German Combat Move - Please make the German moves and then I will figure out the battle results.
dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - British 2 Transports moved from sz66 to sz64 1 Artillery, 2 Infantrys and 1 Tank moved from E.India to sz64 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz64 to sz66 1 Artillery, 2 Infantrys and 1 Tank moved from sz66 to Malaya 1 Carrier and 1 EarlyFighter moved from sz63 to sz66 1 EarlyFighter moved from Bengal to sz66 1 Infantry moved from Bengal to Burma 1 Tank moved from Nepal to Burma 1 Tank moved from C.India to Bengal 1 Artillery and 7 Infantrys moved from C.India to E.India 2 Infantrys moved from Bhopa to Nepal 1 Artillery and 1 Infantry moved from Bikaner to Punjab 1 Artillery and 1 Infantry moved from W.Tibet to Agra 1 Destroyer and 2 Transports moved from sz57 to sz61 1 Transport moved from sz4 to sz5 1 Infantry moved from N.Canada to sz5 1 Infantry moved from Anchorage to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from Palana to Magadan 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 2 B.Transports, 1 Factory, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Punjab, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab British roll dice for 1 Artillery in Punjab, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British retreated to Bikaner Neutral win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Agra British attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 AAGun moved from Bhopa to Nepal 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank moved from Burma to Bengal 1 Infantry moved from E.G to Moresby Place Units - British 1 Factory placed in Bengal 2 B.Transports placed in sz63 4 Artillerys and 2 Infantrys placed in Calcutta 1 Infantry and 2 Mech.Infs placed in Dheli Turn Complete - British British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral regular : 0.00 British regular : 0.33
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Anzac 1 EarlyFighter moved from Soem to sz59 2 EarlyFighters moved from sz50 to sz59 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Battleship moved from sz50 to sz57 1 Infantry and 1 Tank moved from Derby to sz49 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz57 1 Infantry and 1 Tank moved from sz57 to Java 1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia 1 Artillery and 3 Infantrys moved from Sydney to sz37 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem 1 Artillery and 1 Infantry moved from Soem to Lambok 2 Infantrys moved from N.Australia to Derby 1 Infantry moved from Auki to sz40 1 Infantry and 1 T.Boat moved from sz40 to sz42 1 Infantry moved from sz42 to Choiseoul Purchase Units - Anzac Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 3 EarlyFighters Hisaichi defend with 1 Submarine Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Anzac 2 EarlyFighters moved from sz59 to sz50 1 EarlyFighter moved from sz59 to Java Place Units - Anzac 1 Factory placed in Derby 1 Infantry and 1 Marine placed in Darwin 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Americans 1 Infantry and 1 Tank moved from Palana to Magadan 1 Destroyer and 1 Submarine moved from sz20 to sz9 2 EarlyFighters moved from sz11 to sz9 2 EarlyFighters moved from sz22 to sz9 1 Tank moved from Pula to Pikelot 1 Infantry moved from Pula to Pikelot 1 Artillery moved from Pula to Pikelot 2 Infantrys moved from Weno to Lasap 1 Artillery moved from Ifalk to Gaferut 1 Infantry moved from Mindor to Manila Americans take Manila from Yamamoto Purchase Units - Americans Americans buy 2 B.Transports, 2 Destroyers, 1 Factory, 1 Fighter, 9 Marines and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in sz9 Americans attack with 1 Destroyer, 4 EarlyFighters and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz9, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 1 Submarine in sz9, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz9, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz9, round 3 : 1/5 hits, 1.67 expected hits 1 Submarine owned by the Yamamoto lost in sz9 Americans win with 1 Destroyer, 4 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 1 Artillery moved from Kauai to sz22 1 Infantry moved from Kauai to sz22 1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz22 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 2 EarlyFighters moved from sz9 to sz20 2 EarlyFighters moved from sz9 to sz20 1 Infantry moved from Midway to sz11 3 Battleships, 1 Carrier, 1 Cruiser, 1 Infantry and 1 Submarine moved from sz11 to sz20 1 Infantry moved from sz20 to Wake 1 Bomber moved from Midway to Wake 1 Artillery moved from Kauai to sz25 1 Infantry moved from Kauai to sz25 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Submarine moved from sz20 to sz19 1 Infantry moved from San Francisco to sz23 1 Artillery moved from Nor Cal to sz23 2 Infantrys moved from Nor Cal to sz23 1 Artillery, 2 B.Transports and 3 Infantrys moved from sz23 to sz14 1 Infantry moved from Portland to sz14 1 Infantry moved from Portland to sz14 1 Infantry moved from Portland to sz14 1 Artillery, 2 B.Transports and 6 Infantrys moved from sz14 to sz6 1 Artillery and 6 Infantrys moved from sz6 to N.Canada 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada 1 Tank moved from N.Canada to Anchorage 1 Tank moved from Seattle to N.Canada 1 Infantry moved from Seattle to British Columbia 2 Tanks moved from Portland to British Columbia 1 Infantry moved from Portland to Seattle Place Units - Americans 1 Factory placed in Alaska 2 B.Transports placed in sz23 1 Destroyer and 1 Submarine placed in sz25 1 Destroyer and 1 Submarine placed in sz25 1 Fighter and 9 Marines placed in San Francisco Turn Complete - Americans Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : -3.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Russians 1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Tulun to Ulaan Ude 1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude 2 Tanks moved from Jinquan to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 3 Infantrys moved from Kaask to Tulun 1 Infantry moved from Bratsk to Tulun 3 Infantrys moved from Magadan to Yakutsk 1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 Infantry moved from Haixi to Jinquan Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.00 Russians regular : 0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 4 Infantrys moved from Gansu to N.Shangsi 2 EarlyFighters moved from Sian to N.Shangsi 1 Artillery and 2 Infantrys moved from Gansu to Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Mech.Inf moved from Xining to N.Shangsi 1 Mech.Inf moved from Xining to Shangsi Purchase Units - Chinese Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf Yamamoto defend with 3 Infantrys Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 4/8 hits, 2.33 expected hits Yamamoto roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Yamamoto lost in N.Shangsi Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Battle in Shangsi Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 1 Artillery and 3 Infantrys moved from Gobi to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 Artillery, 10 Infantrys and 6 Tanks moved from Sian to Shangsi 1 AAGun and 2 Tanks moved from Gansu to Shangsi 2 EarlyFighters moved from N.Shangsi to Gansu Place Units - Chinese 5 Infantrys and 1 Tank placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : 1.83 Hisaichi regular : 1.00
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Lambok to Bali 1 Transport moved from sz57 to sz50 1 Artillery moved from Flores to sz50 1 Artillery and 1 Transport moved from sz50 to sz57 1 Artillery moved from sz57 to Bali Combat - Dutch Battle in Bali Dutch attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Bali, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Bali 1 Infantry owned by the Hisaichi lost in Bali Dutch win, taking Bali from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Dutch regular : 0.67 Hisaichi regular : 0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Thailand 1 Tank moved from Burma to Thailand 2 Tanks moved from Bengal to Thailand 1 EarlyFighter moved from Bengal to Thailand 2 EarlyFighters moved from sz66 to Thailand 2 Transports moved from sz66 to sz64 1 Artillery and 3 Infantrys moved from E.India to sz64 1 Artillery and 3 Infantrys moved from sz64 to Thailand 2 T.Boats moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 2 Infantrys moved from sz64 to Thailand 1 Artillery and 2 Infantrys moved from Bengal to Burma 2 Infantrys moved from Nepal to Bengal 2 Mech.Infs moved from Dheli to Bengal 1 Infantry moved from Dheli to Bhopa 1 Artillery and 1 Infantry moved from Agra to Punjab 1 Artillery moved from Bikaner to Punjab 2 Infantrys moved from Magadan to Yakutsk 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 8 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Infantry British roll dice for 2 Artillerys and 1 Infantry in Punjab, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks Thai defend with 1 Infantry British roll dice for 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks in Thailand, round 2 : 7/18 hits, 6.17 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 Carrier moved from sz66 to sz64 1 Submarine moved from sz66 to sz64 1 Destroyer moved from sz66 to sz64 2 EarlyFighters moved from Thailand to sz64 1 EarlyFighter moved from Thailand to N.S Place Units - British 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tanks placed in Bengal 1 Destroyer and 1 Transport placed in sz49 1 Artillery placed in Moresby 1 Artillery and 1 Marine placed in Vancouver Turn Complete - British British collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : 0.67 British regular : 0.83
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Anzac 2 Tanks moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery moved from Soem to sz50 2 Infantrys moved from Derby to sz50 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz50 to sz57 2 Artillerys and 4 Infantrys moved from sz57 to Bali 2 Tanks moved from sz57 to Bali 1 Infantry moved from Darwin to Derby 1 Marine moved from Darwin to Derby 1 Transport moved from sz37 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys moved from sz50 to Flores Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Cruiser placed in sz50 2 Artillerys and 1 Marine placed in Darwin 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Americans 2 Artillerys and 2 Infantrys moved from Wake to sz20 1 Infantry moved from Taka to sz20 1 Destroyer and 1 Submarine moved from sz9 to sz17 1 Destroyer moved from sz20 to sz19 2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17 2 Artillerys and 2 Infantrys moved from sz17 to Marcus 1 Bomber moved from Wake to Marcus 4 EarlyFighters moved from sz20 to sz42 1 Infantry moved from sz20 to Wake 2 Destroyers and 2 Submarines moved from sz25 to sz20 1 Fighter moved from San Francisco to Kauai 8 Marines moved from San Francisco to sz23 2 Tanks moved from British Columbia to Anchorage 1 Tank moved from Anchorage to Alaska 3 Artillerys and 1 Tank moved from N.Canada to Anchorage 1 Tank moved from Anchorage to Alaska 8 Infantrys moved from N.Canada to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz4 8 Infantrys moved from sz4 to Palana 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada 1 Infantry moved from Seattle to British Columbia 2 B.Transports and 8 Marines moved from sz23 to sz6 8 Marines moved from sz6 to N.Canada Purchase Units - Americans Americans buy 3 B.Transports, 1 Carrier, 1 Destroyer, 2 Fighters, 7 Marines and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in Marcus Americans attack with 2 Artillerys, 1 Bomber and 2 Infantrys Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Marcus, round 2 : 2/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in sz42 Americans attack with 4 EarlyFighters Yamamoto defend with 1 Submarine Americans roll dice for 4 EarlyFighters in sz42, round 2 : 0/4 hits, 1.33 expected hits 1 Submarine owned by the Yamamoto submerged Non Combat Move - Americans 4 EarlyFighters moved from sz42 to sz20 1 Bomber moved from Marcus to Wake Place Units - Americans 1 B.Transport and 1 Carrier placed in sz25 2 B.Transports placed in sz25 1 Destroyer and 1 Submarine placed in sz4 Americans undo move 2. 2 Fighters placed in sz25 2 B.Transports placed in sz23 7 Marines placed in San Francisco Turn Complete - Americans Americans collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Russians 1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan 1 Artillery and 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Jinan 3 Infantrys moved from Yakutsk to Vostok Russians take Vostok from Masaharu Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Yamamoto defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Yamamoto lost in Jinan Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Artillery moved from Kaask to Kyzal 1 Marine moved from Kaask to Kyzal 3 Infantrys moved from Kaask to Kyzal 3 Infantrys moved from Kaask to Kyzal 3 Mech.Infs moved from Achinsk to Kyzal 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Masaharu regular : 0.00 Russians regular : -0.17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Shangsi to Sian 1 Artillery and 2 Infantrys moved from Shangsi to Shansi 7 Infantrys, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi 1 Artillery, 4 Infantrys and 1 Mech.Inf moved from N.Shangsi to E.Shansi 2 EarlyFighters moved from Gansu to E.Shansi 4 Mech.Infs moved from Tsingnan to E.Shansi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in E.Shansi Chinese attack with 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks Hisaichi defend with 1 EarlyFighter, 11 Infantrys and 6 Tanks; Yamamoto defend with 2 Artillerys and 4 Tanks Chinese roll dice for 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 11/28 hits, 10.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in E.Shansi, round 2 : 9/24 hits, 9.83 expected hits 9 Infantrys owned by the Chinese lost in E.Shansi 11 Infantrys owned by the Hisaichi lost in E.Shansi Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 6/19 hits, 7.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 10 Tanks in E.Shansi, round 3 : 3/13 hits, 6.17 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in E.Shansi 4 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in E.Shansi Chinese roll dice for 2 EarlyFighters, 6 Mech.Infs and 8 Tanks in E.Shansi, round 4 : 9/16 hits, 6.67 expected hits Hisaichi roll dice for 1 EarlyFighter and 6 Tanks in E.Shansi, round 4 : 4/7 hits, 3.50 expected hits 4 Mech.Infs owned by the Chinese lost in E.Shansi 2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 4 Tanks owned by the Yamamoto lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 42 Casualties for Chinese: 1 Artillery, 11 Infantrys and 4 Mech.Infs Casualties for Hisaichi: 1 EarlyFighter, 11 Infantrys and 6 Tanks Casualties for Yamamoto: 2 Artillerys and 4 Tanks Non Combat Move - Chinese 2 EarlyFighters moved from E.Shansi to Shangsi 1 Infantry moved from Chunking to N.Chunking 1 Artillery and 3 Infantrys moved from Gansu to Shangsi 1 Artillery moved from Tsingnan to Gansu 1 Elite moved from Tsingnan to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Xining to Gansu 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Hisaichi regular : -4.17
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - Dutch
Combat Hit Differential Summary :