Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Novosibirsk to Timguska
1 fighter moved from Vologda to Timguska
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Timguska
1 fighter owned by the Russians retreated
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Timguska to Vologda
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Samara
5 infantry moved from Russia to Bryansk
1 fighter moved from Kazakhstan to Volgograd
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
Place Units - Russians
3 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17
Germans regular : -0.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 6 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
2 infantry moved from French Indo China to Shan State
1 bomber moved from French Indo China to Celebes
2 bombers moved from French Indo China to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 tactical_bomber moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Sikang to Yunnan
4 armour and 2 mech_infantrys moved from Kweichow to Yunnan
3 artilleries and 5 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 3/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shan State
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 5 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Yunnan, round 2 : 4/16 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kazakhstan to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Soviet Far East to Siberia
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 bomber moved from Celebes to Philippines
1 bomber moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from French Indo China to Yunnan
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 artilleries placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
6 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.50
UK_Pacific regular : 0.67
ANZAC regular : -0.83
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 2 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
1 carrier and 6 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
British roll dice for 3 fighters and 2 infantry in Southern France, round 3 : 3/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters moved from Southern France to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Shan State to Burma
1 aaGun, 1 artillery and 3 infantry moved from India to Burma
1 artillery and 4 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to Ethiopia
1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
3 infantry placed in Iraq
8 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 0.00
Japanese regular : 0.67
Germans regular : -0.33
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,6,4,3,1
Italians collect 5 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 bomber and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from 42 Sea Zone to Northern Territory
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 armour moved from Timguska to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Evenkiyskiy
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Evenkiyskiy
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
1 infantry owned by the Russians lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
1 bomber moved from Novgorod to Western Germany
3 infantry moved from Western Germany to France
1 armour moved from Germany to Western Germany
6 infantry moved from Germany to Western Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Northern Italy
1 infantry moved from Vyborg to Finland
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
6 infantry and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Urals
Russians take Urals from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Vologda to Belarus
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -0.33
Russians regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Kweichow to Yenisey
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 bombers moved from French Indo China to Philippines
1 bomber moved from Kweichow to 42 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Philippines
1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 bomber and 1 infantry in Philippines, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Philippines, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yenisey
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
1 bomber owned by the Japanese retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 artillery moved from Siberia to Sakha
1 bomber moved from Yenisey to Buryatia
1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
2 armour and 1 mech_infantry moved from Shantung to Kweichow
3 artilleries and 1 infantry moved from French Indo China to Yunnan
1 bomber moved from Philippines to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to Sumatra
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -1.50
ANZAC regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
5 submarines placed in 10 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Tobruk
1 fighter moved from 98 Sea Zone to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
Combat - British
Battle in Tobruk
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Tobruk
British roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 4 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tobruk
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Southern France
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern France
2 infantry owned by the Italians lost in Southern France
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the British lost in Libya
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to 98 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Persia to Burma
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Northwest Persia to Persia
Place Units - British
1 factory_minor placed in Persia
1 infantry and 1 mech_infantry placed in Iraq
8 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.83
Germans regular : -0.33
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
5 submarines placed in 10 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to Tobruk
1 fighter moved from 98 Sea Zone to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
Combat - British
Battle in Tobruk
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Tobruk
British roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 4 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Tobruk
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Southern France
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern France
2 infantry owned by the Italians lost in Southern France
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the British lost in Libya
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to 98 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from Persia to Burma
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Northwest Persia to Persia
Place Units - British
1 factory_minor placed in Persia
1 infantry and 1 mech_infantry placed in Iraq
8 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 3 infantry
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.83
Germans regular : -0.33
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Western Germany
1 fighter moved from Holland Belgium to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Italians
1 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2,5,6,5,6
Italians collect 7 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Philippines
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Western Germany
1 bomber moved from Belarus to Novgorod
2 infantry moved from Finland to Karelia
1 armour moved from Northern Italy to Western Germany
4 mech_infantrys moved from France to Western Germany
3 fighters moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
Place Units - Germans
1 bomber and 2 fighters placed in Western Germany
2 bombers placed in Germany
Germans undo move 2.
1 bomber placed in France
1 bomber placed in Germany
Germans undo move 2.
1 bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Western Ukraine
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 fighters moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
2 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
3 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Archangel to Russia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 6 artilleries, 6 infantry and 5 mech_infantrys moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Kweichow to Burma
1 bomber and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Sumatra to Burma
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 destroyers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 35 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 armour
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 1 armour in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 8 armour, 7 artilleries, 2 bombers, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 3 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys; ANZAC defend with 2 fighters; Chinese defend with 1 fighter
British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 8 armour, 7 artilleries, 2 bombers, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/31 hits, 11.67 expected hits
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -2.83
British AA : -0.50
ANZAC regular : -0.50
OOL for this battle?
@Jacob16 aa guns, in, art, mechs, chinese plane, anzac planes uj planes thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 6 artilleries, 6 infantry and 5 mech_infantrys moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Kweichow to Burma
1 bomber and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Sumatra to Burma
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 destroyers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 35 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 armour
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 1 armour in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 8 armour, 7 artilleries, 2 bombers, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 3 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys; ANZAC defend with 2 fighters; Chinese defend with 1 fighter
British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 8 armour, 7 artilleries, 2 bombers, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/31 hits, 11.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 6 fighters, 14 infantry and 4 mech_infantrys in Burma, round 2 : 11/27 hits, 11.00 expected hits
7 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
Japanese roll dice for 8 armour, 6 artilleries, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 7/20 hits, 9.00 expected hits
UK_Pacific roll dice for 3 artilleries, 6 fighters, 9 infantry and 4 mech_infantrys in Burma, round 3 : 6/22 hits, 9.33 expected hits
2 mech_infantrys owned by the Japanese and 4 artilleries owned by the Japanese lost in Burma
7 infantry owned by the British lost in Burma
Japanese roll dice for 8 armour, 2 artilleries, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 8/14 hits, 7.00 expected hits
UK_Pacific roll dice for 3 artilleries, 6 fighters, 2 infantry and 4 mech_infantrys in Burma, round 4 : 5/15 hits, 7.00 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in Burma
4 mech_infantrys owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in Burma
Japanese roll dice for 6 armour, 2 bombers and 1 tactical_bomber in Burma, round 5 : 4/9 hits, 5.00 expected hits
UK_Pacific roll dice for 1 artillery and 6 fighters in Burma, round 5 : 5/7 hits, 4.33 expected hits
5 armour owned by the Japanese lost in Burma
2 fighters owned by the ANZAC, 1 artillery owned by the British and 1 fighter owned by the Chinese lost in Burma
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Burma, round 6 : 2/4 hits, 2.50 expected hits
UK_Pacific roll dice for 3 fighters in Burma, round 6 : 1/3 hits, 2.00 expected hits
1 armour owned by the Japanese lost in Burma
2 fighters owned by the British lost in Burma
Japanese roll dice for 2 bombers and 1 tactical_bomber in Burma, round 7 : 2/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 7 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese lost in Burma
1 fighter owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 8 armour, 7 artilleries, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 3 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys
Casualties for Chinese: 1 fighter
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
2 bombers moved from Burma to French Indo China
1 artillery moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 bomber moved from Buryatia to French Indo China
1 artillery moved from Sakha to Buryatia
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Shantung
1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -5.17
British AA : -0.50
UK_Pacific regular : -5.33
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in Norway
Battle in Southern France
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 4/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Iwo Jima from Japanese, taking Norway from Germans, taking Southern France from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 carrier, 2 destroyers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 11 carriers, 3 cruisers, 4 destroyers, 18 fighters, 2 infantry, 1 mech_infantry, 12 submarines, 3 tactical_bombers and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Greece from Italians, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 battleship moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 artillery and 4 infantry moved from Eastern Persia to West India
6 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 armour and 1 infantry
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Changing ownership of Greece from British to Italians
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : -0.33
Germans regular : 0.67
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Bulgaria
1 mech_infantry moved from Western Germany to Poland
2 artilleries and 1 infantry moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,5,4,6,4
Italians collect 12 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.50
British regular : -0.67