• Black now attacks from its 1VP hex, in N. Greenland, the center hex defended by 3 Blue Troopers. Takes it for a lost of three troopers each side. Moves trooper from ice hex, to cover its 1VP Hex.

    C with 2 troopers land on 1VP hex, outside of Main Black base, along with 4 troopers from nearby hex. Defended by White Jet and 4 troopers.

    All Black forces lost, along with 3 White Troopers.

    Now from nearby hex, Rattler and three troopers attack remaining White Jet and trooper. Again all Black forces are lost, and, White Jet remains.

    Still with new units for Black Base of 6 troopers and 3 for NP base. They can probably fend off any White attacks.


  • White moves into 1 VP Hex outside of Black Main base(4

    troopers to join Jet). Also from Main White Base, using

    special ability, 4 Troopers move towards those forces(outside

    of Main Black Base).

      Lands from White Main Base a C with two troopers, onto 
    

    1VP island defended by 4 Black troopers. For a lost of a

    trooper each side, the island is taken.

     Using special ability sends from Apogee Base two 
    

    troopers, who attack and take Black 1VP hex, in Northern

    Greenland, for no lost.

    From Apogee Base 4 troopers and one from nearby coastline

    attack the cut off 4 Black troopers(in center hex of

    Greenland). Hex is taken , for lost of 2 White Troopers.

    For now, Greenland is Cobra Free!

    New units 6 troopers Apogee Base, and, 5 at Main

    White Base.


  • Round Five: Red has three more troopers, joining forces on ice hex, across another ice hex, defended by Joe. More units coming down coastline, with arriving C goes to pick up 2 waiting troopers on Main Red base.

    4 troopers leave NP base, to ice hex bridge to Greenland.

    New units of 5 troopers for Main Red base, and, 2 for NP base.


  • Blue sends troops from Apogee Base via coastline and interior of Greenland, to the North. C goes South by coast of Greenland.

    Above Main Blue Base trooper joins forces on Ice Hex, while 4 troopers move onto land just below. Jet on Ice Hex destroys Red C by side of another ice hex occupied by Red forces(Rattler tried to intercept but failed to take out Jet).

    Place new units of 5 troopers on Main Blue Base and 5 on Apogee Base.


  • Black forces of 2 troopers from ice hex takes out Blue defending trooper, on 1VP hex, in Northern Greenland.

    Six troopers leave Black Main base, to meet oncoming White forces. Place new units of Rattler and 2 troopers on Main Black base.


  • White moves 3 troopers to 1 VP Hex in N. Greenland. Also still using special ability 6 troopers attack 1VP Hex held by 2 Black trooper, in N. Greenland. Hex is taken, two troopers lost both sides.

    Four more troopers flank forces two hexes from Main Black base. Another 5 troopers leave Main White Base, heading for Black Main base. While C with trooper heads for Main Black base( trying to keep out of range of Rattler on the base).

    Places new units 6 troopers & 5 troopers on Apogee and Main White Base.


  • Round Six:

     Red moves 2 troopers onto ice hex from NP base.  
    

    Also from coastline, 5 troopers moving down to Red forces on ice hex( two hexes from Main Blue base).

    Builds C for Main Red base, and, two troopers for NP and two for Main Red base.

    Except for Main Red base, Cobra’s two other bases are coming into a siege.


  • Blue attacks from its Ice Hex, against Red’s Ice Hex. Jet and 7 troopers against Red 6 troopers and Rattler. All Red Forces lost for Blue’s Jet and a trooper.

    From Main Blue Base 8 troopers move to Ice Hex. Blue troopers move from Apogee Base, central hex of Greenland towards Northern Greenland. From coastland of Greenland C and 2 troopers, .and take over 2 VP island(two hexes below NP Base).

    Place new units of Jet and 4 troopers Main Blue Base. Also 2 Troopers Apogee Base.


  • Black moves 2 troopers to hex above Main Black Base. New units one troopers NP Base, and, 6 troopers Main Black Base.

    White…


  • From 1VP Hex that is two hexes from Main Black Base, a White Jet attacks a 1VP Island, that is below the Black Base. Both White fighter and Black trooper are lost.

    A White C with only one trooper lands and takes over the island!

    Combine attack of 8 troopers, from 1 VP Hex, and, a regular Hex, attack 8 Black troopers just above Main Black Base. All Black destroyed for a lost of 5 White Troopers.

    Also using special ability 5 more White Troopers arrive to that hex. With another 5 troopers leaving White Base, moving towards Main Black Base.

    On Greenland Northern Coast, 8 Troopers go onto the attack on the Ice Hex holding 7 Red troopers. All is lost except one White trooper, along with 6 troopers using special ability, that are coming up from Apogee Base.

    White places new units of 6 troopers on each of Apogee and Main White Base.


  • I wanted to finish the Round, Cobra lost when the White C landed the trooper on that 1VP Island Hex, thus giving the Joes 10 + Victory Points at the end of the round.

    The lost of the Jet was worth it, as the one White trooper could not be lost.

    Since White was last in the round, it became moot to actually finish the round.

    Except for an open 2 VP hex, Cobra had 3 VP hexes and Joe had Hexes worth 10 VP. Except for Main Red Base, the other Cobra Bases are under siege.

    Left on Board: 2 Joe and 1 Cobra C, one air unit each side, 66 Joe Troopers & only 13 Cobra troopers.

    Next still on Scenario #2, the main units will be Snow Cat and W.O.L.F. Units, with a minimum of a C and an Air Unit(thus combine arms). Thanks, Pellulo


  • Before I start the game, due to tropical storms and a leaking roof. I will wait for a bit of a dry spell, to get started.

    For a side thought, what exactly are the basic game units. If you go by the cover art, the color of the characters they represent are from the early eighties T.V. Cartoon Show.

    The basic Cobra/Joe infantry man cannot represent a division/corps/army like in the old Axis and Allies game. Going by the show, they were terrorist group/speciality troopers.

    Depending on the show, the infantrymen may represent a section(6-20 soldiers), or, a platoon is 2-4 sections, company is 2-4 platoons, and, battalion is 3-5 companies, bridgade is 2-4 battalions, finally two plus of the above is a division(two divisions makes a corp, two corp makes a army).

    So what do you have.?, at most one army, for each side, fighting for the Arctic.

    As for the AirPower, each jet/rattler is a twelve
    Units of a squadron, or, parts of a squadron?

    Unlikely there is a whole Air Force for each side.

    As …


  • For Surface Fleets, the Joes have an Admiral with an Aircraft Carrier. Probably non-nuclear and many more ships to form a Flotilla(3-20 ships).

    As for Cobra, maybe they have a “Silent Partner”. Like the U.S.S.R.? Giving them a secret like base/some or all of the ships, in the Soviet Far East.

    No use of Subs., especially the nuclear ones, would you trust Cobra with a nuclear powered sub.? Much less an aircraft carrier, where could Cobra get one?

    Finally the Land Armor Personal Carriers type of unit. Even with the missiles they carry, unless they attack a docked Cruiser. They cannot probably fly hundreds of miles theses Missiles, over water to attack a Cruiser or another surface ships.

    Are the Arctic armies mobile armies,?, hard to have your infantry walking around the ice fields. If for example two Snow Cats carrying 4-5 troopers. You would need thousands of theses units, to carry the mobile armies. As many would just carry extra supplies, fuel and foodstuffs, for extended patrols.

    So is the Snow Cat/WOLF represent say twenty of them or so for each plastic unit. Oh well it may be solved some day.

    As Cobra Commander in his whinny voice, cries out for his personal W.O.LF., as he makes his get away(before Joe can get him), thanks, Pellulo

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