• Round Six cont.:Allies go first, more supply tokens than units to use them plague both sides. For Air Battle Allies lose seven fighters(too many spread out, shot down by AA fire), Axis lose all three fighters & one bomber, along with one tank and a trooper. For land combat Allies lose three troopers, 1 gun, 4 tanks, & a truck, while Axis lose 1 trooper, 3 guns, 3 tanks, and a truck. The Allies are nearly cleared off the board (again!), but, even thought a Axis presence, not in position to move out and claim a hex that has V.P.(total 14 & GE. uses last of its reinforcements).

    Round Seven:Axis go first, in Air Battle again all Axis Air is wiped out, Allies lose a total of 5 fighters(more to AA guns), but take out a trooper, 3 tanks & 2 trucks. For land battle Allies lose a truck & tank, 2 troopers in a failed attacks, that cost the Axis no losses. The unexpected Allies loses cannot plug up the holes it created in the front lines, up North the only intact Axis force moves out to claim 2 hexes, and, 5 precious V.P.(The other Axis force of one trooper down South, could not move. Also for the first time, the Allies retake a hex worth one victory Point).
    The count is now 18 Victory Points.

    Round Eight: Germany goes first. Allied Air Power smashes what is left of the Axis drive(again all Axis Air lost & a tank & two troopers, Allies lose a bomber & 7 fighters). Leaving just a German cannon in the North & trooper in the South & two trucks. Also six Allied troopers and a tank & gun, and, two trucks are left.

    I ended the game, as it was mathematically not possible for the Axis to win(so close, but, yet so far). Earlier if the Bastogne Allied garrison had been completely wiped out, and, a hex point not lost back to the Allies, the V.P. would be up to 23. Thanks, Pellulo


    1. This game variation is with modified hits, but, NO supply tokens used, thanks, Pellulo

    If the last variation gave to much edge to the Allies, this one gives it to the Axis, no supply tokens, but, with modified hits, thanks, Pellulo

    Turn One: Allies front line as usual dissolves away, and, Axis front line goes one hex forward.
    Here with modified hits(just simple six down is a hit), the Allies lose all eight troopers and five cannons & Axis gain V.P.=3. In a earlier version of this variation, the Allies were allowed to counterattack for Round One, but, game ended the same(of course with much less Axis forces on the board, seven).

    Turn Two: Germany goes first, later the Allies will pass up on any counter-attacks. Entire Axis line goes forward one hex, except for Eupen. Allies lose 2 Infantry, 5 tanks, 2 trucks, &, the Axis lose 4 Infantry. All the Allies have on on the board is one of each land base unit. The V.P.=8.

    Turn Three: Allies goes first, again the Axis line goes forward one hex, except for Bastogne.
    Allies lose 5 Infantry, 3 guns, 1 tank & 3 trucks, &, the Axis lose 1 Infantry & 9 tanks. V.P.=14.

    Turn Four: Axis go first, again the Allies will pass on a counterattack(having left one tank). With Bastogne hoping to be a major point of an Allied initial go first attack, holding over half the Allied units, all it has left, after the first German attacks is one tank. Allied losses are 4 infantry & 4 tanks & 1 truck. Also Axis losses are 3 Infantry, 2 guns, and, 4 tanks. Not the whole Axis line goes one hex, but, V.P.=23.

    Turn Five: Axis goes first, here with modified attack rules, the Air Fighters & Bombers attacking ground units, are less effective. Allied losses via Air combat are 7 fighters, and, Axis losses are 3 fighters, &, 2 trucks, 1 Infantry & gun & tank.

    For land combat, Allies lose 2 Infantry, 1 gun, 2 tanks & trucks, &, Axis lose 2 Infantry, 2 guns, 5 tanks & a truck. Bastogne falls, with just two Allied foot left on the board. The Allies take back one hex, the Germans get enough hexes to get V.P.=24plus. Game ended, of course to the bitter end, the Allies might have gotten back those hexes. Thanks, Pellulo


    1. Axis & Allies RoundRobin Bulge Game.
      Both variations with & without tokens, but, with modifies hits(using old style Axis and Allies values were used and tried). Here Infantry hit on 1 for attack(unless back up by a cannon, it became 2 for attack) & 2 for defense, cannons just 2 for A/D, tanks 3 for A/D or 3 for attack & 2 for defense, 1 for defense for a truck/transport, fighters 3 for attack & bombers 1 for attack(if actually bombing, then 4).

      Games went smoothly, but, by turn 5 & 6 for both games, it was stopped. Allies losses were heavy, but, Axis were even more so, &, with Air Power a factor, the German’s best remaining forces were picked off.

    2. This final variation is for no supply tokens, but, with regular Bulge attacks.

      Turn One: Axis go first, move 5 hexes and V.P.=1. Allies lose 5 Infantry, 3 guns & one retreated.

    Round Two: Axis go first this round. Losses Allies are 4 Infantry & 1 tank, &, Axis losses are 3 Infantry & 2 tanks. Axis gain 3 hexes & V.P.=5.

    Round Three: Allies go first, &, losses of 3 trucks & 4 Infantry & 2 tanks. Axis losses of 1 truck & infantry, &, 2 tanks, also gain 1 hex & V.P.=9.

    Round Four: Allies go first, &, losses of 1 Infantry and gun & 2 tanks. Axis lose 1 truck & gun,
    and, 3 tanks. Also gain 4 hexes & V.P.=11.

    Round Five: Allies go first, losses for air combat are: Allies 5 fighters and two bombers, &, Axis 3 fighters & bomber lost(also two Axis Infantry are retreated). Land losses are: Allies 3 Infantry & one retreated, 1 gun and 2 tanks. Axis 1 truck, and, 2 infantry & tanks, and, 3 guns.

    Round Six: Allies go first(due to reinforcements from Round Five, the Allies are slightly behind the Axis, in numbers on the board). Air losses for Allies are 3 fighters, &, Axis all aircraft and 3 tanks. Land combat losses for Allies are 1 truck, 2 Infantry, 1 gun, and, 3 tanks. Axis losses are
    2 Infantry, 1 gun, &, 5 tanks. Also 2 hexes gained & V.P.=14. Not being able to have all forces clustered in combine arms, lets the Allies Air Power attack, thus facing less A.A. fire.

    Round Seven: Allies go first, losses by air of Allies of 6 fighters and 1 bomber, &, all Axis air power lost, along with 1 truck. Land losses are Allies 2 tanks and 3 trucks. Also Axis lose 1 gun & truck, and, 5 tanks. Axis gain 1 hex & V.P.=15.

    Round Eight: Axis go first, losses by air of Allies of 6 fighters and 1 Infantry. Axis lose only 3 fighters and 1 truck(their Ju-88 bomber survives to fight another day). Land losses are of Allies of 1 Infantry & truck, and, 2 tanks. The German losses are of one Infantry & gun & tank. Axis gain another hex and final V.P.=16 of 24 needed.

    So much left on the board, would a ninth round made a difference?, the forces left are: Allies 4 trucks, 14 Infantry, 5 guns & 5 tanks. Axis 1 truck, 9 Infantry, 2 guns & 4 tanks.

    This variation of regular Bulge attacks & no supply tokens, is the best of the variations played.

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