dawgoneit Axis -VS- entek Allies TRS

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
            11 Infantrys and 4 Tanks moved from Ulaan Ude to Jinan
            3 Mech.Infs moved from Kyzal to Jinan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Quingdao
                    1 Infantry owned by the Masaharu lost in Quingdao
                1 EarlyFighter owned by the Russians retreated
                Masaharu win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 11 Infantrys, 3 Mech.Infs and 4 Tanks
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 11 Infantrys, 3 Mech.Infs and 4 Tanks in Jinan, round 2 : 5/18 hits, 5.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 11 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Artillery, 7 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude
            1 Elite moved from Kaask to Kyzal
            5 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Kyzal
    
        Place Units - Russians
            5 Infantrys and 1 Tank placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -1.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Sian to W.Sian
            1 EarlyFighter moved from Shangsi to W.Sian
            1 Artillery and 1 Infantry moved from Shansi to E.Shansi
            1 EarlyFighter moved from Shangsi to W.Sian
            3 Infantrys moved from Shangsi to Sian
            1 Artillery moved from Shangsi to E.Shansi
            1 Tank moved from Gansu to E.Shansi
            1 Artillery moved from Gansu to Shangsi
            1 Elite moved from Gansu to Shangsi
            6 Infantrys moved from Gansu to Shangsi
            4 Mech.Infs moved from Tsingnan to E.Shansi
            5 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in W.Sian, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from W.Sian to Shangsi
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery moved from Bali to sz57
            1 Artillery and 1 Transport moved from sz57 to sz61
            1 Artillery moved from sz61 to N.S
                  Dutch take N.S from Hisaichi
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - British
            3 Mech.Infs moved from Dheli to Bengal
            2 Artillerys moved from Punjab to Agra
            1 Transport moved from sz57 to sz49
            1 Fighter moved from sz64 to Bengal
            2 Transports moved from sz64 to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys and 2 Transports moved from sz63 to sz64
            2 B.Transports moved from sz64 to sz63
            6 Infantrys moved from Calcutta to sz63
            2 Infantrys moved from sz64 to Burma
                  British take Burma from Hisaichi
            2 B.Transports and 6 Infantrys moved from sz63 to sz64
            6 Infantrys moved from sz64 to Bengal
            1 Infantry moved from Nepal to Bengal
            1 Transport moved from sz4 to sz6
            2 Infantrys moved from Yakutsk to Vostok
            1 Marine moved from Palana to Magadan
    
        Purchase Units - British
            British buy 1 Destroyer, 8 Infantrys, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 1 Fighter, 7 Infantrys and 3 Mech.Infs
                Hisaichi defend with 1 AAGun, 1 Factory and 2 Tanks
                    Hisaichi roll AA dice in Bengal : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Fighter, 7 Infantrys and 3 Mech.Infs in Bengal, round 2 : 2/11 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Tanks in Bengal, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Bengal
                    2 Tanks owned by the Hisaichi lost in Bengal
                British win, taking Bengal from Hisaichi with 1 Fighter, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - British
            1 Fighter moved from Bengal to sz64
            2 T.Boats moved from sz64 to sz63
            2 Artillerys moved from Vancouver to British Columbia
            1 Infantry moved from Vancouver to British Columbia
    
        Place Units - British
            8 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Destroyer placed in sz49
            1 Lancaster placed in Moresby
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British regular : -1.17
    Hisaichi regular : 0.00
    Hisaichi AA : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Transport moved from sz57 to sz50
            1 Artillery and 1 Marine moved from Derby to sz50
            1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57
            2 Artillerys, 1 Infantry and 1 Marine moved from sz57 to Java
            4 Transports moved from sz56 to sz50
            1 Cruiser moved from sz56 to sz57
            1 Infantry moved from Soem to sz57
            1 Infantry moved from sz57 to Java
            2 EarlyFighters moved from sz56 to Java
            1 Destroyer moved from sz57 to sz50
            1 Carrier moved from sz56 to sz50
            1 Battleship and 1 Submarine moved from sz56 to sz57
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Destroyer and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine
                Hisaichi defend with 4 Infantrys
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 2 : 1/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 3 : 1/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz50
            4 Infantrys moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            5 Infantrys moved from sz50 to Soem
            1 Infantry moved from Soem to Lambok
            1 Infantry moved from Lambok to Bali
            1 Infantry and 1 Marine moved from Darwin to Derby
            3 Infantrys moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            1 Elite placed in Derby
            2 Artillerys and 1 Elite placed in W.Australia
            Anzac undo move 1.
            1 Artillery placed in Derby
            1 Artillery and 1 Elite placed in Darwin
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.83
    Hisaichi regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Tank moved from Ifalk to Fais
                  Americans take Fais from Yamamoto
            1 Tank moved from Fais to Ifalk
            1 Bomber moved from Wake to sz19
            1 Fighter moved from Wake to sz19
            4 EarlyFighters and 2 Fighters moved from sz11 to sz9
            1 B.Carrier and 1 Destroyer moved from sz25 to sz11
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz5
            1 Tank moved from Palana to Yakutsk
            10 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from Yakutsk to Vostok
            1 Infantry and 8 Marines moved from Palana to Magadan
            2 Destroyers moved from sz4 to sz11
            3 Tanks moved from Alaska to sz4
            2 Artillerys moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Umnak to sz4
            1 Infantry moved from Adak to sz4
            2 Artillerys, 3 Infantrys and 3 Tanks moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            1 Infantry moved from N.Canada to Anchorage
            8 Marines moved from sz5 to Alaska
            8 Marines moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 3 Destroyers, 3 L.Fighters, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz9
                Americans attack with 4 EarlyFighters and 2 Fighters
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 4 EarlyFighters and 2 Fighters in sz9, round 2 : 2/6 hits, 2.33 expected hits
                    1 Submarine owned by the Hisaichi lost in sz9
                Americans win with 4 EarlyFighters and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
            Battle in sz19
                Americans attack with 1 Bomber and 1 Fighter
                Hisaichi defend with 2 Submarines
                    Americans roll dice for 1 Bomber and 1 Fighter in sz19, round 2 : 1/2 hits, 1.17 expected hits
                    1 Submarine owned by the Hisaichi lost in sz19
                1 Submarine owned by the Hisaichi submerged
                Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Americans
            1 Fighter moved from sz19 to sz11
            4 EarlyFighters and 2 Fighters moved from sz9 to sz11
            1 Bomber moved from sz19 to Wake
            1 EarlyFighter moved from Marcus to sz11
            1 Destroyer moved from sz3 to sz9
            1 Destroyer moved from sz3 to sz8
            1 Submarine moved from sz3 to sz16
            1 Infantry moved from S to Samar
            1 Artillery moved from Ifalk to Fais
            1 Infantry moved from Pula to Lasap
            1 Infantry moved from Gaferut to Pikelot
    
        Place Units - Americans
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            1 S.Sub placed in sz25
            2 L.Fighters placed in Hilo
            1 L.Fighter placed in Pearl Harbor
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery, 1 Infantry and 1 Marine moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Jinan
            1 Infantry moved from Irkutsk to Angarsk
            1 Infantry moved from Ulaan Ude to Irkutsk
            5 Infantrys moved from Ulaan Ude to Jinan
            4 Mech.Infs moved from Kyzal to Jinan
            1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
            1 Tank moved from Kaask to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            3 Mech.Infs and 1 Tank placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Sian to W.Sian
            1 Mech.Inf moved from Tsingnan to W.Sian
            1 EarlyFighter moved from Shangsi to W.Sian
            1 Infantry moved from Sian to Nanking
                  Chinese take Nanking from Hisaichi
            3 Mech.Infs moved from Tsingnan to Shansi
            1 Elite moved from Shangsi to Shansi
            1 EarlyFighter moved from Shangsi to Shansi
            1 Artillery and 6 Infantrys moved from Shangsi to E.Shansi
            5 Infantrys moved from Gansu to Shangsi
            4 Infantrys moved from Tsingnan to Sikang
            2 Infantrys moved from Tsingnan to Gansu
            2 Artillerys moved from Xining to Tsingnan
            4 Infantrys moved from Xining to Tsingnan
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 EarlyFighter, 1 Elite and 3 Mech.Infs
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 3 Mech.Infs in Shansi, round 2 : 2/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese lost in Shansi
                    2 Infantrys owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter, 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Hisaichi: 2 Infantrys
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    1 Artillery owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 EarlyFighter moved from W.Sian to Shangsi
            1 EarlyFighter moved from Shansi to Shangsi
            2 Artillerys, 1 Infantry, 6 Mech.Infs and 9 Tanks moved from E.Shansi to Shangsi
            EDIT: 5 Infantrys moved from E.Shansi to Shangsi
            EDIT: 1 Artillery moved from E.Shansi to Shangsi
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : 2.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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