@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
World at War Captain Walker (axis) vs Entek
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Finns 1 Destroyer, 1 Submarine and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Elite moved from 24 Sea Zone to Vyborg 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Oulu to Vyborg Purchase Units - Finns Finns buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Vyborg, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns lost in Vyborg 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Finns: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 6 Infantrys moved from Tampere to Oulu 1 Artillery and 2 Infantrys moved from Helsinki to Tampere Place Units - Finns 5 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns regular : -0.83 Russians regular : 0.67
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Romanians 1 Artillery, 1 Elite and 1 Infantry moved from Odessa to Donetsk 1 Fighter moved from E.Romania to Donetsk 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk 1 Infantry moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 1 Tank; Remaining resources: 4 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys Russians defend with 1 ArmoredCar, 2 Artillerys and 1 Infantry Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 ArmoredCar, 2 Artillerys and 1 Infantry in Donetsk, round 2 : 2/4 hits, 1.17 expected hits 2 Infantrys owned by the Romanians lost in Donetsk 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites and 1 Fighter in Donetsk, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 Artillerys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Artillerys, 2 Elites and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 ArmoredCar, 2 Artillerys and 1 Infantry Non Combat Move - Romanians 2 ArmoredCars and 2 Tanks moved from Bucharest to Odessa 1 Fighter moved from Donetsk to E.Romania 1 Artillery and 1 Elite moved from E.Romania to Odessa 1 Infantry moved from Bulgaria to E.Romania Place Units - Romanians 2 Artillerys, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Lombok to 110 Sea Zone 1 Infantry and 1 Transport moved from 110 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Thai take Samar from Americans Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai 1 Artillery and 1 Elite moved from Lombok to Java 1 Fighter moved from Java to Malaya 1 AAGun, 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank moved from Bangkok to S.Thailand Place Units - Thai 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Americans 1 Artillery moved from Ponape to Truk 2 Infantrys moved from Nauru to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Truk 2 Adv.Fighters, 1 B.Carrier and 1 Fighter moved from 33 Sea Zone to 31 Sea Zone 1 Cruiser and 2 Destroyers moved from 34 Sea Zone to 31 Sea Zone 4 Tanks moved from Salvador to 35 Sea Zone 3 Elites moved from Salvador to 35 Sea Zone 1 B.Transport, 3 Elites, 4 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 3 Elites and 4 Tanks moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 2 Tanks moved from Rio de Oro to Mauritania 2 Artillerys moved from Rio de Oro to Mauritania 1 Elite moved from Rio de Oro to Mauritania 1 Infantry moved from Rio de Oro to Mauritania 1 Infantry moved from Johnston to 91 Sea Zone 1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai Americans take Woleai from Yamamoto 1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone 1 Infantry moved from Palmyra to 98 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 96 Sea Zone 1 Infantry moved from 96 Sea Zone to Kwajalein 1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone 1 Infantry moved from Christmas to 98 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 96 Sea Zone 1 Infantry moved from 96 Sea Zone to Kwajalein 2 Infantrys moved from Nauru to 104 Sea Zone 1 B.Transport and 2 Infantrys moved from 104 Sea Zone to 103 Sea Zone 2 Infantrys moved from Kusaie to 103 Sea Zone 1 B.Transport and 4 Infantrys moved from 103 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Minamitori 1 Transport moved from 103 Sea Zone to 95 Sea Zone 1 B.Carrier and 2 L.Fighters moved from 88 Sea Zone to 95 Sea Zone 2 Bombers moved from Wake to Kwajalein 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 1 Destroyer moved from 95 Sea Zone to 76 Sea Zone 1 Artillery and 1 Infantry moved from Okhotsk to Ayan Purchase Units - Americans Americans buy 1 Cruiser, 3 Destroyers, 2 Elites, 4 Infantrys, 1 L.Fighter, 1 Marine, 3 Mech.Infs, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Truk Americans attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery Americans roll dice for 1 Artillery and 2 Infantrys in Truk, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Truk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery and 2 Infantrys in Truk, round 3 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Truk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Truk 1 Artillery owned by the Yamamoto lost in Truk Americans win, taking Truk from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery Battle in Kwajalein Americans attack with 2 Bombers and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Bombers and 2 Infantrys in Kwajalein, round 2 : 2/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Infantry in Kwajalein, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Ayan Americans attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery and 1 Elite Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Ayan 1 Elite owned by the Hisaichi lost in Ayan Americans roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Ayan Hisaichi win with 1 Artillery remaining. Battle score for attacker is -3 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Elite Non Combat Move - Americans 2 Bombers moved from Kwajalein to Wake 3 Infantrys moved from Washington to Northeast USA 1 Battleship moved from 13 Sea Zone to 28 Sea Zone 2 Destroyers moved from 28 Sea Zone to 30 Sea Zone Place Units - Americans 3 Mech.Infs placed in Rio de Oro 2 Elites placed in Salvador 1 Destroyer placed in 87 Sea Zone 1 Destroyer placed in 95 Sea Zone 1 Cruiser and 2 Submarines placed in 91 Sea Zone 3 Infantrys placed in South Atlantic USA 1 Destroyer and 1 S.Submarine placed in 83 Sea Zone 1 Infantry, 1 L.Fighter and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : 0.67 Hisaichi regular : 1.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Germans 1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Cruiser moved from 23 Sea Zone to 24 Sea Zone 1 Battleship moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland 4 Infantrys and 1 Tank moved from Oulu to Lapland 1 Fighter moved from Oulu to Lapland 1 Fighter moved from 23 Sea Zone to Lapland 1 Adv.Fighter moved from 23 Sea Zone to Lapland 1 Artillery moved from Kiev to Minsk 1 Elite moved from Kiev to Minsk 1 Infantry moved from Brest to Minsk 1 Stuka moved from Vinnytsia to Minsk 1 Fighter moved from Vinnytsia to Minsk Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Elites, 12 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Lapland Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank Russians defend with 4 Artillerys and 3 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Lapland Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank in Lapland, round 2 : 3/12 hits, 3.33 expected hits Russians roll dice for 4 Artillerys and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Germans lost in Lapland 2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Lapland Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank in Lapland, round 3 : 4/11 hits, 3.17 expected hits Russians roll dice for 3 Artillerys in Lapland, round 3 : 0/3 hits, 1.00 expected hits 3 Artillerys owned by the Russians lost in Lapland Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 20 Casualties for Russians: 4 Artillerys and 3 Infantrys Casualties for Germans: 1 Infantry Battle in Minsk Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka Russians defend with 1 ArmoredCar and 1 Infantry Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Minsk, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.50 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Artillery and 1 Infantry Casualties for Russians: 1 ArmoredCar and 1 Infantry Non Combat Move - Germans 1 Infantry moved from Brest to Lithuania 1 Artillery and 1 Elite moved from Brest to Vinnytsia 1 Fighter and 1 Stuka moved from Minsk to Brest 1 Elite and 2 Infantrys moved from Warsaw to Brest 1 Artillery moved from Warsaw to Brest 2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia 1 Infantry moved from Vinnytsia to Kiev 3 Infantrys moved from Bohemia to Krakow 1 Adv.Fighter and 2 Fighters moved from Lapland to 23 Sea Zone 1 Adv.Fighter moved from Normandy to 23 Sea Zone 3 Artillerys, 1 Elite and 1 Infantry moved from Netherlands to Hamburg 1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg 1 Artillery, 1 Elite and 2 Infantrys moved from Berlin to Saxony 1 Infantry moved from Belgium to Netherlands 1 Artillery, 1 Elite and 1 Infantry moved from Picardy to Belgium 1 Artillery and 1 Elite moved from Bavaria to Bohemia Place Units - Germans 1 Battleship, 1 Carrier and 2 Submarines placed in 23 Sea Zone 1 T.Boat placed in 22 Sea Zone 1 Artillery, 1 Elite and 1 Infantry placed in Danzig 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 4 Infantrys placed in Vinnytsia 2 ArmoredCars and 3 Tanks placed in Bohemia 4 Infantrys placed in Rhine 1 Infantry placed in Hamburg Turn Complete - Germans Germans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Germans 1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Cruiser moved from 23 Sea Zone to 24 Sea Zone 1 Battleship moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland 4 Infantrys and 1 Tank moved from Oulu to Lapland 1 Fighter moved from Oulu to Lapland 1 Fighter moved from 23 Sea Zone to Lapland 1 Adv.Fighter moved from 23 Sea Zone to Lapland 1 Artillery moved from Kiev to Minsk 1 Elite moved from Kiev to Minsk 1 Infantry moved from Brest to Minsk 1 Stuka moved from Vinnytsia to Minsk 1 Fighter moved from Vinnytsia to Minsk Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Elites, 12 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Lapland Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank Russians defend with 4 Artillerys and 3 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Lapland Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank in Lapland, round 2 : 3/12 hits, 3.33 expected hits Russians roll dice for 4 Artillerys and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Germans lost in Lapland 2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Lapland Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank in Lapland, round 3 : 4/11 hits, 3.17 expected hits Russians roll dice for 3 Artillerys in Lapland, round 3 : 0/3 hits, 1.00 expected hits 3 Artillerys owned by the Russians lost in Lapland Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 20 Casualties for Russians: 4 Artillerys and 3 Infantrys Casualties for Germans: 1 Infantry Battle in Minsk Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka Russians defend with 1 ArmoredCar and 1 Infantry Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Minsk, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.50 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Artillery and 1 Infantry Casualties for Russians: 1 ArmoredCar and 1 Infantry Non Combat Move - Germans 1 Infantry moved from Brest to Lithuania 1 Artillery and 1 Elite moved from Brest to Vinnytsia 1 Fighter and 1 Stuka moved from Minsk to Brest 1 Elite and 2 Infantrys moved from Warsaw to Brest 1 Artillery moved from Warsaw to Brest 2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia 1 Infantry moved from Vinnytsia to Kiev 3 Infantrys moved from Bohemia to Krakow 1 Adv.Fighter and 2 Fighters moved from Lapland to 23 Sea Zone 1 Adv.Fighter moved from Normandy to 23 Sea Zone 3 Artillerys, 1 Elite and 1 Infantry moved from Netherlands to Hamburg 1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg 1 Artillery, 1 Elite and 2 Infantrys moved from Berlin to Saxony 1 Infantry moved from Belgium to Netherlands 1 Artillery, 1 Elite and 1 Infantry moved from Picardy to Belgium 1 Artillery and 1 Elite moved from Bavaria to Bohemia Place Units - Germans 1 Battleship, 1 Carrier and 2 Submarines placed in 23 Sea Zone 1 T.Boat placed in 22 Sea Zone 1 Artillery, 1 Elite and 1 Infantry placed in Danzig 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 4 Infantrys placed in Vinnytsia 2 ArmoredCars and 3 Tanks placed in Bohemia 4 Infantrys placed in Rhine 1 Infantry placed in Hamburg Turn Complete - Germans Germans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from S.Karelia to N.Karelia Russians take N.Karelia from Finns 3 Infantrys moved from S.Karelia to Vyborg 1 Artillery moved from Leningrad to Vyborg 2 Infantrys moved from Kursk to Minsk 2 Infantrys moved from Kursk to Kiev 1 Artillery moved from Kursk to Minsk 1 Bomber moved from Kursk to Minsk 2 Infantrys moved from Kursk to Kiev 1 Fighter moved from Kursk to Kiev 1 ArmoredCar moved from Kursk to Kiev 1 ArmoredCar moved from Kursk to Minsk 1 Infantry moved from Latvia to East Prussia Russians take East Prussia from Germans 1 Infantry moved from Leningrad to Latvia 6 Infantrys moved from Rostov to Donetsk 1 Artillery and 1 Infantry moved from Crimea to Donetsk 1 Fighter moved from Kursk to Donetsk 1 Adv.Fighter moved from Kursk to Donetsk 1 Infantry moved from N.Buryat Mongolia to Chita 1 Adv.Fighter moved from N.Buryat Mongolia to Ayan 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Mech.Inf and 8 Tanks moved from N.Buryat Mongolia to Chita 1 Mech.Inf moved from Irkutsk to Chita Purchase Units - Russians Russians buy 2 Artillerys, 1 Elite, 2 HeavyTanks, 36 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 1 Infantry, 2 Mech.Infs and 8 Tanks Hisaichi defend with 1 Infantry Russians roll dice for 1 Infantry, 2 Mech.Infs and 8 Tanks in Chita, round 2 : 3/11 hits, 5.00 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Infantry, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Minsk Russians attack with 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys Germans defend with 1 Elite Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 Elite in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk 1 Elite owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Elite Battle in Donetsk Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys Romanians defend with 2 Artillerys and 2 Elites Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys in Donetsk, round 2 : 5/10 hits, 2.50 expected hits Romanians roll dice for 2 Artillerys and 2 Elites in Donetsk, round 2 : 0/4 hits, 1.33 expected hits 2 Elites owned by the Romanians and 2 Artillerys owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys remaining. Battle score for attacker is 14 Casualties for Romanians: 2 Artillerys and 2 Elites Battle in Ayan Russians attack with 1 Adv.Fighter and 1 Infantry Hisaichi defend with 1 Artillery Russians roll dice for 1 Adv.Fighter and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Kiev Russians attack with 1 ArmoredCar, 1 Fighter and 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 ArmoredCar, 1 Fighter and 4 Infantrys in Kiev, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 ArmoredCar, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Vyborg Russians attack with 1 Artillery and 3 Infantrys Finns defend with 1 Artillery and 1 Elite Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits Finns roll dice for 1 Artillery and 1 Elite in Vyborg, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Finns lost in Vyborg Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 3 : 0/4 hits, 1.00 expected hits Finns roll dice for 1 Artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 4 : 2/4 hits, 1.00 expected hits Finns roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 7 Casualties for Finns: 1 Artillery and 1 Elite Non Combat Move - Russians 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Murmansk 1 Fighter moved from Kiev to Kursk 1 Bomber moved from Minsk to Kursk 1 Adv.Fighter moved from Donetsk to Kursk 1 Fighter moved from Donetsk to Kursk 1 AAGun and 5 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Artillery moved from Georgia to Rostov 2 Infantrys moved from Penza to Tula 10 Infantrys moved from Moscow to Yaroslavl 10 Infantrys moved from Yaroslavl to Kursk 4 Infantrys moved from Arkhangelsk to S.Karelia 11 Infantrys moved from S.Karelia to Vyborg 1 Tank moved from Kuybyshev to Tula 2 Infantrys moved from Chimkent to Kuybyshev 3 Infantrys moved from Perm to Kirov 1 Infantry moved from Tashkent to Chimkent 1 Infantry moved from Tashkent to Chimkent 2 Infantrys moved from Sverdlovsk to Perm 3 Infantrys moved from Sverdlovsk to Novosibirsk 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from Evenkia to Olyokminsk 4 Infantrys moved from Sibirsky to Evenkia 1 Artillery moved from Sibirsky to Evenkia 1 Elite moved from Sibirsky to Evenkia 1 Infantry moved from Yeniseysk to Evenkia 1 Adv.Fighter moved from Ayan to Chita 1 Adv.Fighter moved from Chita to N.Buryat Mongolia Place Units - Russians 1 Elite and 2 Infantrys placed in Kursk 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 1 Artillery and 2 Infantrys placed in Georgia 1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 HeavyTanks placed in Tashkent Turn Complete - Russians Russians collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Finns regular : -1.33 Romanians regular : -1.33 Germans regular : 1.33 Russians regular : 1.67 Hisaichi regular : -0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Italians 2 Artillerys and 6 Infantrys moved from Tobruk to Mersa Matruh 1 Artillery, 1 Elite, 1 Infantry, 2 Mech.Infs and 4 Tanks moved from Kufra to Mersa Matruh 1 Fighter moved from Greece to 51 Sea Zone 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to 51 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from E.Morocco to W.Morocco 1 Infantry moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 2 Artillerys, 1 Battleship, 1 Destroyer, 1 Elite, 10 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Italians Battle in 51 Sea Zone Italians attack with 2 Adv.Fighters, 3 Fighters and 1 Submarine British defend with 1 Destroyer Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone Italians win with 2 Adv.Fighters, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in W.Morocco Italians attack with 2 Artillerys, 1 Elite and 3 Infantrys French defend with 2 Bunkers Italians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in W.Morocco, round 2 : 1/6 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 2 Bunkers in W.Morocco, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in W.Morocco, round 3 : 2/6 hits, 1.83 expected hits French roll dice for 2 Bunkers in W.Morocco, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in W.Morocco 1 Bunker owned by the French lost in W.Morocco Italians roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in W.Morocco, round 4 : 1/5 hits, 1.67 expected hits French roll dice for 1 Bunker in W.Morocco, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in W.Morocco Italians win, taking W.Morocco from French with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 Infantry Casualties for French: 2 Bunkers Battle in Mersa Matruh Italians attack with 3 Artillerys, 1 Elite, 7 Infantrys, 2 Mech.Infs and 4 Tanks British defend with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks Italians roll dice for 3 Artillerys, 1 Elite, 7 Infantrys, 2 Mech.Infs and 4 Tanks in Mersa Matruh, round 2 : 3/17 hits, 6.00 expected hits British roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 1/9 hits, 3.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh 2 ArmoredCars owned by the British and 1 Infantry owned by the British lost in Mersa Matruh Italians roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 2 Mech.Infs and 4 Tanks in Mersa Matruh, round 3 : 4/16 hits, 5.83 expected hits British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Mersa Matruh, round 3 : 2/6 hits, 2.33 expected hits 2 Infantrys owned by the Italians lost in Mersa Matruh 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Mersa Matruh Italians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 2 Mech.Infs and 4 Tanks in Mersa Matruh, round 4 : 4/14 hits, 5.50 expected hits British roll dice for 2 Tanks in Mersa Matruh, round 4 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh 2 Tanks owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 3 Artillerys, 1 Elite, 3 Infantrys, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 22 Casualties for Italians: 4 Infantrys Casualties for British: 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks Non Combat Move - Italians 2 Infantrys moved from Tobruk to Kufra 1 Fighter moved from 51 Sea Zone to Greece 2 Adv.Fighters and 2 Fighters moved from 51 Sea Zone to 48 Sea Zone 1 Cruiser moved from 48 Sea Zone to 47 Sea Zone 1 Infantry moved from Tunis to 47 Sea Zone 3 Infantrys moved from Tunis to N.Tunisia 2 Infantrys moved from Greece to 48 Sea Zone 2 Infantrys and 2 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Tank moved from Rome to 46 Sea Zone 1 Artillery moved from Rome to 46 Sea Zone 2 Transports moved from 48 Sea Zone to 46 Sea Zone 1 AAGun and 1 Artillery moved from Rome to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 1 Infantry and 1 Tank moved from Greece to 48 Sea Zone 1 AAGun, 2 Artillerys, 4 Infantrys, 1 Tank and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 1 Cruiser and 1 Infantry moved from 47 Sea Zone to 48 Sea Zone 2 Artillerys, 6 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk Place Units - Italians 1 Battleship and 1 Destroyer placed in 41 Sea Zone 2 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 1 Submarine placed in 48 Sea Zone 1 Artillery and 1 Elite placed in Greece 1 Infantry placed in Greece 1 Artillery and 3 Infantrys placed in Rome Turn Complete - Italians Italians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -1.50 Italians regular : -7.00 British regular : -2.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - French 1 Destroyer moved from 55 Sea Zone to 51 Sea Zone 2 ArmoredCars moved from Syria to Lower Egypt 2 Infantrys moved from Syria to Palestine 1 Destroyer moved from 17 Sea Zone to 31 Sea Zone 1 Transport moved from 15 Sea Zone to 2 Sea Zone 1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone 1 Artillery and 1 Infantry moved from 1 Sea Zone to Quebec 1 Adv.Fighter moved from Azores to Mauritania Purchase Units - French French buy 1 Destroyer and 1 Submarine; Remaining resources: 5 PUs; Combat - French Battle in 51 Sea Zone French attack with 1 Destroyer Italians defend with 1 Submarine Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French lost in 51 Sea Zone Italians win with 1 Submarine remaining. Battle score for attacker is -8 Casualties for French: 1 Destroyer Non Combat Move - French Place Units - French 1 Destroyer and 1 Submarine placed in 55 Sea Zone Turn Complete - French French collect 18 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.67
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Bomber moved from Tokyo to 76 Sea Zone 1 Bomber moved from Tokyo to 87 Sea Zone 1 Fighter moved from 85 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 87 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone 1 Artillery and 1 Elite moved from Hunan to Anhwei 1 Artillery and 1 Elite moved from Hunan to Hupeh 2 Infantrys moved from Shanghai to Anhwei 1 Artillery and 2 Infantrys moved from Hunan to Kweichow 2 Infantrys moved from N.French Indochina to Yunnan 1 Tank moved from Hunan to Yunnan 1 Infantry moved from Hunan to Hupeh 1 Artillery moved from S.Thailand to Burma 1 Elite moved from S.Thailand to Burma 1 Infantry moved from N.Thailand to Burma 1 Adv.Fighter moved from Malaya to Burma 1 Tank moved from S.Thailand to Burma 1 Infantry moved from Yap to Ulithi Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 2 Elites, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 3 Adv.Fighters Americans defend with 1 Destroyer Yamamoto roll dice for 3 Adv.Fighters in 86 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Adv.Fighter owned by the Yamamoto lost in 86 Sea Zone 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Adv.Fighter Casualties for Americans: 1 Destroyer Battle in 87 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 87 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 76 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Bomber Americans defend with 1 Destroyer Yamamoto roll dice for 2 Adv.Fighters and 1 Bomber in 76 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Adv.Fighter owned by the Yamamoto lost in 76 Sea Zone 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Adv.Fighter Casualties for Americans: 1 Destroyer Battle in Burma Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank British defend with 3 Infantrys Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Burma, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 3 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for British: 3 Infantrys Battle in Yunnan Yamamoto attack with 2 Infantrys and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 4 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan 1 Infantry owned by the British lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in Hupeh Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Yamamoto win, taking Hupeh from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys Chinese defend with 1 Infantry and 1 Mech.Inf Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 3 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 4 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Anhwei Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 5 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Anhwei 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Anhwei Yamamoto win, taking Anhwei from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 1 Infantry and 1 Mech.Inf Battle in Kweichow Yamamoto attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 Adv.Fighter moved from Burma to Malaya 2 Infantrys moved from Malaya to S.Thailand 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shanghai 4 Infantrys moved from Kwangtung to Hunan 2 Tanks moved from Hong Kong to Hunan 4 Infantrys moved from Hong Kong to Kwangtung 1 Transport moved from 92 Sea Zone to 85 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 2 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 85 Sea Zone 1 Bomber moved from 87 Sea Zone to Tokyo 1 Bomber moved from 76 Sea Zone to Tokyo 1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone Place Units - Yamamoto 2 Adv.Fighters and 1 Destroyer placed in 85 Sea Zone 1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi 1 Artillery, 1 Elite and 2 Infantrys placed in Malaya 5 Infantrys and 1 Tank placed in Hong Kong 2 Infantrys placed in Malaya 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Yamamoto regular : -0.50 Americans regular : 1.00 British regular : -1.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 2 Infantrys and 1 Marine moved from Shensi to Hupeh 1 Fighter moved from Shansi to Hupeh 1 Mech.Inf moved from Ningsia to Hupeh Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 Fighter, 2 Infantrys, 1 Marine and 1 Mech.Inf Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry Chinese roll dice for 1 Fighter, 2 Infantrys, 1 Marine and 1 Mech.Inf in Hupeh, round 2 : 0/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in Hupeh 1 Fighter owned by the Chinese retreated 1 Mech.Inf owned by the Chinese and 1 Marine owned by the Chinese retreated to Shensi Yamamoto win with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Hupeh to Suiyuan 8 Infantrys moved from Ningsia to Suiyuan 1 Infantry moved from Shensi to Szechwan 1 AAGun moved from Shansi to Suiyuan 3 Infantrys and 8 Tanks moved from Shansi to Suiyuan 6 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys moved from Hsining to E.Qinghai 4 Infantrys moved from Hsining to E.Qinghai 1 Tank moved from Gobi Altai to Suiyuan 1 Infantry moved from Gobi Altai to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 2 Infantrys moved from E.Sinkiang to Gobi Altai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining 2 ArmoredCars and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Chinese regular : -1.67
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi 1 Tank moved from Peking to Chita 3 Artillerys, 1 Elite, 4 Infantrys and 5 Tanks moved from Heilungchiang to Chita 2 Fighters moved from 84 Sea Zone to Chita 1 Cruiser moved from 84 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Jilolo Hisaichi take Jilolo from Dutch 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Celebes 1 Adv.Fighter moved from 107 Sea Zone to Celebes 1 Adv.Fighter moved from 110 Sea Zone to Celebes 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kolyma Hisaichi take Kolyma from Russians Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Celebes Hisaichi attack with 2 Adv.Fighters and 2 Infantrys Dutch defend with 1 Infantry Hisaichi roll dice for 1 Cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Celebes, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Hisaichi win, taking Celebes from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Chita Hisaichi attack with 3 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks Russians defend with 1 Infantry, 2 Mech.Infs and 8 Tanks Hisaichi roll dice for 3 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks in Chita, round 2 : 6/16 hits, 6.17 expected hits Russians roll dice for 1 Infantry, 2 Mech.Infs and 8 Tanks in Chita, round 2 : 5/11 hits, 5.00 expected hits 4 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Russians and 3 Tanks owned by the Russians lost in Chita Hisaichi roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 6 Tanks in Chita, round 3 : 3/11 hits, 4.83 expected hits Russians roll dice for 5 Tanks in Chita, round 3 : 3/5 hits, 2.50 expected hits 1 Elite owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita 3 Tanks owned by the Russians lost in Chita 2 Fighters owned by the Hisaichi retreated 6 Tanks owned by the Hisaichi retreated to Heilungchiang Russians win with 2 Tanks remaining. Battle score for attacker is 21 Casualties for Hisaichi: 3 Artillerys, 1 Elite and 4 Infantrys Casualties for Russians: 1 Infantry, 2 Mech.Infs and 6 Tanks Non Combat Move - Hisaichi 2 Fighters moved from Chita to Heilungchiang 1 Infantry moved from Peking to Hulunbuir 2 Infantrys moved from Kirin to Heilungchiang 1 Artillery and 1 Elite moved from Liaoning to Heilungchiang 1 Artillery and 2 Tanks moved from Chahar to Shantung 1 Infantry moved from Peking to Chahar 1 Artillery and 3 Infantrys moved from Peking to Shantung 1 Infantry moved from Liaoning to Heilungchiang 1 Infantry moved from Liaoning to Peking 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Adv.Fighter moved from Celebes to 110 Sea Zone 1 Adv.Fighter moved from Celebes to 107 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone Place Units - Hisaichi 1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang 2 Adv.Fighters, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone 1 Artillery and 3 Infantrys placed in Liaoning 1 Infantry placed in Davao 2 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Dutch regular : -0.33 Hisaichi regular : -2.83
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi 1 Tank moved from Peking to Chita 3 Artillerys, 1 Elite, 4 Infantrys and 5 Tanks moved from Heilungchiang to Chita 2 Fighters moved from 84 Sea Zone to Chita 1 Cruiser moved from 84 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Jilolo Hisaichi take Jilolo from Dutch 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Celebes 1 Adv.Fighter moved from 107 Sea Zone to Celebes 1 Adv.Fighter moved from 110 Sea Zone to Celebes 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kolyma Hisaichi take Kolyma from Russians Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Celebes Hisaichi attack with 2 Adv.Fighters and 2 Infantrys Dutch defend with 1 Infantry Hisaichi roll dice for 1 Cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Celebes, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Hisaichi win, taking Celebes from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Chita Hisaichi attack with 3 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks Russians defend with 1 Infantry, 2 Mech.Infs and 8 Tanks Hisaichi roll dice for 3 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks in Chita, round 2 : 6/16 hits, 6.17 expected hits Russians roll dice for 1 Infantry, 2 Mech.Infs and 8 Tanks in Chita, round 2 : 5/11 hits, 5.00 expected hits 4 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Russians and 3 Tanks owned by the Russians lost in Chita Hisaichi roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 6 Tanks in Chita, round 3 : 3/11 hits, 4.83 expected hits Russians roll dice for 5 Tanks in Chita, round 3 : 3/5 hits, 2.50 expected hits 1 Elite owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita 3 Tanks owned by the Russians lost in Chita 2 Fighters owned by the Hisaichi retreated 6 Tanks owned by the Hisaichi retreated to Heilungchiang Russians win with 2 Tanks remaining. Battle score for attacker is 21 Casualties for Hisaichi: 3 Artillerys, 1 Elite and 4 Infantrys Casualties for Russians: 1 Infantry, 2 Mech.Infs and 6 Tanks Non Combat Move - Hisaichi 2 Fighters moved from Chita to Heilungchiang 1 Infantry moved from Peking to Hulunbuir 2 Infantrys moved from Kirin to Heilungchiang 1 Artillery and 1 Elite moved from Liaoning to Heilungchiang 1 Artillery and 2 Tanks moved from Chahar to Shantung 1 Infantry moved from Peking to Chahar 1 Artillery and 3 Infantrys moved from Peking to Shantung 1 Infantry moved from Liaoning to Heilungchiang 1 Infantry moved from Liaoning to Peking 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Adv.Fighter moved from Celebes to 110 Sea Zone 1 Adv.Fighter moved from Celebes to 107 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone Place Units - Hisaichi 1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang 2 Adv.Fighters, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone 1 Artillery and 3 Infantrys placed in Liaoning 1 Infantry placed in Davao 2 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Destroyer EDIT: Adding units owned by Hisaichi to 107 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.50 Dutch regular : -0.33 Hisaichi regular : -2.83
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@ it looks like I missed the Italian aa gun while unloading… ok if I edit on minors?
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@captainwalker Yeah, no problem
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - British 4 Transports moved from 22 Sea Zone to 21 Sea Zone 1 S.Submarine moved from 22 Sea Zone to 21 Sea Zone 1 Cruiser moved from 22 Sea Zone to 21 Sea Zone 1 Battleship moved from 22 Sea Zone to 21 Sea Zone 3 Destroyers moved from 22 Sea Zone to 21 Sea Zone 1 Carrier moved from 22 Sea Zone to 21 Sea Zone 1 Adv.Fighter moved from Wales to 22 Sea Zone 1 Destroyer and 1 Submarine moved from 56 Sea Zone to 51 Sea Zone 3 Adv.Fighters and 1 Fighter moved from 56 Sea Zone to 51 Sea Zone 2 Infantrys moved from Palestine to Lower Egypt 2 ArmoredCars moved from Equatoria to Kufra 1 Infantry moved from Darfur to Kufra 2 ArmoredCars moved from Cape Town to Rhodesia 3 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys moved from Madras to 60 Sea Zone 1 Elite moved from Madras to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 65 Sea Zone to Sumatra 2 Artillerys moved from Delhi to Bihar 1 Elite moved from Delhi to Bihar 2 Infantrys moved from Delhi to Bihar 3 Infantrys moved from Yakutsk to N.Buryat Mongolia Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 2 Destroyers, 14 Infantrys, 3 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 3 Adv.Fighters, 1 Destroyer, 1 Fighter and 1 Submarine Italians defend with 1 Submarine British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 3 Adv.Fighters, 1 Destroyer and 1 Fighter in 51 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits 1 Submarine owned by the British lost in 51 Sea Zone 1 Submarine owned by the Italians lost in 51 Sea Zone British win with 3 Adv.Fighters, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 0 Casualties for British: 1 Submarine Casualties for Italians: 1 Submarine Battle in 22 Sea Zone British attack with 3 Adv.Fighters, 4 Destroyers and 1 Submarine Germans defend with 1 T.Boat British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Germans lost in 22 Sea Zone British win with 3 Adv.Fighters, 4 Destroyers and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Battle in Kufra British attack with 2 ArmoredCars and 1 Infantry Germans defend with 1 Tank; Italians defend with 2 Infantrys British roll dice for 2 ArmoredCars and 1 Infantry in Kufra, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 2 Infantrys and 1 Tank in Kufra, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 2 ArmoredCars and 1 Infantry in Kufra, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 2 Infantrys and 1 Tank in Kufra, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the British lost in Kufra 2 ArmoredCars owned by the British retreated to Darfur Italians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Non Combat Move - British 3 Adv.Fighters and 1 Fighter moved from 51 Sea Zone to 56 Sea Zone 2 Adv.Fighters moved from 22 Sea Zone to 21 Sea Zone 1 Adv.Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Transport moved from 79 Sea Zone to 88 Sea Zone 4 Infantrys moved from Assam to Calcutta 1 Adv.Fighter moved from 21 Sea Zone to Dover Place Units - British 2 Destroyers and 2 Submarines placed in 56 Sea Zone 2 Artillerys and 3 Infantrys placed in Madras 5 Infantrys placed in Delhi 1 Transport placed in 2 Sea Zone 2 Tanks placed in W.Iran 2 ArmoredCars placed in Cape Town 2 Infantrys placed in Cairo 4 Infantrys placed in Manchester British undo move 8. 1 Submarine placed in 21 Sea Zone 3 Infantrys placed in Manchester 1 Infantry placed in Wales Turn Complete - British British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -2.50
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok 1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores 1 Adv.Fighter moved from 67 Sea Zone to Flores 1 Adv.Fighter moved from 67 Sea Zone to Lombok 1 Elite and 2 Infantrys moved from Northern Territory to Western Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser and 2 Destroyers; Remaining resources: 1 PUs; Combat - Anzac Battle in Lombok Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Lombok, round 2 : 2/3 hits, 1.17 expected hits Thai roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Lombok Anzac win, taking Lombok from Thai with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Flores Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Flores, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 1 Adv.Fighter moved from Flores to 67 Sea Zone 1 Adv.Fighter moved from Lombok to 67 Sea Zone Place Units - Anzac 2 Artillerys placed in Broome 1 Cruiser and 1 Destroyer placed in 67 Sea Zone 1 Destroyer placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : -0.33 Hisaichi regular : -0.33
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Dutch 4 Infantrys moved from Suriname to 32 Sea Zone 4 Infantrys and 2 Transports moved from 32 Sea Zone to 36 Sea Zone 4 Infantrys moved from 36 Sea Zone to Mauritania Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 1 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Flores Turn Complete - Dutch Dutch collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Finns Finns buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Finns 1 Infantry moved from Tampere to Kotka 1 Artillery and 1 Infantry moved from Tampere to Oulu 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Oulu 1 Tank moved from Helsinki to Oulu 3 Infantrys moved from Helsinki to Tampere Place Units - Finns 5 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Romanians 2 ArmoredCars and 2 Tanks moved from Odessa to Kiev 1 Fighter moved from E.Romania to Kiev Purchase Units - Romanians Romanians buy 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 ArmoredCars, 1 Fighter and 2 Tanks Russians defend with 1 ArmoredCar and 3 Infantrys Romanians roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in Kiev, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 ArmoredCar and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Kiev Romanians roll dice for 2 ArmoredCars, 1 Fighter and 2 Tanks in Kiev, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 Infantrys in Kiev, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians lost in Kiev 1 Infantry owned by the Russians lost in Kiev Romanians roll dice for 1 ArmoredCar, 1 Fighter and 2 Tanks in Kiev, round 4 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Romanians lost in Kiev 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 ArmoredCar and 3 Infantrys Casualties for Romanians: 2 ArmoredCars Non Combat Move - Romanians 1 Fighter moved from Kiev to Odessa 1 Elite and 2 Infantrys moved from E.Romania to Odessa 1 Tank moved from Bucharest to Odessa 2 Artillerys and 1 Elite moved from Bucharest to E.Romania Place Units - Romanians 1 Factory placed in E.Romania 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : -0.67 Russians regular : -0.17