World at War Captain Walker (axis) vs Entek

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Purchase Units - Finns
            Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Oulu
            3 Infantrys moved from Tampere to Oulu
            1 Artillery and 2 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Artillery and 1 Tank moved from Donetsk to Crimea
            1 Fighter moved from Odessa to Crimea
            1 Tank moved from Odessa to Crimea
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Crimea
                Romanians attack with 1 Artillery, 1 Fighter and 2 Tanks
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Crimea, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Romanians lost in Crimea
                    1 Infantry owned by the Russians lost in Crimea
                    Romanians roll dice for 1 Fighter and 2 Tanks in Crimea, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Crimea, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Crimea
                Romanians win, taking Crimea from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Artillery
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Crimea to Odessa
            2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
            1 Elite moved from Odessa to Vinnytsia
            1 Infantry moved from E.Romania to Odessa
            3 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 1 Infantry placed in E.Romania
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.00
    Russians regular : 0.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 Infantry moved from S.Thailand to N.Thailand
            2 Artillerys and 4 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Americans
            1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            6 Infantrys moved from Bahia to 35 Sea Zone
            2 Artillerys, 1 B.Transport, 6 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            2 Artillerys and 6 Infantrys moved from 36 Sea Zone to Mauritania
            3 Mech.Infs moved from Rio de Oro to E.Morocco
            1 Bomber moved from Mauritania to E.Morocco
            2 Artillerys, 7 Elites, 7 Infantrys, 1 Marine, 5 Mech.Infs and 6 Tanks moved from W.Morocco to E.Morocco
            1 Elite moved from Mauritania to 31 Sea Zone
            1 Cruiser and 1 Elite moved from 31 Sea Zone to 41 Sea Zone
            2 Adv.Fighters, 1 Elite and 1 Fighter moved from 41 Sea Zone to E.Morocco
            1 Artillery, 1 Elite and 5 Infantrys moved from Mauritania to W.Morocco
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Destroyer moved from 95 Sea Zone to 108 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            3 Destroyers moved from 88 Sea Zone to 95 Sea Zone
            2 Submarines moved from 89 Sea Zone to 95 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 91 Sea Zone to 88 Sea Zone
            5 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 5 Infantrys and 1 S.Submarine moved from 83 Sea Zone to 90 Sea Zone
            1 B.Transport and 4 Infantrys moved from 90 Sea Zone to 89 Sea Zone
            4 Infantrys moved from 89 Sea Zone to Midway
            1 Infantry and 1 S.Submarine moved from 90 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
            1 Transport moved from 109 Sea Zone to 95 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 2 Artillerys, 1 B.Carrier, 1 Bunker, 2 Destroyers, 3 Infantrys and 3 Mech.Infs; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in E.Morocco
                Americans attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 8 Elites, 1 Fighter, 7 Infantrys, 1 Marine, 8 Mech.Infs and 6 Tanks
                Italians defend with 1 AAGun, 1 Artillery, 2 Bunkers, 2 Elites, 1 Factory, 22 Infantrys, 1 Mot.Inf and 5 Tanks
                    Italians roll AA dice in E.Morocco : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Battleship in E.Morocco, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 8 Elites, 1 Fighter, 7 Infantrys, 1 Marine, 8 Mech.Infs and 6 Tanks in E.Morocco, round 2 : 11/36 hits, 14.33 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Artillery, 2 Bunkers, 2 Elites, 22 Infantrys, 1 Mot.Inf and 5 Tanks in E.Morocco, round 2 : 13/33 hits, 12.33 expected hits
                    1 Fighter owned by the Americans, 2 Elites owned by the Americans, 3 Mech.Infs owned by the Americans and 7 Infantrys owned by the Americans lost in E.Morocco
                    10 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 6 Elites, 1 Marine, 5 Mech.Infs and 6 Tanks in E.Morocco, round 3 : 12/23 hits, 10.67 expected hits
                    Italians roll dice for 1 Artillery, 2 Bunkers, 2 Elites, 12 Infantrys, 1 Mot.Inf and 5 Tanks in E.Morocco, round 3 : 7/23 hits, 9.00 expected hits
                    4 Elites owned by the Americans, 1 Mech.Inf owned by the Americans and 2 Artillerys owned by the Americans lost in E.Morocco
                    12 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Adv.Fighters, 1 Bomber, 2 Elites, 1 Marine, 4 Mech.Infs and 6 Tanks in E.Morocco, round 4 : 4/16 hits, 7.67 expected hits
                    Italians roll dice for 1 Artillery, 2 Bunkers, 2 Elites, 1 Mot.Inf and 5 Tanks in E.Morocco, round 4 : 4/11 hits, 5.00 expected hits
                4 Mech.Infs owned by the Americans lost in E.Morocco
                1 Mot.Inf owned by the Italians, 2 Elites owned by the Italians and 1 Artillery owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Adv.Fighters, 1 Bomber, 2 Elites, 1 Marine and 6 Tanks in E.Morocco, round 5 : 5/12 hits, 5.83 expected hits
                    Italians roll dice for 2 Bunkers and 5 Tanks in E.Morocco, round 5 : 5/7 hits, 3.50 expected hits
                    1 Marine owned by the Americans, 2 Elites owned by the Americans and 2 Tanks owned by the Americans lost in E.Morocco
                    5 Tanks owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Adv.Fighters, 1 Bomber and 4 Tanks in E.Morocco, round 6 : 3/7 hits, 3.67 expected hits
                    Italians roll dice for 2 Bunkers in E.Morocco, round 6 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Americans lost in E.Morocco
                    2 Bunkers owned by the Italians lost in E.Morocco
                Americans win, taking E.Morocco from Italians with 2 Adv.Fighters, 1 Bomber and 2 Tanks remaining. Battle score for attacker is -30
                Casualties for Americans: 2 Artillerys, 8 Elites, 1 Fighter, 7 Infantrys, 1 Marine, 8 Mech.Infs and 4 Tanks
                Casualties for Italians: 1 Artillery, 2 Bunkers, 2 Elites, 22 Infantrys, 1 Mot.Inf and 5 Tanks
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from E.Morocco to 41 Sea Zone
            1 Bomber moved from E.Morocco to W.Morocco
            1 Submarine moved from 28 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            2 Artillerys placed in Salvador
            3 Mech.Infs placed in Rio de Oro
            1 Adv.Fighter and 1 B.Carrier placed in 95 Sea Zone
            2 Adv.Fighters and 1 Bunker placed in Ponape
            2 Destroyers placed in 91 Sea Zone
            1 Adv.Fighter placed in Pearl Harbor
            3 Infantrys placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 113 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -6.83
    Italians regular : 0.17
    Italians AA : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Germans
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Stockholm
            1 Artillery and 1 Elite moved from Oslo to Stockholm
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Stockholm
            1 Adv.Fighter and 1 Fighter moved from Hamburg to Stockholm
            1 Fighter moved from 23 Sea Zone to Latvia
            2 Adv.Fighters moved from 23 Sea Zone to Latvia
            1 Adv.Fighter moved from 23 Sea Zone to Estonia
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Elite moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Latvia
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Elite moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Estonia
            1 Infantry moved from East Prussia to Latvia
            1 Fighter and 1 Stuka moved from Brest to Kiev
            1 Artillery and 3 Infantrys moved from Brest to Minsk
            2 Stukas moved from Danzig to Minsk
            1 ArmoredCar moved from Vinnytsia to Minsk
            1 Elite moved from Vinnytsia to Kiev
            3 Infantrys moved from Vinnytsia to Kiev
            1 Tank moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry and 1 Tank moved from 24 Sea Zone to Latvia
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 4 Artillerys, 4 Elites, 1 HeavyTank, 15 Infantrys, 2 Submarines, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Stockholm
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
                Neutral defend with 1 Bunker
                    Germans roll dice for 1 Battleship and 1 Cruiser in Stockholm, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Stockholm, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Stockholm
                    1 Bunker owned by the Neutral lost in Stockholm
                Germans loses 0 PUs for violating Stockholms neutrality.
                Germans win, taking Stockholm from Neutral with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Estonia
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Battleship in Estonia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry in Estonia, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Estonia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                    1 Artillery owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 Adv.Fighter, 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Latvia
                Germans attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery
                    Germans roll dice for 1 Cruiser in Latvia, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Latvia, round 2 : 1/9 hits, 3.17 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Kiev
                Germans attack with 1 Elite, 1 Fighter, 3 Infantrys and 1 Stuka
                Russians defend with 1 Elite and 1 Infantry
                    Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 1 Stuka in Kiev, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Kiev
                    1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 1
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Elite and 1 Infantry
            Battle in Minsk
                Germans attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 2 Stukas
                Russians defend with 4 Infantrys
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys and 2 Stukas in Minsk, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                    2 Infantrys owned by the Russians lost in Minsk
                    Germans roll dice for 1 Artillery, 3 Infantrys and 2 Stukas in Minsk, round 3 : 0/6 hits, 2.33 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery, 3 Infantrys and 2 Stukas in Minsk, round 4 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery, 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Germans
            2 Stukas moved from Minsk to Danzig
            1 Infantry moved from East Prussia to Lithuania
            1 Adv.Fighter and 1 Fighter moved from Stockholm to Hamburg
            1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
            1 Infantry moved from Danzig to Brest
            1 Fighter moved from Kiev to Brest
            1 Stuka moved from Kiev to Brest
            1 Infantry moved from Vinnytsia to Donetsk
            2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
            1 Artillery and 1 Infantry moved from Rhine to Hamburg
            1 Artillery and 2 Infantrys moved from Orleanais to Languedoc
            1 Fighter moved from Latvia to 23 Sea Zone
            2 Adv.Fighters moved from Latvia to 23 Sea Zone
            1 Adv.Fighter moved from Estonia to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Lapland to N.Karelia
            1 Infantry moved from 24 Sea Zone to Lapland
    
        Place Units - Germans
            2 Submarines and 1 Transport placed in 23 Sea Zone
            1 Elite, 1 Infantry and 1 Tank placed in Hamburg
            2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Bohemia
            2 ArmoredCars and 1 Tank placed in Bavaria
            1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
            1 Elite and 3 Infantrys placed in Vinnytsia
            1 Artillery, 1 Elite and 1 Infantry placed in Danzig
            1 Artillery and 3 Infantrys placed in Rhine
            3 Infantrys placed in Normandy
            1 Artillery and 2 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -5.17
    Neutral regular : 0.50
    

    Savegame


  • @Entek good job in Morocco… I was wondering if that would be able to hold out

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Kursk to Kiev
            1 Artillery moved from Kursk to Kiev
            1 Fighter moved from Kursk to Kiev
            1 Artillery and 4 Infantrys moved from Kursk to Minsk
            1 Bomber moved from Kursk to Minsk
            1 Fighter moved from Kursk to Kiev
            1 ArmoredCar and 2 Infantrys moved from Rostov to Donetsk
            1 Elite moved from Leningrad to Latvia
            6 Infantrys moved from Leningrad to Latvia
            1 Adv.Fighter moved from Leningrad to Latvia
            1 ArmoredCar moved from Leningrad to N.Karelia
            10 Infantrys moved from S.Karelia to N.Karelia
            3 Infantrys moved from N.Buryat Mongolia to Chita
            1 Artillery and 4 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Adv.Fighter moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Zhigansk to Kolyma
                  Russians take Kolyma from Hisaichi
            1 Artillery and 3 Infantrys moved from Zhigansk to Okhotsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 4 Artillerys, 1 Elite, 2 HeavyTanks, 26 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Elite
                    Russians roll dice for 3 Infantrys in Chita, round 2 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Chita, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi lost in Chita
                    Russians roll dice for 3 Infantrys in Chita, round 3 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Chita, round 4 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Artillery and 1 Elite
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Adv.Fighter, 1 Elite and 6 Infantrys
                Germans defend with 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank
                    Russians roll dice for 1 Adv.Fighter, 1 Elite and 6 Infantrys in Latvia, round 2 : 4/8 hits, 1.83 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank in Latvia, round 2 : 3/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Russians lost in Latvia
                    1 Elite owned by the Germans and 3 Infantrys owned by the Germans lost in Latvia
                    Russians roll dice for 1 Adv.Fighter, 1 Elite and 3 Infantrys in Latvia, round 3 : 0/5 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Tank in Latvia, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians lost in Latvia
                    Russians roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Latvia, round 4 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Tank in Latvia, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                1 Adv.Fighter owned by the Russians retreated
                1 Elite owned by the Russians retreated to Leningrad
                Germans win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -3
                Casualties for Russians: 6 Infantrys
                Casualties for Germans: 1 Elite and 3 Infantrys
            Battle in Minsk
                Russians attack with 1 Artillery, 1 Bomber and 4 Infantrys
                Germans defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Minsk, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 1 Artillery and 3 Infantrys in Minsk, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Germans lost in Minsk
                    Russians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Minsk, round 3 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Artillery and 3 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 ArmoredCar and 10 Infantrys
                Germans defend with 1 Artillery, 5 Infantrys and 1 Tank
                    Russians roll dice for 1 ArmoredCar and 10 Infantrys in N.Karelia, round 2 : 4/11 hits, 2.00 expected hits
                    Germans roll dice for 1 Artillery, 5 Infantrys and 1 Tank in N.Karelia, round 2 : 4/7 hits, 2.50 expected hits
                    4 Infantrys owned by the Russians lost in N.Karelia
                    4 Infantrys owned by the Germans lost in N.Karelia
                    Russians roll dice for 1 ArmoredCar and 6 Infantrys in N.Karelia, round 3 : 0/7 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Karelia, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                    Russians roll dice for 1 ArmoredCar and 5 Infantrys in N.Karelia, round 4 : 0/6 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Karelia, round 4 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                4 Infantrys owned by the Russians and 1 ArmoredCar owned by the Russians retreated to S.Karelia
                Germans win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Russians: 6 Infantrys
                Casualties for Germans: 4 Infantrys
            Battle in Donetsk
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Okhotsk
                Russians attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 3 Infantrys in Okhotsk, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                Russians win, taking Okhotsk from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Ayan
                Russians attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
                Hisaichi defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Ayan, round 2 : 0/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Ayan, round 3 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Ayan, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                    2 Infantrys owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Ayan, round 4 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Ayan
                    1 Elite owned by the Hisaichi lost in Ayan
                1 Adv.Fighter owned by the Russians retreated
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -5
                Casualties for Russians: 1 Artillery and 4 Infantrys
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
            Battle in Kiev
                Russians attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Germans defend with 1 Elite and 1 Infantry
                    Russians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Kiev, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Kiev, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kiev, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Kiev, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Kiev, round 4 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Kiev, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                2 Fighters owned by the Russians retreated
                1 Artillery owned by the Russians retreated to Kursk
                Germans win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            2 Fighters moved from Kiev to Kursk
            1 Bomber moved from Minsk to Kursk
            2 Infantrys moved from Tula to Kursk
            2 Elites and 2 HeavyTanks moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Elite and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Elite and 1 Infantry moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Georgia to Rostov
            2 Infantrys moved from Penza to Tula
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Moscow to Kursk
            10 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Smolensk to Novgorod
            1 Infantry moved from Smolensk to Novgorod
            8 Infantrys moved from Smolensk to S.Karelia
            10 Infantrys moved from Vyborg to Leningrad
            3 Infantrys moved from Vyborg to S.Karelia
            2 Infantrys moved from Vyborg to Leningrad
            4 Infantrys moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from Kirov to Arkhangelsk
            2 Infantrys moved from Gorky to Yaroslavl
            7 Infantrys moved from Moscow to Yaroslavl
            2 Tanks moved from Kuybyshev to Rostov
            2 Infantrys moved from Tashkent to Chimkent
            5 Infantrys moved from Perm to Kirov
            5 Infantrys moved from Sverdlovsk to Surgut
            1 Adv.Fighter moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            2 Artillerys and 4 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            2 Artillerys moved from Sibirsky to Evenkia
            2 Infantrys moved from Yeniseysk to Khatanga
            1 Adv.Fighter moved from Latvia to Kursk
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            2 Artillerys and 1 Infantry placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            2 ArmoredCars and 4 Infantrys placed in Sibirsky
            Russians undo move 5.
            1 Elite and 9 Infantrys placed in Moscow
            Russians undo move 5.
            1 ArmoredCar and 5 Infantrys placed in Sibirsky
            1 ArmoredCar, 2 HeavyTanks and 2 Tanks placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.33
    Germans regular : 2.67
    Russians regular : -3.00
    Hisaichi regular : 1.00
    

    Savegame


  • @Entek OOL for sz 56?



  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Adv.Fighters and 1 Fighter moved from Mersa Matruh to 56 Sea Zone
            2 Destroyers, 2 Fighters, 4 Submarines and 3 T.Boats moved from 51 Sea Zone to 56 Sea Zone
            1 Battleship, 1 Carrier and 1 Cruiser moved from 51 Sea Zone to 56 Sea Zone
            3 Transports moved from 51 Sea Zone to 56 Sea Zone
            1 Artillery and 1 Elite moved from Mersa Matruh to Lower Egypt
            2 Infantrys moved from Mersa Matruh to Lower Egypt
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 2 Destroyers, 1 HeavyTank, 8 Infantrys, 1 Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 Artillery, 1 Elite and 2 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lower Egypt, round 2 : 0/4 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lower Egypt, round 3 : 1/4 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in 56 Sea Zone
                Italians attack with 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Fighters, 4 Submarines, 3 T.Boats and 3 Transports
                British defend with 4 Adv.Fighters, 2 Carriers, 2 Cruisers, 4 Destroyers and 2 Submarines
                    Italians roll dice for 4 Submarines in 56 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 2 Submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Fighters, 3 T.Boats and 3 Transports in 56 Sea Zone, round 2 : 5/13 hits, 5.00 expected hits
                    British roll dice for 4 Adv.Fighters, 2 Carriers, 2 Cruisers and 4 Destroyers in 56 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits
                    1 Carrier owned by the Italians, 3 Transports owned by the Italians and 3 T.Boats owned by the Italians lost in 56 Sea Zone
                    2 Submarines owned by the British and 3 Destroyers owned by the British lost in 56 Sea Zone
                    Italians roll dice for 4 Submarines in 56 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 Adv.Fighters, 1 Battleship, 1 Cruiser, 2 Destroyers and 3 Fighters in 56 Sea Zone, round 3 : 4/9 hits, 3.83 expected hits
                    British roll dice for 4 Adv.Fighters, 2 Carriers, 2 Cruisers and 1 Destroyer in 56 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits
                    2 Fighters owned by the Italians and 4 Submarines owned by the Italians lost in 56 Sea Zone
                    2 Carriers owned by the British, 1 Destroyer owned by the British and 2 Cruisers owned by the British lost in 56 Sea Zone
                    Italians roll dice for 2 Adv.Fighters, 1 Battleship, 1 Cruiser, 2 Destroyers and 1 Fighter in 56 Sea Zone, round 4 : 1/7 hits, 3.17 expected hits
                    British roll dice for 4 Adv.Fighters in 56 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    1 Fighter owned by the Italians, 2 Destroyers owned by the Italians and 1 Cruiser owned by the Italians lost in 56 Sea Zone
                1 Adv.Fighter owned by the British lost in 56 Sea Zone
                2 Adv.Fighters owned by the Italians retreated
                1 Battleship owned by the Italians retreated to 51 Sea Zone
                British win with 3 Adv.Fighters remaining. Battle score for attacker is -22
                Casualties for Italians: 1 Carrier, 1 Cruiser, 2 Destroyers, 3 Fighters, 4 Submarines, 3 T.Boats and 3 Transports
                Casualties for British: 1 Adv.Fighter, 2 Carriers, 2 Cruisers, 4 Destroyers and 2 Submarines
                3 Adv.Fighters owned by the British forced to land in Cairo
    
        Non Combat Move - Italians
            2 Adv.Fighters moved from 56 Sea Zone to 51 Sea Zone
            2 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Tank moved from Tripoli to 48 Sea Zone
            1 Elite moved from Campania to 48 Sea Zone
            2 Infantrys moved from Campania to 48 Sea Zone
            1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from Mersa Matruh to New Valley
            1 AAGun, 4 Artillerys, 16 Infantrys, 2 Mech.Infs and 7 Tanks moved from Mersa Matruh to Lower Egypt
            1 Elite, 2 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from N.Tunisia to S.Algeria
            1 Tank moved from Tunis to Tripoli
    
        Place Units - Italians
            1 Destroyer and 1 Transport placed in 51 Sea Zone
            2 Artillerys placed in Greece
            1 Destroyer and 1 Submarine placed in 43 Sea Zone
            3 Infantrys and 1 Tank placed in Tunis
            Italians undo move 2.
            1 Artillery and 1 HeavyTank placed in Greece
            1 Infantry placed in Provence
            1 Artillery and 1 Infantry placed in Lombardy
            3 Infantrys and 1 Tank placed in Rome
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -5.00
    British regular : 3.00
    

    Savegame


  • @Entek max defense it was lol

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - French
            1 Infantry moved from Syria to Palestine
            1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 Submarine moved from 55 Sea Zone to 56 Sea Zone
            1 Artillery moved from W.Morocco to E.Morocco
            2 Infantrys moved from W.Morocco to E.Morocco
            1 Adv.Fighter moved from W.Morocco to E.Morocco
            1 Artillery and 1 Infantry moved from Canarians to 30 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 30 Sea Zone to 41 Sea Zone
            1 Artillery and 1 Infantry moved from 41 Sea Zone to E.Morocco
            1 Artillery and 1 Infantry moved from Azores to 17 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 17 Sea Zone to 31 Sea Zone
            1 Artillery and 1 Infantry moved from 31 Sea Zone to W.Morocco
    
        Purchase Units - French
            French buy 1 Bunker, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            3 Infantrys placed in E.Morocco
            1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @captainwalker Lol, nice!


  • @Entek yeah…that was a disaster for Italy

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 Adv.Fighter moved from 85 Sea Zone to Wake
            1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 87 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Battleship, 1 Cruiser, 4 Infantrys, 1 S.Submarine and 1 Transport moved from 85 Sea Zone to 87 Sea Zone
            1 Artillery, 1 Elite and 4 Infantrys moved from 87 Sea Zone to Wake
            7 Adv.Fighters moved from 85 Sea Zone to 88 Sea Zone
            2 T.Boats moved from 85 Sea Zone to 86 Sea Zone
            1 Bomber and 1 Fighter moved from Tokyo to 86 Sea Zone
            1 Artillery and 2 Infantrys moved from N.French Indochina to Yunnan
            1 Infantry moved from Kweichow to Yunnan
            1 Tank moved from S.Thailand to Yunnan
            1 Infantry moved from Szechwan to Shensi
            1 Infantry moved from Shansi to Shensi
            1 Bomber moved from Hupeh to Shensi
            1 Artillery and 2 Infantrys moved from N.Thailand to Burma
            1 Adv.Fighter moved from Malaya to Burma
            1 Infantry moved from S.Thailand to Burma
            1 Infantry moved from Hupeh to Shensi
            1 Artillery moved from Szechwan to Shensi
            1 Artillery and 1 Elite moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 2 Elites, 16 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Fighter and 2 T.Boats
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 T.Boats in 86 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Bomber, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Destroyer
            Battle in 88 Sea Zone
                Yamamoto attack with 7 Adv.Fighters
                Americans defend with 2 Adv.Fighters, 1 Carrier and 1 S.Submarine
                    Yamamoto roll dice for 7 Adv.Fighters in 88 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                2 Adv.Fighters owned by the Yamamoto lost in 88 Sea Zone
                1 S.Submarine owned by the Americans lost in 88 Sea Zone
                    Yamamoto roll dice for 5 Adv.Fighters in 88 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                2 Adv.Fighters owned by the Yamamoto lost in 88 Sea Zone
                    1 Carrier owned by the Americans and 2 Adv.Fighters owned by the Americans lost in 88 Sea Zone
                Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 4 Adv.Fighters
                Casualties for Americans: 2 Adv.Fighters, 1 Carrier and 1 S.Submarine
            Battle in Shensi
                Yamamoto attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Shensi, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shensi
                Yamamoto win, taking Shensi from Chinese with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Lombok
                Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
                Anzac defend with 1 Artillery and 2 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    1 Infantry owned by the Anzac lost in Lombok
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lombok, round 3 : 3/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                    1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in Burma
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                    1 Infantry owned by the British lost in Burma
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Burma, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Yunnan
                Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yunnan, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 4 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 5 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Wake
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys
                Americans defend with 2 Bombers, 1 Factory and 4 Infantrys
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 1/2 hits, 1.17 expected hits
                    1 Bomber owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in Wake, round 2 : 1/7 hits, 2.00 expected hits
                    Americans roll dice for 1 Bomber and 4 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Wake
                    1 Bomber owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 3 Infantrys in Wake, round 3 : 1/6 hits, 1.83 expected hits
                    Americans roll dice for 4 Infantrys in Wake, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Wake
                    1 Infantry owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Wake, round 4 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Infantrys in Wake, round 4 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto lost in Wake
                    2 Infantrys owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Wake, round 5 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Wake, round 5 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Wake
                    1 Infantry owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 25
                Casualties for Americans: 2 Bombers and 4 Infantrys
                Casualties for Yamamoto: 1 Elite and 4 Infantrys
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters moved from 88 Sea Zone to 87 Sea Zone
            1 Adv.Fighter moved from Wake to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Bomber moved from 86 Sea Zone to Tokyo
            4 Carriers, 11 Destroyers and 6 Submarines moved from 85 Sea Zone to 87 Sea Zone
            1 Bomber moved from Shensi to Hupeh
            1 Tank moved from Shansi to Hupeh
            1 Tank moved from Szechwan to Hupeh
            2 Infantrys moved from Shanghai to Anhwei
            7 Infantrys moved from Hunan to Hupeh
            1 Artillery, 1 Elite and 1 Infantry moved from Kwangsi to N.French Indochina
            6 Infantrys moved from Kwangtung to Hunan
            1 Artillery, 1 Elite and 4 Infantrys moved from Hong Kong to Kwangtung
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Adv.Fighter moved from Burma to Malaya
    
        Place Units - Yamamoto
            1 Artillery, 1 Elite and 2 Infantrys placed in Malaya
            1 Destroyer placed in 84 Sea Zone
            2 Adv.Fighters placed in Tokyo
            1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
            5 Infantrys and 1 Tank placed in Hong Kong
            2 Infantrys placed in Malaya
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Yamamoto regular : -3.17
    Americans regular : 1.83
    British regular : -0.67
    Dutch regular : -1.00
    

    Savegame


  • @captainwalker Ugh, I just did China and I closed the game without posting. I don’t get the marti emails anymore. Should I just redo it?


  • @Entek can’t find the dice results either so just do over I guess

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Elite and 5 Infantrys moved from E.Qinghai to Sikang
            1 Tank moved from Gobi Altai to Sikang
            1 Artillery, 2 Infantrys and 1 Marine moved from Ningsia to Shensi
            1 Fighter moved from Suiyuan to Shensi
            1 Infantry moved from Suiyuan to Shansi
            1 ArmoredCar moved from Suiyuan to Shansi
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Sikang
                Chinese attack with 1 Elite, 5 Infantrys and 1 Tank
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 2 : 3/7 hits, 1.67 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral lost in Sikang
                    Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 3 : 2/7 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 Infantrys
            Battle in Shensi
                Chinese attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine
                Yamamoto defend with 1 Artillery and 3 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Shensi, round 2 : 4/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Shensi
                Chinese win, taking Shensi from Yamamoto with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            1 AAGun, 1 ArmoredCar, 1 Artillery, 2 Infantrys and 3 Tanks moved from Suiyuan to Shensi
            7 Tanks moved from Chahar to Shensi
            1 Fighter moved from Shensi to Lanchow
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to W.Qinghai
            1 Tank moved from Urumqi to W.Qinghai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Chinese regular : 4.50
    Neutral regular : -1.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Adv.Fighter moved from 84 Sea Zone to Okhotsk
            1 Artillery moved from Ayan to Okhotsk
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Cruiser, 4 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            4 Infantrys moved from 75 Sea Zone to Okhotsk
            1 Artillery, 1 Elite and 1 Infantry moved from Heilungchiang to Chita
            2 Fighters moved from Heilungchiang to Chita
            1 Artillery, 5 Infantrys and 5 Tanks moved from Peking to Chahar
            1 Submarine moved from 107 Sea Zone to 108 Sea Zone
            2 Adv.Fighters moved from 107 Sea Zone to 108 Sea Zone
            1 Battleship moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
            2 Adv.Fighters moved from 111 Sea Zone to Hollandia
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Peleliu to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 2 Elites, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 108 Sea Zone
                Hisaichi attack with 2 Adv.Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 108 Sea Zone
                Hisaichi win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Okhotsk
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Cruiser in Okhotsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Okhotsk, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Okhotsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    1 Infantry owned by the Russians lost in Okhotsk
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Okhotsk, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Okhotsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    2 Infantrys owned by the Russians lost in Okhotsk
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Okhotsk, round 4 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Okhotsk, round 5 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Russians: 1 Artillery and 3 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 5 Infantrys and 5 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys and 5 Tanks in Chahar, round 2 : 3/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hollandia
                Hisaichi attack with 2 Adv.Fighters and 4 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Hollandia, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 2 : 1/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Hollandia
                    Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 3 : 0/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 4 : 2/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Hollandia
                Hisaichi win, taking Hollandia from Dutch with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Chita, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Chita to Heilungchiang
            1 Fighter moved from Chita to 75 Sea Zone
            1 Adv.Fighter moved from Okhotsk to 75 Sea Zone
            1 Carrier moved from 84 Sea Zone to 75 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 75 Sea Zone
            1 Adv.Fighter moved from 84 Sea Zone to 87 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to 87 Sea Zone
            4 Destroyers and 1 Submarine moved from 85 Sea Zone to 87 Sea Zone
            2 Adv.Fighters moved from Hollandia to 111 Sea Zone
            1 Marine moved from Soembawa to Lombok
            1 Artillery moved from Soembawa to Lombok
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from Banjarmasin to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok
            1 Infantry moved from Heilungchiang to Ayan
            2 Tanks moved from Changchun to Heilungchiang
            2 Infantrys moved from Liaoning to Heilungchiang
            1 Elite and 1 Infantry moved from Liaoning to Peking
            1 Infantry moved from Shantung to Chahar
            1 Destroyer moved from 84 Sea Zone to 75 Sea Zone
    
        Place Units - Hisaichi
            1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
            2 Adv.Fighters placed in 107 Sea Zone
            2 Infantrys placed in Davao
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Tank placed in Changchun
            1 Adv.Fighter placed in Banjarmasin
            2 Infantrys placed in Changchun
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Russians regular : -0.67
    Dutch regular : -1.33
    Hisaichi regular : -3.67
    

    Savegame

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