dawgoneit Axis -VS- entek Allies TRS

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • @Entek

    1e1e6b67-cb7a-4e32-ad69-39f4030100d2-triplea_41661_9thai.tsvg

    Do you want me yo start skipping the Dutch?

  • '20 '19 '18 '17 '16

    @dawgoneit Yes please

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - British
            1 Mech.Inf moved from Bengal to N.Chunking
                  Chinese take N.Chunking from Hisaichi
            1 Mech.Inf moved from N.Chunking to W.Sian
                  Chinese take W.Sian from Hisaichi
            2 B.Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
            2 Transports moved from sz64 to sz63
            2 Artillerys moved from Calcutta to sz63
            2 Artillerys and 2 Transports moved from sz63 to sz64
            6 Artillerys and 2 Infantrys moved from sz64 to Burma
            2 Artillerys moved from Bengal to Burma
            3 Infantrys moved from Nepal to Bengal
            2 Mech.Infs moved from Bengal to Burma
            3 Mech.Infs moved from Dheli to Bengal
            2 Infantrys moved from Moresby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz57
            1 Destroyer moved from sz49 to sz59
            2 Infantrys moved from sz57 to Lambok
            1 Lancaster moved from Wake to sz16
            1 Artillery and 1 Infantry moved from Yakutsk to Vostok
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Fighter, 5 Infantrys, 2 Marines, 3 Mech.Infs, 1 S.Sub and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Vostok
                British attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Vostok
                    1 Infantry owned by the Masaharu lost in Vostok
                British win, taking Vostok from Masaharu with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Masaharu: 1 Infantry
            Battle in sz16
                British attack with 1 Lancaster
                Yamamoto defend with 1 T.Boat
                    British roll dice for 1 Lancaster in sz16, round 2 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz16, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in sz16
                British win with 1 Lancaster remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
            Battle in Lambok
                British attack with 2 Infantrys
                Thai defend with 1 Artillery
                    British roll dice for 2 Infantrys in Lambok, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Lambok, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Lambok, round 3 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Lambok, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in Lambok, round 4 : 1/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Lambok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Lambok
                British win, taking Lambok from Thai with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
            Battle in sz59
                British attack with 1 Destroyer
                Thai defend with 1 Transport
                    British roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz59, round 3 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the British lost in sz59
                Thai win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for British: 1 Destroyer
    
        Non Combat Move - British
            1 Destroyer moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Lancaster moved from sz16 to Marcus
            1 Submarine moved from sz64 to sz66
    
        Place Units - British
            2 Artillerys, 1 Fighter and 5 Infantrys placed in Calcutta
            1 Marine and 1 Tank placed in Bengal
            3 Mech.Infs placed in Dheli
            1 S.Sub placed in sz49
            1 Artillery and 1 Marine placed in Moresby
            1 Artillery placed in Vancouver
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Masaharu regular : 0.67
    Thai regular : -0.33
    British regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Anzac
            4 Artillerys moved from Derby to sz50
            3 Infantrys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            4 Artillerys, 1 Carrier, 4 Destroyers, 2 EarlyFighters, 3 Infantrys, 1 Marine and 4 Transports moved from sz50 to sz56
            4 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Marine moved from sz56 to Sumatra
            2 Artillerys moved from Darwin to Derby
            1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 4 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Marine
                Hisaichi defend with 4 Infantrys
                    Anzac roll dice for 4 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Marine in Sumatra, round 2 : 3/10 hits, 3.50 expected hits
                    Yamamoto roll dice for 4 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    3 Infantrys owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 4 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Sumatra, round 3 : 5/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 4 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 4 Infantrys
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Sumatra to sz56
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            1 Transport placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Transport moved from sz7 to sz2
            1 Artillery and 1 Infantry moved from Yakutsk to sz2
            1 Artillery, 1 Infantry and 1 Transport moved from sz2 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Amursk
            2 B.Transports moved from sz7 to sz2
            8 Marines moved from Magadan to sz2
            2 B.Transports and 8 Marines moved from sz2 to sz1
            8 Marines moved from sz1 to Amursk
            1 S.Sub moved from sz7 to sz2
            1 Infantry moved from Magadan to sz2
            1 Infantry and 1 S.Sub moved from sz2 to sz1
            1 Infantry moved from sz1 to Sukhalin
            4 Destroyers moved from sz7 to sz1
            2 Artillerys, 2 Infantrys and 8 Marines moved from Yakutsk to Vostok
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Magadan to Yakutsk
            2 Destroyers and 2 Submarines moved from sz25 to sz20
            2 Destroyers moved from sz4 to sz9
            1 Destroyer moved from sz20 to sz19
            2 L.Fighters moved from sz20 to sz19
            1 L.Fighter moved from Marcus to sz19
            2 B.Transports moved from sz5 to sz6
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz5
            8 Marines moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 2 B.Transports, 2 Destroyers, 2 Fighters, 3 Infantrys and 1 S.Sub; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz1
                Americans attack with 2 B.Transports, 4 Destroyers, 1 S.Sub and 1 Transport
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 1 S.Sub in sz1, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 B.Transports, 4 Destroyers and 1 Transport in sz1, round 2 : 2/4 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz1, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz1
                Americans win with 2 B.Transports, 4 Destroyers, 1 S.Sub and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Masaharu: 1 Destroyer
            Battle in sz19
                Americans attack with 1 Destroyer and 3 L.Fighters
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 3 L.Fighters in sz19, round 2 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz19, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz19
                Americans win with 1 Destroyer and 3 L.Fighters remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Sukhalin
            Battle in Amursk
                Americans attack with 1 Artillery, 1 Infantry and 8 Marines
                Masaharu defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Americans roll dice for 1 Artillery, 1 Infantry and 8 Marines in Amursk, round 2 : 5/10 hits, 3.33 expected hits
                    Masaharu roll dice for 3 Infantrys in Amursk, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Masaharu lost in Amursk
                Americans win, taking Sukhalin from Masaharu, taking Amursk from Masaharu with 1 Artillery, 1 Infantry and 8 Marines remaining. Battle score for attacker is 6
                Casualties for Masaharu: 3 Infantrys
    
        Non Combat Move - Americans
            3 L.Fighters moved from sz19 to sz20
    
        Place Units - Americans
            1 B.Carrier placed in sz20
            2 Fighters placed in Pearl Harbor
            2 B.Transports and 1 S.Sub placed in sz23
            3 Infantrys placed in San Francisco
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Masaharu regular : -1.50
    Hisaichi regular : -0.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Artillery and 3 Infantrys moved from Ulaan Ude to Jinan
            1 Tankette moved from Ulaan Ude to Belogorsk
            1 Tankette moved from Ulaan Ude to Hsingan
            1 Tank moved from Quingdao to Hsingan
            1 EarlyFighter moved from Ulaan Ude to Hsingan
            1 Artillery and 1 Elite moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 5 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 Artillerys, 1 Elite and 3 Infantrys
                Masaharu defend with 1 Elite and 1 Infantry
                    Russians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Jinan, round 2 : 1/6 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Elite and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Jinan, round 3 : 3/6 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Elite in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Elite and 1 Infantry
            Battle in Belogorsk
                Russians attack with 1 Tankette
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Tankette in Belogorsk, round 2 : 1/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Belogorsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Russians lost in Belogorsk
                    1 Infantry owned by the Masaharu lost in Belogorsk
                Masaharu win with no units remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Tankette
                Casualties for Masaharu: 1 Infantry
            Battle in Hsingan
                Russians attack with 1 EarlyFighter, 1 Tank and 1 Tankette
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 EarlyFighter, 1 Tank and 1 Tankette in Hsingan, round 2 : 0/3 hits, 1.17 expected hits
                    Masaharu roll dice for 2 Infantrys in Hsingan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Russians lost in Hsingan
                    Russians roll dice for 1 EarlyFighter and 1 Tank in Hsingan, round 3 : 2/2 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Hsingan, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Masaharu lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Tankette
                Casualties for Masaharu: 2 Infantrys
    
        Non Combat Move - Russians
            4 Mech.Infs moved from Achinsk to Tulun
            4 Artillerys and 2 Infantrys moved from Tulun to Ulaan Ude
            1 AAGun moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Hsingan to Ulaan Ude
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Kyzyl to Kaask
            1 Infantry moved from Irkutsk to Quingdao
    
        Place Units - Russians
            1 Artillery and 5 Infantrys placed in Kaask
            Russians undo move 1.
            2 Artillerys and 4 Infantrys placed in Kaask
            1 Infantry and 3 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : 0.67
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Tsingnan to Sikang
            1 EarlyFighter moved from Gansu to Sikang
            2 Infantrys moved from Gansu to Szechwan
            2 Infantrys moved from Gansu to Shangsi
            1 Mech.Inf moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Sikang
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sikang, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sikang, round 3 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sikang to N.Shangsi
            1 AAGun and 1 Infantry moved from Gansu to N.Shangsi
            1 Artillery moved from Tsingnan to Gansu
            1 Elite moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Tank placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Hisaichi regular : -1.00
    

    Savegame


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