Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
going back
will assume no scramble
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 10 destroyers; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 battleships and 2 cruisers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
8 carriers, 13 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
7 destroyers moved from 26 Sea Zone to 6 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
7 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Korea
Americans attack with 1 artillery and 4 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
9 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
10 submarines moved from 10 Sea Zone to 15 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
3 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Americans
10 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy nothing; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
3 aaGuns, 23 armour, 5 artilleries, 4 infantry and 3 mech_infantrys moved from India to Burma
5 infantry moved from Iraq to Persia
2 aaGuns, 1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 80 Sea Zone to Persia
3 mech_infantrys moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
3 mech_infantrys moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Persia to India
Place Units - British
3 armour placed in Egypt
3 artilleries placed in Persia
3 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer; Americans defend with 2 submarines
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 93 Sea Zone
2 submarines owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 93 Sea Zone
1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 2 fighters
Casualties for Americans: 2 submarines
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
4 infantry moved from Denmark to Western Germany
1 armour moved from Bessarabia to Romania
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from New South Wales to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 2 mech_infantrys in Western Australia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in Western Australia
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 mech_infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6,3,6,5,5
ANZAC collect 5 PUs (3 lost to blockades); end with 9 PUs
Combat Move - French
1 fighter moved from Russia to Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Tsinghai to Timguska
Germans take Novosibirsk from Russians
1 artillery moved from Kazakhstan to Samara
1 bomber moved from Novgorod to Samara
1 infantry moved from Archangel to Vologda
1 bomber and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Archangel to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
8 artilleries and 5 infantry moved from Caucasus to Volgograd
18 armour and 18 mech_infantrys moved from Northwest Persia to Volgograd
2 fighters and 1 tactical_bomber moved from Greece to Ukraine
1 mech_infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Samara, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Samara
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 18 armour, 8 artilleries, 5 infantry and 18 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 18 armour, 8 artilleries, 5 infantry and 18 mech_infantrys in Volgograd, round 2 : 13/49 hits, 16.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 18 armour, 8 artilleries, 5 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 bomber and 1 tactical_bomber moved from Vologda to Novgorod
1 bomber moved from Smolensk to Novgorod
2 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
1 armour, 1 infantry and 7 mech_infantrys moved from Archangel to Novgorod
20 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
21 artilleries and 11 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 artilleries and 2 infantry moved from Germany to Poland
1 fighter moved from Greece to Southern Italy
3 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Finland to Karelia
1 artillery moved from Kazakhstan to Volgograd
Place Units - Germans
2 transports placed in 112 Sea Zone
2 artilleries and 3 infantry placed in Western Germany
3 artilleries placed in Novgorod
4 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -7.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Russia to Ukraine
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 artilleries
EDIT: Adding units owned by Russians to Bryansk: 6 artilleries
EDIT: Turning off Edit Mode
4 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters, 5 infantry and 3 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
10 fighters and 6 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Szechwan to India
1 artillery and 4 infantry moved from Manchuria to Korea
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
4 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 cruiser moved from 33 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 22 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Aleutian Islands
Battle in Western Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Western Australia, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 armour and 1 mech_infantry in Western Australia, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Western Australia
1 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Aleutian Islands from Americans with no units remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 armour and 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 10 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 10 fighters and 6 tactical_bombers in 23 Sea Zone, round 2 : 7/16 hits, 9.00 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win with 10 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 4 fighters and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Japanese roll dice for 1 artillery, 4 fighters and 4 infantry in Korea, round 2 : 3/9 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 4 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Korea
3 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Korea, round 3 : 3/8 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 4 infantry
Non Combat Move - Japanese
1 fighter moved from Caroline Islands to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour, 15 artilleries, 9 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 bomber moved from Szechwan to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 artilleries moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
4 fighters moved from Korea to 19 Sea Zone
6 fighters and 2 tactical_bombers moved from 22 Sea Zone to 19 Sea Zone
1 battleship, 10 carriers, 1 cruiser, 2 destroyers and 14 submarines moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
4 fighters moved from 23 Sea Zone to Japan
6 fighters and 6 tactical_bombers moved from 23 Sea Zone to 19 Sea Zone
1 fighter moved from Soviet Far East to Japan
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Timguska to Yenisey
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - Japanese
3 submarines placed in 19 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
4 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,2,1,5,5,6,6,5,5,2,4,3,5,2,3,3,4,3,2,2,6,2,5,5,6,3,2,4,3,6,6,5,2,5,6,6,2,6,3,2,2,4,5,4,3,6,3,6,1,4,1,4,1,1,2,5,1,1,5,5
Japanese collect 56 PUs (11 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -1.67
UK_Pacific AA : -0.17
ANZAC regular : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 8 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 15 Sea Zone to 8 Sea Zone
3 armour moved from Sakha to Soviet Far East
2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
4 transports moved from 92 Sea Zone to 89 Sea Zone
3 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Soviet Far East
Americans attack with 3 armour and 2 tactical_bombers
Japanese defend with 2 artilleries and 1 harbour
Americans roll dice for 3 armour and 2 tactical_bombers in Soviet Far East, round 2 : 4/5 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Americans lost in Soviet Far East
2 artilleries owned by the Japanese lost in Soviet Far East
Americans win, taking Southern France from Italians, taking Soviet Far East from Japanese with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Japanese: 2 artilleries
Non Combat Move - Americans
2 tactical_bombers moved from Soviet Far East to Sakha
2 battleships, 8 carriers, 2 cruisers, 17 destroyers, 13 fighters, 5 submarines and 3 transports moved from 6 Sea Zone to 15 Sea Zone
4 destroyers moved from 10 Sea Zone to 30 Sea Zone
6 destroyers moved from 10 Sea Zone to 15 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
6 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Persia to Caucasus
British take Northwest Persia from Germans
Russians take Caucasus from Italians
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
3 armour moved from Egypt to Iraq
5 mech_infantrys moved from Persia to Eastern Persia
9 armour moved from Persia to Eastern Persia
9 artilleries moved from Persia to Eastern Persia
10 infantry moved from Persia to Northwest Persia
2 aaGuns moved from Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 71 Sea Zone
3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
3 mech_infantrys moved from Burma to India
3 infantry moved from India to Burma
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Yunnan to India
Place Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
British collect 32 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 5 infantry moved from Western Germany to France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 15 Sea Zone
3 fighters moved from Hawaiian Islands to 15 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1,3,5
ANZAC collect 5 PUs (3 lost to blockades); end with 14 PUs
Combat Move - French
1 fighter moved from Persia to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
2 infantry moved from Volgograd to Tambov
3 bombers and 1 fighter moved from Novgorod to Russia
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 6 mech_infantrys moved from Timguska to Yakut S.S.R.
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow? 3bomb+1ftr on 3interceptors
Yes All 3 with the french in the lead!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
2 infantry moved from Volgograd to Tambov
3 bombers and 1 fighter moved from Novgorod to Russia
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 6 mech_infantrys moved from Timguska to Yakut S.S.R.
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/4 hits, 0.83 expected hits
Defenders Fire, : 2/3 hits, 1.00 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
1 fighter owned by the French lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun, 1 armour, 8 artilleries, 3 infantry and 7 mech_infantrys moved from Novgorod to Belarus
42 artilleries, 40 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
2 bombers moved from Russia to Novgorod
1 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Poland to Novgorod
3 artilleries and 2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Nenetsia to Novgorod
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
3 fighters moved from Southern Italy to Western Germany
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Western Germany to France
4 artilleries and 6 infantry moved from Germany to Poland
Place Units - Germans
1 transport placed in 112 Sea Zone
3 artilleries placed in Novgorod
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in France
2 artilleries and 2 infantry placed in Germany
4 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Defenders Fire, : 1.00
Attackers Fire, : 0.17
Russians regular : -1.50
Germans regular : -0.17
Russians AA : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
6 aaGuns, 9 armour, 11 artilleries, 78 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to India
1 infantry moved from Malaya to Shan State
1 bomber and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to Shan State
1 bomber moved from Yunnan to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/1 hits, 0.17 expected hits
1 bomber owned by the Japanese killed by AA in India
Bombing raid in India causes 0 damage total.
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
1 infantry owned by the Russians lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kazakhstan to Shensi
2 fighters moved from 19 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 artillery moved from Anhwe to Kweichow
6 fighters moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 12 carriers, 1 cruiser, 2 destroyers, 14 fighters, 18 submarines and 8 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.50
UK_Pacific AA : 0.83
UK_Pacific regular : -0.67
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 armour moved from Soviet Far East to Sakha
1 submarine moved from 8 Sea Zone to 10 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
2 submarines moved from 98 Sea Zone to 99 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 23 destroyers, 16 fighters, 14 submarines and 3 transports moved from 15 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Buryatia to Sakha
1 infantry moved from Sakha to Buryatia
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 93 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
1 armour and 3 infantry placed in Eastern United States
2 carriers placed in 10 Sea Zone
3 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Southern France to Yugoslavia
British take Yugoslavia from Italians
2 transports moved from 93 Sea Zone to 104 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Persia to Caucasus
1 infantry moved from Burma to Shan State
2 tactical_bombers moved from India to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in Shan State
British attack with 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 5 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Caucasus, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
5 fighters moved from Caucasus to Russia
9 armour and 8 mech_infantrys moved from Eastern Persia to India
9 artilleries moved from Eastern Persia to Persia
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 tactical_bombers moved from Shan State to India
Place Units - British
3 artilleries placed in Persia
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by British to Burma: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -1.00
Germans regular : -0.67
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Northern Italy
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from France to Northern Italy
1 bomber moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 bomber and 4 infantry
British defend with 3 infantry; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 4 infantry in Southern France, round 2 : 1/5 hits, 1.33 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the British lost in Southern France
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 2/4 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
2 infantry owned by the British lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,6,5,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,3,3,5
Italians collect 2 PUs (15 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : 0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from 26 Sea Zone to Queensland
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 15 Sea Zone to 26 Sea Zone
3 artilleries moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,6,4,1,4,1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5,6,4
ANZAC collect 6 PUs (2 lost to blockades); end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Forgot about Buryatia. Can I add it? Going to edit it in on the assumption it will be ok.
[dice 8d6<=1]
[dice 1d6<=3]
def
[dice 1d6<=2]