@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
World at War Captain Walker (axis) vs Entek
-
@Entek can’t find the dice results either so just do over I guess
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Chinese 1 Elite and 5 Infantrys moved from E.Qinghai to Sikang 1 Tank moved from Gobi Altai to Sikang 1 Artillery, 2 Infantrys and 1 Marine moved from Ningsia to Shensi 1 Fighter moved from Suiyuan to Shensi 1 Infantry moved from Suiyuan to Shansi 1 ArmoredCar moved from Suiyuan to Shansi Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 ArmoredCar and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Sikang Chinese attack with 1 Elite, 5 Infantrys and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 2 : 3/7 hits, 1.67 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral lost in Sikang Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 3 : 2/7 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 4 Infantrys Battle in Shensi Chinese attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine Yamamoto defend with 1 Artillery and 3 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Shensi, round 2 : 4/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Shensi Chinese win, taking Shensi from Yamamoto with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Artillery and 3 Infantrys Non Combat Move - Chinese 1 Artillery and 1 Infantry moved from Ningsia to Shensi 1 AAGun, 1 ArmoredCar, 1 Artillery, 2 Infantrys and 3 Tanks moved from Suiyuan to Shensi 7 Tanks moved from Chahar to Shensi 1 Fighter moved from Shensi to Lanchow 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 3 Infantrys moved from E.Sinkiang to W.Qinghai 1 Tank moved from Urumqi to W.Qinghai 3 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.67 Chinese regular : 4.50 Neutral regular : -1.67
-
TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Hisaichi 1 Adv.Fighter moved from 84 Sea Zone to Okhotsk 1 Artillery moved from Ayan to Okhotsk 4 Infantrys moved from Changchun to 84 Sea Zone 1 Cruiser, 4 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 4 Infantrys moved from 75 Sea Zone to Okhotsk 1 Artillery, 1 Elite and 1 Infantry moved from Heilungchiang to Chita 2 Fighters moved from Heilungchiang to Chita 1 Artillery, 5 Infantrys and 5 Tanks moved from Peking to Chahar 1 Submarine moved from 107 Sea Zone to 108 Sea Zone 2 Adv.Fighters moved from 107 Sea Zone to 108 Sea Zone 1 Battleship moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia 2 Adv.Fighters moved from 111 Sea Zone to Hollandia 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Peleliu to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia Purchase Units - Hisaichi Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 2 Elites, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 108 Sea Zone Hisaichi attack with 2 Adv.Fighters and 1 Submarine Americans defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 108 Sea Zone Hisaichi win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Okhotsk Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys Russians defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 Cruiser in Okhotsk, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Okhotsk, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Okhotsk, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk 1 Infantry owned by the Russians lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Okhotsk, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Okhotsk, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk 2 Infantrys owned by the Russians lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Okhotsk, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Okhotsk, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Okhotsk Hisaichi win, taking Okhotsk from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Battle in Chahar Hisaichi attack with 1 Artillery, 5 Infantrys and 5 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 5 Infantrys and 5 Tanks in Chahar, round 2 : 3/11 hits, 3.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hollandia Hisaichi attack with 2 Adv.Fighters and 4 Infantrys Anzac defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Battleship in Hollandia, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 2 : 1/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Hollandia Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 3 : 0/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery in Hollandia, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 4 : 2/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery in Hollandia, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Hollandia Hisaichi win, taking Hollandia from Dutch with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Artillery and 1 Infantry Battle in Chita Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry Russians defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Chita, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Hisaichi 1 Fighter moved from Chita to Heilungchiang 1 Fighter moved from Chita to 75 Sea Zone 1 Adv.Fighter moved from Okhotsk to 75 Sea Zone 1 Carrier moved from 84 Sea Zone to 75 Sea Zone 1 Destroyer moved from 84 Sea Zone to 75 Sea Zone 1 Adv.Fighter moved from 84 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from 108 Sea Zone to 87 Sea Zone 4 Destroyers and 1 Submarine moved from 85 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Hollandia to 111 Sea Zone 1 Marine moved from Soembawa to Lombok 1 Artillery moved from Soembawa to Lombok 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok 1 Infantry moved from Heilungchiang to Ayan 2 Tanks moved from Changchun to Heilungchiang 2 Infantrys moved from Liaoning to Heilungchiang 1 Elite and 1 Infantry moved from Liaoning to Peking 1 Infantry moved from Shantung to Chahar 1 Destroyer moved from 84 Sea Zone to 75 Sea Zone Place Units - Hisaichi 1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang 2 Adv.Fighters placed in 107 Sea Zone 2 Infantrys placed in Davao 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 1 Tank placed in Changchun 1 Adv.Fighter placed in Banjarmasin 2 Infantrys placed in Changchun 1 Infantry placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Russians regular : -0.67 Dutch regular : -1.33 Hisaichi regular : -3.67
-
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - British 2 Infantrys moved from Wales to 18 Sea Zone 2 Infantrys and 1 Transport moved from 18 Sea Zone to 21 Sea Zone 2 Infantrys moved from 21 Sea Zone to Dover 1 ArmoredCar moved from Equatoria to Nubia 1 ArmoredCar moved from Equatoria to Nubia 1 Infantry moved from W.Iran to Iraq 1 Tank moved from W.Iran to Palestine 1 Artillery and 2 Infantrys moved from Assam to Yunnan 1 Elite moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan 1 Artillery moved from Assam to Yunnan 2 Adv.Fighters moved from 60 Sea Zone to Yunnan 1 Artillery, 1 Elite and 2 Infantrys moved from Assam to Burma 2 Artillerys, 1 Elite and 2 Infantrys moved from Bihar to Assam 2 Artillerys, 1 Elite and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 60 Sea Zone to Assam 2 Artillerys moved from Delhi to Bihar 3 Infantrys moved from Delhi to Bihar Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys in Yunnan, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in Yunnan 2 Infantrys owned by the Yamamoto lost in Yunnan British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry in Yunnan, round 3 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Yunnan British win, taking Yunnan from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank Battle in Burma British attack with 1 Artillery, 1 Elite and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Burma British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 3 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Burma British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 4 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - British 2 Adv.Fighters moved from Yunnan to 60 Sea Zone 1 Artillery and 1 Infantry moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori 2 ArmoredCars moved from Cape Town to Rhodesia 2 ArmoredCars moved from Rhodesia to Italian East Africa Place Units - British 1 Bunker placed in Palestine 1 Bunker placed in Nubia 2 Artillerys, 1 Elite and 3 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 2 Artillerys, 1 Elite and 2 Infantrys placed in Madras 2 ArmoredCars placed in Cape Town 1 Destroyer placed in 21 Sea Zone 1 Infantry placed in Manchester Turn Complete - British British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33 British regular : -0.83
-
TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Anzac 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Artillerys moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Western Australia to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys Hisaichi defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank; Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys in Lombok, round 2 : 3/11 hits, 3.33 expected hits Yamamoto roll dice for 2 Artillerys, 1 Elite, 1 Marine and 1 Tank in Lombok, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 5 Infantrys in Lombok, round 3 : 3/10 hits, 3.17 expected hits Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 2 Adv.Fighters moved from Lombok to 67 Sea Zone 1 Fighter moved from Lombok to 67 Sea Zone Place Units - Anzac 1 Destroyer and 1 Transport placed in 114 Sea Zone 2 Infantrys placed in Western Australia 2 Artillerys placed in Broome 1 Adv.Fighter placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.50
-
TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Dutch 5 Infantrys and 1 Tank moved from W.Morocco to E.Morocco 1 Infantry moved from Mauritania to W.Morocco 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 1 PUs; Combat - Dutch Battle in Hollandia Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 4 Infantrys Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 4 Infantrys in Hollandia, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Dutch lost in Hollandia 3 Infantrys owned by the Hisaichi lost in Hollandia Dutch roll dice for 1 Artillery and 1 Tank in Hollandia, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Hollandia Dutch roll dice for 1 Tank in Hollandia, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Dutch lost in Hollandia Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Hisaichi: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Dutch regular : 0.33 Hisaichi regular : 2.00
-
TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Finns 3 Artillerys, 2 Elites, 1 Fighter, 17 Infantrys and 3 Tanks moved from Oulu to Vyborg 1 Infantry moved from Kotka to Vyborg 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks Russians defend with 1 Infantry Finns roll dice for 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks in Vyborg, round 2 : 9/29 hits, 7.50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 1 Artillery and 2 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 1 Infantry moved from Helsinki to Tampere Place Units - Finns 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 1.50 Russians regular : -0.33
-
TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Romanians 1 Fighter moved from Odessa to Donetsk 1 Tank moved from Crimea to Donetsk 1 Artillery, 1 Elite and 1 Infantry moved from Odessa to Donetsk 1 Infantry moved from Vinnytsia to Donetsk 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 ArmoredCar, 1 Elite and 3 Infantrys Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank in Donetsk, round 2 : 3/8 hits, 2.83 expected hits Russians roll dice for 1 ArmoredCar, 1 Elite and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.50 expected hits 2 Infantrys owned by the Romanians lost in Donetsk 2 Infantrys owned by the Russians and 1 ArmoredCar owned by the Russians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Donetsk, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 Elite and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Donetsk, round 4 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 Elite in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is 9 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 ArmoredCar, 1 Elite and 3 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Odessa 2 Artillerys moved from E.Romania to Odessa 4 Infantrys moved from E.Romania to Odessa 3 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys and 1 Elite placed in E.Romania 1 Elite and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : -2.83 Russians regular : -0.50
-
TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Thai 1 Fighter moved from Malaya to Burma 1 Tank moved from Bangkok to Burma 1 Artillery moved from S.Thailand to Burma 4 Infantrys moved from S.Thailand to Burma 1 Infantry moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank British defend with 1 Artillery, 1 Elite and 2 Infantrys Thai roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 3/8 hits, 2.17 expected hits British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Thai lost in Burma 1 Elite owned by the British and 2 Infantrys owned by the British lost in Burma Thai roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Burma, round 3 : 3/7 hits, 2.00 expected hits British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery, 1 Elite and 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Burma to Malaya 1 Infantry moved from Bangkok to Malaya 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys, 1 Elite and 2 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Thai regular : 1.83 British regular : -0.67
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 10 Combat Move - Americans 1 Submarine moved from 30 Sea Zone to 41 Sea Zone 4 Infantrys moved from Midway to 89 Sea Zone 1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Wake 6 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Ponape to 87 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone 1 Artillery, 1 Elite and 5 Infantrys moved from W.Morocco to E.Morocco 2 Artillerys and 6 Infantrys moved from Mauritania to W.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers, 4 Elites, 2 Infantrys, 2 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports Hisaichi defend with 3 Adv.Fighters, 4 Destroyers and 1 Submarine; Yamamoto defend with 4 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter, 1 S.Submarine, 6 Submarines and 2 Transports Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67
-
@captainwalker OOL Please
-
@Entek tip bb, transports, cheap subs, dd…keep a dd until all attacking subs are gone and then max defense…bb last
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Americans 1 Submarine moved from 30 Sea Zone to 41 Sea Zone 4 Infantrys moved from Midway to 89 Sea Zone 1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Wake 6 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Ponape to 87 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone 1 Artillery, 1 Elite and 5 Infantrys moved from W.Morocco to E.Morocco 2 Artillerys and 6 Infantrys moved from Mauritania to W.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers, 4 Elites, 2 Infantrys, 2 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports Hisaichi defend with 3 Adv.Fighters, 4 Destroyers and 1 Submarine; Yamamoto defend with 4 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter, 1 S.Submarine, 6 Submarines and 2 Transports Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 S.Submarine and 7 Submarines in 87 Sea Zone, round 2 : 3/8 hits, 2.83 expected hits Units damaged: 2 B.Carriers owned by the Americans and 1 Battleship owned by the Americans Americans roll dice for 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters and 5 Transports in 87 Sea Zone, round 2 : 11/33 hits, 12.67 expected hits Yamamoto roll dice for 7 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 15 Destroyers, 1 Fighter and 2 Transports in 87 Sea Zone, round 2 : 15/31 hits, 13.67 expected hits Units damaged: 1 Battleship owned by the Americans 5 Destroyers owned by the Americans, 4 Submarines owned by the Americans and 5 Transports owned by the Americans lost in 87 Sea Zone 3 Destroyers owned by the Hisaichi, 6 Submarines owned by the Yamamoto, 2 Transports owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 87 Sea Zone 5 Fighters owned by the Americans, 3 L.Fighters owned by the Americans and 9 Adv.Fighters owned by the Americans retreated 1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 2 B.Carriers owned by the Americans, 5 Carriers owned by the Americans, 2 Battleships owned by the Americans and 1 Cruiser owned by the Americans retreated to 95 Sea Zone Yamamoto win with 7 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 12 Destroyers, 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is -13 Casualties for Americans: 5 Destroyers, 4 Submarines and 5 Transports Casualties for Yamamoto: 6 Submarines and 2 Transports Casualties for Hisaichi: 3 Destroyers and 1 Submarine Battle in Wake Americans attack with 4 Infantrys Yamamoto defend with 1 Artillery and 1 Factory Americans roll dice for 4 Infantrys in Wake, round 2 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake 1 Artillery owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Americans 8 Adv.Fighters, 5 Fighters and 3 L.Fighters moved from 87 Sea Zone to 95 Sea Zone 2 Destroyers moved from 91 Sea Zone to 88 Sea Zone Place Units - Americans 1 Carrier placed in 91 Sea Zone 2 L.Fighters placed in 91 Sea Zone 1 Cruiser, 2 Destroyers and 1 S.Submarine placed in 83 Sea Zone 1 B.Transport and 2 Destroyers placed in 31 Sea Zone 2 Elites placed in Salvador 1 Elite placed in San Francisco 2 Infantrys placed in Ponape 1 Elite placed in South Atlantic USA 1 Adv.Fighter could not land in 87 Sea Zone and was removed Turn Complete - Americans Americans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.17 Americans regular : -0.67
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Germans 1 Artillery, 1 Elite and 3 Infantrys moved from Brest to Minsk 1 Stuka moved from Brest to Minsk 1 Fighter moved from Brest to Minsk 1 Artillery moved from Stockholm to Middle Norrland 3 Adv.Fighters and 1 Fighter moved from 23 Sea Zone to Middle Norrland 1 Elite and 1 Infantry moved from Stockholm to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Middle Norrland 1 Stuka moved from Danzig to Middle Norrland 1 Stuka moved from Danzig to Minsk Purchase Units - Germans Germans buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 3 Elites, 1 HeavyTank, 21 Infantrys, 1 Stuka, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Middle Norrland Germans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Middle Norrland, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Neutral lost in Middle Norrland Germans roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Middle Norrland, round 2 : 3/8 hits, 3.50 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Germans loses 0 PUs for violating Middle Norrlands neutrality. Germans win, taking Middle Norrland from Neutral with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Minsk Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas Russians defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Minsk, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Germans lost in Minsk 2 Infantrys owned by the Russians lost in Minsk Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas in Minsk, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas in Minsk, round 4 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 3 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Non Combat Move - Germans 1 Fighter and 2 Stukas moved from Minsk to Vinnytsia 1 Elite moved from Kiev to Vinnytsia 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest 1 Infantry moved from Lithuania to Latvia 1 Artillery and 1 Elite moved from Estonia to Latvia 1 Artillery and 1 Tank moved from N.Karelia to Vyborg 3 Adv.Fighters and 1 Fighter moved from Middle Norrland to 23 Sea Zone 1 Stuka moved from Middle Norrland to Danzig 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Artillery and 1 Elite moved from Danzig to East Prussia 2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Bohemia to Vinnytsia 2 ArmoredCars and 1 Tank moved from Bavaria to Krakow 3 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Artillerys and 1 Tank moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys, 1 Tank and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 24 Sea Zone to Vyborg 1 Artillery and 2 Infantrys moved from Berlin to Saxony 1 Artillery and 5 Infantrys moved from Rhine to Hamburg 4 Infantrys moved from Paris to Orleanais 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Normandy to Picardy 2 Infantrys moved from Normandy to Brittany Place Units - Germans 1 Elite and 3 Infantrys placed in Vinnytsia 2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Bohemia 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 1 Artillery, 1 Elite and 1 Infantry placed in Danzig 1 Destroyer and 1 Submarine placed in 23 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank placed in Hamburg Germans undo move 6. 3 Infantrys and 1 Tank placed in Hamburg 1 Artillery and 3 Infantrys placed in Rhine 3 Infantrys placed in Normandy 1 Stuka placed in Bavaria 3 Infantrys placed in Berlin 1 Artillery and 3 Infantrys placed in Paris Turn Complete - Germans Germans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.00 Neutral regular : -0.33
-
@Entek I’m surprised that you didn’t go for the kill on that sea battle… I can flee now! lol
-
@captainwalker Guess that makes up for Italy
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Russians 9 Infantrys moved from Yaroslavl to S.Karelia 1 Elite moved from Leningrad to Latvia 2 Infantrys moved from Novgorod to Latvia 3 Infantrys moved from Leningrad to Latvia 1 Bomber moved from Kursk to Latvia 2 Fighters moved from Kursk to Minsk 1 Artillery and 2 Elites moved from Kursk to Minsk 1 ArmoredCar moved from Kursk to Minsk 1 Adv.Fighter moved from Kursk to Minsk 6 Infantrys and 2 Tanks moved from Rostov to Donetsk 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea 1 Elite and 1 Infantry moved from N.Buryat Mongolia to Chita 1 Tank moved from N.Buryat Mongolia to Chita 1 Adv.Fighter moved from N.Buryat Mongolia to Chita Purchase Units - Russians Russians buy 6 Artillerys and 36 Infantrys; Remaining resources: 1 PUs; Combat - Russians Battle in Chita Russians attack with 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank in Chita, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chita, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank in Chita, round 3 : 3/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Chita, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry Battle in Latvia Russians attack with 1 Bomber, 1 Elite and 5 Infantrys Germans defend with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Russians roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Latvia, round 2 : 3/7 hits, 1.83 expected hits Germans roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Latvia, round 2 : 3/6 hits, 2.17 expected hits 3 Infantrys owned by the Russians lost in Latvia 1 Elite owned by the Germans and 2 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Latvia, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 Artillerys and 1 Tank in Latvia, round 3 : 0/3 hits, 1.17 expected hits 1 Artillery owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Latvia, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 Artillery and 1 Tank in Latvia, round 4 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Latvia, round 5 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 Tank in Latvia, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 3 Infantrys Casualties for Germans: 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Battle in Crimea Russians attack with 1 Artillery and 1 Infantry Romanians defend with 1 Tank Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Tank in Crimea, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Crimea Russians roll dice for 1 Artillery in Crimea, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Crimea, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Crimea, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Crimea, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Crimea, round 5 : 1/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Crimea, round 5 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Russians lost in Crimea 1 Tank owned by the Romanians lost in Crimea Romanians win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Romanians: 1 Tank Battle in Minsk Russians attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 2 Elites and 2 Fighters Germans defend with 1 Artillery and 1 Elite Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 2 Elites and 2 Fighters in Minsk, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Russians lost in Minsk 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Adv.Fighter, 1 Artillery, 2 Elites and 2 Fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 ArmoredCar Casualties for Germans: 1 Artillery and 1 Elite Battle in Donetsk Russians attack with 6 Infantrys and 2 Tanks Romanians defend with 2 Artillerys, 2 Elites and 1 Tank Russians roll dice for 6 Infantrys and 2 Tanks in Donetsk, round 2 : 2/8 hits, 2.00 expected hits Romanians roll dice for 2 Artillerys, 2 Elites and 1 Tank in Donetsk, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Russians lost in Donetsk 2 Elites owned by the Romanians lost in Donetsk Russians roll dice for 5 Infantrys and 2 Tanks in Donetsk, round 3 : 1/7 hits, 1.83 expected hits Romanians roll dice for 2 Artillerys and 1 Tank in Donetsk, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Donetsk 1 Artillery owned by the Romanians lost in Donetsk Russians roll dice for 4 Infantrys and 2 Tanks in Donetsk, round 4 : 2/6 hits, 1.67 expected hits Romanians roll dice for 1 Artillery and 1 Tank in Donetsk, round 4 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians lost in Donetsk 1 Artillery owned by the Romanians and 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 11 Casualties for Russians: 4 Infantrys Casualties for Romanians: 2 Artillerys, 2 Elites and 1 Tank Non Combat Move - Russians 2 Infantrys moved from Tula to Kursk 5 Infantrys moved from Stalingrad to Rostov 1 Artillery moved from Georgia to Rostov 1 Elite and 9 Infantrys moved from Moscow to Yaroslavl 2 Artillerys and 4 Infantrys moved from Arkhangelsk to S.Karelia 5 Infantrys moved from Kirov to Arkhangelsk 1 Infantry moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Chimkent to Kuybyshev 1 ArmoredCar moved from Sverdlovsk to Kuybyshev 2 Tanks moved from Sverdlovsk to Kuybyshev 2 HeavyTanks moved from Sverdlovsk to Kuybyshev 5 Infantrys moved from Surgut to Yeniseysk 2 Infantrys moved from Khatanga to Zhigansk 2 Artillerys and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Adv.Fighter moved from Chita to N.Buryat Mongolia 2 Artillerys and 4 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 ArmoredCar moved from Sibirsky to Olyokminsk 1 Adv.Fighter moved from Minsk to Kursk 2 Fighters moved from Minsk to Kursk 1 Bomber moved from Latvia to Kursk Place Units - Russians 2 Artillerys and 2 Infantrys placed in Leningrad 2 Artillerys and 2 Infantrys placed in Arkhangelsk 1 Artillery and 2 Infantrys placed in Kursk 1 Artillery and 2 Infantrys placed in Georgia 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 93 PUs; end with 94 PUs
Combat Hit Differential Summary :
Romanians regular : 0.17 Germans regular : -1.33 Russians regular : 1.33 Hisaichi regular : -1.67
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Italians 1 unit repaired. 5 Artillerys, 1 Elite, 18 Infantrys, 2 Mech.Infs and 7 Tanks moved from Lower Egypt to Cairo 1 Artillery, 2 Elites and 1 HeavyTank moved from Greece to 51 Sea Zone 1 Elite moved from Mersa Matruh to 51 Sea Zone 1 Infantry moved from Greece to 51 Sea Zone 2 Adv.Fighters, 1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Elites, 1 HeavyTank, 1 Infantry and 3 Transports moved from 51 Sea Zone to 56 Sea Zone 1 Artillery, 3 Elites, 1 HeavyTank and 1 Infantry moved from 56 Sea Zone to Cairo 1 Tank moved from Mersa Matruh to Cairo Purchase Units - Italians Italians buy 1 Bunker, 2 Destroyers, 13 Infantrys, 1 Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in 56 Sea Zone Italians attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports French defend with 1 Destroyer and 1 Submarine French roll dice for 1 Submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Italians Italians roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports in 56 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits French roll dice for 1 Destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the French lost in 56 Sea Zone Italians roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports in 56 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits French roll dice for 1 Destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the French lost in 56 Sea Zone Italians win with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports remaining. Battle score for attacker is 15 Casualties for French: 1 Destroyer and 1 Submarine Battle in Cairo Italians attack with 6 Artillerys, 4 Elites, 1 HeavyTank, 19 Infantrys, 2 Mech.Infs and 8 Tanks British defend with 1 AAGun, 3 Adv.Fighters, 8 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 16 Infantrys and 2 Tanks; French defend with 2 ArmoredCars and 1 Infantry Italians roll dice for 6 Artillerys, 4 Elites, 1 HeavyTank, 19 Infantrys, 2 Mech.Infs and 8 Tanks in Cairo, round 2 : 13/40 hits, 13.17 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 3 Adv.Fighters, 2 ArmoredCars, 8 Artillerys, 2 Bunkers, 1 Elite, 17 Infantrys and 2 Tanks in Cairo, round 2 : 9/35 hits, 13.00 expected hits 9 Infantrys owned by the Italians lost in Cairo 2 ArmoredCars owned by the French and 9 Infantrys owned by the British lost in Cairo Italians roll dice for 6 Artillerys, 4 Elites, 1 HeavyTank, 10 Infantrys, 2 Mech.Infs and 8 Tanks in Cairo, round 3 : 11/31 hits, 11.67 expected hits British roll dice for 3 Adv.Fighters, 8 Artillerys, 2 Bunkers, 1 Elite, 8 Infantrys and 2 Tanks in Cairo, round 3 : 9/24 hits, 9.67 expected hits 9 Infantrys owned by the Italians lost in Cairo 1 Elite owned by the British, 1 Infantry owned by the French, 2 Artillerys owned by the British and 7 Infantrys owned by the British lost in Cairo Italians roll dice for 6 Artillerys, 4 Elites, 1 HeavyTank, 1 Infantry, 2 Mech.Infs and 8 Tanks in Cairo, round 4 : 9/22 hits, 9.67 expected hits British roll dice for 3 Adv.Fighters, 6 Artillerys, 2 Bunkers and 2 Tanks in Cairo, round 4 : 6/13 hits, 6.00 expected hits 1 Elite owned by the Italians, 1 Infantry owned by the Italians and 4 Artillerys owned by the Italians lost in Cairo 1 Bunker owned by the British, 2 Tanks owned by the British and 6 Artillerys owned by the British lost in Cairo Italians roll dice for 2 Artillerys, 3 Elites, 1 HeavyTank, 2 Mech.Infs and 8 Tanks in Cairo, round 5 : 5/16 hits, 7.50 expected hits British roll dice for 3 Adv.Fighters and 1 Bunker in Cairo, round 5 : 2/4 hits, 2.50 expected hits 1 Elite owned by the Italians and 1 Artillery owned by the Italians lost in Cairo 1 Bunker owned by the British and 3 Adv.Fighters owned by the British lost in Cairo Italians win, taking Cairo from British with 1 Artillery, 2 Elites, 1 HeavyTank, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 65 Casualties for Italians: 5 Artillerys, 2 Elites and 19 Infantrys Casualties for British: 3 Adv.Fighters, 8 Artillerys, 2 Bunkers, 1 Elite, 16 Infantrys and 2 Tanks Casualties for French: 2 ArmoredCars and 1 Infantry Non Combat Move - Italians 2 Infantrys moved from Mersa Matruh to Lower Egypt 1 AAGun moved from Lower Egypt to Cairo 1 Tank moved from Tripoli to Kufra Place Units - Italians 1 Bunker, 3 Infantrys and 1 Tank placed in Tunis 1 Destroyer and 1 Transport placed in 46 Sea Zone Italians undo move 2. 1 Destroyer and 1 Transport placed in 50 Sea Zone 1 Destroyer and 1 Submarine placed in 43 Sea Zone 2 Infantrys placed in Provence 4 Infantrys placed in Greece 2 Infantrys placed in Lombardy 2 Infantrys placed in Rome Turn Complete - Italians Italians collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians regular : -5.33 French regular : 0.00 British regular : -5.17
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - French 2 ArmoredCars and 1 Infantry moved from Palestine to Lower Egypt 1 Artillery and 1 Infantry moved from W.Morocco to 31 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 31 Sea Zone to 42 Sea Zone 1 Infantry moved from 42 Sea Zone to N.Tunisia 1 Artillery moved from 42 Sea Zone to N.Tunisia 2 Destroyers moved from 41 Sea Zone to 42 Sea Zone 1 Artillery and 1 Infantry moved from E.Morocco to 41 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 41 Sea Zone to 42 Sea Zone 1 Artillery and 1 Infantry moved from 42 Sea Zone to N.Algeria 1 Adv.Fighter, 1 Artillery and 5 Infantrys moved from E.Morocco to S.Algeria 1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Artillery and 1 Infantry moved from 8 Sea Zone to Greenland Purchase Units - French French buy 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in S.Algeria French attack with 1 Adv.Fighter, 1 Artillery and 5 Infantrys Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter, 1 Artillery and 5 Infantrys in S.Algeria, round 2 : 0/7 hits, 1.83 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Adv.Fighter, 1 Artillery and 5 Infantrys in S.Algeria, round 3 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in S.Algeria French win, taking S.Algeria from Italians with 1 Adv.Fighter, 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in N.Algeria French attack with 1 Artillery and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery and 1 Infantry in N.Algeria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria 1 Infantry owned by the Italians lost in N.Algeria French win, taking N.Algeria from Italians with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Battle in Lower Egypt French attack with 2 ArmoredCars and 1 Infantry Italians defend with 2 Infantrys French roll dice for 2 ArmoredCars and 1 Infantry in Lower Egypt, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Lower Egypt French win, taking Lower Egypt from Italians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Battle in N.Tunisia French attack with 1 Artillery and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in N.Tunisia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in N.Tunisia French win, taking N.Tunisia from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Adv.Fighter moved from S.Algeria to E.Morocco Place Units - French 1 Bunker and 2 Infantrys placed in Syria 1 Bunker placed in French Equatorial Africa 4 Infantrys placed in E.Morocco 1 Infantry placed in Churchill Turn Complete - French French collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 French regular : -0.50
-
TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Yamamoto 1 unit repaired. 2 Infantrys moved from Shantung to Shansi 1 Artillery, 1 Elite and 3 Infantrys moved from N.French Indochina to Yunnan 1 Bomber moved from Hupeh to Yunnan 1 Bomber moved from Tokyo to Shansi 1 Adv.Fighter moved from Tokyo to Shansi Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Carrier, 1 Elite, 1 Factory, 14 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Yunnan Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys British defend with 2 Artillerys, 1 Elite and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys in Yunnan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan 1 Infantry owned by the British lost in Yunnan Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys in Yunnan, round 3 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 Artillerys and 1 Elite in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan 1 Elite owned by the British lost in Yunnan Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry in Yunnan, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 Artillerys in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the British lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9 Casualties for Yamamoto: 2 Infantrys Casualties for British: 2 Artillerys, 1 Elite and 1 Infantry Battle in Shansi Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys Chinese defend with 1 ArmoredCar and 1 Infantry Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Shansi, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi Yamamoto win, taking Shansi from Chinese with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Non Combat Move - Yamamoto 1 Adv.Fighter moved from Shansi to Hupeh 1 Bomber moved from Yunnan to Hupeh 1 Bomber moved from Shansi to Tokyo 1 Adv.Fighter moved from Tokyo to 85 Sea Zone 7 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter and 1 S.Submarine moved from 87 Sea Zone to 85 Sea Zone 1 T.Boat moved from 86 Sea Zone to 85 Sea Zone 1 Infantry moved from S.Thailand to N.Thailand 2 Infantrys moved from Anhwei to Hupeh 1 Infantry moved from Hunan to Hupeh 5 Infantrys moved from Hunan to Hupeh 1 Artillery, 1 Elite and 4 Infantrys moved from Kwangtung to Hunan 1 Tank moved from Hong Kong to Hunan 5 Infantrys moved from Hong Kong to Kwangtung 1 Artillery, 1 Elite and 1 Infantry moved from Kwangsi to N.French Indochina 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to N.French Indochina Place Units - Yamamoto 1 Adv.Fighter, 1 Carrier and 2 Submarines placed in 85 Sea Zone 1 Factory placed in Hupeh 3 Infantrys placed in Kwangsi 1 Elite and 4 Infantrys placed in Malaya 5 Infantrys placed in Hong Kong 2 Infantrys placed in Chubu Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Yamamoto regular : 0.00