Tsingnan to E.Shansi
5 Infantrys moved from Tsingnan to Gansu
6 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in W.Sian, round 2 : 3/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
1 Infantry owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
2 EarlyFighters moved from W.Sian to Shangsi
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Hisaichi regular : 0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Dutch
1 Artillery moved from Bali to sz57
1 Artillery and 1 Transport moved from sz57 to sz61
1 Artillery moved from sz61 to N.S
Dutch take N.S from Hisaichi
Combat - Dutch
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - British
3 Mech.Infs moved from Dheli to Bengal
2 Artillerys moved from Punjab to Agra
1 Transport moved from sz57 to sz49
1 Fighter moved from sz64 to Bengal
2 Transports moved from sz64 to sz63
2 Infantrys moved from Calcutta to sz63
2 Infantrys and 2 Transports moved from sz63 to sz64
2 B.Transports moved from sz64 to sz63
6 Infantrys moved from Calcutta to sz63
2 Infantrys moved from sz64 to Burma
British take Burma from Hisaichi
2 B.Transports and 6 Infantrys moved from sz63 to sz64
6 Infantrys moved from sz64 to Bengal
1 Infantry moved from Nepal to Bengal
1 Transport moved from sz4 to sz6
2 Infantrys moved from Yakutsk to Vostok
1 Marine moved from Palana to Magadan
Purchase Units - British
British buy 1 Destroyer, 8 Infantrys, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Bengal
British attack with 1 Fighter, 7 Infantrys and 3 Mech.Infs
Hisaichi defend with 1 AAGun, 1 Factory and 2 Tanks
Hisaichi roll AA dice in Bengal : 0/1 hits, 0.17 expected hits
British roll dice for 1 Fighter, 7 Infantrys and 3 Mech.Infs in Bengal, round 2 : 2/11 hits, 3.17 expected hits
Hisaichi roll dice for 2 Tanks in Bengal, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the British lost in Bengal
2 Tanks owned by the Hisaichi lost in Bengal
British win, taking Bengal from Hisaichi with 1 Fighter, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Hisaichi: 2 Tanks
Non Combat Move - British
1 Fighter moved from Bengal to sz64
2 T.Boats moved from sz64 to sz63
2 Artillerys moved from Vancouver to British Columbia
1 Infantry moved from Vancouver to British Columbia
Place Units - British
8 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
1 Destroyer placed in sz49
1 Lancaster placed in Moresby
Turn Complete - British
British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British regular : -1.17
Hisaichi regular : 0.00
Hisaichi AA : -0.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Transport moved from sz57 to sz50
1 Artillery and 1 Marine moved from Derby to sz50
1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57
2 Artillerys, 1 Infantry and 1 Marine moved from sz57 to Java
4 Transports moved from sz56 to sz50
1 Cruiser moved from sz56 to sz57
1 Infantry moved from Soem to sz57
1 Infantry moved from sz57 to Java
2 EarlyFighters moved from sz56 to Java
1 Destroyer moved from sz57 to sz50
1 Carrier moved from sz56 to sz50
1 Battleship and 1 Submarine moved from sz56 to sz57
Purchase Units - Anzac
Anzac buy 4 Artillerys, 1 Destroyer and 2 Elites; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine
Hisaichi defend with 4 Infantrys
Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
2 Infantrys owned by the Hisaichi lost in Java
Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 2 : 1/7 hits, 2.33 expected hits
Hisaichi roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Java
Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 3 : 1/7 hits, 2.33 expected hits
Hisaichi roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
1 Infantry owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 4 Infantrys
Casualties for Anzac: 1 Infantry
Non Combat Move - Anzac
2 EarlyFighters moved from Java to sz50
4 Infantrys moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
5 Infantrys moved from sz50 to Soem
1 Infantry moved from Soem to Lambok
1 Infantry moved from Lambok to Bali
1 Infantry and 1 Marine moved from Darwin to Derby
3 Infantrys moved from S.W.Australia to W.Australia
Place Units - Anzac
1 Elite placed in Derby
2 Artillerys and 1 Elite placed in W.Australia
Anzac undo move 1.
1 Artillery placed in Derby
1 Artillery and 1 Elite placed in Darwin
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -1.83
Hisaichi regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Americans
1 Tank moved from Ifalk to Fais
Americans take Fais from Yamamoto
1 Tank moved from Fais to Ifalk
1 Bomber moved from Wake to sz19
1 Fighter moved from Wake to sz19
4 EarlyFighters and 2 Fighters moved from sz11 to sz9
1 B.Carrier and 1 Destroyer moved from sz25 to sz11
2 B.Transports moved from sz14 to sz23
8 Marines moved from San Francisco to sz23
2 B.Transports and 8 Marines moved from sz23 to sz14
8 Marines moved from Seattle to sz6
2 B.Transports and 8 Marines moved from sz6 to sz5
1 Tank moved from Palana to Yakutsk
10 Infantrys moved from Magadan to Yakutsk
1 Infantry moved from Yakutsk to Vostok
1 Infantry and 8 Marines moved from Palana to Magadan
2 Destroyers moved from sz4 to sz11
3 Tanks moved from Alaska to sz4
2 Artillerys moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Umnak to sz4
1 Infantry moved from Adak to sz4
2 Artillerys, 3 Infantrys and 3 Tanks moved from sz4 to Palana
1 Infantry moved from Anchorage to Alaska
1 Infantry moved from N.Canada to Anchorage
8 Marines moved from sz5 to Alaska
8 Marines moved from sz14 to Seattle
Purchase Units - Americans
Americans buy 3 Destroyers, 3 L.Fighters, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz9
Americans attack with 4 EarlyFighters and 2 Fighters
Hisaichi defend with 1 Submarine
Americans roll dice for 4 EarlyFighters and 2 Fighters in sz9, round 2 : 2/6 hits, 2.33 expected hits
1 Submarine owned by the Hisaichi lost in sz9
Americans win with 4 EarlyFighters and 2 Fighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Battle in sz19
Americans attack with 1 Bomber and 1 Fighter
Hisaichi defend with 2 Submarines
Americans roll dice for 1 Bomber and 1 Fighter in sz19, round 2 : 1/2 hits, 1.17 expected hits
1 Submarine owned by the Hisaichi lost in sz19
1 Submarine owned by the Hisaichi submerged
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Americans
1 Fighter moved from sz19 to sz11
4 EarlyFighters and 2 Fighters moved from sz9 to sz11
1 Bomber moved from sz19 to Wake
1 EarlyFighter moved from Marcus to sz11
1 Destroyer moved from sz3 to sz9
1 Destroyer moved from sz3 to sz8
1 Submarine moved from sz3 to sz16
1 Infantry moved from S to Samar
1 Artillery moved from Ifalk to Fais
1 Infantry moved from Pula to Lasap
1 Infantry moved from Gaferut to Pikelot
Place Units - Americans
1 Destroyer placed in sz19
2 Destroyers placed in sz4
1 S.Sub placed in sz25
2 L.Fighters placed in Hilo
1 L.Fighter placed in Pearl Harbor
8 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5
Combat Move - Russians
1 Artillery, 1 Infantry and 1 Marine moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Quingdao
Purchase Units - Russians
Russians buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Jinan
1 Infantry moved from Irkutsk to Angarsk
1 Infantry moved from Ulaan Ude to Irkutsk
5 Infantrys moved from Ulaan Ude to Jinan
4 Mech.Infs moved from Kyzal to Jinan
1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
1 Tank moved from Kaask to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
4 Mech.Infs moved from Achinsk to Tulun
Place Units - Russians
6 Infantrys placed in Kaask
3 Mech.Infs and 1 Tank placed in Achinsk
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Combat Move - Chinese
1 Infantry moved from Sian to W.Sian
1 Mech.Inf moved from Tsingnan to W.Sian
1 EarlyFighter moved from Shangsi to W.Sian
1 Infantry moved from Sian to Nanking
Chinese take Nanking from Hisaichi
3 Mech.Infs moved from Tsingnan to Shansi
1 Elite moved from Shangsi to Shansi
1 EarlyFighter moved from Shangsi to Shansi
1 Artillery and 6 Infantrys moved from Shangsi to E.Shansi
5 Infantrys moved from Gansu to Shangsi
4 Infantrys moved from Tsingnan to Sikang
2 Infantrys moved from Tsingnan to Gansu
2 Artillerys moved from Xining to Tsingnan
4 Infantrys moved from Xining to Tsingnan
3 Mech.Infs moved from Urumal to Tsingnan
1 Mech.Inf moved from Urumal to Tsingnan
Purchase Units - Chinese
Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 EarlyFighter, 1 Elite and 3 Mech.Infs
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 EarlyFighter, 1 Elite and 3 Mech.Infs in Shansi, round 2 : 2/5 hits, 2.00 expected hits
Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Chinese lost in Shansi
2 Infantrys owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter, 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is -6
Casualties for Chinese: 2 Mech.Infs
Casualties for Hisaichi: 2 Infantrys
Battle in W.Sian
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Mech.Inf
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
1 Artillery owned by the Hisaichi lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 EarlyFighter moved from W.Sian to Shangsi
1 EarlyFighter moved from Shansi to Shangsi
2 Artillerys, 1 Infantry, 6 Mech.Infs and 9 Tanks moved from E.Shansi to Shangsi
EDIT: 5 Infantrys moved from E.Shansi to Shangsi
EDIT: 1 Artillery moved from E.Shansi to Shangsi
Place Units - Chinese
6 Infantrys placed in Xining
4 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Hisaichi regular : 2.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6
Turn Complete - Dutch
Combat Hit Differential Summary :