• Now back to the RR, this is based on the first scenario given in the rule book. Except for a single trooper and one aircraft( to have combine arms), all air and land units costs are converted into Cruisers.
    First references: Cobra’s main base is called North Pole Base(cause it is on the North Pole), the Joe’s main base in Greenland is called Apogee Base. With an imaginar symbol of Cobra base for game purposes is North, the Joe’s base is going South with to the West (left of the game board) is the Americas. Now if you go to the East(right of the game board) is Western Europe.
    Now if you go from Cobra’s North Pole Base going South(towards the top of the game board), you most likely run into Asiatic Russia(the old Soviet Far East). Russia makes up 53% of the coastline boarding the Arctic Ocean.
    Second Reference: Cobra Commander units are just to be called Red, Destro is Black, Admiral is Blue, Snow is White. Cobra Commander and Destro probably have Generals and Admirals assigned to them. Admiral Haul probably has USMC Joe General and troopers, with Snow Job has a General and Admiral assigned to him.
    Scenario 1: Take opposite base, or, have 10+ VP at end of round, or, most VP at end of Round 7, ties are permitted. This will be Cruiser versus Cruiser, with a trooper and jet/war ground attack jet for each colors( in order to have combine arms). Non Cruiser units are cashed in for Cruisers.
    White Base 12 Points Value, has 2 C, 1 Trooper, and, 1 Jet.
    White/Blue Base 12 Points Value 2 White C and 1 Blue C.
    Blue Base 12 Points Value 5 C, and, 1 Trooper and 1 Jet.
    Total 36 VP
    Red Base: 5 C
    Red/Black Base: 2 C and a trooper and Air Gunship all red. Also Black 4 C and trooper and Air Gunship.
    Black Base: Has 5 Black C.
    Total 24 VP


  • Round One: the Joes are outnumbered in C(ruiser) units by Cobra. Red units lead by Cobra Commander runs an attack on the main Blue G.I. Joe Base. While the remaining units on the other two bases, all Black( Destro)will mostly attack the remaining two White and White/Blue bases(that way they cannot help the main Joe Base).
    Five Red Cs are moving their two spaces, arriving just 1 hex from the main Blue Base(European oriented). Along with two more Cs from the combine Red and Black Base with one transported trooper(will not use the air gunboat/Warthog type of ground attack aircraft).
    Blue hunkers down, jet flies to Apogee Base, builds two more C.
    Black sends 4 C and trooper to attack Apogee Base, and, more 4 C leave Black Base to go attack the White Base. Builds a C.
    White hunkers down and builds 2 C for White Base.


  • Round Two: Red attacks the hunker down forces in 12 VP Joe Blue Base(towards Europe). Cobra Commander sacrifices a C to destroy a Blue C. Still the battle goes bad for Red, they lose 6 C and Blue loses only 3 C. Attacks lasted 2X cause it was a amphibious attack, an C with a trooper is lost, with Blue loses a C also. Losses total 7 C and trooper for Red, while Blue losses 4 C. Had purchased a C and trooper.
    Blue Fighter from Apogee Base & 3 C and trooper from Blue Base to attack Destro 4 C and trooper, that is two spaces from their base. Losses Black all 3 C and trooper and a Blue C and it’s trooper is left.
    Black 4 C arrive off White 12 VP Base 🆚 4 C and fighter and land base trooper. Destro has a one plus attack die advantage. Black loses 3 C and White 1 C, Black retreats remaining C. Had purchase 2 C.
    White from Apogee Base has 3 C go out one space and take out the retreated Black C( for the lost of a C). Had purchase 2 C.
    Round Three: Red…


  • Round Three:
    Red attacks upcoming Joe Fleets of 2 White C and a Blue C with a trooper. They are coming up the coast of Greenland, two spaces from NorthPole Base. There is not enough time to put an ice hex, as you need three to block the lower Greenland approach to the base. All ships lost except Blue with its trooper. Builds 2 C off North Pole base.
    Blue lands a trooper on the island worth 2 VP off just below North Pole Base, and, two more C from Blue 12 VP base arrive there also. Builds a jet and a C on its Blue Base.
    Black sends a C towards North Pole Base, while sending back two C, to hunker down at Black 8 VP Base. Flies Rattler from North Pole Base to Red 8 VP Base. Builds C and Trooper.
    White move a C and trooper to 1VP island below its White Base of 12 VP. While moving a C from Apogee Base towards North Pole Base. Builds a C off White and Apogee Bases.
    Round 4…


  • Round Four:
    Red attacks the 2 VP base below the North Pole Base, with two C and a Rattler. Using Cobra Commander’s special ability, all that is left is Blue C and a trooper on the 2 VP island base. Builds a Cruiser.
    Blue attacks Polar Base with a C and Trooper, defended by Red C and land base trooper. Blue fleet is lost, moves from Blue 12 VP a C and Jet to Blue 2 VP Base. Builds a trooper and 2 C on Blue Base.
    Black C joins Red C at NP Base. Two C midpoint to NP Base and Black home base. Also C and a landed Trooper to 1 VP island just below Black 8 VP base. Builds a C, previously had “iced”, the sea left of NP Base.
    White land a Trooper to upper left of North Pole Base, and, joined there by three more White C. Another two C joins Blue C and Jet on 2VP island Base just below NP Base. Builds 3 C, two at 2 White Base and another at Apogee Base.


  • Round 5: Red hunkers down, builds a Rattler for N.P.Base.
    Blue sends two C and trooper to 2 VP island base. Also had sent a Jet and C to attack Red & Black C off NP Base. For lost of the Jet, both enemy C destroyed. Builds Jet and C.
    Black needs to break siege of NP Base, 2 C attack Blue C just below the base. Each side loses a C. Now a C with trooper occupied a 1 VP island upper left of Black Base. Another C heads for NP Base. Buys 2 C off NP Base.
    White leaves NP region and heads for Black Base with 3 C and Trooper, and, joined by 2 more C from White Base. Jet flies to NP region, a C from Apogee Base heads towards NP Base. Builds a C for White and Apogee bases.


  • Found 6: Red is down to a trooper and Rattler on it’s base. Builds two C just below the North Pole base and to its right. Previously used Cobra Commander’s special ability to destroy White’s fighter parked upper left of the North Pole Base(thus scarifying a Rattler).

    Blue sends a C towards Red’s Base to keep pressure on Black to defend it, also Jet from Blue Base flies to 2 VP island one space below NP Base. Both C from VP Island attack 4 defenders C( 3 Black and 1 Red). All ships are lost. Had built 3 C at Blue Base.

    Black is in a fix, it has two C and a Rattler to try to defend three bases. Moves it’s trooper and C back from a 1 VP above its Black Base. Denudes forces protecting Red Base to NP Base. Rattler flies in and C goes to just below the NP Base. Had built a C for Black Base.

    White has now 3 C( two from 2 VP island and one from Apogee Base) attacking Black C off NP Base, for no lost. Also survives Black Rattler counterattack from NP Base. Another C from Apogee Base coming along eastern Greenland.

    Finally 7 White C with a trooper arrive off Black Base, protected by 2 Black C and a land based trooper. Each side loses a C, landed trooper does not attack. The White C do a shore bombardment and take out the defending Black Trooper. In turn a White C is lost( by shore artillery or dare say a anti-ship drone), to be replaced by a follow up C that had departed White Base. Had built a Jet and C.

    Game over?, All Cobra has is a Red Trooper and Rattler at NP Base( along with a Red C off the side of NP Base). Maybe a quick trip to Europe, to hid out, via the undefended Red Base. Joes have all their bases and captured Black Base. Still have total two Jets and two Troopers and 4 Blue and 10 White C. Cobra has 2 VP taken, while Joe has 3 VP taken and 8 VP via capture Black Base.

    Now…


  • Will Cobra be coming back, of course if you go by the old TV 1980s show, they are just around the corner. Having a new plot to take over the world.

    Considering the value of the Polar North, and, help from their silent partners, the usual gang of idiots( know as the Axis of Evil).

    As for the game using Axis and Allies rules, unless I House Rule them. I did not allow those C transports carry another unit of a different allied color.

    Also using what I used playing the 1914 game, I let the C do a shore bombardment. There I did not let the the landed trooper attack. Instead the defending Cobra trooper was hit, but, it’s counterattack I chose a attacking C as a lost( not the landed trooper).

    Yes the C cost more than the trooper, but, the surviving and only Joe trooper, got to control and occupied the Cobra base.

    At the early rounds the Joes defending Cruisers survived attacking Cobra C. Considering C attacking have a higher number, than the defending C.

    So in sea warfare Defending C that are facing equal numbers of Attacking C are at a great disadvantage.

    As for the speciality cards, for a second edition spurge on 40 mm figured, or, put a pull out stand for the cards.

    Next scenario…


  • Again using one trooper, in order to have the concept of combine arms, along with one C for transport. In this scenario all other units are being combine, in order to have only Aircraft Carriers with Fighters.

    For game purposes the Cobra Rattler will be considered as a fighter. Considering it is a type of close support ground attack aircraft.

    The setup for Joe is:…


  • Blue Base 12 VP has a Blue C, trooper, 2 Aircraft Carrier, three Jets, with no units on White/Blue Base on Greenland.

    White/Blue Base has just a White Jet and a Trooper. In White 12 VP has C, Aircraft Carrier, and, 1 Jet.

    Cobra has Red 8 VP Base a Red C, Trooper, and a Rattler. Dual Red/ Black Base has a Red Aircraft Carrier, and, 2 Rattlers.

    On Dual Black/Red 8 VP Base, Black has a Trooper, 2 Rattler, C, and, A.C. Meanwhile on Black Base 8 VP, has Black A.C. , and, 3 Rattlers.

    Round One:

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