@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
World at War Captain Walker (axis) vs Entek
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@Entek max defense it was lol
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - French 1 Infantry moved from Syria to Palestine 1 Destroyer moved from 55 Sea Zone to 56 Sea Zone 1 Submarine moved from 55 Sea Zone to 56 Sea Zone 1 Artillery moved from W.Morocco to E.Morocco 2 Infantrys moved from W.Morocco to E.Morocco 1 Adv.Fighter moved from W.Morocco to E.Morocco 1 Artillery and 1 Infantry moved from Canarians to 30 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 30 Sea Zone to 41 Sea Zone 1 Artillery and 1 Infantry moved from 41 Sea Zone to E.Morocco 1 Artillery and 1 Infantry moved from Azores to 17 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 17 Sea Zone to 31 Sea Zone 1 Artillery and 1 Infantry moved from 31 Sea Zone to W.Morocco Purchase Units - French French buy 1 Bunker, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 1 Bunker and 2 Infantrys placed in Syria 3 Infantrys placed in E.Morocco 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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@captainwalker Lol, nice!
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@Entek yeah…that was a disaster for Italy
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Yamamoto 1 Adv.Fighter moved from 85 Sea Zone to Wake 1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 87 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Battleship, 1 Cruiser, 4 Infantrys, 1 S.Submarine and 1 Transport moved from 85 Sea Zone to 87 Sea Zone 1 Artillery, 1 Elite and 4 Infantrys moved from 87 Sea Zone to Wake 7 Adv.Fighters moved from 85 Sea Zone to 88 Sea Zone 2 T.Boats moved from 85 Sea Zone to 86 Sea Zone 1 Bomber and 1 Fighter moved from Tokyo to 86 Sea Zone 1 Artillery and 2 Infantrys moved from N.French Indochina to Yunnan 1 Infantry moved from Kweichow to Yunnan 1 Tank moved from S.Thailand to Yunnan 1 Infantry moved from Szechwan to Shensi 1 Infantry moved from Shansi to Shensi 1 Bomber moved from Hupeh to Shensi 1 Artillery and 2 Infantrys moved from N.Thailand to Burma 1 Adv.Fighter moved from Malaya to Burma 1 Infantry moved from S.Thailand to Burma 1 Infantry moved from Hupeh to Shensi 1 Artillery moved from Szechwan to Shensi 1 Artillery and 1 Elite moved from Malaya to 110 Sea Zone 2 Infantrys moved from Malaya to 110 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 2 Elites, 16 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 1 Bomber, 1 Fighter and 2 T.Boats Americans defend with 1 Destroyer Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 T.Boats in 86 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in 86 Sea Zone 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Bomber, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 T.Boat Casualties for Americans: 1 Destroyer Battle in 88 Sea Zone Yamamoto attack with 7 Adv.Fighters Americans defend with 2 Adv.Fighters, 1 Carrier and 1 S.Submarine Yamamoto roll dice for 7 Adv.Fighters in 88 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 2 Adv.Fighters owned by the Yamamoto lost in 88 Sea Zone 1 S.Submarine owned by the Americans lost in 88 Sea Zone Yamamoto roll dice for 5 Adv.Fighters in 88 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 2 Adv.Fighters owned by the Yamamoto lost in 88 Sea Zone 1 Carrier owned by the Americans and 2 Adv.Fighters owned by the Americans lost in 88 Sea Zone Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 4 Adv.Fighters Casualties for Americans: 2 Adv.Fighters, 1 Carrier and 1 S.Submarine Battle in Shensi Yamamoto attack with 1 Artillery, 1 Bomber and 3 Infantrys Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Shensi, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shensi Yamamoto win, taking Shensi from Chinese with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Lombok Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys Anzac defend with 1 Artillery and 2 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Dutch 1 Infantry owned by the Anzac lost in Lombok Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.17 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac lost in Lombok Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lombok, round 3 : 3/4 hits, 1.17 expected hits Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 12 Casualties for Anzac: 1 Artillery and 2 Infantrys Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Bunker Battle in Burma Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys British defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Burma 1 Infantry owned by the British lost in Burma Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Burma, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 2 Infantrys Battle in Yunnan Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Yunnan Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 5 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys Americans defend with 2 Bombers, 1 Factory and 4 Infantrys Yamamoto roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 1/2 hits, 1.17 expected hits 1 Bomber owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in Wake, round 2 : 1/7 hits, 2.00 expected hits Americans roll dice for 1 Bomber and 4 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Wake 1 Bomber owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 3 Infantrys in Wake, round 3 : 1/6 hits, 1.83 expected hits Americans roll dice for 4 Infantrys in Wake, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto lost in Wake 1 Infantry owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Wake, round 4 : 2/5 hits, 1.67 expected hits Americans roll dice for 3 Infantrys in Wake, round 4 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto lost in Wake 2 Infantrys owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Wake, round 5 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Wake, round 5 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto lost in Wake 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 25 Casualties for Americans: 2 Bombers and 4 Infantrys Casualties for Yamamoto: 1 Elite and 4 Infantrys Non Combat Move - Yamamoto 3 Adv.Fighters moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter moved from Wake to 87 Sea Zone 1 Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Bomber moved from 86 Sea Zone to Tokyo 4 Carriers, 11 Destroyers and 6 Submarines moved from 85 Sea Zone to 87 Sea Zone 1 Bomber moved from Shensi to Hupeh 1 Tank moved from Shansi to Hupeh 1 Tank moved from Szechwan to Hupeh 2 Infantrys moved from Shanghai to Anhwei 7 Infantrys moved from Hunan to Hupeh 1 Artillery, 1 Elite and 1 Infantry moved from Kwangsi to N.French Indochina 6 Infantrys moved from Kwangtung to Hunan 1 Artillery, 1 Elite and 4 Infantrys moved from Hong Kong to Kwangtung 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Adv.Fighter moved from Burma to Malaya Place Units - Yamamoto 1 Artillery, 1 Elite and 2 Infantrys placed in Malaya 1 Destroyer placed in 84 Sea Zone 2 Adv.Fighters placed in Tokyo 1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi 5 Infantrys and 1 Tank placed in Hong Kong 2 Infantrys placed in Malaya 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Yamamoto regular : -3.17 Americans regular : 1.83 British regular : -0.67 Dutch regular : -1.00
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@captainwalker Ugh, I just did China and I closed the game without posting. I don’t get the marti emails anymore. Should I just redo it?
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@Entek can’t find the dice results either so just do over I guess
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Chinese 1 Elite and 5 Infantrys moved from E.Qinghai to Sikang 1 Tank moved from Gobi Altai to Sikang 1 Artillery, 2 Infantrys and 1 Marine moved from Ningsia to Shensi 1 Fighter moved from Suiyuan to Shensi 1 Infantry moved from Suiyuan to Shansi 1 ArmoredCar moved from Suiyuan to Shansi Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 ArmoredCar and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Sikang Chinese attack with 1 Elite, 5 Infantrys and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 2 : 3/7 hits, 1.67 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral lost in Sikang Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 3 : 2/7 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 4 Infantrys Battle in Shensi Chinese attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine Yamamoto defend with 1 Artillery and 3 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Shensi, round 2 : 4/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Shensi Chinese win, taking Shensi from Yamamoto with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Artillery and 3 Infantrys Non Combat Move - Chinese 1 Artillery and 1 Infantry moved from Ningsia to Shensi 1 AAGun, 1 ArmoredCar, 1 Artillery, 2 Infantrys and 3 Tanks moved from Suiyuan to Shensi 7 Tanks moved from Chahar to Shensi 1 Fighter moved from Shensi to Lanchow 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 3 Infantrys moved from E.Sinkiang to W.Qinghai 1 Tank moved from Urumqi to W.Qinghai 3 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.67 Chinese regular : 4.50 Neutral regular : -1.67
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Hisaichi 1 Adv.Fighter moved from 84 Sea Zone to Okhotsk 1 Artillery moved from Ayan to Okhotsk 4 Infantrys moved from Changchun to 84 Sea Zone 1 Cruiser, 4 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 4 Infantrys moved from 75 Sea Zone to Okhotsk 1 Artillery, 1 Elite and 1 Infantry moved from Heilungchiang to Chita 2 Fighters moved from Heilungchiang to Chita 1 Artillery, 5 Infantrys and 5 Tanks moved from Peking to Chahar 1 Submarine moved from 107 Sea Zone to 108 Sea Zone 2 Adv.Fighters moved from 107 Sea Zone to 108 Sea Zone 1 Battleship moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia 2 Adv.Fighters moved from 111 Sea Zone to Hollandia 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Peleliu to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia Purchase Units - Hisaichi Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 2 Elites, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 108 Sea Zone Hisaichi attack with 2 Adv.Fighters and 1 Submarine Americans defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 108 Sea Zone Hisaichi win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Okhotsk Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys Russians defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 Cruiser in Okhotsk, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Okhotsk, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Okhotsk, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk 1 Infantry owned by the Russians lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Okhotsk, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Okhotsk, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk 2 Infantrys owned by the Russians lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Okhotsk, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Okhotsk, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Okhotsk Hisaichi win, taking Okhotsk from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Battle in Chahar Hisaichi attack with 1 Artillery, 5 Infantrys and 5 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 5 Infantrys and 5 Tanks in Chahar, round 2 : 3/11 hits, 3.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hollandia Hisaichi attack with 2 Adv.Fighters and 4 Infantrys Anzac defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Battleship in Hollandia, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 2 : 1/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Hollandia Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 3 : 0/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery in Hollandia, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 4 : 2/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery in Hollandia, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Hollandia Hisaichi win, taking Hollandia from Dutch with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Artillery and 1 Infantry Battle in Chita Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry Russians defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Chita, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Hisaichi 1 Fighter moved from Chita to Heilungchiang 1 Fighter moved from Chita to 75 Sea Zone 1 Adv.Fighter moved from Okhotsk to 75 Sea Zone 1 Carrier moved from 84 Sea Zone to 75 Sea Zone 1 Destroyer moved from 84 Sea Zone to 75 Sea Zone 1 Adv.Fighter moved from 84 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from 108 Sea Zone to 87 Sea Zone 4 Destroyers and 1 Submarine moved from 85 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Hollandia to 111 Sea Zone 1 Marine moved from Soembawa to Lombok 1 Artillery moved from Soembawa to Lombok 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok 1 Infantry moved from Heilungchiang to Ayan 2 Tanks moved from Changchun to Heilungchiang 2 Infantrys moved from Liaoning to Heilungchiang 1 Elite and 1 Infantry moved from Liaoning to Peking 1 Infantry moved from Shantung to Chahar 1 Destroyer moved from 84 Sea Zone to 75 Sea Zone Place Units - Hisaichi 1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang 2 Adv.Fighters placed in 107 Sea Zone 2 Infantrys placed in Davao 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 1 Tank placed in Changchun 1 Adv.Fighter placed in Banjarmasin 2 Infantrys placed in Changchun 1 Infantry placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Russians regular : -0.67 Dutch regular : -1.33 Hisaichi regular : -3.67
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - British 2 Infantrys moved from Wales to 18 Sea Zone 2 Infantrys and 1 Transport moved from 18 Sea Zone to 21 Sea Zone 2 Infantrys moved from 21 Sea Zone to Dover 1 ArmoredCar moved from Equatoria to Nubia 1 ArmoredCar moved from Equatoria to Nubia 1 Infantry moved from W.Iran to Iraq 1 Tank moved from W.Iran to Palestine 1 Artillery and 2 Infantrys moved from Assam to Yunnan 1 Elite moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan 1 Artillery moved from Assam to Yunnan 2 Adv.Fighters moved from 60 Sea Zone to Yunnan 1 Artillery, 1 Elite and 2 Infantrys moved from Assam to Burma 2 Artillerys, 1 Elite and 2 Infantrys moved from Bihar to Assam 2 Artillerys, 1 Elite and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 60 Sea Zone to Assam 2 Artillerys moved from Delhi to Bihar 3 Infantrys moved from Delhi to Bihar Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys in Yunnan, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in Yunnan 2 Infantrys owned by the Yamamoto lost in Yunnan British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry in Yunnan, round 3 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Yunnan British win, taking Yunnan from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank Battle in Burma British attack with 1 Artillery, 1 Elite and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Burma British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 3 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Burma British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 4 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - British 2 Adv.Fighters moved from Yunnan to 60 Sea Zone 1 Artillery and 1 Infantry moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori 2 ArmoredCars moved from Cape Town to Rhodesia 2 ArmoredCars moved from Rhodesia to Italian East Africa Place Units - British 1 Bunker placed in Palestine 1 Bunker placed in Nubia 2 Artillerys, 1 Elite and 3 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 2 Artillerys, 1 Elite and 2 Infantrys placed in Madras 2 ArmoredCars placed in Cape Town 1 Destroyer placed in 21 Sea Zone 1 Infantry placed in Manchester Turn Complete - British British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33 British regular : -0.83
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Anzac 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Artillerys moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Western Australia to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys Hisaichi defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank; Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys in Lombok, round 2 : 3/11 hits, 3.33 expected hits Yamamoto roll dice for 2 Artillerys, 1 Elite, 1 Marine and 1 Tank in Lombok, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 5 Infantrys in Lombok, round 3 : 3/10 hits, 3.17 expected hits Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 2 Adv.Fighters moved from Lombok to 67 Sea Zone 1 Fighter moved from Lombok to 67 Sea Zone Place Units - Anzac 1 Destroyer and 1 Transport placed in 114 Sea Zone 2 Infantrys placed in Western Australia 2 Artillerys placed in Broome 1 Adv.Fighter placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.50
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Dutch 5 Infantrys and 1 Tank moved from W.Morocco to E.Morocco 1 Infantry moved from Mauritania to W.Morocco 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 1 PUs; Combat - Dutch Battle in Hollandia Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 4 Infantrys Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 4 Infantrys in Hollandia, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Dutch lost in Hollandia 3 Infantrys owned by the Hisaichi lost in Hollandia Dutch roll dice for 1 Artillery and 1 Tank in Hollandia, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Hollandia Dutch roll dice for 1 Tank in Hollandia, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Dutch lost in Hollandia Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Hisaichi: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Dutch regular : 0.33 Hisaichi regular : 2.00
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Finns 3 Artillerys, 2 Elites, 1 Fighter, 17 Infantrys and 3 Tanks moved from Oulu to Vyborg 1 Infantry moved from Kotka to Vyborg 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks Russians defend with 1 Infantry Finns roll dice for 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks in Vyborg, round 2 : 9/29 hits, 7.50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 1 Artillery and 2 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 1 Infantry moved from Helsinki to Tampere Place Units - Finns 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 1.50 Russians regular : -0.33
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TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Romanians 1 Fighter moved from Odessa to Donetsk 1 Tank moved from Crimea to Donetsk 1 Artillery, 1 Elite and 1 Infantry moved from Odessa to Donetsk 1 Infantry moved from Vinnytsia to Donetsk 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 ArmoredCar, 1 Elite and 3 Infantrys Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank in Donetsk, round 2 : 3/8 hits, 2.83 expected hits Russians roll dice for 1 ArmoredCar, 1 Elite and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.50 expected hits 2 Infantrys owned by the Romanians lost in Donetsk 2 Infantrys owned by the Russians and 1 ArmoredCar owned by the Russians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Donetsk, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 Elite and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Donetsk, round 4 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 Elite in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is 9 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 ArmoredCar, 1 Elite and 3 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Odessa 2 Artillerys moved from E.Romania to Odessa 4 Infantrys moved from E.Romania to Odessa 3 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys and 1 Elite placed in E.Romania 1 Elite and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : -2.83 Russians regular : -0.50
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Thai 1 Fighter moved from Malaya to Burma 1 Tank moved from Bangkok to Burma 1 Artillery moved from S.Thailand to Burma 4 Infantrys moved from S.Thailand to Burma 1 Infantry moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank British defend with 1 Artillery, 1 Elite and 2 Infantrys Thai roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 3/8 hits, 2.17 expected hits British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Thai lost in Burma 1 Elite owned by the British and 2 Infantrys owned by the British lost in Burma Thai roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Burma, round 3 : 3/7 hits, 2.00 expected hits British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery, 1 Elite and 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Burma to Malaya 1 Infantry moved from Bangkok to Malaya 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys, 1 Elite and 2 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Thai regular : 1.83 British regular : -0.67
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 10 Combat Move - Americans 1 Submarine moved from 30 Sea Zone to 41 Sea Zone 4 Infantrys moved from Midway to 89 Sea Zone 1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Wake 6 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Ponape to 87 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone 1 Artillery, 1 Elite and 5 Infantrys moved from W.Morocco to E.Morocco 2 Artillerys and 6 Infantrys moved from Mauritania to W.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers, 4 Elites, 2 Infantrys, 2 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports Hisaichi defend with 3 Adv.Fighters, 4 Destroyers and 1 Submarine; Yamamoto defend with 4 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter, 1 S.Submarine, 6 Submarines and 2 Transports Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67
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@captainwalker OOL Please
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@Entek tip bb, transports, cheap subs, dd…keep a dd until all attacking subs are gone and then max defense…bb last
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Americans 1 Submarine moved from 30 Sea Zone to 41 Sea Zone 4 Infantrys moved from Midway to 89 Sea Zone 1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Wake 6 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Ponape to 87 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone 1 Artillery, 1 Elite and 5 Infantrys moved from W.Morocco to E.Morocco 2 Artillerys and 6 Infantrys moved from Mauritania to W.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers, 4 Elites, 2 Infantrys, 2 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports Hisaichi defend with 3 Adv.Fighters, 4 Destroyers and 1 Submarine; Yamamoto defend with 4 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter, 1 S.Submarine, 6 Submarines and 2 Transports Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 S.Submarine and 7 Submarines in 87 Sea Zone, round 2 : 3/8 hits, 2.83 expected hits Units damaged: 2 B.Carriers owned by the Americans and 1 Battleship owned by the Americans Americans roll dice for 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters and 5 Transports in 87 Sea Zone, round 2 : 11/33 hits, 12.67 expected hits Yamamoto roll dice for 7 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 15 Destroyers, 1 Fighter and 2 Transports in 87 Sea Zone, round 2 : 15/31 hits, 13.67 expected hits Units damaged: 1 Battleship owned by the Americans 5 Destroyers owned by the Americans, 4 Submarines owned by the Americans and 5 Transports owned by the Americans lost in 87 Sea Zone 3 Destroyers owned by the Hisaichi, 6 Submarines owned by the Yamamoto, 2 Transports owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 87 Sea Zone 5 Fighters owned by the Americans, 3 L.Fighters owned by the Americans and 9 Adv.Fighters owned by the Americans retreated 1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 2 B.Carriers owned by the Americans, 5 Carriers owned by the Americans, 2 Battleships owned by the Americans and 1 Cruiser owned by the Americans retreated to 95 Sea Zone Yamamoto win with 7 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 12 Destroyers, 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is -13 Casualties for Americans: 5 Destroyers, 4 Submarines and 5 Transports Casualties for Yamamoto: 6 Submarines and 2 Transports Casualties for Hisaichi: 3 Destroyers and 1 Submarine Battle in Wake Americans attack with 4 Infantrys Yamamoto defend with 1 Artillery and 1 Factory Americans roll dice for 4 Infantrys in Wake, round 2 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake 1 Artillery owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Americans 8 Adv.Fighters, 5 Fighters and 3 L.Fighters moved from 87 Sea Zone to 95 Sea Zone 2 Destroyers moved from 91 Sea Zone to 88 Sea Zone Place Units - Americans 1 Carrier placed in 91 Sea Zone 2 L.Fighters placed in 91 Sea Zone 1 Cruiser, 2 Destroyers and 1 S.Submarine placed in 83 Sea Zone 1 B.Transport and 2 Destroyers placed in 31 Sea Zone 2 Elites placed in Salvador 1 Elite placed in San Francisco 2 Infantrys placed in Ponape 1 Elite placed in South Atlantic USA 1 Adv.Fighter could not land in 87 Sea Zone and was removed Turn Complete - Americans Americans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.17 Americans regular : -0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Germans 1 Artillery, 1 Elite and 3 Infantrys moved from Brest to Minsk 1 Stuka moved from Brest to Minsk 1 Fighter moved from Brest to Minsk 1 Artillery moved from Stockholm to Middle Norrland 3 Adv.Fighters and 1 Fighter moved from 23 Sea Zone to Middle Norrland 1 Elite and 1 Infantry moved from Stockholm to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Middle Norrland 1 Stuka moved from Danzig to Middle Norrland 1 Stuka moved from Danzig to Minsk Purchase Units - Germans Germans buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 3 Elites, 1 HeavyTank, 21 Infantrys, 1 Stuka, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Middle Norrland Germans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Middle Norrland, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Neutral lost in Middle Norrland Germans roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Middle Norrland, round 2 : 3/8 hits, 3.50 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Germans loses 0 PUs for violating Middle Norrlands neutrality. Germans win, taking Middle Norrland from Neutral with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Minsk Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas Russians defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Minsk, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Germans lost in Minsk 2 Infantrys owned by the Russians lost in Minsk Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas in Minsk, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas in Minsk, round 4 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 3 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Non Combat Move - Germans 1 Fighter and 2 Stukas moved from Minsk to Vinnytsia 1 Elite moved from Kiev to Vinnytsia 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest 1 Infantry moved from Lithuania to Latvia 1 Artillery and 1 Elite moved from Estonia to Latvia 1 Artillery and 1 Tank moved from N.Karelia to Vyborg 3 Adv.Fighters and 1 Fighter moved from Middle Norrland to 23 Sea Zone 1 Stuka moved from Middle Norrland to Danzig 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Artillery and 1 Elite moved from Danzig to East Prussia 2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Bohemia to Vinnytsia 2 ArmoredCars and 1 Tank moved from Bavaria to Krakow 3 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Artillerys and 1 Tank moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys, 1 Tank and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 24 Sea Zone to Vyborg 1 Artillery and 2 Infantrys moved from Berlin to Saxony 1 Artillery and 5 Infantrys moved from Rhine to Hamburg 4 Infantrys moved from Paris to Orleanais 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Normandy to Picardy 2 Infantrys moved from Normandy to Brittany Place Units - Germans 1 Elite and 3 Infantrys placed in Vinnytsia 2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Bohemia 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 1 Artillery, 1 Elite and 1 Infantry placed in Danzig 1 Destroyer and 1 Submarine placed in 23 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank placed in Hamburg Germans undo move 6. 3 Infantrys and 1 Tank placed in Hamburg 1 Artillery and 3 Infantrys placed in Rhine 3 Infantrys placed in Normandy 1 Stuka placed in Bavaria 3 Infantrys placed in Berlin 1 Artillery and 3 Infantrys placed in Paris Turn Complete - Germans Germans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.00 Neutral regular : -0.33