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  • Blue sends a C and lands 2 troopers on coastal hex, below Blacks’ N. Greenland 1VP hex. Two more troopers arrive at White’s N. Greenland 1 VP hex. From same hex, three Snow Cats attack Black hex, versus 5 troopers, wolf unit, and, Rattler. All lost, but, 2 troopers taken out.

    Meanwhile with only one available C, they can only land at Red 2 or 1 VP island. They land on the 2 pt. Island, defended by Heavy Bomber and a jet. The island is taken for a lost of a trooper and a C( latter chosen cause a C could not claim the hex).

    Also from main base, a AC with two jets and a fighter-bomber, attack a AC and a C at the 1VP Red island hex… All lost but a Blue jet and fighter-bomber that returns to main base.

    Builds a Jet and 2 Snow Cats for Apogee Base.


  • Black is in a quandary problem, it needs to recover 2VP to just be even with Joe. The most they can do, is get one VP, or, hunker down and make it hard for Joe to pick up any more VP. A rattler flies from a 1VP hex, next to the ice hex, , and takes out a White trooper(who can use special ability and take over a undefended hex). The Rattler is lost, but, the trooper is taken out, thus the 1VP hex is saved. Also C heads back to Black main base.

    Moves 3 troopers to Black N.Greenland hex, from ice hex. Also one trooper from NP base to ice hex. Builds 4 & 3 troopers for NP and main base.


  • White C lands 2 troopers on he next to NP base, while another C returns to home base. From Apogee Base 2 troopers,&, 4 Snow Cats, &, VTOL Jet from N. Greenland hex, attack Black 1 VP N. Greenland hex. All White units are lost, but, 5 Black troopers are taken out. Now some forces from nearby White 1VP N. Greenland hex, attack. Two troopers & 2 Snow Cats take out the remaining Black trooper, Wolf unit, and, Rattler(for a lost of a troop

    The remaining unused forces of White 4 troopers and Snow Cat attack ice hex defended by 1 Black and 4 Red troopers. The ice hex taken, but, only a Snow Cat survive. White builds 5 troopers & 2 Snow Cats and 3 troopers for main base.

    No use of either side using the “Sour Grapes” Missiles.

    Joe Wins!

    End of Round 7, Cobra has 5 VP & Joe has 10. No forces have a AC, 3 C and 2 C for Joe and Cobra, 8 Snow Cat and 2 Wolf units left, 2 Jets and Fighter-Bomber and VTOL Jet for Joe, 19 troopers and 10 troopers left for Joe and Cobra.IMG_4410.jpeg


  • Next and last scenario, the winner is decided by who controls Northern Greenland. Going back to The Great War, I’m going to let both sides Joe & Cobra buildup forces , and, attack and defend for only the last three rounds.

    One last great push to take those Northern Hexes and win the game!


  • The Hot Spot Game Three:

    New Game: The first four rounds are building supplies and manpower for a massive assault for Round Five, a “One Big Push” to win control of a needed N.Greenland 1 VP Hex to win the Arctic game(each side already controls one). 
    

    A desperate attack and a equally desperate defense. The pictures are of the setups, with the auxiliary units, and, using Pennies as one counters( as needed nickel and dimes can be used as 5 & 10 counters). Also no hex limits, Snow Cats, Wolf units, and, C can defend on three.

    Initial Round One Setup:
    IMG_4411.jpeg


  • Setup for Start for Building Stage for Round Two:

    IMG_4412.jpeg


  • Start Up Picture of Forces Building Up for Round 3:
    IMG_4413.jpeg


  • Picture for Round Four of Building up Forces

    IMG_4414.jpeg


  • Round Five: Red forces from main base occupy island tween Red and Blue Main Base. A.C. from NP base leaves with only 1 Rattler to go to same island, beforehand Rattler from main Red base lands on AC. Another Wolf unit joins forces going overland to Blue Main Bae of Wolf unit and Recon unit and a trooper.

    Had built a ice hex, that connects island with another ice hex, leading to Blue Main Base.

    Meanwhile a two prong attack of first Red from NP base, &, ice hex, attacking White’s N. Greenland 1VP hex.

    Attacking Red forces are 9 troopers, 4 Wolf units(to speed play up, I am House ruling that every Wolf/Snow Cat unit increases a trooper attack ability to two, a Rattler and a Hover Copter, versus, 12 White & 2 Blue troopers, 2 Snow Cats for each color, White Jet & Hover Copter.

    All Red forces wiped out and 9 White troopers lost. Using special ability Red Rattler from AC takes out a Jet from Blue AC(the Rattler is also lost). It is up to Black to take that hex. Builds 4 & 2 troopers for NP and main base.


  • Blue sends 4 troopers to reinforce White’s hold on N. Greenland, C leaves Apogee base going upwards Greenland coast.

    Meanwhile fleet moves towards Red Fleet off its island. A attack submarine, AC with a jet, 2 C(and three troopers), &, Fighter- Bomber versus Red Fleet of Diesel Submarine, AC with a Rattler, 2 C, and, Fighter Bomber. Note Fighter- Bombers are in the air and come from land bases, they are not on the AC(also both Fighters-Bombers activated Sleuth ability).

    Only a Blue Jet & C with two troopers landed, on Red island defended by 4 troopers. All Blue troopers lost, with one Red troopers destroyed. Jet flies back to main base, with Recon unit with trooper and Snow Cat coming upwards ice hexes, with additional trooper behind.

    Builds C and 3 troopers for main base, and, 2 troopers for Apogee Base.


  • Black sends from main base towards ice hex, leading to White Main Base, a recon. unit with trooper, 2 Wolf units, and, a Rattler.

    Meanwhile from N. Greenland 1 VP hex, and, ice hex and NP base, Black attacks White N. Greenland 1 VP hex. Attacks with 11 troopers, 7 Wolf units, &, 2 Rattlers, versus, 7 & 3 Blue & White troopers, 2 Snow Cats each color, White Jet and Blue Hover- Copter.

    The hex is taken by 5 Wolf units, with 2 Rattlers flying back to original hex. Builds 6 troopers for NP base.


  • Black’s special ability sure kicked in!

    White sends Fighter- Bomber and 4 troopers to try not to retake its lost hex, but, Black’s N.Greenland 1 VP hex. Even thought the Fighter-Bomber has Sleuth ability it has to attack again in the hex, against 1 defending Black RattlerThe hex is taken for a lost of a trooper and Fighter- Bomber. White and Black have turned each others flank!

    White Builds 3 & 1 trooper for Apogee Base, and, 2 Snow Cats for For Apogee Base.


  • Picture of Forces for Round 6:

    IMG_4416.jpeg

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