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Axis & Allies 1914: Round Robin
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Round 5: Cobra’s forces have thinned up a bit, with only three rounds left, hard to build up sufficient units to take a major base.
Perhaps considering just taking as many VP land and sea hexes, as possible, maybe build a ice hex to Greenland VP hexes?

Red moves Wolf and trooper unit onto farthest ice hex from its main base, send Rattler to 1 VP island just off an ice hex. While it builds a Wolf & trooper for main base, an ice hex that connects to NP base, and, three more troopers for that base.
Blue sends C one space up western coast of Greenland and lands 2 troopers onto unclaimed 2 VP hex.
Using special ability C leaves Apogee Base with a trooper and lands onto unclaimed 1VP island two hexes from Apogee Base. C from eastern coast of Greenland lands 2 troopers onto ice hex defended by Red trooper and Wolf unit. All lost but the C.
While a C with Snow Cat and trooper land on 1VP island midway between Blue and Red main bases. Defended by Red Rattler and 2 troopers. All forces are lost, island still under Red control.
Builds Jet for Apogee Base, C and trooper for Main Blue Base.
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Black sends Fighter-Bomber from land 1 VP hex to 1 VP island defended by 2 Black troopers. Cruisers from main Black base and 1 VP hex above that base, land 4 troopers onto ice hex.
Two troopers move back into NP base. Builds for NP base a C and Wolf , and, trooper for main base.
White sends C upwards the tip of Greenland Western hex. C with a trooper from 2 VP island lands on 1 VP island, undefended by Red.
From same island Hover- Copter lands on ice hex closes to Red main base, a trooper and Snow Cat.
Jet and Fighter-Bomber with its Sleuth ability attack 2 Black Cruisers between the ice hexes. A Black C is lost along with White Jet.
White C off NP hex with Black C, attacks it, both C are lost.
Snow Cat and trooper using special ability attack, from main base, ice hex with 4 Black troopers. All White lost, along with 2 Black troopers. Builds for main base, Jet, Snow Cat, and, 3 Troopers.
VP 8 for Joe, &, 5 for Cobra.
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Round Six:
Round Six: Red using special ability takes out on nearby ice hex, next to its main base, a White trooper for the lost of a Red trooper. Sends 4 troopers and Wolf unit from NP base, onto ice hex, that connects to Northern Greenland 1 VP hex. Builds 5 troopers & Wolf unit for main and NP bases.Blue moves Jet from Apogee Base to Northern Greenland 1 VP hex where are two Blue troopers helping to defend it for White. Blue C with a trooper heads towards N. Greenland coast, where a Jet and 2 troopers are located. Another C with 2troopers go to White’s 1 VP island, two spaces from Red main base( while another C goes off the Greenland 1 VP hex).
Meanwhile on the other side of Greenland a C with 2 troopers, leave a 2 VP island and land and take over an unclaimed 1 VP island. Builds a Jet and trooper for Apogee and Main Base.
On the bottom half of the board are 5 Joe C and none for Cobra 🐍.
Black using special ability sends fighter-bomber from 1 VP island and destroys a trooper( the air unit suffers no counterattack). While C land two troopers and from land via ice hex a Wolf unit attacks White Main Base. All units lost, except for White fighter-bomber.
Also a trooper leaves ice hex and is just above White Main Base. Had built an ice hex, that just connects NP base to Northern Greenland. Builds 3 Wolf units for NP base.
White if Black had just one more unit, the main base probably would have fallen. Sends C off N. Greenland coast and destroys ice hex. Tempted to send two troopers and recon. unit over ice hex, but, they could only take out Red troopers on nearby ice hex, or, Black troopers at NP base(most unlikely destroy any the Wolf units).
Meanwhile C lands a trooper on Red main base(defended by 6 Red troopers), along with Hover-Copter and Snow Cat attacking from nearby ice hex. All White units destroyed with only one Red trooper left(again if White C had landed two trooper, the base probably would have fallen!).
Even thought special ability did not kick in, Fighter-Bomber destroys Black trooper above White Main Base. Lands in N. Greenland 1VP hex with that has recon.unit and two White troopers.
Builds for Apogee Base a jet and 2 Snow Cats.
For upcoming and last round only Red main base, NP base, and, two N. Greenland Hexes can be attack. Black, Blue, White, and Apogee Bases are out of the picture, and, can be left lightly defended/undefended bases.
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Round 7:
Red builds another ice hex that connects NP base to Northern Greenland, four troopers for home base, and, Wolf unit for NP base.
Blue C lands 2 troopers onto Red main base, defended by 5 troopers. Only the Blue C is left, and, one Red trooper still defending the base. Cruisers fail to destroy ice hex, but, land on another ice hex defended by Red 4 troopers and Wolf. Attacking are 2 C( using Blue special ability), with 4 troopers landed, and, Jet from N. Greenland and Apogee & Blue Main Base. All Red units are destroyed for the lost of 2 Blue troopers. All 3 Jets land on 1 VP N. Greenland hex belonging to White.
Another C with 2 troopers land on Black 1VP island two hexes from White Main Base. Defending are 2 Black troopers and a Fighter-Bomber. All troopers wiped out leaving Blue C and Black Figher- Bomber.
Builds A.C. , 5 troopers, & , 2 Snow Cats for Apogee Base.
Black has 3 troopers in the upper game board, too far away to be of any threat for White Main Base. On its 1 VP island, the Fighter- Bomber uses Sleuth ability to attack Blue C in the same hex. Destroys the C with no fear of a counterattack from the Cruiser.
From NP base 4 Wolf units attack a N. Greenland 1 VP hex. It is tempting to attack the hex with 3 Blue Jets, but, the other hex is defended by 2 White troopers(also has an abandon recon. Unit not attach to any trooper)and a Fighter-Bomber. All units lost but for the White Fighter- Bomber.
Note the White Recon. Unit was abandoned, cause if it stayed with a trooper it has a defense of one, if lost so is the trooper. So all it did was soak up a hit, from the Wolf units(even if they took the hex, could one Black Wolf unit have survive White counterattack).
Black builds C and 4 troopers for home and NP base.
White C destroys ice hex that connects NP base to N. Greenland. Moves from Apogee Base 2 Snow Cats and a Jet to N. Greenland. Finally from same N. Greenland hex, Fighter-Bomber using Sleuth ability to attack Black Fighter-Bomber on its 1 VP island two hexes away. White fails to destroy it, but, suffer no counterattack.
Builds C, Jet, and, trooper for its main base.
No major bases taken, Joe has 9VP, while Cobra has 5 VP. Cobra needed to take and hold both N.Greenland hexes, in order to tie in VP only. There is 1VP hex never taken by either side. In reserve Cobra has one. Joe has only one for the extra support units, a Fighter-Bomber. Both sides still have the “Sour Grapes Missile Launchers”.
On the board Joe has 7 troopers while Cobra has 11, 4 Snow Cats to 2 Wolf units, Joe has 1 A.C. and 5 C to Cobra 1 C, Joe has 5 Jets to none for Cobra.
All in all Joe wins this game.
Next Scenerio Two with Supplemental Units: Cobra is having a hard time, trying to win. For this game, we will try to do a large Naval Air Battle, by having a few rounds building up forces(a la Jutland with air and subs. added to it).
To make the sea battles more interesting I will upgrade the Cruisers to Big Cruisers/Pocket Battleship status. Their stats for attack/defense will go from 3/2 to 3/3, also two hits to sink them. If hit just once A/D goes down to 2/2(can still land forces and shell land targets). To repair from one hit, needs to go to a friendly base, to be repaired for next round.
Maybe 12 units allowed on. Regular Hexes.
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Also to make the land battles more interesting the Snow Cat and Wolf units defend on three, only when each unit has a Infantry unit with it.
Along with Infantry attacks on two when paired with a Snow Cat, Cruiser, Jet or Rattler. Does not apply to extra units like subs., the heavy bombers, Sour Grapes Missile Launcher(you already lost if you use the “Sour Grapes” missile launcher).
Finally the cost factor has not changed for the units.

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Round One: for this scenario Red and White appear to have more units than Black and Blue forces.
Also due to lack of tokens I am using pennies as one units and eventually nickels as five units.
Both sides are building up forces for a major push, instead of piecemeal attacks. Of course skirmishes will occur.
Red uses special ability sending sub. from 1VP island base to take out at Blue Main Base, the only other submarine. A sub. for a submarine.
Moves from NP base 2 C with 2 Wolf and a trooper to 2 VP island just below NP base. Hover copter moves from NP hex to another hex where there is 2 troopers. C from Red main base picks up trooper at 1VP island next to the base and departs trooper there. Two Wolf units leave main base and go out to hex outside main base, while Rattler flies out to recently acquired 2 VP island.
Builds ice hex touching the other ice hex leading to Blue Main Base. Also A.C. and trooper for main base.
Blue from Apogee Base sends Snow Cat unit to reinforce upper Greenland 1 VP hex. FROM 1 VP island a C lands 2 Snow Cats off to Apogee Base. While a C from Main Blue Base attacks Red C off 1 VP island base. Both are lost.
Builds 2 troopers for Apogee and Main base. Also a Jet for the latter.
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Black moves 2 Wolf units and trooper to ice hex, that connects to N. Greenland. From NP base sends Rattler to reinforce forces on 1 VP hex two spaces from White Main Base.
Flies fighter-bomber from 1VP hex above main base, and, uses Sleuth ability destroys White Jet its 1 VP hex, just two hexes away. Returns to its 1 VP hex, where 2Rattlers and two Wolf units have move too. Also from main base hover copter and recon land unit, arrive each with a trooper.
Finally from main base 2 C with 2 troopers and a VTOL jet on a C move to 1VP hex above main base.
Builds ice hex that connects from 1 VP island that leads to NP base and N. Greenland. Also on NP base builds a C and three troopers.
White sends 2 C with 4 troopers and a VTOL Jet attach to a C. Lands and occupy 1 VP island two spaces from Blacks’ 1 VP island. Sends using special ability a trooper, recon. land unit with trooper, Snow Cat to 1 VP hex, that touches ice hex.
From Apogee Base sends 2 troopers, using special ability to N. Greenland 1 VP hex. Moves Fighter- Bomber to Apogee Base from Main Base. Moves from coastline Snow Cat back to Main Base. Returns the favor to Black, by using one time Sleuth ability Heavy Bomber. It flies from Apogee Base and sinks Black Heavy C off NP base(using Blockbuster Bomb, that can be also used for a enemy A.C.).
Builds on Main Base 6 troopers.
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Black moves 2 & 1 Wolf units, from NP base, to its ice hex and Red’s ice hex, that connects to Greenland. From 1VP hex that is next to ice hex, fighter-bomber uses special ability and takes out White trooper, on hex on other side of its ice hex. Fighter- Bomber returns to 1VP hex. Moves a C back to main base.
Cobra builds Wolf and trooper and three troopers for main and NP bases. They know by the next round, they must attack, as so many movements can be done in the last 4 rounds. Hopefully movements of advance and not retreat.
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Round Three: Red moves forces of 4 Wolf units & recon. with trooper onto ice hex that connects to hex that leads to Blue Main Base. Joining these land forces from 1VP island is a Wolf unit via another ice hex. C goes back to Red main base, along with AC & Rattler(to avoid Blue fighter bomber using sleuth ability). At main base another Rattler lands on AC.
Fighter bomber on 1 VP island fails to activate special ability, so lands in 2 VP island to avoid counterattack by Blue fighter bomber. From same island Heavy Bomber using special ability of sleuth, destroys a Snow Cat on Greenland coast, while a Rattler targets a Jet on a AC and destroys it(and the Rattler is lost too).
Meanwhile from 2VP hex a C heads back to main base, while 3 troopers from NP base go onto ice hex, while another 2 troopers head for same ice hexes that connects to Greenland.
Builds Wolf and trooper & Wolf unit and two troopers for NP and main base.
Blue sends 2 troopers and a coastal Snow Cat to its 1VP N. Greenland hex, and, another two troopers from Apogee base heading for White’s 1VP hex. C and AC return to Apogee Base from coastal Greenland hex, and, from main base, a Jet lands on AC.
8 troopers from Main Base move to hex next to it, while fighter bomber cannot activate sleuth ability and returns to Main Base. Builds Jet and 5 troopers for Main Base.
Black moves 2 & 1 Wolf units, from NP base, to its ice hex and Red’s ice hex, that connects to Greenland. From 1VP hex that is next to ice hex, fighter-bomber uses special ability and takes out White trooper, on hex on other side of its ice hex. Fighter- Bomber returns to 1VP hex. Moves a C back to main base.
Cobra builds Wolf and trooper and three troopers for main and NP bases. They know by the next round, they must attack, as so many movements can be done in the last 4 rounds. Hopefully movements of advance and not retreat.
White Fighter-Bomber & Heavy Bomber activate Sleuth ability, bomber fails while Fighter- Bomber activates, fly from Apogee Base. Destroys Red Wolf unit on its 2VP island, below NP base. Lands on N. Greenland 1VP hex.
C lands trooper from White’s 1VP hex to its 1VP hex island to reinforce it(2 hexes from Black 1VP island). Four troopers using special ability move from Main Base to 1VP hex opposite ice hex with Black forces on it.
C from Apogee Base attacks Red C off Red’s 2 VP island, both are lost.
Builds 6 troopers for Main Base & 5 for Apogee Base.
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Round 4: Red moves AC with 2 Rattlers to 1VP island along with C. Another C picks up trooper on 1VP island and returns to nearby hex( that is main base). A Wolf unit boards the C.Attack 8 Blue troopers on hex near their Main Base, from adjacent hex of 5 Wolf units and recon. Unit with a trooper in it. Also 2 Rattlers from AC and a heavy bomber and fighter bomber from 2 VP island join in the attack.
The heavy bomber cannot activate Sleuth ability but goes ahead with the attack and fails to score a hit, while the fighter bomber does activate Sleuth ability and takes out a trooper( with no counterattack to it). Both aircraft fly back to 2VP island.
Also both Rattlers attack along with 5 Wolf units and a manned recon. unit. All remaining Joes are taken out, all that remains of Red forces are two Wolf units with Rattlers landed in the taken hex.
Meanwhile attacks from ice hex that connects to N. Greenland 1VP hex defended by 2 Blue Troopers, NATIVE Icelander trooper(attach to White forces), and, White fighter- bomber and three troopers. Red 3 troopers and 2 Wolf units attack. All Red units lost, with White Fighter-Bomber and native trooper and a Blue trooper is left. It is up to Black to take that hex.
Moves a trooper from NP base and two more from nearby hex to ice hex.
Builds 2 Wolf units & trooper for main base and trooper for NP base.
Blue forces from Main Base attack adjacent hex that has Red two Wolf units and two Rattlers. Forces attacking are 5 troopers, Snow Cat, Jet, and Fighter-Bomber that still attacks( could not activate Sleuth ability). All Red units wiped out for a lost of three troopers.From Apogee Base AC with two Jets and C move out, the Jets attack Red’s 2 VP island defended by Wolf unit and F-B & Heavy Bomber. Jet returns to A.C.(the other Jet flies to reinforce White’s 1VP hex) and Wolf unit destroyed. On Greenland a trooper enter White’s 1VP hex to reinforce it.
Builds 5 troopers for Main Base and 2 Snow Cats for Apogee Base.
Black attacks White N. Greenland hex from an ice hex of Rattler & Wolf unit, another ice hex 3 troopers & 3 Wolf units, and, from 1VP island off North Pole of a Hover- Copter landing 2 Wolf units and a Rattler from same island. Defending are White Fighter-Bomber and Greenland trooper, and, Blue Jet and three troopers. Hex is taken for the lost of a trooper and Wolf units. Moves 3 troopers from NP base to ice hex.
From ice hex that leads towards White Main Base, the 1VP hex is defended by White recon. Unit with trooper, 4 troopers, and, three Snow Cats. Black attacking with from ice hex, hover-copter, recon unit. with trooper, trooper & 2 Wolf units, and, two rattlers. Also C from below ice hex from 1 VP hex, lands 2 troopers on hex next to White Main Base(the Cruiser’s VTOL Jet attacks also). Along with fighter-bomber from same Black hex. Black uses special ability, wipes out all White forces. All that is left is landed on White 1 VP hex is Black fighter - bomber, hover copter, 2 Wolf units and a rattler.
Moves from home base C with trooper and Wolf unit to ice hex. Builds 2 Wolf units and trooper for home base and NP base.
White needs to restore no less it’s lost N.Greenland 1VP hex, but, has Enemy at its Main Base. Attacks coastal hex next to its Home Base with 7 troopers and a Jet. They attack Black 2 troopers and a C. All Black is lost and White losses are 2 troopers & Jet.
From 1 VP hex mainland 2 C & 4 troopers attack Black 1VP island(2 hexes from White Main Base)defended by 2 Wolf units and a trooper. For a lost of 2 troopers the island is taken(C VTOl Jet did not need to battle).
A trooper moves back into central Greenland hex from the n north and is joined by 4 troopers from Apogee Base. Numbers at five units so Black cannot use special ability. Also Heavy Bomber from said base, uses special ability and takes out a trooper at Black N. Greenland 1 VP hex. Builds 2 Snow Cats and a Cat & 3 troopers for Apogee and Main Base.
Cobra has 9 VP and Joe has 6. If you go by official rules, Cobra won by 10 VP. But when the round ended White took a VP from Cobra and denied the win.
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Round 5:
.Red…
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