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  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
            11 Infantrys and 4 Tanks moved from Ulaan Ude to Jinan
            3 Mech.Infs moved from Kyzal to Jinan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Quingdao
                    1 Infantry owned by the Masaharu lost in Quingdao
                1 EarlyFighter owned by the Russians retreated
                Masaharu win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 11 Infantrys, 3 Mech.Infs and 4 Tanks
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 11 Infantrys, 3 Mech.Infs and 4 Tanks in Jinan, round 2 : 5/18 hits, 5.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 11 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Artillery, 7 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude
            1 Elite moved from Kaask to Kyzal
            5 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Kyzal
    
        Place Units - Russians
            5 Infantrys and 1 Tank placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -1.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Sian to W.Sian
            1 EarlyFighter moved from Shangsi to W.Sian
            1 Artillery and 1 Infantry moved from Shansi to E.Shansi
            1 EarlyFighter moved from Shangsi to W.Sian
            3 Infantrys moved from Shangsi to Sian
            1 Artillery moved from Shangsi to E.Shansi
            1 Tank moved from Gansu to E.Shansi
            1 Artillery moved from Gansu to Shangsi
            1 Elite moved from Gansu to Shangsi
            6 Infantrys moved from Gansu to Shangsi
            4 Mech.Infs moved from Tsingnan to E.Shansi
            5 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in W.Sian, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from W.Sian to Shangsi
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : 0.67
    

    Savegame

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