Round Two: Red attacks Main Blue Base with 6 Rattlers, C, and, trooper. Blue Base defended by 6 Jets, C & Trooper. What is left are 2 Rattlers and a trooper. Cobra has won the game!
From ice hex from NP Base and Main Red Base, three more Rattlers fly into 1 VP island two hexes from Main Blue Base.
Had brought a Rattler for Main Red base.
To finish the round, Blue buys for Apogee Base, two Jets. While a lone Jet attacks 2 Black Rattlers and a trooper, from Apogee Base to ice hex that connects Greenland to NP Base. Both sides lose an aircraft.
Black trooper takes over a 1 VP hex, on Northern Greenland. While a Rattler joins the trooper, and, a C moves towards the trooper. Builds a Rattler on NP base.
Also from Main Black base, two Rattlers join another two Rattlers on Ice Hex, that is 2 spaces from White Main Base.
White sends two Jets from Apogee Base and destroyed the Black Rattler and trooper in Northern Greenland(Jets are lost too).
From Main White Base a landing by C for a Trooper and two Jets, attack Ice Hex, that is defended by 4 Black Rattlers( two spaces from Main White Base). All from both sides are lost.
White had built for both Main White Base and Apogee Base a Jet.
The fall of the dice could have wiped out all of Red attacking force, but, they had the good rolls.
In upper half of the board, only a White Jet is there, while the lower half of the board, are 1 White & 2 Blue Jets, six Red and 1 Black Rattlers, Black C & Red Trooper.
For this scenario I skip the use of an Aircraft Carrier, as purchasing them, and, having air crafts on them, would slow down the game. Maybe next time, just give each side a one time non replaceable A.C…
In the GI Joe Scenario 2, only Blue starts with a A.C.