Round 5:
Red attacks four Blue Troopers with three troopers, from its 2 VP island, retreats back to where it started( each side loses a trooper).
Three troopers go from its main base, onto ice hex that leads towards Blue main base. Using special ability C heads to Blue C at Whites 2 VP island.
Four troopers move from NP hexes onto ice hex, and, another two from NP base. Builds Rattler and trooper for NP and main base.
Blue takes out on ice hex, two Red troopers, for no lost of its 3 troopers. Moves 4 troopers up on ice hex, another four leave main base, onto ice hex( the two Red troopers on 2 VP island hex, are cur off, and, Red main base is undefended, the base is sieged by 3 Blue troopers).
Five troops move upwards from Apogee base to hex above it. One to the right and four to the right. Meanwhile 4 troopers attack three Black troopers in upper Greenland 1VP hex, with Jet from 2VP island. All are lost( Jet survives and flies back to Apogee base), and, all the Black troopers are destroyed. Nobody on hex, so it is still controlled by Black.
Buys C and trooper & 4 troopers for Apogee and main base.
Black moves 2 troopers from ice hex to its undefended 1VP hex, and, 3 troopers from NP base to ice hex.
Also moves 4 troopers from main base to ice hex, builds C and 2 troopers for main base.
White moves C to 2 VP island, picks up 2 White troopers, and, lands them onto Red’s Northern Greenland hex(defended by 4 troopers). Also two more troopers arrived from nearby hex. Both sides lose two troopers, the hex falls!
Using special ability a trooper(from Apogee base), and, Jet, along with another trooper from nearby hex. Attacks two Black troopers in remaining Cobra held N. Greenland 1VP hex.
Hex falls for lost of a trooper, Jet lands onto 2VP island.
Again using special ability, from White Main Base, 4 Troopers attack Black trooper on ice hex. Hex taken for lost of two troopers.
Builds 5 and 4 troopers for Apogee and White main base.