Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL25 classic Leemorrison (X+8) vs Jacob16 (L) Game 2
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Well, I guess both subs retreat to AZO. Russian sub fight or retreat for Rd 2?
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@leemorrison sub will stay and fight. I do not have any ideas to fix that issue.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 2 infantry moved from Libya to Anglo Sudan Egypt 1 fighter moved from East Europe to Anglo Sudan Egypt 2 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 battleship moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 1 fighter moved from West Europe to West Mediteranean Sea Zone 1 submarine moved from West Spain Sea Zone to North Sea Zone 1 submarine moved from Baltic Sea Zone to North Sea Zone 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 bomber moved from Germany to North Sea Zone 1 transport moved from Baltic Sea Zone to North Sea Zone Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in West Mediteranean Sea Zone Germans attack with 1 battleship and 1 fighter British defend with 1 battleship Germans roll dice for 1 battleship and 1 fighter in West Mediteranean Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 24 Casualties for British: 1 battleship Battle in Caucasus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in North Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 transport British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport Germans roll dice for 2 submarines in North Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 2 fighters and 1 transport in North Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 2 transports in North Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 transport owned by the Russians and 1 transport owned by the British lost in North Sea Zone 2 submarines owned by the Germans retreated to West Spain Sea Zone Germans roll dice for 1 bomber, 2 fighters and 1 transport in North Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 submarine in North Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 battleship in North Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 transport owned by the Germans lost in North Sea Zone 1 submarine owned by the Russians and 1 battleship owned by the British lost in North Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 transport Casualties for Russians: 1 submarine and 1 transport Casualties for Germans: 1 fighter and 1 transport Non Combat Move - Germans 1 fighter moved from Anglo Sudan Egypt to Libya 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry moved from Central Mediteranean Sea Zone to Libya 1 fighter moved from Caucasus to East Europe 1 infantry moved from Ukraine S.S.R. to East Europe 2 armour moved from Ukraine S.S.R. to East Europe 2 armour moved from Germany to East Europe 4 infantry moved from Germany to East Europe 1 armour moved from South Europe to East Europe 1 armour moved from West Europe to East Europe 1 bomber moved from North Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 1 fighter moved from West Mediteranean Sea Zone to West Europe 1 aaGun moved from South Europe to East Europe Place Units - Germans 1 armour placed in South Europe 9 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -0.00 British regular : -1.67
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We are just playing by league rules right?
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@Jacob16 yes, league rules.
I was afraid of losing a ftr, but I had already been forced to move both subs. bah. oh well, it is a dice based game
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - British British buy 2 factories; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to West Spain Sea Zone 1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone Combat - British Battle in Central Mediteranean Sea Zone British attack with 1 submarine Germans defend with 1 transport British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Battle in West Spain Sea Zone British attack with 1 bomber Germans defend with 2 submarines British roll dice for 1 bomber in West Spain Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in West Spain Sea Zone British roll dice for 1 bomber in West Spain Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber in West Spain Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in West Spain Sea Zone British win with 1 bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 submarines Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from West Spain Sea Zone to Karelia S.S.R. 1 infantry moved from South Africa to Kenya-Rhodesia 1 infantry moved from India to Persia 1 infantry moved from Syria Jordan to Persia 1 fighter moved from India to Persia 2 fighters moved from United Kingdom to Karelia S.S.R. 1 transport moved from East Canada Sea Zone to East US Sea Zone 1 armour moved from East Canada to East US 1 infantry moved from West Canada to East Canada 1 transport moved from Indian Ocean Sea Zone to West Australia Sea Zone Place Units - British 1 factory placed in India 1 factory placed in South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to West Spain Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British regular : 0.67
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I assume your sub just submerged against my bomber
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@Jacob16 In this format, subs escape. I will put mine in W Med.
Also, NO ICs in League.
We can certainly play for fun, or you can adjust the purchase.
Let me know
Lee
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@leemorrison Sounds good about the sub. With the IC’s as far as it says in the league rules thread it only says this about classic:
"The default league rules for Classic are modified as follows:NO Spain (her neutrality cannot be violated) All other neutrals are in play.
TWO dice heavy bombers rather than three.
Note that TECH is NOT an optional rule in Classic and is ON as the league default.
The optional rules of appendix IV on page 31 that are ON for league areYou CAN place naval units in enemy-occupied zones
USSR can NOT attack on round 1
The other optional rules are NOT on by default"
It doesn’t seem to mention anything about not being able to build IC’s. -
@Jacob16 ok, that is what I found just now, too. Somebody must have sent me old rules.
I will edit Ger sub to w med
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone EDIT: 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 armour moved from Kwangtung to Sinkiang 2 infantry moved from Kwangtung to China 3 infantry moved from Manchuria to China 1 fighter moved from Manchuria to China 1 fighter moved from Japan to China 1 bomber moved from Japan to Hawaii Sea Zone Combat - Japanese Battle in China Japanese attack with 2 fighters and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 2/7 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters and 3 infantry in China, round 3 : 0/5 hits, 1.50 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China Japanese roll dice for 2 fighters and 2 infantry in China, round 4 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Sinkiang Japanese attack with 1 armour, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Sinkiang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hawaii Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber and 2 fighters in Hawaii Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in Hawaii Sea Zone 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Non Combat Move - Japanese 1 bomber moved from Hawaii Sea Zone to Japan 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Hawaii Sea Zone to Japan Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Borneo Sea Zone 1 infantry moved from Borneo Celebes to Borneo Sea Zone 2 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 fighters moved from China to French Indo China 1 fighter moved from Sinkiang to French Indo China Place Units - Japanese 2 transports placed in Japan Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -2.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Persia to Sinkiang 2 fighters moved from Karelia S.S.R. to Sinkiang 1 armour moved from Novosibirsk to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans Combat - Russians Battle in Sinkiang Russians attack with 4 armour, 2 fighters and 1 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 4 armour, 2 fighters and 1 infantry in Sinkiang, round 2 : 1/7 hits, 3.17 expected hits Japanese roll dice for 1 armour and 2 infantry in Sinkiang, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sinkiang 1 infantry owned by the Japanese lost in Sinkiang Russians roll dice for 3 armour and 2 fighters in Sinkiang, round 3 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians lost in Sinkiang 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 2 armour and 1 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Russians 5 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Sinkiang to India Place Units - Russians 1 armour and 6 infantry placed in Russia Russians undo move 1. 6 infantry placed in Karelia S.S.R. 1 armour placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Russians regular : -1.67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Ukraine S.S.R. 1 fighter moved from West Europe to Central Mediteranean Sea Zone 1 bomber moved from West Europe to Central Mediteranean Sea Zone 1 armour moved from Anglo Sudan Egypt to Italian East Africa Germans take Italian East Africa from British 1 armour moved from Italian East Africa to Kenya-Rhodesia 2 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 fighter moved from Libya to Kenya-Rhodesia Combat - Germans Battle in Ukraine S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 5 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Central Mediteranean Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 submarine Germans roll dice for 1 bomber and 1 fighter in Central Mediteranean Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 submarine owned by the British lost in Central Mediteranean Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Kenya-Rhodesia Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Kenya-Rhodesia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kenya-Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kenya-Rhodesia 1 infantry owned by the British lost in Kenya-Rhodesia Germans win, taking Kenya-Rhodesia from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 fighter moved from Ukraine S.S.R. to West Europe 1 fighter moved from Ukraine S.S.R. to East Europe 1 infantry moved from Germany to West Europe 7 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 armour moved from South Europe to West Europe 1 aaGun moved from East Europe to South Europe 1 bomber moved from Central Mediteranean Sea Zone to Anglo Sudan Egypt 1 fighter moved from Central Mediteranean Sea Zone to West Europe 1 submarine moved from West Mediteranean Sea Zone to West Africa Sea Zone 1 battleship moved from West Mediteranean Sea Zone to West Africa Sea Zone 1 infantry moved from French West Africa to French Equatorial Africa 2 infantry moved from Libya to Anglo Sudan Egypt Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.33 British regular : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Persia to Kenya-Rhodesia 1 bomber moved from Karelia S.S.R. to Kenya-Rhodesia Combat - British Battle in Kenya-Rhodesia British attack with 1 bomber and 1 fighter Germans defend with 1 armour and 1 infantry British roll dice for 1 bomber and 1 fighter in Kenya-Rhodesia, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Kenya-Rhodesia, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the British lost in Kenya-Rhodesia British roll dice for 1 bomber in Kenya-Rhodesia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in Kenya-Rhodesia, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the British lost in Kenya-Rhodesia 1 infantry owned by the Germans lost in Kenya-Rhodesia Germans win with 1 armour remaining. Battle score for attacker is -24 Casualties for British: 1 bomber and 1 fighter Casualties for Germans: 1 infantry Non Combat Move - British 2 infantry moved from Persia to Syria Jordan 2 fighters moved from Karelia S.S.R. to India 2 infantry moved from Australia to West Australia Sea Zone 2 infantry and 1 transport moved from West Australia Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India Place Units - British 1 armour and 1 infantry placed in South Africa 1 fighter and 2 infantry placed in India Turn Complete - British British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : -0.83
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I think I’m just cooked in this one. I keep getting terrible dice in all the battles that are actually important to me
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Japanese Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 1 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone 1 infantry moved from West Australia Sea Zone to Australia Japanese take Australia from British 2 fighters moved from French Indo China to Indian Ocean Sea Zone 2 infantry moved from French Indo China to Sinkiang 1 infantry moved from China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 fighter moved from Japan Sea Zone to Yakut S.S.R. 2 infantry moved from Manchuria to Yakut S.S.R. 1 bomber moved from Japan to Sinkiang 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from Japan to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 3 infantry and 2 transports moved from Japan Sea Zone to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 4 infantry and 2 transports moved from Philippines Sea Zone to Kwangtung Sea Zone 4 infantry moved from Kwangtung Sea Zone to Kwangtung 1 battleship moved from French Indo China Sea Zone to West Australia Sea Zone 1 carrier moved from Japan Sea Zone to Kwangtung Sea Zone 1 battleship moved from Hawaii Sea Zone to Japan Sea Zone Combat - Japanese Battle in Sinkiang Japanese attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 2 armour Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Sinkiang, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 armour in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sinkiang 2 armour owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour Battle in Indian Ocean Sea Zone Japanese attack with 2 fighters British defend with 1 transport Japanese roll dice for 2 fighters in Indian Ocean Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in Indian Ocean Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yakut S.S.R. to Kwangtung 1 fighter moved from Sinkiang to Kwangtung 1 bomber moved from Sinkiang to Kwangtung 2 fighters moved from Indian Ocean Sea Zone to Kwangtung Sea Zone Place Units - Japanese 1 transport placed in Japan Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 1.50 Russians regular : -0.33 British regular : -0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Yakut S.S.R. 2 fighters moved from India to Yakut S.S.R. 1 armour moved from Russia to Yakut S.S.R. 2 infantry moved from Novosibirsk to Yakut S.S.R. 24 infantry moved from Karelia S.S.R. to Finland Norway Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour, 2 fighters and 4 infantry Japanese defend with 2 infantry Russians roll dice for 1 armour, 2 fighters and 4 infantry in Yakut S.S.R., round 2 : 3/7 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Finland Norway Russians attack with 24 infantry Germans defend with 1 armour and 3 infantry Russians roll dice for 24 infantry in Finland Norway, round 2 : 3/24 hits, 4.00 expected hits Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Finland Norway 3 infantry owned by the Germans lost in Finland Norway Russians roll dice for 23 infantry in Finland Norway, round 3 : 6/23 hits, 3.83 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Norway 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 22 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Russia 2 fighters moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug Place Units - Russians 1 infantry placed in Karelia S.S.R. 2 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.33 Russians regular : 2.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Germans Germans buy 4 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from French Equatorial Africa to Congo Germans take Congo from British 2 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 fighter moved from Anglo Sudan Egypt to Syria Jordan 1 bomber moved from Anglo Sudan Egypt to East Europe 1 bomber moved from East Europe to Karelia S.S.R. 1 armour moved from East Europe to Caucasus Germans take Ukraine S.S.R. from Russians Germans take Caucasus from Russians 2 infantry moved from East Europe to Karelia S.S.R. 1 fighter moved from East Europe to Karelia S.S.R. 2 fighters moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Karelia S.S.R. Germans attack with 3 fighters and 2 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Syria Jordan Germans attack with 1 fighter and 2 infantry British defend with 2 infantry Germans roll dice for 1 fighter and 2 infantry in Syria Jordan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Syria Jordan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Syria Jordan 1 infantry owned by the British lost in Syria Jordan 1 fighter owned by the Germans retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Syria Jordan to East Europe 12 infantry moved from East Europe to Ukraine S.S.R. 1 aaGun and 12 infantry moved from Germany to East Europe 2 armour moved from West Europe to East Europe 1 infantry moved from West Europe to Germany 1 aaGun and 2 infantry moved from West Europe to Germany 4 armour moved from East Europe to Ukraine S.S.R. 3 fighters moved from Karelia S.S.R. to East Europe 1 bomber moved from Karelia S.S.R. to East Europe 1 battleship moved from West Africa Sea Zone to Angola Sea Zone 1 submarine moved from West Africa Sea Zone to Angola Sea Zone Place Units - Germans 4 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.67 British regular : 1.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - British British buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from South Africa to Kenya-Rhodesia British take Kenya-Rhodesia from Germans 1 armour moved from Kenya-Rhodesia to Congo 1 infantry moved from Syria Jordan to Anglo Sudan Egypt British take Anglo Sudan Egypt from Germans 1 infantry moved from India to French Indo China British take French Indo China from Japanese 3 fighters moved from India to Sinkiang 1 infantry moved from India to Sinkiang 1 transport moved from East US Sea Zone to East Canada Sea Zone 1 infantry moved from East Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 2 infantry moved from North Sea Zone to West Europe British take West Europe from Germans 1 armour moved from East US to West Canada Combat - British Battle in Sinkiang British attack with 3 fighters and 1 infantry Japanese defend with 2 infantry British roll dice for 3 fighters and 1 infantry in Sinkiang, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sinkiang British win, taking Sinkiang from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Congo British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Congo, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Congo, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Congo Germans win with 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour Non Combat Move - British 1 infantry moved from South Africa to Kenya-Rhodesia 3 fighters moved from Sinkiang to India Place Units - British 2 infantry placed in India 1 carrier placed in North Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : 0.67 British regular : -0.17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Australia to West Australia Sea Zone 1 infantry and 1 transport moved from West Australia Sea Zone to New Zealand Sea Zone 1 infantry moved from New Zealand Sea Zone to New Zealand Japanese take New Zealand from British 1 battleship moved from West Australia Sea Zone to French Indo China Sea Zone 1 infantry moved from Kwangtung to French Indo China 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Kwangtung to Yakut S.S.R. 1 bomber moved from Kwangtung to Yakut S.S.R. 2 fighters moved from Kwangtung Sea Zone to Yakut S.S.R. Combat - Japanese Battle in French Indo China Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber, 4 fighters and 2 infantry Russians defend with 1 armour and 4 infantry Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Yakut S.S.R., round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Yakut S.S.R., round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yakut S.S.R. 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 11 Casualties for Russians: 1 armour and 4 infantry Casualties for Japanese: 2 infantry Non Combat Move - Japanese 2 transports moved from Kwangtung Sea Zone to Japan Sea Zone 1 armour moved from Japan to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 1 armour, 2 infantry and 2 transports moved from Japan Sea Zone to Kwangtung Sea Zone 2 infantry moved from Kwangtung Sea Zone to Kwangtung 3 infantry moved from Kwangtung to China 1 armour moved from Kwangtung Sea Zone to Kwangtung 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 carrier moved from Kwangtung Sea Zone to Japan Sea Zone 2 fighters moved from Yakut S.S.R. to Manchuria 2 fighters moved from Yakut S.S.R. to Manchuria 2 fighters moved from Manchuria to China 1 bomber moved from Yakut S.S.R. to Kwangtung Place Units - Japanese 1 transport placed in Japan Sea Zone 3 armour and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 Russians regular : -0.33 British regular : -0.33