scramble in normandy?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Libya to Tobruk
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 2 armour
EDIT: Adding units owned by Italians to Romania: 2 armour
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 artillery moved from Queensland to New South Wales
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 2 armour
EDIT: Adding units owned by Italians to Romania: 2 armour
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 artillery moved from Queensland to New South Wales
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 13 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from Holland Belgium to Greece
2 fighters moved from Western Germany to Alexandria
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Tobruk to Greece
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Holland Belgium to Southern Italy
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Scotland
Battle in Greece
Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 3/8 hits, 3,17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in Greece
3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 3 : 3/6 hits, 2,83 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Scotland from British, taking Greece from Neutral_Allies with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
2 bombers moved from Greece to Romania
1 tactical_bomber moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from France to Holland Belgium
6 armour and 4 mech_infantrys moved from France to Germany
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun and 1 infantry moved from Norway to Finland
Place Units - Germans
1 submarine placed in 112 Sea Zone
10 mech_infantrys placed in Germany
6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Karelia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Vyborg, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Vyborg
1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 fighter and 2 infantry in Vyborg, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vyborg
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 12 infantry moved from Buryatia to Amur
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
1 fighter moved from Vyborg to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Baltic States to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 3,00
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 2 marines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Hunan to Kweichow
2 artilleries moved from Anhwe to Kweichow
7 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 artillery and 4 infantry moved from Jehol to Anhwe
1 artillery moved from Kiangsi to Kwangsi
2 bombers moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
3 infantry moved from Manchuria to Jehol
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kweichow
2 fighters moved from 36 Sea Zone to Kwangsi
2 fighters moved from Caroline Islands to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangsi
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 6 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 6 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Kweichow, round 2 : 6/14 hits, 5,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
5 fighters moved from Yunnan to French Indo China
2 bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Kweichow to Kwangsi
4 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
2 marines placed in Japan
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 artillery and 5 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 artillery and 5 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 artilleries and 1 infantry moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking French Madagascar from Neutral_Axis, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
3 fighters moved from 94 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to United Kingdom
1 bomber moved from New Brunswick Nova Scotia to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 aaGuns and 7 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
Place Units - British
1 airfield placed in Egypt
1 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Italians regular : 0,33
Japanese regular : 1,00
Germans regular : -0,33
British regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 marine and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Western Germany to Novgorod
2 bombers moved from Romania to Novgorod
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Finland to Karelia
3 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from 111 Sea Zone to Morocco
1 fighter moved from 111 Sea Zone to Morocco
1 fighter moved from Southern Italy to Morocco
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
1 fighter moved from Bulgaria to Belarus
1 tactical_bomber moved from Bulgaria to Western Ukraine
1 artillery and 15 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 3 infantry moved from Romania to Bessarabia
6 armour and 14 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 124 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Greece to Bulgaria
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 2 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Germans roll dice for 3 armour, 2 bombers, 1 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/8 hits, 4,33 expected hits
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 3,17 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 bombers and 2 tactical_bombers in Novgorod, round 3 : 5/6 hits, 3,67 expected hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1,33 expected hits
1 armour owned by the Germans lost in Novgorod
2 fighters owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 artilleries and 18 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 18 infantry in Bessarabia, round 2 : 6/21 hits, 4,50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Karelia, round 2 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 5 infantry in Karelia, round 3 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 5 infantry in Karelia, round 4 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 4 infantry in Karelia, round 5 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Finland to Karelia
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
2 tactical_bombers moved from Novgorod to Baltic States
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter and 1 marine placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 marine
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Germans to Norway: 1 artillery
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 62 to 65
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1,33
Germans regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 armour, 6 artilleries, 20 infantry and 5 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 2 armour, 6 artilleries, 20 infantry and 5 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 2 armour, 6 artilleries, 20 infantry and 5 mech_infantrys in Belarus, round 2 : 10/33 hits, 8,17 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 6 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
4 aaGuns moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from French Indo China to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kwangtung
1 armour moved from French Indo China to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
1 fighter moved from Kiangsi to Japan
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Japan
3 artilleries and 7 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to Suiyuyan
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 2,17 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 7 infantry in Yunnan, round 2 : 0/10 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 artilleries and 7 infantry in Yunnan, round 3 : 3/10 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 fighters moved from Malaya to French Indo China
1 bomber moved from Suiyuyan to Anhwe
1 aaGun moved from Anhwe to Hunan
1 bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
Place Units - Japanese
1 airfield and 3 infantry placed in French Indo China
2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,33
Japanese regular : -8,33
UK_Pacific regular : -0,33
ANZAC regular : 0,33
British regular : 0,33