• Finally Round Eight:Germany goes first, air losses are 3 fighters, 1 bomber,&, 1 Infantry & gun & tank. Allies air losses are 8 fighters and 1 bomber. Land losses for Axis are 1 Infantry & 2 guns & 3 tanks, &, Allies are 1 gun & tank.

    When it came to movement turn the one remaining Axis tank, if it was North not South, of the “Big B”(Bastogne), would have rolled into the much needed V.P. needed(the Allies ended up covering all their hexes but one hex was left exposed).

    The Axis high point of 21 is reduced by four as Allies take back 4 hexes(the Axis took none). What is left on board 11 Infantry & 3 trucks & 8 tanks for Allies, the Germans have left 5 Infantry & 1 gun & 1 misplace SOUTHERN tank. This version of play is quite enjoyable & bit faster than regular game play, thanks, Pellulo

    I will tell you the truth I did replayed the last round, and, just moved that wayward tank to a Northern position, you can guess what happened, thanks, Pellulo

    Axis & Allies RoundRobin Guadalcanal Game
    Pellulo
    1.


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  • This Round Robin is for Japan with 22 Destroyers & 2 bombers & 11 fighters + USN fleet of just 7 Aircraft Carriers & their 14 fighters & 5 Bombers & also 11 more fighters=Japan 6 DD at sea & 6 for at repair at Rabaul & two bombers. USN one AC at Caledonia, with 11 fighters & 5 Bombers.

    If it went for another battle round, Japan would probably lose control of The Slot, thanks, Pellulo
    Pellulo


    1. One variation that panned out early was earning Victory Points only by taking out capital ships. Not only did not the rounds get kinda endless, but, with the losing side, hunkering down on their home island(being kicked off the main board), and, facing a massive invasion.

    So what happens, the losing side stops buying capital ships, the game a tied, even thought the other side invaded and took the home island(minor victory?).

    Also VP only through islands’ airfield leads to only 9 V.P. , &, the same also using only initial capital ships for V.P., still fails to get one 15 V.P. total, thanks, Pellulo

    1. This Round Robin is for Japan with 22 Destroyers & 2 bombers & 11 fighters + USN fleet of just 9 Battleships & 12 fighters & 5 bombers=Japan 12 DDs in for repair & 1 Fighter & 2 Bombers left, while USN has 1 BB at sea & 1 in for repair, with 4 fighters & 5 USAAF Bombers left. The USA rules The Slot, but, for how long?, thanks, Pellulo

  • Axis & Allies Guadalcanal, Pellulo, 4.
    This Round Robin is for Japan with 22 Destroyers & 2 bombers & 11 fighters + USN fleet of just 1 Battleship, 2 AC with four fighters, 2 CC, 5 DD, 2 Subs., 6 Transports(empty),&, 12 fighters & 5 bombers=Japan has 10 DD in for repair, USA has 1 BB, 1 CC, 2 DD, 1 sub. at sea, &, 2 Bombers & fighters, for repair 1 AC & CC & DD.

    1. This Round Robin is for Japan with 17 Cruisers & 2 bombers & 09 fighters + USN fleet of just 1 Battleship, 2 AC with four fighters, 2 CC, 5 DD, 2 Subs., 6 Transports(empty),&, 05 fighters & 5 bombers=Japan 08 CCs in for repair, USN at sea, in The Slot, has 1 AC with 2 fighters, & 3 DDs, &, 1 sub., & USAAF 3 bombers.
      Also in for repairs 1 BB, 1 AC, & 2 CCs. USA rules the seas!

    1. This Round Robin is for Japan with 17 Cruisers & 2 bombers & 09 fighters + USN fleet of just 7 AC(with 14 fighters) & 12 fighters & 5 bombers=Japan has 8 CCs in for repairs, while USA has 14 fighters & 5 bombers left, no surface ships in The Slot for now, but for how long? Thanks, Pellulo

    1. This Round Robin is for Japan with 17 Cruisers & 2 bombers & 09 fighters + USN fleet of just 09 Battleships & 12 fighters & 5 Bombers=Japan has 9 CCS up for repair, USN has 8 BBs at sea & 4 fighters & 5 Bombers. In just plain surface to surface fighting Battleships rule! Thanks, Pellulo
      Summing up, Round Robin variants have been mostly naval & some air, there is not much to do with land forces(add some tanks?/more spaces on the islands).
      The best fleet to have composed of one type of ship, is BBS & then ACs with their fighters(the latter will still have fighters ready to fight, in the next round, regardless of the lost/damaged AC). Overall a regular fleet generally defends itself well against a fleet composed of just one type of ship , e.g. DD. A fleet traded in for just Bombers will take out allot of the enemy surface fleet, but, cannot control the seas like a regular surface fleet(with its air cover).
    2. Finally doing a Round Robin, letting the CCs & BBs used their secondary & tertiary guns, target different ships, really gives the large boats allot firepower(did it with Sea Minis).
      In the separate scenario of 22 DDs vs. 14 CCs, the destroyers each could only target one cruiser at a time, a cruiser using both banks of guns, can target two different destroyers at a time(overall the DDs targeted 22 dice shots at 14 CCs, and, the CCs targeted 28 dice shots at 22DDs). Change it from 14 CCs to 9 BBs, and, you get 9 BBs targeted 27 dice shots at 22 DDs(especially with the first shot not affecting BBs rule, ouch for the Destroyer flotilla!), thanks, Pellulo

  • Final Round Robin was were the Japanese needed to take fortress New Caladonia, a couple of rounds went by, as the USA baited the enemy. Here Japan slowly brought up their invasion fleet(the bait was three ACs Japan needed to sink, to get total of 15 VP).

    USA had 6 subs. & 3 AC(with 6 fighters), 10 troopers, 2 AA guns, &, 8 cannons+Japan had 14 bombers, 6 fighters, 11 troopers, 5 guns, 3 ACs, 9 transports(two empty), 2 subs., 2 BBs, 2 DDs, &, 2 CCs=
    thanks, Pellulo

    Next Axis & Allies 1940 Europe RoundRobin of a Most Limited Version

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