• Round Two: Red attacks Main Blue Base with 6 Rattlers, C, and, trooper. Blue Base defended by 6 Jets, C & Trooper. What is left are 2 Rattlers and a trooper. Cobra has won the game!

    From ice hex from NP Base and Main Red Base, three more Rattlers fly into 1 VP island two hexes from Main Blue Base.

    Had brought a Rattler for Main Red base.

    To finish the round, Blue buys for Apogee Base, two Jets. While a lone Jet attacks 2 Black Rattlers and a trooper, from Apogee Base to ice hex that connects Greenland to NP Base. Both sides lose an aircraft.

    Black trooper takes over a 1 VP hex, on Northern Greenland. While a Rattler joins the trooper, and, a C moves towards the trooper. Builds a Rattler on NP base.

    Also from Main Black base, two Rattlers join another two Rattlers on Ice Hex, that is 2 spaces from White Main Base.

    White sends two Jets from Apogee Base and destroyed the Black Rattler and trooper in Northern Greenland(Jets are lost too).

    From Main White Base a landing by C for a Trooper and two Jets, attack Ice Hex, that is defended by 4 Black Rattlers( two spaces from Main White Base). All from both sides are lost.

    White had built for both Main White Base and Apogee Base a Jet.

    The fall of the dice could have wiped out all of Red attacking force, but, they had the good rolls.

    In upper half of the board, only a White Jet is there, while the lower half of the board, are 1 White & 2 Blue Jets, six Red and 1 Black Rattlers, Black C & Red Trooper.

    For this scenario I skip the use of an Aircraft Carrier, as purchasing them, and, having air crafts on them, would slow down the game. Maybe next time, just give each side a one time non replaceable A.C…

    In the GI Joe Scenario 2, only Blue starts with a A.C.


  • Next Scenario, Infantry is the main units, with a C and Jet/ Rattler, for Combine Arms.


  • Round One will be an attempt by Cobra using Ice Hexes to move troops, to attack Joe Bases. No way one C can carry enough troops for a massive attack.

    Still attacking infantry attacks on a one, while defending infantry defends at twice of an attack on a two.

    Red an ice hex that connects to another ice hex, that now connects to the mainland & Main Blue Base. Moves from VP of 1 island 6 troopers, Rattler flies to this new ice hex, C brings from Main Red Base 2 troopers to the island, trooper moves down coast towards Blue Base, from NP base eight troopers move towards Ice Hex that connects towards Northern Greenland.

    Already from that hex, 6 troopers attack 3 Blue Troopers on N. Greenland 1 VP Hex. Hex taken for only lost of one trooper.

    Builds 3 troopers NP base and 3 troopers Main Red Base.

    Blue lands from 1 VP Island 2 troopers from a C, on Greenland Coast, just below Red forces. While moving 2 troopers from Apogee Base towards landed forces. From Main Blue Base Jet attacks Rattler on nearby Ice Hex, both are lost.

    Builds two trooper for Main Blue Base, &, three for Apogee Base.

    Black attacks with 5 troopers N. Greenland, defended by 3 White Troopers. All lost both sides, while 7 troopers move from NP base to same ice hex.

    Meanwhile 4 troopers from Main Black base& land hex, start moving towards main White Base.

    Also C from that base, moves towards 4 troopers on VP 1 island, just two hexes below Main White Base.

    Along with Rattler attacking Jet and destroying it, landing on Ice Hex that has 2 Black troopers. Builds 4 troopers on Main Black base & 8 for NP Base.

    White C lands 2 troopers to claim a 1 VP Island only 2 hexes from Greenland. Two additional troopers reinforce 6 troopers attacking ice hex of Black forces of a Rattler & 2 troopers. All Black forces lost, for lost of two White Troopers.

    From Apogee Base three Troopers rush to their 1 VP hex in N. Greenland. Places reinforcement of trooper & Jet Main White Base. Along with 4 troopers Apogee Base.


  • Round Two: Red attack for Main Blue Base is faltering, equal number of troopers facing the same number of defenders, is not good. Not like the 1914 game, where you can have an an overwhelming number for an attack.

    Also you need the ice hex, to get to the enemy base, still in could just become a siege force in being.

    Three troopers on the way to Main Blue Base via land, C drops off 2 more troopers for a total of 8 siege troopers( Blue Base has 10 Troopers), on Ice Hex.

    Meanwhile troopers are coming down to N. Greenland from NP Base. From N. Greenland 1 VP hex, four troopers attack 2 Blue Troopers, in the hex below them. Two troopers lost both sides.

    New units are Rattler & two troopers for Main Red base.

    Red is two hexes from Apogee Base.

    Blue sends 2 troopers to attack N. Greenland hex wor…Folks in editing I lost the notes for Blue, Black, and, White.

    Basically Blue is buying time, to build up forces on Greenland, while the Northern part of the island is lost to Cobra.

    Black is sending allot of troopers to Apogee base, but, has suffered setbacks with White, in the upper half of the board.

    White has taken the 1 VP hex, right next to main Black base. Also reduce their presence on a 1VP island.


  • Basically in the upper half of the board Joe is ahead with a Jet and C. Down by only a trooper(12 to 13).

    While in the lower half of the board, both sides have a C and aircraft. But in troopers, there are 37 Cobra to Joe 23.

    Round Three( with better editing), will just post one at a time, each color group as played. Harder it will get deleted./lost.


  • Round Three:

    Red moving down the coastline of Greenland, to attack Apogee base. Ditto to attack Main Blue Base, along with a Rattler & C picking up more troopers. Uses special ability to take out a Blue trooper(and losing one of its own trooper).

    Along with 5 troopers from Antartica going onto ice sheet, that connects to Greenland.

    Builds new units 3 troopers at Main Red base and two at NP base.


  • Blue lands 2 troopers and two more troopers move into that hex, midway the coastline of Greenland(where 3 Red troopers are). Hex is taken for no lost.

    Along with 4 troopers going to the hex, right behind the above, from Apogee Base.

    On hex outside Main Blue Base, 9 troopers & Jet attack 6 Red troopers. All Red wiped out for lost of 2 troopers.

    Place new units 5 troopers on Main Blue Base & 4 troopers onto Apogee Base.


  • Black moves Main Black base garrison of 5 troopers & Rattler, to block the advance of 5 White troopers.

    5 troopers from ice hex, join 3 troopers on 1VP hex, in Northern Greenland. Another trooper joins 7 Red Troopers in their 1VP hex, Northern Greenland.

    Place a built C on Main Black base, along with 3 troopers.


  • White sends a trooper to join, midway hex on the coast of Greenland, 4 Blue troopers. Three more White troopers go 1 hex above Apogee Base.

    C returns to Main White Base, 4 more troopers move off Ice Hex, to flank their forces outside of Main Black base.

    A trooper outside Main Black base, moves to join the Flanking force, while the Jet from Main White Base takes its place.

    Joe is cautious to not allow Black forces to use their special ability.


  • White places new units, 6 troopers Apogee Base & 4 for Main White Base.

    On upper half of board each side has an Aircraft and a C. Along with 15 Black Troopers & 11 White troopers.

    On lower half, ditto for air & C. Cobra has 34 troopers, and, Joe 35 troopers.

    Round Four:

    Black…

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