TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Allies Combat Move - USA-UKCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Romanians
1 Artillery, 1 Elite and 1 Infantry moved from Odessa to Donetsk
1 Fighter moved from E.Romania to Donetsk
1 Artillery and 1 Elite moved from Vinnytsia to Donetsk
1 Infantry moved from Vinnytsia to Donetsk
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 1 Tank; Remaining resources: 4 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys
Russians defend with 1 ArmoredCar, 2 Artillerys and 1 Infantry
Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/7 hits, 2.33 expected hits
Russians roll dice for 1 ArmoredCar, 2 Artillerys and 1 Infantry in Donetsk, round 2 : 2/4 hits, 1.17 expected hits
2 Infantrys owned by the Romanians lost in Donetsk
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Donetsk
Romanians roll dice for 2 Artillerys, 2 Elites and 1 Fighter in Donetsk, round 3 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 Artillerys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 Artillerys, 2 Elites and 1 Fighter remaining. Battle score for attacker is 10
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 ArmoredCar, 2 Artillerys and 1 Infantry
Non Combat Move - Romanians
2 ArmoredCars and 2 Tanks moved from Bucharest to Odessa
1 Fighter moved from Donetsk to E.Romania
1 Artillery and 1 Elite moved from E.Romania to Odessa
1 Infantry moved from Bulgaria to E.Romania
Place Units - Romanians
2 Artillerys, 1 Elite and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : 0.67
Russians regular : 0.17
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Thai
1 Infantry moved from Lombok to 110 Sea Zone
1 Infantry and 1 Transport moved from 110 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Thai take Samar from Americans
Purchase Units - Thai
Thai buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
1 Artillery and 1 Elite moved from Lombok to Java
1 Fighter moved from Java to Malaya
1 AAGun, 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank moved from Bangkok to S.Thailand
Place Units - Thai
5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Americans
1 Artillery moved from Ponape to Truk
2 Infantrys moved from Nauru to 109 Sea Zone
2 Infantrys moved from 109 Sea Zone to Truk
2 Adv.Fighters, 1 B.Carrier and 1 Fighter moved from 33 Sea Zone to 31 Sea Zone
1 Cruiser and 2 Destroyers moved from 34 Sea Zone to 31 Sea Zone
4 Tanks moved from Salvador to 35 Sea Zone
3 Elites moved from Salvador to 35 Sea Zone
1 B.Transport, 3 Elites, 4 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
3 Elites and 4 Tanks moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
2 Tanks moved from Rio de Oro to Mauritania
2 Artillerys moved from Rio de Oro to Mauritania
1 Elite moved from Rio de Oro to Mauritania
1 Infantry moved from Rio de Oro to Mauritania
1 Infantry moved from Johnston to 91 Sea Zone
1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Woleai
Americans take Woleai from Yamamoto
1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone
1 Infantry moved from Palmyra to 98 Sea Zone
1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 96 Sea Zone
1 Infantry moved from 96 Sea Zone to Kwajalein
1 S.Submarine moved from 91 Sea Zone to 98 Sea Zone
1 Infantry moved from Christmas to 98 Sea Zone
1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 96 Sea Zone
1 Infantry moved from 96 Sea Zone to Kwajalein
2 Infantrys moved from Nauru to 104 Sea Zone
1 B.Transport and 2 Infantrys moved from 104 Sea Zone to 103 Sea Zone
2 Infantrys moved from Kusaie to 103 Sea Zone
1 B.Transport and 4 Infantrys moved from 103 Sea Zone to 95 Sea Zone
4 Infantrys moved from 95 Sea Zone to Minamitori
1 Transport moved from 103 Sea Zone to 95 Sea Zone
1 B.Carrier and 2 L.Fighters moved from 88 Sea Zone to 95 Sea Zone
2 Bombers moved from Wake to Kwajalein
1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
1 Destroyer moved from 95 Sea Zone to 76 Sea Zone
1 Artillery and 1 Infantry moved from Okhotsk to Ayan
Purchase Units - Americans
Americans buy 1 Cruiser, 3 Destroyers, 2 Elites, 4 Infantrys, 1 L.Fighter, 1 Marine, 3 Mech.Infs, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Truk
Americans attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Artillery
Americans roll dice for 1 Artillery and 2 Infantrys in Truk, round 2 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Truk, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Truk, round 3 : 2/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Truk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Truk
1 Artillery owned by the Yamamoto lost in Truk
Americans win, taking Truk from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Battle in Kwajalein
Americans attack with 2 Bombers and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Bombers and 2 Infantrys in Kwajalein, round 2 : 2/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 Infantry in Kwajalein, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kwajalein
Americans win, taking Kwajalein from Yamamoto with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Ayan
Americans attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Artillery and 1 Elite
Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Ayan
1 Elite owned by the Hisaichi lost in Ayan
Americans roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Ayan
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 1 Elite
Non Combat Move - Americans
2 Bombers moved from Kwajalein to Wake
3 Infantrys moved from Washington to Northeast USA
1 Battleship moved from 13 Sea Zone to 28 Sea Zone
2 Destroyers moved from 28 Sea Zone to 30 Sea Zone
Place Units - Americans
3 Mech.Infs placed in Rio de Oro
2 Elites placed in Salvador
1 Destroyer placed in 87 Sea Zone
1 Destroyer placed in 95 Sea Zone
1 Cruiser and 2 Submarines placed in 91 Sea Zone
3 Infantrys placed in South Atlantic USA
1 Destroyer and 1 S.Submarine placed in 83 Sea Zone
1 Infantry, 1 L.Fighter and 1 Marine placed in San Francisco
Turn Complete - Americans
Americans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00
Americans regular : 0.67
Hisaichi regular : 1.00
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Germans
1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Cruiser moved from 23 Sea Zone to 24 Sea Zone
1 Battleship moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
4 Infantrys and 1 Tank moved from Oulu to Lapland
1 Fighter moved from Oulu to Lapland
1 Fighter moved from 23 Sea Zone to Lapland
1 Adv.Fighter moved from 23 Sea Zone to Lapland
1 Artillery moved from Kiev to Minsk
1 Elite moved from Kiev to Minsk
1 Infantry moved from Brest to Minsk
1 Stuka moved from Vinnytsia to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Elites, 12 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Lapland
Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank
Russians defend with 4 Artillerys and 3 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank in Lapland, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 4 Artillerys and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Germans lost in Lapland
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank in Lapland, round 3 : 4/11 hits, 3.17 expected hits
Russians roll dice for 3 Artillerys in Lapland, round 3 : 0/3 hits, 1.00 expected hits
3 Artillerys owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 20
Casualties for Russians: 4 Artillerys and 3 Infantrys
Casualties for Germans: 1 Infantry
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Minsk, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.50 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Non Combat Move - Germans
1 Infantry moved from Brest to Lithuania
1 Artillery and 1 Elite moved from Brest to Vinnytsia
1 Fighter and 1 Stuka moved from Minsk to Brest
1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery moved from Warsaw to Brest
2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
1 Infantry moved from Vinnytsia to Kiev
3 Infantrys moved from Bohemia to Krakow
1 Adv.Fighter and 2 Fighters moved from Lapland to 23 Sea Zone
1 Adv.Fighter moved from Normandy to 23 Sea Zone
3 Artillerys, 1 Elite and 1 Infantry moved from Netherlands to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Berlin to Saxony
1 Infantry moved from Belgium to Netherlands
1 Artillery, 1 Elite and 1 Infantry moved from Picardy to Belgium
1 Artillery and 1 Elite moved from Bavaria to Bohemia
Place Units - Germans
1 Battleship, 1 Carrier and 2 Submarines placed in 23 Sea Zone
1 T.Boat placed in 22 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
4 Infantrys placed in Vinnytsia
2 ArmoredCars and 3 Tanks placed in Bohemia
4 Infantrys placed in Rhine
1 Infantry placed in Hamburg
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Germans
1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Cruiser moved from 23 Sea Zone to 24 Sea Zone
1 Battleship moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
4 Infantrys and 1 Tank moved from Oulu to Lapland
1 Fighter moved from Oulu to Lapland
1 Fighter moved from 23 Sea Zone to Lapland
1 Adv.Fighter moved from 23 Sea Zone to Lapland
1 Artillery moved from Kiev to Minsk
1 Elite moved from Kiev to Minsk
1 Infantry moved from Brest to Minsk
1 Stuka moved from Vinnytsia to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Elites, 12 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Lapland
Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank
Russians defend with 4 Artillerys and 3 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank in Lapland, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 4 Artillerys and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Germans lost in Lapland
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank in Lapland, round 3 : 4/11 hits, 3.17 expected hits
Russians roll dice for 3 Artillerys in Lapland, round 3 : 0/3 hits, 1.00 expected hits
3 Artillerys owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 20
Casualties for Russians: 4 Artillerys and 3 Infantrys
Casualties for Germans: 1 Infantry
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Minsk, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.50 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Non Combat Move - Germans
1 Infantry moved from Brest to Lithuania
1 Artillery and 1 Elite moved from Brest to Vinnytsia
1 Fighter and 1 Stuka moved from Minsk to Brest
1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery moved from Warsaw to Brest
2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
1 Infantry moved from Vinnytsia to Kiev
3 Infantrys moved from Bohemia to Krakow
1 Adv.Fighter and 2 Fighters moved from Lapland to 23 Sea Zone
1 Adv.Fighter moved from Normandy to 23 Sea Zone
3 Artillerys, 1 Elite and 1 Infantry moved from Netherlands to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Berlin to Saxony
1 Infantry moved from Belgium to Netherlands
1 Artillery, 1 Elite and 1 Infantry moved from Picardy to Belgium
1 Artillery and 1 Elite moved from Bavaria to Bohemia
Place Units - Germans
1 Battleship, 1 Carrier and 2 Submarines placed in 23 Sea Zone
1 T.Boat placed in 22 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
4 Infantrys placed in Vinnytsia
2 ArmoredCars and 3 Tanks placed in Bohemia
4 Infantrys placed in Rhine
1 Infantry placed in Hamburg
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Russians
1 Infantry moved from S.Karelia to N.Karelia
Russians take N.Karelia from Finns
3 Infantrys moved from S.Karelia to Vyborg
1 Artillery moved from Leningrad to Vyborg
2 Infantrys moved from Kursk to Minsk
2 Infantrys moved from Kursk to Kiev
1 Artillery moved from Kursk to Minsk
1 Bomber moved from Kursk to Minsk
2 Infantrys moved from Kursk to Kiev
1 Fighter moved from Kursk to Kiev
1 ArmoredCar moved from Kursk to Kiev
1 ArmoredCar moved from Kursk to Minsk
1 Infantry moved from Latvia to East Prussia
Russians take East Prussia from Germans
1 Infantry moved from Leningrad to Latvia
6 Infantrys moved from Rostov to Donetsk
1 Artillery and 1 Infantry moved from Crimea to Donetsk
1 Fighter moved from Kursk to Donetsk
1 Adv.Fighter moved from Kursk to Donetsk
1 Infantry moved from N.Buryat Mongolia to Chita
1 Adv.Fighter moved from N.Buryat Mongolia to Ayan
1 Infantry moved from N.Buryat Mongolia to Ayan
1 Mech.Inf and 8 Tanks moved from N.Buryat Mongolia to Chita
1 Mech.Inf moved from Irkutsk to Chita
Purchase Units - Russians
Russians buy 2 Artillerys, 1 Elite, 2 HeavyTanks, 36 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 1 Infantry, 2 Mech.Infs and 8 Tanks
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Infantry, 2 Mech.Infs and 8 Tanks in Chita, round 2 : 3/11 hits, 5.00 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Infantry, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Minsk
Russians attack with 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys
Germans defend with 1 Elite
Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 Elite in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
1 Elite owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Elite
Battle in Donetsk
Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys
Romanians defend with 2 Artillerys and 2 Elites
Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys in Donetsk, round 2 : 5/10 hits, 2.50 expected hits
Romanians roll dice for 2 Artillerys and 2 Elites in Donetsk, round 2 : 0/4 hits, 1.33 expected hits
2 Elites owned by the Romanians and 2 Artillerys owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys remaining. Battle score for attacker is 14
Casualties for Romanians: 2 Artillerys and 2 Elites
Battle in Ayan
Russians attack with 1 Adv.Fighter and 1 Infantry
Hisaichi defend with 1 Artillery
Russians roll dice for 1 Adv.Fighter and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Kiev
Russians attack with 1 ArmoredCar, 1 Fighter and 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar, 1 Fighter and 4 Infantrys in Kiev, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
1 Infantry owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 ArmoredCar, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Vyborg
Russians attack with 1 Artillery and 3 Infantrys
Finns defend with 1 Artillery and 1 Elite
Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
Finns roll dice for 1 Artillery and 1 Elite in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Finns lost in Vyborg
Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 3 : 0/4 hits, 1.00 expected hits
Finns roll dice for 1 Artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 4 : 2/4 hits, 1.00 expected hits
Finns roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Finns: 1 Artillery and 1 Elite
Non Combat Move - Russians
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
4 Infantrys moved from 6 Sea Zone to Murmansk
1 Fighter moved from Kiev to Kursk
1 Bomber moved from Minsk to Kursk
1 Adv.Fighter moved from Donetsk to Kursk
1 Fighter moved from Donetsk to Kursk
1 AAGun and 5 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Artillery moved from Georgia to Rostov
2 Infantrys moved from Penza to Tula
10 Infantrys moved from Moscow to Yaroslavl
10 Infantrys moved from Yaroslavl to Kursk
4 Infantrys moved from Arkhangelsk to S.Karelia
11 Infantrys moved from S.Karelia to Vyborg
1 Tank moved from Kuybyshev to Tula
2 Infantrys moved from Chimkent to Kuybyshev
3 Infantrys moved from Perm to Kirov
1 Infantry moved from Tashkent to Chimkent
1 Infantry moved from Tashkent to Chimkent
2 Infantrys moved from Sverdlovsk to Perm
3 Infantrys moved from Sverdlovsk to Novosibirsk
4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
1 Artillery moved from Sibirsky to Evenkia
1 Elite moved from Sibirsky to Evenkia
1 Infantry moved from Yeniseysk to Evenkia
1 Adv.Fighter moved from Ayan to Chita
1 Adv.Fighter moved from Chita to N.Buryat Mongolia
Place Units - Russians
1 Elite and 2 Infantrys placed in Kursk
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
1 Artillery and 2 Infantrys placed in Georgia
1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
5 Infantrys placed in Sverdlovsk
2 HeavyTanks placed in Tashkent
Turn Complete - Russians
Russians collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Finns regular : -1.33
Romanians regular : -1.33
Germans regular : 1.33
Russians regular : 1.67
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Italians
2 Artillerys and 6 Infantrys moved from Tobruk to Mersa Matruh
1 Artillery, 1 Elite, 1 Infantry, 2 Mech.Infs and 4 Tanks moved from Kufra to Mersa Matruh
1 Fighter moved from Greece to 51 Sea Zone
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to 51 Sea Zone
2 Artillerys, 1 Elite and 2 Infantrys moved from E.Morocco to W.Morocco
1 Infantry moved from E.Morocco to W.Morocco
Purchase Units - Italians
Italians buy 2 Artillerys, 1 Battleship, 1 Destroyer, 1 Elite, 10 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in 51 Sea Zone
Italians attack with 2 Adv.Fighters, 3 Fighters and 1 Submarine
British defend with 1 Destroyer
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 51 Sea Zone
Italians win with 2 Adv.Fighters, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in W.Morocco
Italians attack with 2 Artillerys, 1 Elite and 3 Infantrys
French defend with 2 Bunkers
Italians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in W.Morocco, round 2 : 1/6 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 2 Bunkers in W.Morocco, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in W.Morocco, round 3 : 2/6 hits, 1.83 expected hits
French roll dice for 2 Bunkers in W.Morocco, round 3 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Italians lost in W.Morocco
1 Bunker owned by the French lost in W.Morocco
Italians roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in W.Morocco, round 4 : 1/5 hits, 1.67 expected hits
French roll dice for 1 Bunker in W.Morocco, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the French lost in W.Morocco
Italians win, taking W.Morocco from French with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 Infantry
Casualties for French: 2 Bunkers
Battle in Mersa Matruh
Italians attack with 3 Artillerys, 1 Elite, 7 Infantrys, 2 Mech.Infs and 4 Tanks
British defend with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks
Italians roll dice for 3 Artillerys, 1 Elite, 7 Infantrys, 2 Mech.Infs and 4 Tanks in Mersa Matruh, round 2 : 3/17 hits, 6.00 expected hits
British roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 1/9 hits, 3.00 expected hits
1 Infantry owned by the Italians lost in Mersa Matruh
2 ArmoredCars owned by the British and 1 Infantry owned by the British lost in Mersa Matruh
Italians roll dice for 3 Artillerys, 1 Elite, 6 Infantrys, 2 Mech.Infs and 4 Tanks in Mersa Matruh, round 3 : 4/16 hits, 5.83 expected hits
British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Mersa Matruh, round 3 : 2/6 hits, 2.33 expected hits
2 Infantrys owned by the Italians lost in Mersa Matruh
1 Artillery owned by the British and 3 Infantrys owned by the British lost in Mersa Matruh
Italians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 2 Mech.Infs and 4 Tanks in Mersa Matruh, round 4 : 4/14 hits, 5.50 expected hits
British roll dice for 2 Tanks in Mersa Matruh, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Italians lost in Mersa Matruh
2 Tanks owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 3 Artillerys, 1 Elite, 3 Infantrys, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Italians: 4 Infantrys
Casualties for British: 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks
Non Combat Move - Italians
2 Infantrys moved from Tobruk to Kufra
1 Fighter moved from 51 Sea Zone to Greece
2 Adv.Fighters and 2 Fighters moved from 51 Sea Zone to 48 Sea Zone
1 Cruiser moved from 48 Sea Zone to 47 Sea Zone
1 Infantry moved from Tunis to 47 Sea Zone
3 Infantrys moved from Tunis to N.Tunisia
2 Infantrys moved from Greece to 48 Sea Zone
2 Infantrys and 2 Transports moved from 48 Sea Zone to 46 Sea Zone
1 Tank moved from Rome to 46 Sea Zone
1 Artillery moved from Rome to 46 Sea Zone
2 Transports moved from 48 Sea Zone to 46 Sea Zone
1 AAGun and 1 Artillery moved from Rome to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
1 Infantry and 1 Tank moved from Greece to 48 Sea Zone
1 AAGun, 2 Artillerys, 4 Infantrys, 1 Tank and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Cruiser and 1 Infantry moved from 47 Sea Zone to 48 Sea Zone
2 Artillerys, 6 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk
Place Units - Italians
1 Battleship and 1 Destroyer placed in 41 Sea Zone
2 Infantrys placed in E.Morocco
4 Infantrys placed in Tunis
1 Submarine placed in 48 Sea Zone
1 Artillery and 1 Elite placed in Greece
1 Infantry placed in Greece
1 Artillery and 3 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -1.50
Italians regular : -7.00
British regular : -2.67
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - French
1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
2 ArmoredCars moved from Syria to Lower Egypt
2 Infantrys moved from Syria to Palestine
1 Destroyer moved from 17 Sea Zone to 31 Sea Zone
1 Transport moved from 15 Sea Zone to 2 Sea Zone
1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone
1 Artillery and 1 Infantry moved from 1 Sea Zone to Quebec
1 Adv.Fighter moved from Azores to Mauritania
Purchase Units - French
French buy 1 Destroyer and 1 Submarine; Remaining resources: 5 PUs;
Combat - French
Battle in 51 Sea Zone
French attack with 1 Destroyer
Italians defend with 1 Submarine
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the French lost in 51 Sea Zone
Italians win with 1 Submarine remaining. Battle score for attacker is -8
Casualties for French: 1 Destroyer
Non Combat Move - French
Place Units - French
1 Destroyer and 1 Submarine placed in 55 Sea Zone
Turn Complete - French
French collect 18 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Yamamoto
1 Bomber moved from Tokyo to 76 Sea Zone
1 Bomber moved from Tokyo to 87 Sea Zone
1 Fighter moved from 85 Sea Zone to 87 Sea Zone
2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 87 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
1 Artillery and 1 Elite moved from Hunan to Anhwei
1 Artillery and 1 Elite moved from Hunan to Hupeh
2 Infantrys moved from Shanghai to Anhwei
1 Artillery and 2 Infantrys moved from Hunan to Kweichow
2 Infantrys moved from N.French Indochina to Yunnan
1 Tank moved from Hunan to Yunnan
1 Infantry moved from Hunan to Hupeh
1 Artillery moved from S.Thailand to Burma
1 Elite moved from S.Thailand to Burma
1 Infantry moved from N.Thailand to Burma
1 Adv.Fighter moved from Malaya to Burma
1 Tank moved from S.Thailand to Burma
1 Infantry moved from Yap to Ulithi
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 2 Elites, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 3 Adv.Fighters
Americans defend with 1 Destroyer
Yamamoto roll dice for 3 Adv.Fighters in 86 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Adv.Fighter owned by the Yamamoto lost in 86 Sea Zone
1 Destroyer owned by the Americans lost in 86 Sea Zone
Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Adv.Fighter
Casualties for Americans: 1 Destroyer
Battle in 87 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 87 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in 76 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 1 Bomber
Americans defend with 1 Destroyer
Yamamoto roll dice for 2 Adv.Fighters and 1 Bomber in 76 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Adv.Fighter owned by the Yamamoto lost in 76 Sea Zone
1 Destroyer owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Adv.Fighter
Casualties for Americans: 1 Destroyer
Battle in Burma
Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
British defend with 3 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Burma, round 2 : 3/5 hits, 2.00 expected hits
British roll dice for 3 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the British lost in Burma
Yamamoto win, taking Burma from British with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for British: 3 Infantrys
Battle in Yunnan
Yamamoto attack with 2 Infantrys and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys and 1 Tank in Yunnan, round 4 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Yunnan
1 Infantry owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Infantry
Battle in Hupeh
Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Yamamoto win, taking Hupeh from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
Chinese defend with 1 Infantry and 1 Mech.Inf
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 3 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 4 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Anhwei
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 5 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry and 1 Mech.Inf in Anhwei, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Anhwei
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Anhwei
Yamamoto win, taking Anhwei from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Casualties for Chinese: 1 Infantry and 1 Mech.Inf
Battle in Kweichow
Yamamoto attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Adv.Fighter moved from Burma to Malaya
2 Infantrys moved from Malaya to S.Thailand
1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from Paramushir to 75 Sea Zone
1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shanghai
4 Infantrys moved from Kwangtung to Hunan
2 Tanks moved from Hong Kong to Hunan
4 Infantrys moved from Hong Kong to Kwangtung
1 Transport moved from 92 Sea Zone to 85 Sea Zone
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Chubu to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to N.French Indochina
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
2 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
1 Bomber moved from 87 Sea Zone to Tokyo
1 Bomber moved from 76 Sea Zone to Tokyo
1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone
Place Units - Yamamoto
2 Adv.Fighters and 1 Destroyer placed in 85 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
1 Artillery, 1 Elite and 2 Infantrys placed in Malaya
5 Infantrys and 1 Tank placed in Hong Kong
2 Infantrys placed in Malaya
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Yamamoto regular : -0.50
Americans regular : 1.00
British regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Chinese
2 Infantrys and 1 Marine moved from Shensi to Hupeh
1 Fighter moved from Shansi to Hupeh
1 Mech.Inf moved from Ningsia to Hupeh
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Fighter, 2 Infantrys, 1 Marine and 1 Mech.Inf
Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
Chinese roll dice for 1 Fighter, 2 Infantrys, 1 Marine and 1 Mech.Inf in Hupeh, round 2 : 0/5 hits, 1.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Chinese lost in Hupeh
1 Fighter owned by the Chinese retreated
1 Mech.Inf owned by the Chinese and 1 Marine owned by the Chinese retreated to Shensi
Yamamoto win with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Hupeh to Suiyuan
8 Infantrys moved from Ningsia to Suiyuan
1 Infantry moved from Shensi to Szechwan
1 AAGun moved from Shansi to Suiyuan
3 Infantrys and 8 Tanks moved from Shansi to Suiyuan
6 Infantrys moved from E.Qinghai to Lanchow
2 Artillerys moved from Hsining to E.Qinghai
4 Infantrys moved from Hsining to E.Qinghai
1 Tank moved from Gobi Altai to Suiyuan
1 Infantry moved from Gobi Altai to Ningsia
2 Infantrys moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining
2 ArmoredCars and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Chinese regular : -1.67
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Hisaichi
1 Tank moved from Peking to Chita
3 Artillerys, 1 Elite, 4 Infantrys and 5 Tanks moved from Heilungchiang to Chita
2 Fighters moved from 84 Sea Zone to Chita
1 Cruiser moved from 84 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Jilolo
Hisaichi take Jilolo from Dutch
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys moved from 107 Sea Zone to Celebes
1 Adv.Fighter moved from 107 Sea Zone to Celebes
1 Adv.Fighter moved from 110 Sea Zone to Celebes
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Kolyma
Hisaichi take Kolyma from Russians
Purchase Units - Hisaichi
Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Celebes
Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Hisaichi win, taking Celebes from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Chita
Hisaichi attack with 3 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks
Russians defend with 1 Infantry, 2 Mech.Infs and 8 Tanks
Hisaichi roll dice for 3 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks in Chita, round 2 : 6/16 hits, 6.17 expected hits
Russians roll dice for 1 Infantry, 2 Mech.Infs and 8 Tanks in Chita, round 2 : 5/11 hits, 5.00 expected hits
4 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
1 Infantry owned by the Russians, 2 Mech.Infs owned by the Russians and 3 Tanks owned by the Russians lost in Chita
Hisaichi roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 6 Tanks in Chita, round 3 : 3/11 hits, 4.83 expected hits
Russians roll dice for 5 Tanks in Chita, round 3 : 3/5 hits, 2.50 expected hits
1 Elite owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita
3 Tanks owned by the Russians lost in Chita
2 Fighters owned by the Hisaichi retreated
6 Tanks owned by the Hisaichi retreated to Heilungchiang
Russians win with 2 Tanks remaining. Battle score for attacker is 21
Casualties for Hisaichi: 3 Artillerys, 1 Elite and 4 Infantrys
Casualties for Russians: 1 Infantry, 2 Mech.Infs and 6 Tanks
Non Combat Move - Hisaichi
2 Fighters moved from Chita to Heilungchiang
1 Infantry moved from Peking to Hulunbuir
2 Infantrys moved from Kirin to Heilungchiang
1 Artillery and 1 Elite moved from Liaoning to Heilungchiang
1 Artillery and 2 Tanks moved from Chahar to Shantung
1 Infantry moved from Peking to Chahar
1 Artillery and 3 Infantrys moved from Peking to Shantung
1 Infantry moved from Liaoning to Heilungchiang
1 Infantry moved from Liaoning to Peking
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
1 Adv.Fighter moved from Celebes to 110 Sea Zone
1 Adv.Fighter moved from Celebes to 107 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
Place Units - Hisaichi
1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
2 Adv.Fighters, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
1 Artillery and 3 Infantrys placed in Liaoning
1 Infantry placed in Davao
2 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Dutch regular : -0.33
Hisaichi regular : -2.83
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Hisaichi
1 Tank moved from Peking to Chita
3 Artillerys, 1 Elite, 4 Infantrys and 5 Tanks moved from Heilungchiang to Chita
2 Fighters moved from 84 Sea Zone to Chita
1 Cruiser moved from 84 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Jilolo
Hisaichi take Jilolo from Dutch
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys moved from 107 Sea Zone to Celebes
1 Adv.Fighter moved from 107 Sea Zone to Celebes
1 Adv.Fighter moved from 110 Sea Zone to Celebes
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Kolyma
Hisaichi take Kolyma from Russians
Purchase Units - Hisaichi
Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Celebes
Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Cruiser in Celebes, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Hisaichi win, taking Celebes from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Chita
Hisaichi attack with 3 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks
Russians defend with 1 Infantry, 2 Mech.Infs and 8 Tanks
Hisaichi roll dice for 3 Artillerys, 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks in Chita, round 2 : 6/16 hits, 6.17 expected hits
Russians roll dice for 1 Infantry, 2 Mech.Infs and 8 Tanks in Chita, round 2 : 5/11 hits, 5.00 expected hits
4 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
1 Infantry owned by the Russians, 2 Mech.Infs owned by the Russians and 3 Tanks owned by the Russians lost in Chita
Hisaichi roll dice for 2 Artillerys, 1 Elite, 2 Fighters and 6 Tanks in Chita, round 3 : 3/11 hits, 4.83 expected hits
Russians roll dice for 5 Tanks in Chita, round 3 : 3/5 hits, 2.50 expected hits
1 Elite owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Chita
3 Tanks owned by the Russians lost in Chita
2 Fighters owned by the Hisaichi retreated
6 Tanks owned by the Hisaichi retreated to Heilungchiang
Russians win with 2 Tanks remaining. Battle score for attacker is 21
Casualties for Hisaichi: 3 Artillerys, 1 Elite and 4 Infantrys
Casualties for Russians: 1 Infantry, 2 Mech.Infs and 6 Tanks
Non Combat Move - Hisaichi
2 Fighters moved from Chita to Heilungchiang
1 Infantry moved from Peking to Hulunbuir
2 Infantrys moved from Kirin to Heilungchiang
1 Artillery and 1 Elite moved from Liaoning to Heilungchiang
1 Artillery and 2 Tanks moved from Chahar to Shantung
1 Infantry moved from Peking to Chahar
1 Artillery and 3 Infantrys moved from Peking to Shantung
1 Infantry moved from Liaoning to Heilungchiang
1 Infantry moved from Liaoning to Peking
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
1 Adv.Fighter moved from Celebes to 110 Sea Zone
1 Adv.Fighter moved from Celebes to 107 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
Place Units - Hisaichi
1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
2 Adv.Fighters, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
1 Artillery and 3 Infantrys placed in Liaoning
1 Infantry placed in Davao
2 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Destroyer
EDIT: Adding units owned by Hisaichi to 107 Sea Zone: 1 Destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.50
Dutch regular : -0.33
Hisaichi regular : -2.83
@ it looks like I missed the Italian aa gun while unloading… ok if I edit on minors?