World at War Captain Walker (axis) vs Entek


  • @Entek yeah…that was a disaster for Italy

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 Adv.Fighter moved from 85 Sea Zone to Wake
            1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 87 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Battleship, 1 Cruiser, 4 Infantrys, 1 S.Submarine and 1 Transport moved from 85 Sea Zone to 87 Sea Zone
            1 Artillery, 1 Elite and 4 Infantrys moved from 87 Sea Zone to Wake
            7 Adv.Fighters moved from 85 Sea Zone to 88 Sea Zone
            2 T.Boats moved from 85 Sea Zone to 86 Sea Zone
            1 Bomber and 1 Fighter moved from Tokyo to 86 Sea Zone
            1 Artillery and 2 Infantrys moved from N.French Indochina to Yunnan
            1 Infantry moved from Kweichow to Yunnan
            1 Tank moved from S.Thailand to Yunnan
            1 Infantry moved from Szechwan to Shensi
            1 Infantry moved from Shansi to Shensi
            1 Bomber moved from Hupeh to Shensi
            1 Artillery and 2 Infantrys moved from N.Thailand to Burma
            1 Adv.Fighter moved from Malaya to Burma
            1 Infantry moved from S.Thailand to Burma
            1 Infantry moved from Hupeh to Shensi
            1 Artillery moved from Szechwan to Shensi
            1 Artillery and 1 Elite moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 2 Elites, 16 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Fighter and 2 T.Boats
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 T.Boats in 86 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Bomber, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Destroyer
            Battle in 88 Sea Zone
                Yamamoto attack with 7 Adv.Fighters
                Americans defend with 2 Adv.Fighters, 1 Carrier and 1 S.Submarine
                    Yamamoto roll dice for 7 Adv.Fighters in 88 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                2 Adv.Fighters owned by the Yamamoto lost in 88 Sea Zone
                1 S.Submarine owned by the Americans lost in 88 Sea Zone
                    Yamamoto roll dice for 5 Adv.Fighters in 88 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                2 Adv.Fighters owned by the Yamamoto lost in 88 Sea Zone
                    1 Carrier owned by the Americans and 2 Adv.Fighters owned by the Americans lost in 88 Sea Zone
                Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 4 Adv.Fighters
                Casualties for Americans: 2 Adv.Fighters, 1 Carrier and 1 S.Submarine
            Battle in Shensi
                Yamamoto attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Shensi, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shensi
                Yamamoto win, taking Shensi from Chinese with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Lombok
                Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
                Anzac defend with 1 Artillery and 2 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    1 Infantry owned by the Anzac lost in Lombok
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lombok, round 3 : 3/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                    1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in Burma
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                    1 Infantry owned by the British lost in Burma
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Burma, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Yunnan
                Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yunnan, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 4 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 5 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Wake
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys
                Americans defend with 2 Bombers, 1 Factory and 4 Infantrys
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 1/2 hits, 1.17 expected hits
                    1 Bomber owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in Wake, round 2 : 1/7 hits, 2.00 expected hits
                    Americans roll dice for 1 Bomber and 4 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Wake
                    1 Bomber owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 3 Infantrys in Wake, round 3 : 1/6 hits, 1.83 expected hits
                    Americans roll dice for 4 Infantrys in Wake, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Wake
                    1 Infantry owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Wake, round 4 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Infantrys in Wake, round 4 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto lost in Wake
                    2 Infantrys owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Wake, round 5 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Wake, round 5 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Wake
                    1 Infantry owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 25
                Casualties for Americans: 2 Bombers and 4 Infantrys
                Casualties for Yamamoto: 1 Elite and 4 Infantrys
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters moved from 88 Sea Zone to 87 Sea Zone
            1 Adv.Fighter moved from Wake to 87 Sea Zone
            1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Bomber moved from 86 Sea Zone to Tokyo
            4 Carriers, 11 Destroyers and 6 Submarines moved from 85 Sea Zone to 87 Sea Zone
            1 Bomber moved from Shensi to Hupeh
            1 Tank moved from Shansi to Hupeh
            1 Tank moved from Szechwan to Hupeh
            2 Infantrys moved from Shanghai to Anhwei
            7 Infantrys moved from Hunan to Hupeh
            1 Artillery, 1 Elite and 1 Infantry moved from Kwangsi to N.French Indochina
            6 Infantrys moved from Kwangtung to Hunan
            1 Artillery, 1 Elite and 4 Infantrys moved from Hong Kong to Kwangtung
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Adv.Fighter moved from Burma to Malaya
    
        Place Units - Yamamoto
            1 Artillery, 1 Elite and 2 Infantrys placed in Malaya
            1 Destroyer placed in 84 Sea Zone
            2 Adv.Fighters placed in Tokyo
            1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
            5 Infantrys and 1 Tank placed in Hong Kong
            2 Infantrys placed in Malaya
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Yamamoto regular : -3.17
    Americans regular : 1.83
    British regular : -0.67
    Dutch regular : -1.00
    

    Savegame


  • @captainwalker Ugh, I just did China and I closed the game without posting. I don’t get the marti emails anymore. Should I just redo it?


  • @Entek can’t find the dice results either so just do over I guess

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Elite and 5 Infantrys moved from E.Qinghai to Sikang
            1 Tank moved from Gobi Altai to Sikang
            1 Artillery, 2 Infantrys and 1 Marine moved from Ningsia to Shensi
            1 Fighter moved from Suiyuan to Shensi
            1 Infantry moved from Suiyuan to Shansi
            1 ArmoredCar moved from Suiyuan to Shansi
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Sikang
                Chinese attack with 1 Elite, 5 Infantrys and 1 Tank
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 2 : 3/7 hits, 1.67 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral lost in Sikang
                    Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 3 : 2/7 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 Infantrys
            Battle in Shensi
                Chinese attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine
                Yamamoto defend with 1 Artillery and 3 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Shensi, round 2 : 4/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Shensi
                Chinese win, taking Shensi from Yamamoto with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            1 AAGun, 1 ArmoredCar, 1 Artillery, 2 Infantrys and 3 Tanks moved from Suiyuan to Shensi
            7 Tanks moved from Chahar to Shensi
            1 Fighter moved from Shensi to Lanchow
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to W.Qinghai
            1 Tank moved from Urumqi to W.Qinghai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Chinese regular : 4.50
    Neutral regular : -1.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Adv.Fighter moved from 84 Sea Zone to Okhotsk
            1 Artillery moved from Ayan to Okhotsk
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Cruiser, 4 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            4 Infantrys moved from 75 Sea Zone to Okhotsk
            1 Artillery, 1 Elite and 1 Infantry moved from Heilungchiang to Chita
            2 Fighters moved from Heilungchiang to Chita
            1 Artillery, 5 Infantrys and 5 Tanks moved from Peking to Chahar
            1 Submarine moved from 107 Sea Zone to 108 Sea Zone
            2 Adv.Fighters moved from 107 Sea Zone to 108 Sea Zone
            1 Battleship moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
            2 Adv.Fighters moved from 111 Sea Zone to Hollandia
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Peleliu to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 2 Elites, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 108 Sea Zone
                Hisaichi attack with 2 Adv.Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 108 Sea Zone
                Hisaichi win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Okhotsk
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Cruiser in Okhotsk, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Okhotsk, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Okhotsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    1 Infantry owned by the Russians lost in Okhotsk
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Okhotsk, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Okhotsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    2 Infantrys owned by the Russians lost in Okhotsk
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Okhotsk, round 4 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Okhotsk, round 5 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Russians: 1 Artillery and 3 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 5 Infantrys and 5 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys and 5 Tanks in Chahar, round 2 : 3/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Hollandia
                Hisaichi attack with 2 Adv.Fighters and 4 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Hollandia, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 2 : 1/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Hollandia
                    Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 3 : 0/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 4 : 2/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Hollandia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Hollandia
                Hisaichi win, taking Hollandia from Dutch with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Chita, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Chita to Heilungchiang
            1 Fighter moved from Chita to 75 Sea Zone
            1 Adv.Fighter moved from Okhotsk to 75 Sea Zone
            1 Carrier moved from 84 Sea Zone to 75 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 75 Sea Zone
            1 Adv.Fighter moved from 84 Sea Zone to 87 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to 87 Sea Zone
            4 Destroyers and 1 Submarine moved from 85 Sea Zone to 87 Sea Zone
            2 Adv.Fighters moved from Hollandia to 111 Sea Zone
            1 Marine moved from Soembawa to Lombok
            1 Artillery moved from Soembawa to Lombok
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from Banjarmasin to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok
            1 Infantry moved from Heilungchiang to Ayan
            2 Tanks moved from Changchun to Heilungchiang
            2 Infantrys moved from Liaoning to Heilungchiang
            1 Elite and 1 Infantry moved from Liaoning to Peking
            1 Infantry moved from Shantung to Chahar
            1 Destroyer moved from 84 Sea Zone to 75 Sea Zone
    
        Place Units - Hisaichi
            1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
            2 Adv.Fighters placed in 107 Sea Zone
            2 Infantrys placed in Davao
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Tank placed in Changchun
            1 Adv.Fighter placed in Banjarmasin
            2 Infantrys placed in Changchun
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Russians regular : -0.67
    Dutch regular : -1.33
    Hisaichi regular : -3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - British
            2 Infantrys moved from Wales to 18 Sea Zone
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Dover
            1 ArmoredCar moved from Equatoria to Nubia
            1 ArmoredCar moved from Equatoria to Nubia
            1 Infantry moved from W.Iran to Iraq
            1 Tank moved from W.Iran to Palestine
            1 Artillery and 2 Infantrys moved from Assam to Yunnan
            1 Elite moved from Assam to Yunnan
            1 Infantry moved from Assam to Yunnan
            1 Artillery moved from Assam to Yunnan
            2 Adv.Fighters moved from 60 Sea Zone to Yunnan
            1 Artillery, 1 Elite and 2 Infantrys moved from Assam to Burma
            2 Artillerys, 1 Elite and 2 Infantrys moved from Bihar to Assam
            2 Artillerys, 1 Elite and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 60 Sea Zone to Assam
            2 Artillerys moved from Delhi to Bihar
            3 Infantrys moved from Delhi to Bihar
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys
                Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys in Yunnan, round 2 : 2/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the British lost in Yunnan
                    2 Infantrys owned by the Yamamoto lost in Yunnan
                    British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry in Yunnan, round 3 : 2/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in Burma
                British attack with 1 Artillery, 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 3 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 4 : 2/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
    
        Non Combat Move - British
            2 Adv.Fighters moved from Yunnan to 60 Sea Zone
            1 Artillery and 1 Infantry moved from Jaluit to 104 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
            2 ArmoredCars moved from Cape Town to Rhodesia
            2 ArmoredCars moved from Rhodesia to Italian East Africa
    
        Place Units - British
            1 Bunker placed in Palestine
            1 Bunker placed in Nubia
            2 Artillerys, 1 Elite and 3 Infantrys placed in Cairo
            3 Mech.Infs placed in W.Iran
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
            2 ArmoredCars placed in Cape Town
            1 Destroyer placed in 21 Sea Zone
            1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.33
    British regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Artillerys moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys
                Hisaichi defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank; Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
                    Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys in Lombok, round 2 : 3/11 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 1 Marine and 1 Tank in Lombok, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 5 Infantrys in Lombok, round 3 : 3/10 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Hisaichi: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from Lombok to 67 Sea Zone
            1 Fighter moved from Lombok to 67 Sea Zone
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in 114 Sea Zone
            2 Infantrys placed in Western Australia
            2 Artillerys placed in Broome
            1 Adv.Fighter placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Dutch
            5 Infantrys and 1 Tank moved from W.Morocco to E.Morocco
            1 Infantry moved from Mauritania to W.Morocco
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Hollandia
                Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 4 Infantrys
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 4 Infantrys in Hollandia, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Dutch lost in Hollandia
                    3 Infantrys owned by the Hisaichi lost in Hollandia
                    Dutch roll dice for 1 Artillery and 1 Tank in Hollandia, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Hollandia
                    Dutch roll dice for 1 Tank in Hollandia, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Hollandia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Dutch lost in Hollandia
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.33
    Hisaichi regular : 2.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Finns
            3 Artillerys, 2 Elites, 1 Fighter, 17 Infantrys and 3 Tanks moved from Oulu to Vyborg
            1 Infantry moved from Kotka to Vyborg
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks in Vyborg, round 2 : 9/29 hits, 7.50 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            1 Artillery and 2 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.50
    Russians regular : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 Fighter moved from Odessa to Donetsk
            1 Tank moved from Crimea to Donetsk
            1 Artillery, 1 Elite and 1 Infantry moved from Odessa to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            1 Artillery and 1 Elite moved from Vinnytsia to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank
                Russians defend with 1 ArmoredCar, 1 Elite and 3 Infantrys
                    Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank in Donetsk, round 2 : 3/8 hits, 2.83 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Elite and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.50 expected hits
                    2 Infantrys owned by the Romanians lost in Donetsk
                    2 Infantrys owned by the Russians and 1 ArmoredCar owned by the Russians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Donetsk, round 3 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Donetsk, round 4 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Elite in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 1 ArmoredCar, 1 Elite and 3 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Odessa
            2 Artillerys moved from E.Romania to Odessa
            4 Infantrys moved from E.Romania to Odessa
            3 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in E.Romania
            1 Elite and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.83
    Russians regular : -0.50
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Fighter moved from Malaya to Burma
            1 Tank moved from Bangkok to Burma
            1 Artillery moved from S.Thailand to Burma
            4 Infantrys moved from S.Thailand to Burma
            1 Infantry moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank
                British defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 3/8 hits, 2.17 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    1 Elite owned by the British and 2 Infantrys owned by the British lost in Burma
                    Thai roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Burma, round 3 : 3/7 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery, 1 Elite and 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to Malaya
            1 Infantry moved from Bangkok to Malaya
            4 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.83
    British regular : -0.67
    

    Savegame

Suggested Topics

  • 46
  • 66
  • 48
  • 89
  • 77
  • 86
  • 801
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

145

Online

17.7k

Users

40.3k

Topics

1.7m

Posts