• Hi, been away for a month, had to visit the lower 48, along with a V.A. visit.

    Plan to speed up play, by just recording a round by round summation, rather each sides play by play movement, thanks, Pellulo


  • Next scenario the use of mostly land type APCs, with a symbolic air, navy, and troopers for combine arms. Also the use of Ice Bridges in order to have combat, which could backfire for a losing side. Especially the connection from Main Polar Cobra Base to Joe Greenland.


  • Scenario Two: Land Base Snow Cat & Wolf predominant units.

    Cobra Commander(Red) Round One. Having built another ice bridge, allowing forces to move nearer from main Red Base to main Blue Base. C brings 2 more Wolf units from NP Base to 1 VP island, near main Blue Base. Rattler joins lone Wolf closes to main Blue Base. Meanwhile 2 Wolf units via ice bridge, engage 2 Joe Snow Cat station in Northern Greenland. All lost. Having built 2 Wolf units at main Red Base.

    Admiral Haul(Blue) Round 1. C lands 2 Snow Cats with Fighter cover, on hex closes to Main Blue Base. Losses one Snow Cat and Red Wolf and Rattler.

    Meanwhile another Snow Cat lost destroying Black Rattler on ice bridge connecting Greenland and NP Base. Places new Wolf at Apogee and two at Main Blue Base. Using Special Ability at hex that has a C in it.

    Destro ( Black) does Round One. Moves C with trooper past Main Black Base, to join 2 Wolf units just off ice bridge.

    From NP Base two and one Wolf units take over two 1 VP hexes on Northern Greenland. Built three Wolf units at NP Base.

    Snow Job ( White) does Round One. Four Snow Cats with Fighter attack hex via ice bridge, holding Black trooper and 3 Wolfs units with C offshore. For a lost of two Snow Cats, all Black units destroyed.

    White fighter returns to original hex. Meanwhile C with Snowcat lands for no lost, on 1 VP island, destroying 2 defending Wolf units. Also having built three Snow Cats at Apogee Base.

    Round Two will have more condensed info., in order to speed up play. For now Black Main Base is devoid of defenders. Also the APC/Tank type units are very poor in defense, a attacking smaller force can overwhelming knock out a larger defensive garrison. As for attacking, their abilities are really overrated, considering they are not really heavy say artillery/big guns/missile sets. Hey it’s G.I. Joe/Cobra technology! Much less if you wanted to introduce “real world” weapons of drones?, House Rule of course.


  • P.S. I started playing this using scenario two, by accident, not scenario one. Hopefully I will get to it, thanks Pellulo


  • Snow Cats and Wolf units are better for attack, than defense. Troopers are cheaper and just as good for defense use.

    Round Two will have more condensed info., in order to speed up play.

    Red attacks from the flank the main Blue Base, but is beaten off.

    Blue is force to just rebuild in order to protect Main Base and Apogee Base.

    Black uses special ability and attacks Apogee Base, with three Wolf units, defeats all six defenders of 5 Snow Cats and trooper, for a lost of one unit. Game over, Apogee Base falls.

    To just end the round, Black reinforces undefended main Black base.

    White attacks and captures main Black Base, reinforces Main White Base. Still moot, Cobra won, if you house rule it, pretty much a tie, as each side lost a main base. On points a 3 points VP lead for Cobra, 9 land motorized units each side, a trooper for Joe, 2 C and a Jet for Joe.


  • Next for Scenerio Two, majority of Combatants will be Cruisers, with an air and a land unit, for a symbolic combine arms. All other air and land units value will be converted into Cruisers.

    Red…


  • Next for Scenerio Two, majority of Combatants will be Cruisers, with an air and a land unit, for a symbolic combine arms. All other air and land units value will be converted into Cruisers.

    Round One:

    Red consolidate forces for a attack on Blue Main Base, builds two 2 more C, while another C picks up trooper. 2 C lost attacking Blue Base, but, takes put 2 Blue C.

    Blue places C with trooper, builds up Blue Base with three more C, while 2 C take out 2 Black C at a 1 VP island base( while losing those Blue Cs).


  • Black sends C and destroys White C off Northern Greenland, moves 2 C two hexes from Blue Base, moves units to defend NP and Black bases. Builds a C for each base.

    White sends 3 C towards NP base, sends Jet to White Base, builds 3 Cs for Apogee(1) and White(2) Bases.


  • Round Two:

    Red builds up more forces for pending attack on Blue Base. Again takes out two Blue Cs for a lost of two of its own Cs(used special ability).

    Blue moves up coast of Greenland 2 Cs and a trooper, to potentially threaten North Pole/Main Red Base. Also building forces to protect Blue Base. Lone C lost while taking out Red C at 1 VP island(two hexes from Blue Base). C off Greenland coast and Jet from Blue Base are lost, destroying 2 Black C in hex with a 2 VP island.

    Black C off NP base is lost, taking out one of three White Cs off NP base. While building forces at NP base, and, 4 Cs leave main Black base to attack Main White Base.

    White 2 C destroy Ice Bridge that connects Greenland to NP Base. Two Cs from White Base attack and destroy 2 of the approaching 5 Black Cs(the White Cs are also lost). White builds to defend its base.

      Round Three: 
    

    Red attacks Blue Base, for a lost of a C, land a trooper with remaining C. Also 2 Cs from NP base attack and destroy 2 White Cs off N. Greenland( for lost of a C). Cobra wins, still House Ruling will let the round finish, builds unit at Red base.

    Blue C lands a trooper on Blue Base, and, destroys defending Red trooper & C & Rattler. All for naught, as all of Blue forces are lost, the base is still in Red’s possession. Builds at Apogee Base.

    Black C destroys White C off the coast of Greenland, while another Black C lands a trooper on 2 VP island just below NP base. Meanwhile a C is lost(of the three attacking Cs) on White Base(all White forces of a Jet and 2 Cs are lost). Black builds at Black and NP Base.

    White builds at White base 3 Cs.

    No Cobra bases are threaten, while remaining Joe Bases are hunkering down. Blue base is own by Red, but, has no forces on it. Major Cobra win, as the economy of funds has gone away from Joe. Forces left all Joe 5 Cs and 2 troopers. Cobra 7 Cs, trooper & Rattler.


  • In these scenarios, Cobra has a “Triangle of Support”, where by NP and Red and Black bases are in sight of each other. Easier to reinforce each other, while the Joe White Base can be easily cut off from the Apogee and main Blue Base.

    Next using only Air Power, and, protecting those one C and Trooper(the latter for combine arms).

    Please note Great lateness in posting, due to a internet server change over, thanks, Pellulo

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