• White places new units, 6 troopers Apogee Base & 4 for Main White Base.

    On upper half of board each side has an Aircraft and a C. Along with 15 Black Troopers & 11 White troopers.

    On lower half, ditto for air & C. Cobra has 34 troopers, and, Joe 35 troopers.

    Round Four:

    Red…


  • Round 4: Red siege of Main Blue base has fizzled, 3 troopers coming down the coast, has now occupied a 1 VP hex. It will need to join forces on the ice hex, that is between two separate 1 VP hexes. Five troopers leave Main Red base, to get to the ice hex. While a C offloads a trooper on the ice hex, while another trooper from the ice hex, moves to garrison the island 1 VP hex.

    Meanwhile in Greenland 7 troopers attack 3 White troopers, in the middle hex, of the island. Hex is taken, for lost of three troopers.

    Also 5 troopers leave ice hex, to N. Greenland. New units 2 troopers Red Main base & 5 for NP Base.


  • Blue moves 7 troopers from land hex & Jet from Main Blue Base onto Ice Hex.

    Moves 5 troopers from Apogee Base and 3 more troopers from coastline. They go to interior hex, , to attack 4 Red troopers. Red is wiped out for lost of 6 White troopers( most unlikely White would not suffer a few looses, so they would not be effected by a pending attack by Black special ability).

    Meanwhile another Blue trooper moves into center hex, and, a C takes 2 troopers to 1 VP hex on N. Greenland, with another two troopers coming from the hex just below it. Four troopers & C 🆚 5 Red & 1 Black trooper, all Cobra wiped out, with 3 White troopers lost( the C made the difference for Joe forces).

    New forces 6 troopers for Apogee Base & 4 for Main Blue Base.


  • Black now attacks from its 1VP hex, in N. Greenland, the center hex defended by 3 Blue Troopers. Takes it for a lost of three troopers each side. Moves trooper from ice hex, to cover its 1VP Hex.

    C with 2 troopers land on 1VP hex, outside of Main Black base, along with 4 troopers from nearby hex. Defended by White Jet and 4 troopers.

    All Black forces lost, along with 3 White Troopers.

    Now from nearby hex, Rattler and three troopers attack remaining White Jet and trooper. Again all Black forces are lost, and, White Jet remains.

    Still with new units for Black Base of 6 troopers and 3 for NP base. They can probably fend off any White attacks.


  • White moves into 1 VP Hex outside of Black Main base(4

    troopers to join Jet). Also from Main White Base, using

    special ability, 4 Troopers move towards those forces(outside

    of Main Black Base).

      Lands from White Main Base a C with two troopers, onto 
    

    1VP island defended by 4 Black troopers. For a lost of a

    trooper each side, the island is taken.

     Using special ability sends from Apogee Base two 
    

    troopers, who attack and take Black 1VP hex, in Northern

    Greenland, for no lost.

    From Apogee Base 4 troopers and one from nearby coastline

    attack the cut off 4 Black troopers(in center hex of

    Greenland). Hex is taken , for lost of 2 White Troopers.

    For now, Greenland is Cobra Free!

    New units 6 troopers Apogee Base, and, 5 at Main

    White Base.


  • Round Five: Red has three more troopers, joining forces on ice hex, across another ice hex, defended by Joe. More units coming down coastline, with arriving C goes to pick up 2 waiting troopers on Main Red base.

    4 troopers leave NP base, to ice hex bridge to Greenland.

    New units of 5 troopers for Main Red base, and, 2 for NP base.

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