TripleA v. 2.7.14934 no tech, normal dice
Bid spending:
bid spending.jpg
42266 OOB Round 01 Germany - set-up.tsvg
Good luck and have fun! :-)
@FlyingBadger
sounds like suicide.
@FlyingBadger
did not see that coming
scraqmble

@zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
did not see that coming
The fleet coming from Java or the planes coming from Kiangsu?
@zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
scraqmble
No scramble
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 94 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
2 infantry moved from Queensland to 55 Sea Zone
2 marines moved from Queensland to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
1 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from 35 Sea Zone to Caroline Islands
1 marine moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 56 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 27 Sea Zone to 48 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Paulau
Battle in Caroline Islands
Americans attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter, 2 infantry and 1 marine in Caroline Islands, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Paulau from Japanese, taking Caroline Islands from Japanese with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Marshall Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 99 Sea Zone
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 19
Casualties for Americans: 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer moved from 56 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 2.
2 fighters and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Szechwan
24 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Hopei, round 2 : 7/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Honan
1 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 5 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 armour, 2 artilleries and 2 infantry moved from Southern Caucasus to Northern Caucasus
1 infantry moved from Turkmenistan to Uzbekistan
3 fighters, 2 infantry and 1 mech_infantry moved from Baluchistan to Central India
3 infantry moved from Southern Persia to Baluchistan
3 armour and 1 infantry moved from Iraq to Southern Persia
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 82 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 83 Sea Zone
4 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
Place Units - British
2 infantry placed in Union of South Africa
3 armour placed in Southern Persia
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,1
British collect 39 PUs (1 lost to blockades); end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.17
Americans regular : -1.67
Italians regular : -0.00
Japanese regular : -1.00
Japanese AA : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Kursk
1 armour and 1 mech_infantry moved from Western Ukraine to Kursk
1 mech_infantry moved from Bessarabia to Kursk
1 armour moved from Southern Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Southern Belarus
Combat - Italians
Battle in Kursk
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Kursk, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 2 mech_infantrys in Kursk, round 3 : 4/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Italians win, taking Kursk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Southern Italy to Sicily
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,6,6,3,2,1,3,1,1,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6
Italians collect 6 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from Dutch New Guinea to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to Marianas
1 destroyer and 1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 55 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Celebes
Battle in Marianas
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Southern Belarus to Bryansk
1 fighter and 2 tactical_bombers moved from Southern Belarus to Bryansk
2 bombers and 3 fighters moved from Southern Belarus to Russia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 115 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from France to 107 Sea Zone
Combat Hit Differential Summary :
@zarhunter
Intercept in Moscow?
Scramble to Smolensk?

@FlyingBadger
no no
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Southern Belarus to Bryansk
1 fighter and 2 tactical_bombers moved from Southern Belarus to Bryansk
2 bombers and 3 fighters moved from Southern Belarus to Russia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 115 Sea Zone to 107 Sea Zone
1 tactical_bomber moved from France to 107 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 107 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 107 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 artillery moved from Archangel to Leningrad
1 artillery moved from Leningrad to Northern Belarus
2 bombers moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Bryansk to Leningrad
1 armour, 8 infantry and 1 mech_infantry moved from Northern Belarus to Southern Belarus
1 tactical_bomber moved from Bryansk to Kursk
3 fighters moved from Russia to Kursk
5 artilleries and 6 infantry moved from Eastern Poland to Southern Belarus
8 artilleries and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Germany to Poland
3 armour and 3 mech_infantrys moved from Western Ukraine to Kursk
2 aaGuns, 2 artilleries and 10 infantry moved from Ukraine to Kursk
3 armour and 3 mech_infantrys moved from Southern Belarus to Kursk
1 destroyer and 2 transports moved from 128 Sea Zone to 115 Sea Zone
1 submarine moved from 122 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to France
1 infantry moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun and 1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 armour, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
3 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 0.33
Russians AA : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 26 PUs;
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 artillery moved from Tula to Russia
1 infantry moved from Tula to Russia
1 infantry moved from Tambov to Tula
2 infantry moved from Stalingrad to Samara
3 infantry moved from Samara to Russia
2 aaGuns and 9 infantry moved from Urals to Samara
3 infantry moved from Komi to Samara
1 infantry moved from Tambov to Stalingrad
1 infantry moved from Tambov to Saratov
1 mech_infantry moved from Northwest Persia to Northern Caucasus
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
3 fighters and 3 tactical_bombers moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to 45 Sea Zone
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 23 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/9 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to Kwangsi
1 marine moved from Eastern India to 40 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 132 Sea Zone to 22 Sea Zone
1 submarine moved from 38 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine, 2 tactical_bombers and 6 transports moved from 40 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
2 artilleries and 2 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
1 artillery moved from Yunnan to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Northern Manchuria to Southern Manchuria
2 infantry moved from Korea to Southern Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 45 Sea Zone to Kwangsi
Place Units - Japanese
3 infantry placed in Eastern India
1 artillery and 1 infantry placed in Malaya
1 destroyer placed in 132 Sea Zone
1 destroyer and 1 submarine placed in 7 Sea Zone
2 fighters and 2 tactical_bombers placed in 7 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
Although the game offer a scramble to protect the transport alone in SZ23, my understanding of the PtV rules are that a combat ship needs to be present to enable carrier scrambling. Please let me know if you think differently and we can check and resolve.
@FlyingBadger
The game did an auto scramble when i tried to land with just a transport.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 48 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 infantry moved from Morocco to Algeria
1 submarine moved from 48 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Guam
Non Combat Move - Americans
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 48 Sea Zone to 34 Sea Zone
4 fighters moved from 22 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from Paulau to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 35 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 infantry moved from 34 Sea Zone to Caroline Islands
1 artillery moved from 34 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 11 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 96 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 99 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 fighter and 2 infantry placed in Western United States
2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Tsinghai to Shansi
24 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Anhwe, round 2 : 8/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Shansi to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Inner Mongolia
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Malta
2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 transport moved from 84 Sea Zone to 73 Sea Zone
1 transport moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from Baluchistan to Central India
3 fighters moved from Central India to Northeast Persia
6 armour moved from Southern Persia to Central India
6 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 infantry moved from Southern Persia to Baluchistan
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 83 Sea Zone to 73 Sea Zone
Non Combat Move - British
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Baluchistan
1 battleship, 1 cruiser and 2 destroyers moved from 78 Sea Zone to 82 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 armour, 2 artilleries and 2 infantry moved from Northern Caucasus to Stalingrad
1 infantry moved from Uzbekistan to Kazakhstan
Place Units - British
2 infantry placed in Union of South Africa
1 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Southern Persia
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 4.17
Americans regular : -1.00
Japanese regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Belarus to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Southern Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Kursk to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Southern Italy to Sicily
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,2,1,2,2,3,6
Italians collect 5 PUs (12 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 cruiser and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
The game did an auto scramble when i tried to land with just a transport.
Which move was this?
@FlyingBadger
Last turn when I tried to land troops on one of the islands. It was adjacent to your carriers so I aborted and went somewhere else