@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Lebowsky (Axis) vs Simon33 (allies+0)
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@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
Are you still around?
Im Alive, just some rough days at the end of the month… Will try to look at It tonight
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Leaving 12 IPC for a strat bomber.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 12 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 114 Sea Zone 2 bombers moved from Normandy Bordeaux to 114 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 armour moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Western Ukraine Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 9 armour, 3 artilleries, 24 infantry and 9 mech_infantrys moved from Belarus to Bryansk 1 armour and 5 mech_infantrys moved from Baltic States to Bryansk 1 fighter moved from Finland to Bryansk 1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk 1 fighter and 1 tactical_bomber moved from France to Southern Italy 1 aaGun moved from France to Western Germany 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 2 bombers moved from 114 Sea Zone to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode 1 submarine placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 2 fighters and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 50 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Changing PUs for Germans from 72 to 60 EDIT: Adding units owned by Germans to Germany: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters moved from Karelia to Russia 4 infantry moved from Novosibirsk to Samara 3 infantry moved from Volgograd to Samara 10 infantry moved from Russia to Samara 1 artillery and 10 infantry moved from Russia to Samara Place Units - Russians 1 armour, 5 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 2 bombers moved from Kweichow to Szechwan 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Dutch New Guinea 1 battleship moved from 55 Sea Zone to 45 Sea Zone 1 cruiser moved from 37 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Midway Battle in 45 Sea Zone Japanese attack with 1 battleship, 2 cruisers and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Midway from Americans with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Szechwan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Wake Island from Americans, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Dutch New Guinea, round 2 : 4/11 hits, 5.33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 2 carriers, 1 destroyer and 1 transport moved from 55 Sea Zone to 45 Sea Zone 4 fighters and 4 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from Kwangsi to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from Hopei to French Indo China 2 bombers moved from Szechwan to French Indo China 2 artilleries and 4 infantry moved from Shan State to Yunnan 2 fighters moved from Japan to French Indo China 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 45 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Kwangtung 1 artillery and 1 infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Shantung 1 tactical_bomber placed in French Indo China 1 tactical_bomber placed in Kwangtung 1 fighter placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.17 ANZAC regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone 1 armour, 3 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from 54 Sea Zone to 31 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 infantry; Italians defend with 1 artillery, 1 harbour and 5 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/11 hits, 4.50 expected hits Italians roll dice for 2 artilleries and 8 infantry in Gibraltar, round 2 : 5/10 hits, 3.33 expected hits 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Gibraltar 3 infantry owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 3 : 4/6 hits, 3.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 1 artillery owned by the Germans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 3 artilleries and 4 infantry Casualties for Italians: 1 artillery and 5 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Wake Island Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Wake Island to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Gibraltar to French West Africa 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Eastern United States to 10 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 fighters placed in Western United States 2 artilleries and 4 infantry placed in Central United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei 3 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 3 PUs; Combat Move - British 1 bomber moved from United Kingdom to 119 Sea Zone 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 artilleries and 19 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Malta Battle in 119 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking Malta from Italians, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 119 Sea Zone to United Kingdom 1 armour and 2 artilleries moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Egypt to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 3 aaGuns moved from India to Burma 1 fighter moved from Karelia to Russia Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry placed in India Turning on Edit Mode EDIT: Changing PUs for British from 43 to 40 EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 9 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.67 Japanese regular : -0.33 Italians regular : 2.33 Germans regular : -0.50 British regular : -2.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians 2 fighters moved from Western Germany to 104 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from Libya to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Gibraltar Italians attack with 1 artillery and 3 infantry British defend with 1 harbour; Americans defend with 1 armour Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 104 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 fighters moved from 104 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Algeria 1 carrier, 1 cruiser and 4 submarines moved from 95 Sea Zone to 92 Sea Zone 2 armour and 1 mech_infantry moved from Libya to Algeria 2 infantry moved from Bessarabia to Ukraine 1 artillery moved from Romania to Bessarabia Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83 British regular : -0.83 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 2 fighters moved from India to Szechwan Combat - ANZAC Battle in Greece Battle in Szechwan ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Szechwan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan ANZAC win, taking Greece from Italians with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Szechwan to Burma 1 artillery and 1 infantry moved from India to Burma 1 cruiser and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter and 2 infantry moved from New South Wales to Queensland 2 infantry moved from Northern Territory to Queensland 3 infantry moved from South Australia to Queensland 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from India to Burma Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Germany to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Vyborg to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits Americans roll dice for 1 cruiser, 3 fighters and 4 transports in 91 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone 1 cruiser owned by the Americans, 3 fighters owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 3 bombers, 1 carrier and 1 cruiser remaining. Battle score for attacker is 75 Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports Non Combat Move - Germans 2 bombers moved from 91 Sea Zone to Algeria 1 bomber moved from 91 Sea Zone to Gibraltar 1 armour and 4 mech_infantrys moved from Eastern Poland to Yugoslavia 2 fighters and 1 tactical_bomber moved from Bryansk to Yugoslavia 1 mech_infantry moved from Ukraine to Caucasus 4 armour and 2 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Smolensk 2 aaGuns, 6 armour, 3 artilleries, 23 infantry and 10 mech_infantrys moved from Bryansk to Rostov 1 armour moved from Western Ukraine to Rostov 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Western Germany to France 2 infantry moved from Germany to Western Germany 2 fighters moved from Germany to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 fighters and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Germans regular : 1.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 1 bomber moved from Germany to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Vyborg to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits Americans roll dice for 1 cruiser, 3 fighters and 4 transports in 91 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 91 Sea Zone 1 cruiser owned by the Americans, 3 fighters owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 3 bombers, 1 carrier and 1 cruiser remaining. Battle score for attacker is 75 Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports Non Combat Move - Germans 2 bombers moved from 91 Sea Zone to Algeria 1 bomber moved from 91 Sea Zone to Gibraltar 1 armour and 4 mech_infantrys moved from Eastern Poland to Yugoslavia 2 fighters and 1 tactical_bomber moved from Bryansk to Yugoslavia 1 mech_infantry moved from Ukraine to Caucasus 4 armour and 2 mech_infantrys moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Smolensk 2 aaGuns, 6 armour, 3 artilleries, 23 infantry and 10 mech_infantrys moved from Bryansk to Rostov 1 armour moved from Western Ukraine to Rostov 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Western Germany to France 2 infantry moved from Germany to Western Germany 2 fighters moved from Germany to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 fighters and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.50 Germans regular : 1.67 -
Edited german sub, forgot to move him sorry
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 2 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd 2 artilleries and 3 infantry moved from Russia to Vologda 10 artilleries and 10 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Vologda 1 armour moved from Bryansk to Smolensk Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 armour, 10 artilleries and 10 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 10 artilleries and 10 infantry in Smolensk, round 2 : 10/21 hits, 7.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 artilleries and 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 artilleries and 5 infantry in Vologda, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Timguska 1 infantry moved from Novosibirsk to Timguska 2 aaGuns and 12 infantry moved from Amur to Buryatia 5 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 4.17 -
Very disagreeable in SZ91.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 harbour, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 mech_infantry moved from Shantung to Chahar 1 fighter moved from Shantung to Chahar 1 mech_infantry moved from Kweichow to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Kweichow to Sikang Japanese take Sikang from Chinese 2 infantry moved from Kweichow to Shensi 2 bombers moved from French Indo China to Shensi 1 fighter moved from 25 Sea Zone to 31 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chahar Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 4 aaGuns and 7 infantry moved from Korea to Amur 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Midway to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 31 Sea Zone to 6 Sea Zone 2 bombers moved from Shensi to French Indo China 1 fighter moved from Chahar to Kweichow 4 artilleries and 2 mech_infantrys moved from Kweichow to Yunnan 3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 2 transports moved from 45 Sea Zone to 36 Sea Zone 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 1 armour moved from Shantung to Kweichow Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 3 infantry placed in Kwangtung 1 artillery and 7 infantry placed in Japan 1 harbour placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 7 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 fighters moved from Hawaiian Islands to 16 Sea Zone 5 fighters moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in Midway Battle in 16 Sea Zone Americans attack with 8 fighters Japanese defend with 1 destroyer Americans roll dice for 8 fighters in 16 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Midway from Japanese with 7 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 16 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Place Units - Americans 1 carrier and 7 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 1 fighter and 1 infantry moved from Tsinghai to Sikang 4 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 2 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from French West Africa to United Kingdom 1 bomber moved from United Kingdom to Western Germany 2 tactical_bombers moved from Egypt to 96 Sea Zone 4 fighters moved from 98 Sea Zone to 96 Sea Zone Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in 96 Sea Zone British attack with 4 fighters and 2 tactical_bombers Italians defend with 1 destroyer and 1 transport British roll dice for 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 4 infantry moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 fighter moved from Egypt to Persia 1 infantry moved from Northwest Persia to Persia 2 infantry moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia 3 aaGuns, 2 artilleries and 19 infantry moved from Burma to India 1 fighter moved from Russia to Persia 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 bomber moved from Western Germany to United Kingdom EDIT: 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone EDIT: 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone Place Units - British 1 carrier placed in 98 Sea Zone 2 infantry placed in Union of South Africa 3 artilleries placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.00 Italians regular : -0.33 Japanese regular : 0.67 Germans AA : -0.17 British regular : -1.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Rostov to Bryansk Italians take Bryansk from Russians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to 95 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 submarines and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 4 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 4 aaGuns and 4 infantry moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Bessarabia to Ukraine Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Rostov to Bryansk Italians take Bryansk from Russians 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to 95 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 submarines and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 4 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 1 infantry moved from 95 Sea Zone to Northern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 4 aaGuns and 4 infantry moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Bessarabia to Ukraine Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns, 2 artilleries and 5 infantry EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns, 2 artilleries and 5 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Edited italian troops, didnt like them on north
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 infantry moved from Greece to Bulgaria ANZAC take Bulgaria from Germans Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery, 2 fighters and 1 infantry moved from Burma to India 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Burma to India Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Keeping 12IPC for a bomber





