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  • Round 5: Cobra’s forces have thinned up a bit, with only three rounds left, hard to build up sufficient units to take a major base.

    Perhaps considering just taking as many VP land and sea hexes, as possible, maybe build a ice hex to Greenland VP hexes?

    IMG_4372.jpeg

    Red moves Wolf and trooper unit onto farthest ice hex from its main base, send Rattler to 1 VP island just off an ice hex. While it builds a Wolf & trooper for main base, an ice hex that connects to NP base, and, three more troopers for that base.

    Blue sends C one space up western coast of Greenland and lands 2 troopers onto unclaimed 2 VP hex.

    Using special ability C leaves Apogee Base with a trooper and lands onto unclaimed 1VP island two hexes from Apogee Base. C from eastern coast of Greenland lands 2 troopers onto ice hex defended by Red trooper and Wolf unit. All lost but the C.

    While a C with Snow Cat and trooper land on 1VP island midway between Blue and Red main bases. Defended by Red Rattler and 2 troopers. All forces are lost, island still under Red control.

    Builds Jet for Apogee Base, C and trooper for Main Blue Base.


  • Black sends Fighter-Bomber from land 1 VP hex to 1 VP island defended by 2 Black troopers. Cruisers from main Black base and 1 VP hex above that base, land 4 troopers onto ice hex.

    Two troopers move back into NP base. Builds for NP base a C and Wolf , and, trooper for main base.

    White sends C upwards the tip of Greenland Western hex. C with a trooper from 2 VP island lands on 1 VP island, undefended by Red.

    From same island Hover- Copter lands on ice hex closes to Red main base, a trooper and Snow Cat.

    Jet and Fighter-Bomber with its Sleuth ability attack 2 Black Cruisers between the ice hexes. A Black C is lost along with White Jet.

    White C off NP hex with Black C, attacks it, both C are lost.

    Snow Cat and trooper using special ability attack, from main base, ice hex with 4 Black troopers. All White lost, along with 2 Black troopers. Builds for main base, Jet, Snow Cat, and, 3 Troopers.

    VP 8 for Joe, &, 5 for Cobra.


  • IMG_4373.jpeg

    Round Six:
    Round Six: Red using special ability takes out on nearby ice hex, next to its main base, a White trooper for the lost of a Red trooper. Sends 4 troopers and Wolf unit from NP base, onto ice hex, that connects to Northern Greenland 1 VP hex. Builds 5 troopers & Wolf unit for main and NP bases.

    Blue moves Jet from Apogee Base to Northern Greenland 1 VP hex where are two Blue troopers helping to defend it for White. Blue C with a trooper heads towards N. Greenland coast, where a Jet and 2 troopers are located. Another C with 2troopers go to White’s 1 VP island, two spaces from Red main base( while another C goes off the Greenland 1 VP hex).

    Meanwhile on the other side of Greenland a C with 2 troopers, leave a 2 VP island and land and take over an unclaimed 1 VP island. Builds a Jet and trooper for Apogee and Main Base.

    On the bottom half of the board are 5 Joe C and none for Cobra 🐍.

    Black using special ability sends fighter-bomber from 1 VP island and destroys a trooper( the air unit suffers no counterattack). While C land two troopers and from land via ice hex a Wolf unit attacks White Main Base. All units lost, except for White fighter-bomber.

    Also a trooper leaves ice hex and is just above White Main Base. Had built an ice hex, that just connects NP base to Northern Greenland. Builds 3 Wolf units for NP base.

    White if Black had just one more unit, the main base probably would have fallen. Sends C off N. Greenland coast and destroys ice hex. Tempted to send two troopers and recon. unit over ice hex, but, they could only take out Red troopers on nearby ice hex, or, Black troopers at NP base(most unlikely destroy any the Wolf units).

    Meanwhile C lands a trooper on Red main base(defended by 6 Red troopers), along with Hover-Copter and Snow Cat attacking from nearby ice hex. All White units destroyed with only one Red trooper left(again if White C had landed two trooper, the base probably would have fallen!).

    Even thought special ability did not kick in, Fighter-Bomber destroys Black trooper above White Main Base. Lands in N. Greenland 1VP hex with that has recon.unit and two White troopers.

    Builds for Apogee Base a jet and 2 Snow Cats.

    For upcoming and last round only Red main base, NP base, and, two N. Greenland Hexes can be attack. Black, Blue, White, and Apogee Bases are out of the picture, and, can be left lightly defended/undefended bases.


  • Round 7:

    Red builds another ice hex that connects NP base to Northern Greenland, four troopers for home base, and, Wolf unit for NP base.

    Blue C lands 2 troopers onto Red main base, defended by 5 troopers. Only the Blue C is left, and, one Red trooper still defending the base. Cruisers fail to destroy ice hex, but, land on another ice hex defended by Red 4 troopers and Wolf. Attacking are 2 C( using Blue special ability), with 4 troopers landed, and, Jet from N. Greenland and Apogee & Blue Main Base. All Red units are destroyed for the lost of 2 Blue troopers. All 3 Jets land on 1 VP N. Greenland hex belonging to White.

    Another C with 2 troopers land on Black 1VP island two hexes from White Main Base. Defending are 2 Black troopers and a Fighter-Bomber. All troopers wiped out leaving Blue C and Black Figher- Bomber.

    Builds A.C. , 5 troopers, & , 2 Snow Cats for Apogee Base.

    Black has 3 troopers in the upper game board, too far away to be of any threat for White Main Base. On its 1 VP island, the Fighter- Bomber uses Sleuth ability to attack Blue C in the same hex. Destroys the C with no fear of a counterattack from the Cruiser.

    From NP base 4 Wolf units attack a N. Greenland 1 VP hex. It is tempting to attack the hex with 3 Blue Jets, but, the other hex is defended by 2 White troopers(also has an abandon recon. Unit not attach to any trooper)and a Fighter-Bomber. All units lost but for the White Fighter- Bomber.

    Note the White Recon. Unit was abandoned, cause if it stayed with a trooper it has a defense of one, if lost so is the trooper. So all it did was soak up a hit, from the Wolf units(even if they took the hex, could one Black Wolf unit have survive White counterattack).

    Black builds C and 4 troopers for home and NP base.

    White C destroys ice hex that connects NP base to N. Greenland. Moves from Apogee Base 2 Snow Cats and a Jet to N. Greenland. Finally from same N. Greenland hex, Fighter-Bomber using Sleuth ability to attack Black Fighter-Bomber on its 1 VP island two hexes away. White fails to destroy it, but, suffer no counterattack.

    Builds C, Jet, and, trooper for its main base.

    No major bases taken, Joe has 9VP, while Cobra has 5 VP. Cobra needed to take and hold both N.Greenland hexes, in order to tie in VP only. There is 1VP hex never taken by either side. In reserve Cobra has one. Joe has only one for the extra support units, a Fighter-Bomber. Both sides still have the “Sour Grapes Missile Launchers”.

    On the board Joe has 7 troopers while Cobra has 11, 4 Snow Cats to 2 Wolf units, Joe has 1 A.C. and 5 C to Cobra 1 C, Joe has 5 Jets to none for Cobra.

    All in all Joe wins this game.

    Next Scenerio Two with Supplemental Units: Cobra is having a hard time, trying to win. For this game, we will try to do a large Naval Air Battle, by having a few rounds building up forces(a la Jutland with air and subs. added to it).

    To make the sea battles more interesting I will upgrade the Cruisers to Big Cruisers/Pocket Battleship status. Their stats for attack/defense will go from 3/2 to 3/3, also two hits to sink them. If hit just once A/D goes down to 2/2(can still land forces and shell land targets). To repair from one hit, needs to go to a friendly base, to be repaired for next round.

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