dawgoneit Axis -VS- entek Allies TRS

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Tulun to Ulaan Ude
            1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude
            2 Tanks moved from Jinquan to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            3 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Bratsk to Tulun
            3 Infantrys moved from Magadan to Yakutsk
            1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.00
    Russians regular : 0.17
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 4 Infantrys moved from Gansu to N.Shangsi
            2 EarlyFighters moved from Sian to N.Shangsi
            1 Artillery and 2 Infantrys moved from Gansu to Shangsi
            1 Infantry moved from Szechwan to Shangsi
            1 Mech.Inf moved from Xining to N.Shangsi
            1 Mech.Inf moved from Xining to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf
                Yamamoto defend with 3 Infantrys
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 4/8 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Yamamoto lost in N.Shangsi
                Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Infantrys
            Battle in Shangsi
                Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            1 Artillery and 3 Infantrys moved from Gobi to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
            1 Artillery, 10 Infantrys and 6 Tanks moved from Sian to Shangsi
            1 AAGun and 2 Tanks moved from Gansu to Shangsi
            2 EarlyFighters moved from N.Shangsi to Gansu
    
        Place Units - Chinese
            5 Infantrys and 1 Tank placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : 1.83
    Hisaichi regular : 1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Lambok to Bali
            1 Transport moved from sz57 to sz50
            1 Artillery moved from Flores to sz50
            1 Artillery and 1 Transport moved from sz50 to sz57
            1 Artillery moved from sz57 to Bali
    
        Combat - Dutch
            Battle in Bali
                Dutch attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Bali, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Bali
                    1 Infantry owned by the Hisaichi lost in Bali
                Dutch win, taking Bali from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dutch regular : 0.67
    Hisaichi regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
            4 Artillerys and 2 Infantrys moved from sz64 to Thailand
            1 Tank moved from Burma to Thailand
            2 Tanks moved from Bengal to Thailand
            1 EarlyFighter moved from Bengal to Thailand
            2 EarlyFighters moved from sz66 to Thailand
            2 Transports moved from sz66 to sz64
            1 Artillery and 3 Infantrys moved from E.India to sz64
            1 Artillery and 3 Infantrys moved from sz64 to Thailand
            2 T.Boats moved from sz66 to sz64
            2 Infantrys moved from E.India to sz64
            2 Infantrys moved from sz64 to Thailand
            1 Artillery and 2 Infantrys moved from Bengal to Burma
            2 Infantrys moved from Nepal to Bengal
            2 Mech.Infs moved from Dheli to Bengal
            1 Infantry moved from Dheli to Bhopa
            1 Artillery and 1 Infantry moved from Agra to Punjab
            1 Artillery moved from Bikaner to Punjab
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Destroyer, 8 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Punjab
                British attack with 2 Artillerys and 1 Infantry
                Neutral defend with 1 Infantry
                    British roll dice for 2 Artillerys and 1 Infantry in Punjab, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Punjab
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Thailand
                British attack with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks in Thailand, round 2 : 7/18 hits, 6.17 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Carrier moved from sz66 to sz64
            1 Submarine moved from sz66 to sz64
            1 Destroyer moved from sz66 to sz64
            2 EarlyFighters moved from Thailand to sz64
            1 EarlyFighter moved from Thailand to N.S
    
        Place Units - British
            8 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Tanks placed in Bengal
            1 Destroyer and 1 Transport placed in sz49
            1 Artillery placed in Moresby
            1 Artillery and 1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    Neutral regular : 0.67
    British regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Tanks moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            2 Transports moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery moved from Soem to sz50
            2 Infantrys moved from Derby to sz50
            2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz50 to sz57
            2 Artillerys and 4 Infantrys moved from sz57 to Bali
            2 Tanks moved from sz57 to Bali
            1 Infantry moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            1 Transport moved from sz37 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from sz50 to Flores
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Cruiser, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in sz50
            2 Artillerys and 1 Marine placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Americans
            2 Artillerys and 2 Infantrys moved from Wake to sz20
            1 Infantry moved from Taka to sz20
            1 Destroyer and 1 Submarine moved from sz9 to sz17
            1 Destroyer moved from sz20 to sz19
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17
            2 Artillerys and 2 Infantrys moved from sz17 to Marcus
            1 Bomber moved from Wake to Marcus
            4 EarlyFighters moved from sz20 to sz42
            1 Infantry moved from sz20 to Wake
            2 Destroyers and 2 Submarines moved from sz25 to sz20
            1 Fighter moved from San Francisco to Kauai
            8 Marines moved from San Francisco to sz23
            2 Tanks moved from British Columbia to Anchorage
            1 Tank moved from Anchorage to Alaska
            3 Artillerys and 1 Tank moved from N.Canada to Anchorage
            1 Tank moved from Anchorage to Alaska
            8 Infantrys moved from N.Canada to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz4
            8 Infantrys moved from sz4 to Palana
            1 Transport moved from sz4 to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from British Columbia to N.Canada
            1 Infantry moved from Seattle to British Columbia
            2 B.Transports and 8 Marines moved from sz23 to sz6
            8 Marines moved from sz6 to N.Canada
    
        Purchase Units - Americans
            Americans buy 3 B.Transports, 1 Carrier, 1 Destroyer, 2 Fighters, 7 Marines and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Marcus
                Americans attack with 2 Artillerys, 1 Bomber and 2 Infantrys
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Marcus, round 2 : 2/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in sz42
                Americans attack with 4 EarlyFighters
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 4 EarlyFighters in sz42, round 2 : 0/4 hits, 1.33 expected hits
                1 Submarine owned by the Yamamoto submerged
    
        Non Combat Move - Americans
            4 EarlyFighters moved from sz42 to sz20
            1 Bomber moved from Marcus to Wake
    
        Place Units - Americans
            1 B.Transport and 1 Carrier placed in sz25
            2 B.Transports placed in sz25
            1 Destroyer and 1 Submarine placed in sz4
            Americans undo move 2.
            2 Fighters placed in sz25
            2 B.Transports placed in sz23
            7 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Americans regular : -1.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Jinan
            3 Infantrys moved from Yakutsk to Vostok
                  Russians take Vostok from Masaharu
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Jinan
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Yamamoto lost in Jinan
                Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Artillery moved from Kaask to Kyzal
            1 Marine moved from Kaask to Kyzal
            3 Infantrys moved from Kaask to Kyzal
            3 Infantrys moved from Kaask to Kyzal
            3 Mech.Infs moved from Achinsk to Kyzal
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Masaharu regular : 0.00
    Russians regular : -0.17
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Shangsi to Sian
            1 Artillery and 2 Infantrys moved from Shangsi to Shansi
            7 Infantrys, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi
            1 Artillery, 4 Infantrys and 1 Mech.Inf moved from N.Shangsi to E.Shansi
            2 EarlyFighters moved from Gansu to E.Shansi
            4 Mech.Infs moved from Tsingnan to E.Shansi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Sian
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in E.Shansi
                Chinese attack with 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks
                Hisaichi defend with 1 EarlyFighter, 11 Infantrys and 6 Tanks; Yamamoto defend with 2 Artillerys and 4 Tanks
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 11/28 hits, 10.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in E.Shansi, round 2 : 9/24 hits, 9.83 expected hits
                    9 Infantrys owned by the Chinese lost in E.Shansi
                    11 Infantrys owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 6/19 hits, 7.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 10 Tanks in E.Shansi, round 3 : 3/13 hits, 6.17 expected hits
                    2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in E.Shansi
                    4 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in E.Shansi
                    Chinese roll dice for 2 EarlyFighters, 6 Mech.Infs and 8 Tanks in E.Shansi, round 4 : 9/16 hits, 6.67 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 6 Tanks in E.Shansi, round 4 : 4/7 hits, 3.50 expected hits
                4 Mech.Infs owned by the Chinese lost in E.Shansi
                    2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 4 Tanks owned by the Yamamoto lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 42
                Casualties for Chinese: 1 Artillery, 11 Infantrys and 4 Mech.Infs
                Casualties for Hisaichi: 1 EarlyFighter, 11 Infantrys and 6 Tanks
                Casualties for Yamamoto: 2 Artillerys and 4 Tanks
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from E.Shansi to Shangsi
            1 Infantry moved from Chunking to N.Chunking
            1 Artillery and 3 Infantrys moved from Gansu to Shangsi
            1 Artillery moved from Tsingnan to Gansu
            1 Elite moved from Tsingnan to Gansu
            6 Infantrys moved from Tsingnan to Gansu
            1 Tank moved from Xining to Gansu
            5 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Hisaichi regular : -4.17
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - British
            2 B.Transports moved from sz64 to sz63
            4 Infantrys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            2 B.Transports and 8 Infantrys moved from sz63 to sz64
            2 EarlyFighters and 8 Infantrys moved from sz64 to Thailand
            1 Artillery and 2 Infantrys moved from Burma to Thailand
            2 Mech.Infs and 2 Tanks moved from Bengal to Thailand
            2 Infantrys moved from E.India to sz64
            2 Infantrys moved from Bengal to sz64
            4 Infantrys moved from sz64 to Thailand
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            2 Infantrys moved from Yakutsk to Vostok
            2 Infantrys moved from Magadan to Yakutsk
            1 Marine moved from Vancouver to sz6
            1 Marine and 1 Transport moved from sz6 to sz4
            1 Marine moved from sz4 to Palana
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 1 Bunker, 1 Fighter, 11 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Java
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry and 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British lost in Java
                    1 Infantry owned by the Thai lost in Java
                    British roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the British lost in Java
                    1 Tank owned by the Thai lost in Java
                Hisaichi win with no units remaining. Battle score for attacker is 1
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Tank
            Battle in Thailand
                British attack with 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks
                Hisaichi defend with 5 Tanks; Yamamoto defend with 3 Tanks; Thai defend with 1 Artillery and 7 Infantrys
                    British roll dice for 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 4/21 hits, 5.50 expected hits
                    Thai roll dice for 1 Artillery, 7 Infantrys and 8 Tanks in Thailand, round 2 : 8/16 hits, 6.67 expected hits
                    8 Infantrys owned by the British lost in Thailand
                    4 Infantrys owned by the Thai lost in Thailand
                    British roll dice for 1 Artillery, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 3 : 5/13 hits, 4.17 expected hits
                    Thai roll dice for 1 Artillery, 3 Infantrys and 8 Tanks in Thailand, round 3 : 7/12 hits, 5.33 expected hits
                    1 Artillery owned by the British and 6 Infantrys owned by the British lost in Thailand
                    3 Infantrys owned by the Thai, 1 Tank owned by the Yamamoto and 1 Artillery owned by the Thai lost in Thailand
                    British roll dice for 2 EarlyFighters, 2 Mech.Infs and 2 Tanks in Thailand, round 4 : 3/6 hits, 2.33 expected hits
                    Thai roll dice for 7 Tanks in Thailand, round 4 : 4/7 hits, 3.50 expected hits
                    2 EarlyFighters owned by the British and 2 Mech.Infs owned by the British lost in Thailand
                    1 Tank owned by the Hisaichi and 2 Tanks owned by the Yamamoto lost in Thailand
                    British roll dice for 2 Tanks in Thailand, round 5 : 0/2 hits, 1.00 expected hits
                    Thai roll dice for 4 Tanks in Thailand, round 5 : 3/4 hits, 2.00 expected hits
                    2 Tanks owned by the British lost in Thailand
                Thai win with 4 Tanks remaining. Battle score for attacker is -30
                Casualties for British: 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks
                Casualties for Thai: 1 Artillery and 7 Infantrys
                Casualties for Yamamoto: 3 Tanks
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - British
            1 Infantry moved from Bhopa to Nepal
            1 AAGun moved from Nepal to Bengal
            3 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            1 Bunker placed in Bengal
            8 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Fighter placed in sz64
            1 Infantry placed in Bengal
            1 Artillery and 1 Infantry placed in Moresby
            1 Artillery and 1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 4.50
    British regular : -0.00
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Tank moved from Bali to Java
                  Anzac take Java from Hisaichi
            1 Artillery moved from Lambok to sz57
            1 Infantry moved from Bali to sz57
            1 Artillery moved from Bali to sz57
            1 Infantry moved from Bali to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56
            1 Tank moved from Java to Sumatra
            1 Tank moved from Bali to Sumatra
            1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56
            1 Artillery moved from Bali to sz57
            1 Infantry moved from Soem to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56
            2 Infantrys moved from Bali to sz57
            2 Infantrys and 1 Transport moved from sz57 to sz56
            3 Artillerys and 5 Infantrys moved from sz56 to Sumatra
            2 EarlyFighters moved from sz50 to Sumatra
            1 Marine moved from Derby to sz50
            1 Cruiser and 1 Marine moved from sz50 to sz56
            1 Marine moved from sz56 to Sumatra
            2 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            3 Infantrys moved from Melbourne to S.W.Australia
            2 Artillerys and 1 Marine moved from Darwin to Derby
            1 Battleship moved from sz57 to sz56
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 3 Artillerys, 2 EarlyFighters, 5 Infantrys, 1 Marine and 2 Tanks
                Hisaichi defend with 5 Artillerys and 2 Infantrys
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 3 Artillerys, 2 EarlyFighters, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 2/13 hits, 4.33 expected hits
                    Thai roll dice for 5 Artillerys and 1 Infantry in Sumatra, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Anzac lost in Sumatra
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 3 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 3 : 5/10 hits, 3.83 expected hits
                    Thai roll dice for 4 Artillerys in Sumatra, round 3 : 0/4 hits, 1.33 expected hits
                    4 Artillerys owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Thai with 3 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 5 Artillerys and 2 Infantrys
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Anzac
            1 Carrier moved from sz50 to sz57
            1 Submarine moved from sz50 to sz56
            1 Carrier moved from sz57 to sz56
            2 EarlyFighters moved from Sumatra to sz56
            1 Destroyer moved from sz50 to sz57
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            1 Transport placed in sz50
            1 Infantry and 1 Marine placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.33
    Thai regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Americans
            1 EarlyFighter moved from Johnston to Marcus
            1 Tank moved from Pikelot to Ifalk
            1 Artillery moved from Gaferut to Ifalk
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B.Carrier, 1 Bunker, 3 Destroyers, 1 Factory and 8 Marines; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in Ifalk
                Americans attack with 1 Artillery and 1 Tank
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in Ifalk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Ifalk
                    Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 3 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Ifalk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ifalk
                Americans win, taking Ifalk from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            1 Infantry moved from Pikelot to Gaferut
            1 Artillery moved from Pikelot to Gaferut
            2 Infantrys moved from Lasap to Pula
            1 Infantry moved from Samar to S
            1 Tank moved from Magadan to Vostok
            1 Infantry moved from Magadan to Yakutsk
            10 Infantrys moved from Palana to Magadan
            1 Destroyer moved from sz20 to sz9
            4 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 2 Submarines moved from sz20 to sz11
            1 Fighter moved from Kauai to Wake
            2 Artillerys moved from Hilo to sz25
            1 Infantry moved from Hilo to sz25
            2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz25 to sz11
            2 Artillerys and 1 Infantry moved from sz11 to Midway
            1 Submarine moved from sz4 to sz3
            2 Destroyers moved from sz4 to sz3
            1 Infantry and 1 Tank moved from Alaska to sz4
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            1 Infantry, 8 Marines and 1 Tank moved from sz4 to Palana
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
            3 Artillerys, 1 Infantry and 2 Tanks moved from Anchorage to Alaska
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from British Columbia to N.Canada
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Wake
            2 Destroyers placed in sz4
            1 B.Carrier and 1 Destroyer placed in sz25
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : 0.33
    

    Savegame

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