• Hi, been away for a month, had to visit the lower 48, along with a V.A. visit.

    Plan to speed up play, by just recording a round by round summation, rather each sides play by play movement, thanks, Pellulo


  • Next scenario the use of mostly land type APCs, with a symbolic air, navy, and troopers for combine arms. Also the use of Ice Bridges in order to have combat, which could backfire for a losing side. Especially the connection from Main Polar Cobra Base to Joe Greenland.


  • Scenario Two: Land Base Snow Cat & Wolf predominant units.

    Cobra Commander(Red) Round One. Having built another ice bridge, allowing forces to move nearer from main Red Base to main Blue Base. C brings 2 more Wolf units from NP Base to 1 VP island, near main Blue Base. Rattler joins lone Wolf closes to main Blue Base. Meanwhile 2 Wolf units via ice bridge, engage 2 Joe Snow Cat station in Northern Greenland. All lost. Having built 2 Wolf units at main Red Base.

    Admiral Haul(Blue) Round 1. C lands 2 Snow Cats with Fighter cover, on hex closes to Main Blue Base. Losses one Snow Cat and Red Wolf and Rattler.

    Meanwhile another Snow Cat lost destroying Black Rattler on ice bridge connecting Greenland and NP Base. Places new Wolf at Apogee and two at Main Blue Base. Using Special Ability at hex that has a C in it.

    Destro ( Black) does Round One. Moves C with trooper past Main Black Base, to join 2 Wolf units just off ice bridge.

    From NP Base two and one Wolf units take over two 1 VP hexes on Northern Greenland. Built three Wolf units at NP Base.

    Snow Job ( White) does Round One. Four Snow Cats with Fighter attack hex via ice bridge, holding Black trooper and 3 Wolfs units with C offshore. For a lost of two Snow Cats, all Black units destroyed.

    White fighter returns to original hex. Meanwhile C with Snowcat lands for no lost, on 1 VP island, destroying 2 defending Wolf units. Also having built three Snow Cats at Apogee Base.

    Round Two will have more condensed info., in order to speed up play. For now Black Main Base is devoid of defenders. Also the APC/Tank type units are very poor in defense, a attacking smaller force can overwhelming knock out a larger defensive garrison. As for attacking, their abilities are really overrated, considering they are not really heavy say artillery/big guns/missile sets. Hey it’s G.I. Joe/Cobra technology! Much less if you wanted to introduce “real world” weapons of drones?, House Rule of course.


  • P.S. I started playing this using scenario two, by accident, not scenario one. Hopefully I will get to it, thanks Pellulo


  • Snow Cats and Wolf units are better for attack, than defense. Troopers are cheaper and just as good for defense use.

    Round Two will have more condensed info., in order to speed up play.

    Red attacks from the flank the main Blue Base, but is beaten off.

    Blue is force to just rebuild in order to protect Main Base and Apogee Base.

    Black uses special ability and attacks Apogee Base, with three Wolf units, defeats all six defenders of 5 Snow Cats and trooper, for a lost of one unit. Game over, Apogee Base falls.

    To just end the round, Black reinforces undefended main Black base.

    White attacks and captures main Black Base, reinforces Main White Base. Still moot, Cobra won, if you house rule it, pretty much a tie, as each side lost a main base. On points a 3 points VP lead for Cobra, 9 land motorized units each side, a trooper for Joe, 2 C and a Jet for Joe.

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