• Round Six:

     Red moves 2 troopers onto ice hex from NP base.  
    

    Also from coastline, 5 troopers moving down to Red forces on ice hex( two hexes from Main Blue base).

    Builds C for Main Red base, and, two troopers for NP and two for Main Red base.

    Except for Main Red base, Cobra’s two other bases are coming into a siege.


  • Blue attacks from its Ice Hex, against Red’s Ice Hex. Jet and 7 troopers against Red 6 troopers and Rattler. All Red Forces lost for Blue’s Jet and a trooper.

    From Main Blue Base 8 troopers move to Ice Hex. Blue troopers move from Apogee Base, central hex of Greenland towards Northern Greenland. From coastland of Greenland C and 2 troopers, .and take over 2 VP island(two hexes below NP Base).

    Place new units of Jet and 4 troopers Main Blue Base. Also 2 Troopers Apogee Base.


  • Black moves 2 troopers to hex above Main Black Base. New units one troopers NP Base, and, 6 troopers Main Black Base.

    White…


  • From 1VP Hex that is two hexes from Main Black Base, a White Jet attacks a 1VP Island, that is below the Black Base. Both White fighter and Black trooper are lost.

    A White C with only one trooper lands and takes over the island!

    Combine attack of 8 troopers, from 1 VP Hex, and, a regular Hex, attack 8 Black troopers just above Main Black Base. All Black destroyed for a lost of 5 White Troopers.

    Also using special ability 5 more White Troopers arrive to that hex. With another 5 troopers leaving White Base, moving towards Main Black Base.

    On Greenland Northern Coast, 8 Troopers go onto the attack on the Ice Hex holding 7 Red troopers. All is lost except one White trooper, along with 6 troopers using special ability, that are coming up from Apogee Base.

    White places new units of 6 troopers on each of Apogee and Main White Base.


  • I wanted to finish the Round, Cobra lost when the White C landed the trooper on that 1VP Island Hex, thus giving the Joes 10 + Victory Points at the end of the round.

    The lost of the Jet was worth it, as the one White trooper could not be lost.

    Since White was last in the round, it became moot to actually finish the round.

    Except for an open 2 VP hex, Cobra had 3 VP hexes and Joe had Hexes worth 10 VP. Except for Main Red Base, the other Cobra Bases are under siege.

    Left on Board: 2 Joe and 1 Cobra C, one air unit each side, 66 Joe Troopers & only 13 Cobra troopers.

    Next still on Scenario #2, the main units will be Snow Cat and W.O.L.F. Units, with a minimum of a C and an Air Unit(thus combine arms). Thanks, Pellulo


  • Before I start the game, due to tropical storms and a leaking roof. I will wait for a bit of a dry spell, to get started.

    For a side thought, what exactly are the basic game units. If you go by the cover art, the color of the characters they represent are from the early eighties T.V. Cartoon Show.

    The basic Cobra/Joe infantry man cannot represent a division/corps/army like in the old Axis and Allies game. Going by the show, they were terrorist group/speciality troopers.

    Depending on the show, the infantrymen may represent a section(6-20 soldiers), or, a platoon is 2-4 sections, company is 2-4 platoons, and, battalion is 3-5 companies, bridgade is 2-4 battalions, finally two plus of the above is a division(two divisions makes a corp, two corp makes a army).

    So what do you have.?, at most one army, for each side, fighting for the Arctic.

    As for the AirPower, each jet/rattler is a twelve
    Units of a squadron, or, parts of a squadron?

    Unlikely there is a whole Air Force for each side.

    As …


  • For Surface Fleets, the Joes have an Admiral with an Aircraft Carrier. Probably non-nuclear and many more ships to form a Flotilla(3-20 ships).

    As for Cobra, maybe they have a “Silent Partner”. Like the U.S.S.R.? Giving them a secret like base/some or all of the ships, in the Soviet Far East.

    No use of Subs., especially the nuclear ones, would you trust Cobra with a nuclear powered sub.? Much less an aircraft carrier, where could Cobra get one?

    Finally the Land Armor Personal Carriers type of unit. Even with the missiles they carry, unless they attack a docked Cruiser. They cannot probably fly hundreds of miles theses Missiles, over water to attack a Cruiser or another surface ships.

    Are the Arctic armies mobile armies,?, hard to have your infantry walking around the ice fields. If for example two Snow Cats carrying 4-5 troopers. You would need thousands of theses units, to carry the mobile armies. As many would just carry extra supplies, fuel and foodstuffs, for extended patrols.

    So is the Snow Cat/WOLF represent say twenty of them or so for each plastic unit. Oh well it may be solved some day.

    As Cobra Commander in his whinny voice, cries out for his personal W.O.LF., as he makes his get away(before Joe can get him), thanks, Pellulo


  • Hi, hope to play the next game in a “dry house”(one that has a roof that does not leak) soon.

    Still the three scenarios have a particular feel to it, in terms of starting units. Cobra troopers for first scenario are 9, second are 13, third are 19(about 9-13-19).

    For Joe it is about for troopers 11-18-16.

    For motorized land units about for Cobra 10-10-8.

    For Joe it is about for land units 7-7-4.

    Note: Gray chips are hard to see in these setups.

    Air units about for Cobra 3-4-4.

    For Joe about for air units 2-2-2.

    Cruisers for Cobra 3-6-3.

    For Joe about for C are 2-2-3.

    Finally for Aircraft Carriers none for Cobra, and, for Joe 1-1-1.

    Ice Hex for the board scenerios are 0-3-1.


  • Slight advantage in troopers for Cobra, large advantage for AC for Joe, for Cobra about a third more in land units, Cobra has almost double in air units than Joe, same for Cruisers.

    Numbers count, but, initial placement of units for these scenarios are just as important. As it is easy to isolate White Main Base, in these scenarios. Thanks Pellulo

    -Note House Ruled extra units, will change the above setups, with extra given one time units(like a nuclear powered submarine, only one for each side & so forth).-


  • Hope to get my next game going soon, in a nice non- leaking roofed home. Until then had a comparison of Scenarios 1&2&3, can you think of a scenario #4. If so what would it be?, thanks, Pellulo

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