UK4 french NCM edit.tsvg forgot the french guy in Africa
dawgoneit Axis -VS- entek Allies TRS
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Russians 1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Tulun to Ulaan Ude 1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude 2 Tanks moved from Jinquan to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 3 Infantrys moved from Kaask to Tulun 1 Infantry moved from Bratsk to Tulun 3 Infantrys moved from Magadan to Yakutsk 1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask 1 Infantry moved from Haixi to Jinquan Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.00 Russians regular : 0.17
-
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 4 Infantrys moved from Gansu to N.Shangsi 2 EarlyFighters moved from Sian to N.Shangsi 1 Artillery and 2 Infantrys moved from Gansu to Shangsi 1 Infantry moved from Szechwan to Shangsi 1 Mech.Inf moved from Xining to N.Shangsi 1 Mech.Inf moved from Xining to Shangsi Purchase Units - Chinese Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf Yamamoto defend with 3 Infantrys Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 4/8 hits, 2.33 expected hits Yamamoto roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Yamamoto lost in N.Shangsi Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Battle in Shangsi Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 1 Artillery and 3 Infantrys moved from Gobi to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan 1 Artillery, 10 Infantrys and 6 Tanks moved from Sian to Shangsi 1 AAGun and 2 Tanks moved from Gansu to Shangsi 2 EarlyFighters moved from N.Shangsi to Gansu Place Units - Chinese 5 Infantrys and 1 Tank placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : 1.83 Hisaichi regular : 1.00
-
-
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Lambok to Bali 1 Transport moved from sz57 to sz50 1 Artillery moved from Flores to sz50 1 Artillery and 1 Transport moved from sz50 to sz57 1 Artillery moved from sz57 to Bali Combat - Dutch Battle in Bali Dutch attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Bali, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Bali 1 Infantry owned by the Hisaichi lost in Bali Dutch win, taking Bali from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Dutch regular : 0.67 Hisaichi regular : 0.33
-
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Thailand 1 Tank moved from Burma to Thailand 2 Tanks moved from Bengal to Thailand 1 EarlyFighter moved from Bengal to Thailand 2 EarlyFighters moved from sz66 to Thailand 2 Transports moved from sz66 to sz64 1 Artillery and 3 Infantrys moved from E.India to sz64 1 Artillery and 3 Infantrys moved from sz64 to Thailand 2 T.Boats moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 2 Infantrys moved from sz64 to Thailand 1 Artillery and 2 Infantrys moved from Bengal to Burma 2 Infantrys moved from Nepal to Bengal 2 Mech.Infs moved from Dheli to Bengal 1 Infantry moved from Dheli to Bhopa 1 Artillery and 1 Infantry moved from Agra to Punjab 1 Artillery moved from Bikaner to Punjab 2 Infantrys moved from Magadan to Yakutsk 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz6 Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 8 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Infantry British roll dice for 2 Artillerys and 1 Infantry in Punjab, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks Thai defend with 1 Infantry British roll dice for 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks in Thailand, round 2 : 7/18 hits, 6.17 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 Carrier moved from sz66 to sz64 1 Submarine moved from sz66 to sz64 1 Destroyer moved from sz66 to sz64 2 EarlyFighters moved from Thailand to sz64 1 EarlyFighter moved from Thailand to N.S Place Units - British 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 2 Tanks placed in Bengal 1 Destroyer and 1 Transport placed in sz49 1 Artillery placed in Moresby 1 Artillery and 1 Marine placed in Vancouver Turn Complete - British British collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : 0.67 British regular : 0.83
-
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Anzac 2 Tanks moved from W.Australia to sz50 2 Infantrys moved from Derby to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery moved from Soem to sz50 2 Infantrys moved from Derby to sz50 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz50 to sz57 2 Artillerys and 4 Infantrys moved from sz57 to Bali 2 Tanks moved from sz57 to Bali 1 Infantry moved from Darwin to Derby 1 Marine moved from Darwin to Derby 1 Transport moved from sz37 to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys moved from sz50 to Flores Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Cruiser placed in sz50 2 Artillerys and 1 Marine placed in Darwin 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Americans 2 Artillerys and 2 Infantrys moved from Wake to sz20 1 Infantry moved from Taka to sz20 1 Destroyer and 1 Submarine moved from sz9 to sz17 1 Destroyer moved from sz20 to sz19 2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17 2 Artillerys and 2 Infantrys moved from sz17 to Marcus 1 Bomber moved from Wake to Marcus 4 EarlyFighters moved from sz20 to sz42 1 Infantry moved from sz20 to Wake 2 Destroyers and 2 Submarines moved from sz25 to sz20 1 Fighter moved from San Francisco to Kauai 8 Marines moved from San Francisco to sz23 2 Tanks moved from British Columbia to Anchorage 1 Tank moved from Anchorage to Alaska 3 Artillerys and 1 Tank moved from N.Canada to Anchorage 1 Tank moved from Anchorage to Alaska 8 Infantrys moved from N.Canada to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz4 8 Infantrys moved from sz4 to Palana 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada 1 Infantry moved from Seattle to British Columbia 2 B.Transports and 8 Marines moved from sz23 to sz6 8 Marines moved from sz6 to N.Canada Purchase Units - Americans Americans buy 3 B.Transports, 1 Carrier, 1 Destroyer, 2 Fighters, 7 Marines and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in Marcus Americans attack with 2 Artillerys, 1 Bomber and 2 Infantrys Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Marcus, round 2 : 2/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in sz42 Americans attack with 4 EarlyFighters Yamamoto defend with 1 Submarine Americans roll dice for 4 EarlyFighters in sz42, round 2 : 0/4 hits, 1.33 expected hits 1 Submarine owned by the Yamamoto submerged Non Combat Move - Americans 4 EarlyFighters moved from sz42 to sz20 1 Bomber moved from Marcus to Wake Place Units - Americans 1 B.Transport and 1 Carrier placed in sz25 2 B.Transports placed in sz25 1 Destroyer and 1 Submarine placed in sz4 Americans undo move 2. 2 Fighters placed in sz25 2 B.Transports placed in sz23 7 Marines placed in San Francisco Turn Complete - Americans Americans collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -1.33
-
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Russians 1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan 1 Artillery and 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Jinan 3 Infantrys moved from Yakutsk to Vostok Russians take Vostok from Masaharu Purchase Units - Russians Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Yamamoto defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Jinan Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Yamamoto lost in Jinan Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Artillery moved from Kaask to Kyzal 1 Marine moved from Kaask to Kyzal 3 Infantrys moved from Kaask to Kyzal 3 Infantrys moved from Kaask to Kyzal 3 Mech.Infs moved from Achinsk to Kyzal 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Masaharu regular : 0.00 Russians regular : -0.17
-
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Shangsi to Sian 1 Artillery and 2 Infantrys moved from Shangsi to Shansi 7 Infantrys, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi 1 Artillery, 4 Infantrys and 1 Mech.Inf moved from N.Shangsi to E.Shansi 2 EarlyFighters moved from Gansu to E.Shansi 4 Mech.Infs moved from Tsingnan to E.Shansi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in E.Shansi Chinese attack with 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks Hisaichi defend with 1 EarlyFighter, 11 Infantrys and 6 Tanks; Yamamoto defend with 2 Artillerys and 4 Tanks Chinese roll dice for 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 11/28 hits, 10.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in E.Shansi, round 2 : 9/24 hits, 9.83 expected hits 9 Infantrys owned by the Chinese lost in E.Shansi 11 Infantrys owned by the Hisaichi lost in E.Shansi Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 6/19 hits, 7.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 10 Tanks in E.Shansi, round 3 : 3/13 hits, 6.17 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in E.Shansi 4 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in E.Shansi Chinese roll dice for 2 EarlyFighters, 6 Mech.Infs and 8 Tanks in E.Shansi, round 4 : 9/16 hits, 6.67 expected hits Hisaichi roll dice for 1 EarlyFighter and 6 Tanks in E.Shansi, round 4 : 4/7 hits, 3.50 expected hits 4 Mech.Infs owned by the Chinese lost in E.Shansi 2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 4 Tanks owned by the Yamamoto lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 42 Casualties for Chinese: 1 Artillery, 11 Infantrys and 4 Mech.Infs Casualties for Hisaichi: 1 EarlyFighter, 11 Infantrys and 6 Tanks Casualties for Yamamoto: 2 Artillerys and 4 Tanks Non Combat Move - Chinese 2 EarlyFighters moved from E.Shansi to Shangsi 1 Infantry moved from Chunking to N.Chunking 1 Artillery and 3 Infantrys moved from Gansu to Shangsi 1 Artillery moved from Tsingnan to Gansu 1 Elite moved from Tsingnan to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Xining to Gansu 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Hisaichi regular : -4.17
-
-
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - Dutch
Combat Hit Differential Summary :
-
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 2 B.Transports moved from sz64 to sz63 4 Infantrys moved from Calcutta to sz63 4 Infantrys moved from Calcutta to sz63 2 B.Transports and 8 Infantrys moved from sz63 to sz64 2 EarlyFighters and 8 Infantrys moved from sz64 to Thailand 1 Artillery and 2 Infantrys moved from Burma to Thailand 2 Mech.Infs and 2 Tanks moved from Bengal to Thailand 2 Infantrys moved from E.India to sz64 2 Infantrys moved from Bengal to sz64 4 Infantrys moved from sz64 to Thailand 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 2 Infantrys moved from Yakutsk to Vostok 2 Infantrys moved from Magadan to Yakutsk 1 Marine moved from Vancouver to sz6 1 Marine and 1 Transport moved from sz6 to sz4 1 Marine moved from sz4 to Palana Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 1 Bunker, 1 Fighter, 11 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Java British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry and 1 Tank British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in Java 1 Infantry owned by the Thai lost in Java British roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British lost in Java 1 Tank owned by the Thai lost in Java Hisaichi win with no units remaining. Battle score for attacker is 1 Casualties for British: 1 Artillery and 1 Infantry Casualties for Thai: 1 Infantry and 1 Tank Battle in Thailand British attack with 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks Hisaichi defend with 5 Tanks; Yamamoto defend with 3 Tanks; Thai defend with 1 Artillery and 7 Infantrys British roll dice for 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 4/21 hits, 5.50 expected hits Thai roll dice for 1 Artillery, 7 Infantrys and 8 Tanks in Thailand, round 2 : 8/16 hits, 6.67 expected hits 8 Infantrys owned by the British lost in Thailand 4 Infantrys owned by the Thai lost in Thailand British roll dice for 1 Artillery, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 3 : 5/13 hits, 4.17 expected hits Thai roll dice for 1 Artillery, 3 Infantrys and 8 Tanks in Thailand, round 3 : 7/12 hits, 5.33 expected hits 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Thailand 3 Infantrys owned by the Thai, 1 Tank owned by the Yamamoto and 1 Artillery owned by the Thai lost in Thailand British roll dice for 2 EarlyFighters, 2 Mech.Infs and 2 Tanks in Thailand, round 4 : 3/6 hits, 2.33 expected hits Thai roll dice for 7 Tanks in Thailand, round 4 : 4/7 hits, 3.50 expected hits 2 EarlyFighters owned by the British and 2 Mech.Infs owned by the British lost in Thailand 1 Tank owned by the Hisaichi and 2 Tanks owned by the Yamamoto lost in Thailand British roll dice for 2 Tanks in Thailand, round 5 : 0/2 hits, 1.00 expected hits Thai roll dice for 4 Tanks in Thailand, round 5 : 3/4 hits, 2.00 expected hits 2 Tanks owned by the British lost in Thailand Thai win with 4 Tanks remaining. Battle score for attacker is -30 Casualties for British: 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks Casualties for Thai: 1 Artillery and 7 Infantrys Casualties for Yamamoto: 3 Tanks Casualties for Hisaichi: 1 Tank Non Combat Move - British 1 Infantry moved from Bhopa to Nepal 1 AAGun moved from Nepal to Bengal 3 Mech.Infs moved from Dheli to Bengal Place Units - British 1 Bunker placed in Bengal 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Fighter placed in sz64 1 Infantry placed in Bengal 1 Artillery and 1 Infantry placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Thai regular : 4.50 British regular : -0.00 Hisaichi regular : 0.67
-
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 1 Tank moved from Bali to Java Anzac take Java from Hisaichi 1 Artillery moved from Lambok to sz57 1 Infantry moved from Bali to sz57 1 Artillery moved from Bali to sz57 1 Infantry moved from Bali to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 1 Tank moved from Java to Sumatra 1 Tank moved from Bali to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 1 Artillery moved from Bali to sz57 1 Infantry moved from Soem to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 2 Infantrys moved from Bali to sz57 2 Infantrys and 1 Transport moved from sz57 to sz56 3 Artillerys and 5 Infantrys moved from sz56 to Sumatra 2 EarlyFighters moved from sz50 to Sumatra 1 Marine moved from Derby to sz50 1 Cruiser and 1 Marine moved from sz50 to sz56 1 Marine moved from sz56 to Sumatra 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 3 Infantrys moved from Melbourne to S.W.Australia 2 Artillerys and 1 Marine moved from Darwin to Derby 1 Battleship moved from sz57 to sz56 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 3 Artillerys, 2 EarlyFighters, 5 Infantrys, 1 Marine and 2 Tanks Hisaichi defend with 5 Artillerys and 2 Infantrys Anzac roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Anzac roll dice for 3 Artillerys, 2 EarlyFighters, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 2/13 hits, 4.33 expected hits Thai roll dice for 5 Artillerys and 1 Infantry in Sumatra, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Anzac lost in Sumatra 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra Anzac roll dice for 3 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 3 : 5/10 hits, 3.83 expected hits Thai roll dice for 4 Artillerys in Sumatra, round 3 : 0/4 hits, 1.33 expected hits 4 Artillerys owned by the Hisaichi lost in Sumatra Anzac win, taking Sumatra from Thai with 3 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Hisaichi: 5 Artillerys and 2 Infantrys Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac 1 Carrier moved from sz50 to sz57 1 Submarine moved from sz50 to sz56 1 Carrier moved from sz57 to sz56 2 EarlyFighters moved from Sumatra to sz56 1 Destroyer moved from sz50 to sz57 Place Units - Anzac 1 Factory placed in W.Australia 1 Transport placed in sz50 1 Infantry and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : -1.33 Thai regular : -0.33
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Americans 1 EarlyFighter moved from Johnston to Marcus 1 Tank moved from Pikelot to Ifalk 1 Artillery moved from Gaferut to Ifalk Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B.Carrier, 1 Bunker, 3 Destroyers, 1 Factory and 8 Marines; Remaining resources: 3 PUs; Combat - Americans Battle in Ifalk Americans attack with 1 Artillery and 1 Tank Yamamoto defend with 2 Infantrys Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 2 Infantrys in Ifalk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Ifalk Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Ifalk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ifalk Americans win, taking Ifalk from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 1 Infantry moved from Pikelot to Gaferut 1 Artillery moved from Pikelot to Gaferut 2 Infantrys moved from Lasap to Pula 1 Infantry moved from Samar to S 1 Tank moved from Magadan to Vostok 1 Infantry moved from Magadan to Yakutsk 10 Infantrys moved from Palana to Magadan 1 Destroyer moved from sz20 to sz9 4 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 2 Submarines moved from sz20 to sz11 1 Fighter moved from Kauai to Wake 2 Artillerys moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz25 to sz11 2 Artillerys and 1 Infantry moved from sz11 to Midway 1 Submarine moved from sz4 to sz3 2 Destroyers moved from sz4 to sz3 1 Infantry and 1 Tank moved from Alaska to sz4 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 1 Infantry, 8 Marines and 1 Tank moved from sz4 to Palana 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from sz14 to Seattle 3 Artillerys, 1 Infantry and 2 Tanks moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada Place Units - Americans 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 1 B.Carrier and 1 Destroyer placed in sz25 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : 0.33