L24 bm4 semifinals - axis-dom vs ghost (allies+16)


  • Please use last map with 2 US TRNs moved to sz91


  • TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Holland Belgium
                Italians attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield and 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Poland to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Western Germany
            2 fighters moved from Holland Belgium to Southern Italy
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6,3,5,2,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,6,4
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -1.17
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 23

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            7 fighters moved from 36 Sea Zone to Hunan
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Hunan
                ANZAC attack with 7 fighters
                Germans defend with 1 bomber; Japanese defend with 1 fighter and 4 mech_infantrys
                    ANZAC roll dice for 7 fighters in Hunan, round 2 : 4/7 hits, 3.50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.17
    

    Savegame


  • Strong dice for ANZ this round.
    4 hits in round 1, keep FTR or BMB?


  • @Ghostglider said in L24 bm4 semifinals - axis-dom vs ghost (allies+16):

    Strong dice for ANZ this round.
    4 hits in round 1, keep FTR or BMB?

    yeah just max def, lose bomber


  • TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            7 fighters moved from 36 Sea Zone to Hunan
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Hunan
                ANZAC attack with 7 fighters
                Germans defend with 1 bomber; Japanese defend with 1 fighter and 4 mech_infantrys
                    ANZAC roll dice for 7 fighters in Hunan, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 4 mech_infantrys in Hunan, round 2 : 1/6 hits, 2.17 expected hits
                    1 fighter owned by the ANZAC lost in Hunan
                    3 mech_infantrys owned by the Japanese and 1 bomber owned by the Germans lost in Hunan
                    ANZAC roll dice for 6 fighters in Hunan, round 3 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the ANZAC lost in Hunan
                    1 mech_infantry owned by the Japanese lost in Hunan
                    ANZAC roll dice for 5 fighters in Hunan, round 4 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Hunan
                ANZAC win with 5 fighters remaining. Battle score for attacker is 20
                Casualties for ANZAC: 2 fighters
                Casualties for Germans: 1 bomber
                Casualties for Japanese: 1 fighter and 4 mech_infantrys
    
        Non Combat Move - ANZAC
            5 fighters moved from Hunan to 36 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 aaGun moved from India to Burma
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -3.17
    ANZAC regular : -2.33
    

    Savegame


  • sz36: 5 ANZ FTRs on 3 US carriers


  • ok, with winning battles like this 603fe183-1fe3-48a9-a0d6-b8f9245bcfca-image.png

    and all my aa missing all game except for one time vs russia (and my failed SBRs early on), and my carelessness with that G bomber, i think let’s just call it. well done, very well played. my strategy in this game was all wrong and you made the right choices against it.

    good luck in the finals!

  • axis-dominionA axis-dominion referenced this topic on

  • Thank you for a good and fast-paced game.


  • @Ghostglider said in L24 bm4 semifinals - axis-dom vs ghost (allies+16):

    Thank you for a good and fast-paced game.

    likewise! i think you have a long wait for the next one lol so in case you wanted to have a rematch lmk. need to redeem my axis lol

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