@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
zarhunter (Allies+19) vs Simon33 (Axis) BM Game II
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 4 aaGuns, 9 armour, 5 artilleries, 59 infantry and 4 mech_infantrys moved from Tambov to Russia 2 aaGuns and 11 infantry moved from Vologda to Russia Place Units - Russians 1 harbour placed in Soviet Far East 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 3 carriers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour, 7 artilleries, 4 infantry and 4 mech_infantrys moved from Burma to India 2 artilleries, 2 infantry and 2 transports moved from 75 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 artillery moved from Szechwan to Shensi 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 5 fighters moved from Japan to Manchuria 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 tactical_bomber moved from Kiangsu to 18 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 3 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 75 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Solomon Islands from ANZAC with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys in India, round 2 : 10/20 hits, 6.67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Manchuria Japanese attack with 1 artillery, 5 fighters and 2 infantry Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Manchuria, round 2 : 2/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 5 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 infantry Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 54 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 18 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 18 Sea Zone 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 carrier and 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 aaGun moved from Burma to India 3 infantry moved from Kiangsu to Anhwe 5 fighters moved from Manchuria to 19 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 6 submarines moved from 33 Sea Zone to 19 Sea Zone 7 submarines moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from 17 Sea Zone to 19 Sea Zone 2 bombers moved from Shensi to Anhwe 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe 2 tactical_bombers moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 18 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone Place Units - Japanese 3 carriers placed in 19 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,2,1,2,3,3,5,5,2,3,1,3,2,5,4,3,4,3,6,2,4,3,3,3,1,2,4,1 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.17 UK_Pacific regular : -0.67 ANZAC regular : 1.00
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Your solo defenders are 3 for 3…
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TripleA Manual Gamesave Post: UK_Pacific round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. Turning on Edit Mode EDIT: Removing units owned by French from 95 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by French to 98 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 infantry moved from Korea to Manchuria 2 tactical_bombers moved from Korea to Manchuria 1 bomber moved from Korea to Kiangsu 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kiangsu causes 3 damage total. Battle in Manchuria Americans attack with 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery Americans roll dice for 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 17 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 97 Sea Zone Americans attack with 6 submarines Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Italians: 1 destroyer Battle in Kazakhstan Americans attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kazakhstan Americans roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 8 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kazakhstan, round 9 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Kazakhstan Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 armour and 1 mech_infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 submarines moved from 99 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 103 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia 2 infantry moved from Soviet Far East to 3 Sea Zone 2 tactical_bombers moved from Manchuria to 6 Sea Zone 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Kiangsu to Korea 1 transport moved from 3 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone 1 carrier and 2 fighters moved from 3 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 transports moved from 6 Sea Zone to 3 Sea Zone Place Units - Americans 2 fighters and 3 infantry placed in Western United States 2 submarines placed in 101 Sea Zone 1 battleship and 2 fighters placed in 6 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 5 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 bomber moved from Persia to 42 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 16 armour moved from Persia to West India 3 mech_infantrys moved from Persia to West India 3 infantry moved from Iraq to Persia 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 aaGun and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 2 infantry moved from Quebec to New Brunswick Nova Scotia 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from Persia to Russia Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 infantry placed in Persia 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -4.67 Italians regular : 0.67 Japanese regular : 0.50 Japanese AA : -0.17 Germans regular : -0.67 British regular : 0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 fighter and 1 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France 1 fighter owned by the Italians retreated French win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Caucasus Italians attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 bomber moved from Caucasus to Ukraine Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,2,6,3,3,2,1,5,1,1,3,5 Italians collect 5 PUs (12 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : -1.50 Russians regular : -0.33
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TripleA Manual Gamesave Post: French round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 16 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 artilleries placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2 ANZAC collect 12 PUs (2 lost to blockades); end with 28 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from Southern France to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians 10 armour and 10 mech_infantrys moved from Bryansk to Volgograd Germans take Tambov from Russians 1 infantry moved from Kazakhstan to Volgograd Combat - Germans Battle in Volgograd Germans attack with 10 armour, 1 infantry and 10 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 10 armour, 1 infantry and 10 mech_infantrys in Volgograd, round 2 : 7/21 hits, 6.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 10 infantry moved from Bryansk to Ukraine 7 mech_infantrys moved from Ukraine to Rostov 9 armour and 5 mech_infantrys moved from Bryansk to Caucasus 10 infantry moved from Bryansk to Rostov 3 artilleries moved from Bryansk to Rostov 2 infantry moved from Eastern Poland to Western Ukraine 5 artilleries and 6 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Eastern Poland to Novgorod 2 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 8 mech_infantrys moved from Germany to Eastern Poland 4 artilleries moved from Bryansk to Rostov 8 artilleries and 7 infantry moved from Bryansk to Western Ukraine 2 tactical_bombers moved from Western Germany to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 mech_infantrys placed in Novgorod 2 fighters placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 mech_infantry moved from Russia to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Japanese lost in Novosibirsk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia Place Units - Russians 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 58 PUs; 0 SuicideAttackTokens; Japanese buy 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu 4 artilleries and 9 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu 2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Kansu 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 destroyer, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters and 1 submarine moved from 19 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from Japan to 17 Sea Zone 4 fighters and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from 39 Sea Zone to 42 Sea Zone Combat - Japanese Battle in New Zealand Battle in Western Australia Battle in 42 Sea Zone Japanese attack with 6 fighters, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Zealand from ANZAC, taking Western Australia from ANZAC, taking 42 Sea Zone from ANZAC with 6 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Battle in Kansu Japanese attack with 4 artilleries, 2 bombers, 1 fighter, 11 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 14 infantry; Russians defend with 1 infantry Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 11 infantry and 1 tactical_bomber in Kansu, round 2 : 7/19 hits, 6.33 expected hits Chinese roll dice for 1 fighter and 15 infantry in Kansu, round 2 : 2/16 hits, 5.67 expected hits 2 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Russians and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Kansu, round 3 : 6/17 hits, 6.00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 3 : 4/9 hits, 3.33 expected hits 4 infantry owned by the Japanese lost in Kansu 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Kansu, round 4 : 5/13 hits, 5.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kansu 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Java from ANZAC, taking Kansu from Chinese with 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Japanese: 8 infantry Casualties for Chinese: 1 fighter and 14 infantry Casualties for Russians: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone 1 carrier moved from 49 Sea Zone to 63 Sea Zone 6 fighters moved from 42 Sea Zone to 36 Sea Zone 3 carriers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Shan State to Burma 1 aaGun, 1 armour, 8 artilleries, 4 infantry and 4 mech_infantrys moved from India to Burma 6 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu 2 tactical_bombers moved from 17 Sea Zone to Kiangsu 1 tactical_bomber moved from Japan to Kiangsu 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 12 submarines and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from 17 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Suiyuyan 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 2 submarines placed in 39 Sea Zone 1 submarine placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,1,5,3,5,4,6,4,2,1,3,2,5,4,6,6,3,5,6,2,3,6,3,4,1,3,5,4,6,5,2,4,5,4,5,1,5,6,2,1 Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Japanese regular : -0.17 ANZAC regular : -0.50
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Scramble
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@zarhunter
my guess is the british are there just for defense so assume you will scramble vs the subs, have not clicked done on combat move yet -
@zarhunter
italians crushed the subs. but now the brits are following up -
I killed all the subs? oh, no but enough that you retreated.
Even so, I’m going to say no scramble.
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour, 2 infantry and 9 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 8 fighters moved from 6 Sea Zone to 17 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Guam Battle in 97 Sea Zone British loiter and taunt; Americans attack with 6 submarines Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans lost in 97 Sea Zone 3 submarines owned by the Americans retreated to 95 Sea Zone Italians win, taking Guam from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in 17 Sea Zone Americans attack with 1 destroyer, 8 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 7/11 hits, 5.67 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Siberia to Amur 1 aaGun and 1 infantry moved from Soviet Far East to Siberia 3 transports moved from 3 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Western United States to 6 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Korea 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from Tobruk to Egypt 1 mech_infantry moved from Morocco to Tunisia 2 transports moved from 109 Sea Zone to 91 Sea Zone Place Units - Americans 3 submarines placed in 6 Sea Zone 3 submarines placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone Americans undo move 3. 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 3 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 16 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from West India to India UK_Pacific take India from Japanese Combat - British British creates battle in territory 97 Sea Zone Battle in 97 Sea Zone British attack with 1 battleship, 1 cruiser and 2 destroyers Italians defend with 1 destroyer British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 97 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 70 Sea Zone to 71 Sea Zone 3 aaGuns moved from West India to India 1 aaGun, 3 armour and 1 infantry moved from Iraq to Persia 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 5 fighters moved from Russia to Persia Place Units - British 1 destroyer placed in 71 Sea Zone 3 artilleries placed in Persia 3 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.17 Italians regular : 1.33 British regular : 0.17
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tough little dd
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Caucasus to Iraq Italians take Northwest Persia from British 1 bomber moved from Ukraine to Iraq 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Battle in Iraq Italians attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 1 factory_minor and 3 infantry; French defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 4 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq 2 infantry owned by the British lost in Iraq Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Italians lost in Iraq 1 infantry owned by the French and 1 infantry owned by the British lost in Iraq Italians win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Italians: 2 armour and 1 mech_infantry Casualties for British: 3 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Caucasus 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6 Italians collect 8 PUs (11 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : 1.00
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2,3 ANZAC collect 4 PUs (3 lost to blockades); end with 14 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Normandy Bordeaux to France French take France from Germans French take Tunisia from British Combat - French Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By French: French has 4 infantry placed in France Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3 Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3 Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3 Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3 Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3 Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3 Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3 Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3 Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3 Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3 Non Combat Move - French 1 fighter moved from Russia to Persia Turn Complete - French French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from 112 Sea Zone to France 1 fighter moved from Western Germany to France 1 infantry moved from Western Germany to France 4 mech_infantrys moved from Germany to France 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Ukraine to Iraq 2 mech_infantrys moved from Caucasus to Iraq 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Belarus 2 bombers, 2 fighters and 2 tactical_bombers moved from Ukraine to 97 Sea Zone Combat - Germans Battle in Iraq Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 factory_minor; French defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Iraq 2 infantry owned by the French lost in Iraq Germans win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for French: 2 infantry Battle in France Germans attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry Germans roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/7 hits, 2.00 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in France 3 infantry owned by the French lost in France Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/5 hits, 1.67 expected hits French roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in France Germans destroys 14PUs while taking French capital Germans win, taking France from French with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for French: 1 artillery and 4 infantry Battle in 97 Sea Zone Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 destroyers; French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 4/11 hits, 6.50 expected hits British roll dice for 1 battleship, 2 cruisers and 3 destroyers in 97 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone 1 destroyer owned by the French, 2 destroyers owned by the British and 1 cruiser owned by the French lost in 97 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits British roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone 1 cruiser owned by the British and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 4 fighters and 2 tactical_bombers Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 battleship, 1 cruiser and 2 destroyers Non Combat Move - Germans 1 fighter moved from 97 Sea Zone to Northwest Persia 9 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Iraq to Caucasus 10 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia 7 mech_infantrys moved from Rostov to Northwest Persia 7 artilleries and 10 infantry moved from Rostov to Caucasus 8 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery, 1 infantry and 5 mech_infantrys moved from Novgorod to Belarus 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from France to 113 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 bombers moved from 97 Sea Zone to Southern Italy Place Units - Germans 3 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.67 British regular : 2.50
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You killed more Luftwaffe than you should have there.
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Looks like the Mongolian rule is still active.