Round Two: Red attack for Main Blue Base is faltering, equal number of troopers facing the same number of defenders, is not good. Not like the 1914 game, where you can have an an overwhelming number for an attack.
Also you need the ice hex, to get to the enemy base, still in could just become a siege force in being.
Three troopers on the way to Main Blue Base via land, C drops off 2 more troopers for a total of 8 siege troopers( Blue Base has 10 Troopers), on Ice Hex.
Meanwhile troopers are coming down to N. Greenland from NP Base. From N. Greenland 1 VP hex, four troopers attack 2 Blue Troopers, in the hex below them. Two troopers lost both sides.
New units are Rattler & two troopers for Main Red base.
Red is two hexes from Apogee Base.
Blue sends 2 troopers to attack N. Greenland hex wor…Folks in editing I lost the notes for Blue, Black, and, White.
Basically Blue is buying time, to build up forces on Greenland, while the Northern part of the island is lost to Cobra.
Black is sending allot of troopers to Apogee base, but, has suffered setbacks with White, in the upper half of the board.
White has taken the 1 VP hex, right next to main Black base. Also reduce their presence on a 1VP island.