@simon33 Quite the dastardly plan from zee Germans
BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Korea to Jehol 2 fighters moved from 91 Sea Zone to Tunisia 1 fighter moved from 91 Sea Zone to Algeria 1 bomber moved from Egypt to Tunisia Combat - Americans Battle in Jehol Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 5 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3,33 expected hits Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans lost in Tunisia 4 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/8 hits, 3,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 4 : 5/8 hits, 3,17 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 5 infantry Non Combat Move - Americans 2 carriers moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from Algeria to 94 Sea Zone 2 fighters moved from Tunisia to 94 Sea Zone 1 bomber moved from Tunisia to Gibraltar 1 aaGun moved from Morocco to Algeria 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Korea 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 mech_infantrys placed in Korea 1 carrier and 1 destroyer placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,2,2,6 Americans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -1,67 Japanese regular : 1,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 7 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 8 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Korea to Jehol 2 fighters moved from 91 Sea Zone to Tunisia 1 fighter moved from 91 Sea Zone to Algeria 1 bomber moved from Egypt to Tunisia Combat - Americans Battle in Jehol Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Algeria Americans roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Tunisia Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 5 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3,33 expected hits Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans lost in Tunisia 4 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/8 hits, 3,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 4 : 5/8 hits, 3,17 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 5 infantry Non Combat Move - Americans 2 carriers moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from Algeria to 94 Sea Zone 2 fighters moved from Tunisia to 94 Sea Zone 1 bomber moved from Tunisia to Gibraltar 1 aaGun moved from Morocco to Algeria 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Korea 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Korea 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 mech_infantrys placed in Korea 1 carrier and 1 destroyer placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,2,2,6 Americans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 7 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 8 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Turn Complete - Chinese Chinese collect 11 PUs; end with 21 PUs Purchase Units - British British buy 1 aaGun, 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 bomber moved from Egypt to Northwest Persia 1 fighter and 1 tactical_bomber moved from India to Burma 3 infantry moved from India to Burma 1 fighter moved from Egypt to Northwest Persia Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Northwest Persia British attack with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys Germans defend with 3 mech_infantrys British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Northwest Persia British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Northwest Persia, round 3 : 2/7 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - British 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour moved from Persia to Eastern Persia 2 mech_infantrys moved from Persia to Eastern Persia 1 artillery moved from Alexandria to Egypt 1 armour moved from Libya to Alexandria 1 mech_infantry moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from India to West India 1 aaGun and 4 mech_infantrys moved from West India to Eastern Persia 1 battleship moved from 98 Sea Zone to 81 Sea Zone 1 bomber moved from Northwest Persia to Egypt 1 fighter moved from Northwest Persia to Eastern Persia 4 fighters moved from Russia to Eastern Persia 2 fighters moved from Northwest Persia to Eastern Persia 1 fighter moved from Morocco to 94 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 battleship moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British 1 aaGun and 2 infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1 British collect 35 PUs (3 lost to blockades); end with 38 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : -0,33 Italians regular : -1,67 Japanese regular : 1,33 Germans regular : -1,33 British regular : -3,83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Caucasus to Novosibirsk Italians take Kazakhstan from Russians Italians take Novosibirsk from Russians 1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber moved from Rostov to Northwest Persia 1 fighter moved from Rostov to Northwest Persia 1 fighter moved from Ukraine to Northwest Persia 1 fighter moved from Ukraine to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys British defend with 1 infantry and 2 mech_infantrys Italians roll dice for 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Northwest Persia, round 2 : 6/8 hits, 3,17 expected hits British roll dice for 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 1 infantry and 2 mech_infantrys Non Combat Move - Italians 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Volgograd 2 fighters moved from Northwest Persia to Caucasus Place Units - Italians 3 mech_infantrys placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2,83 British regular : -1,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to New South Wales 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Northern Territory to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone 1 infantry moved from 29 Sea Zone to Line Islands Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to New South Wales 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Northern Territory to South Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone 1 infantry moved from 29 Sea Zone to Line Islands Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 bomber, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 109 Sea Zone to 111 Sea Zone 1 submarine moved from 119 Sea Zone to 111 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 2 fighters moved from Ukraine to Russia 1 bomber moved from Eastern Poland to Russia 1 bomber moved from Bulgaria to Russia 2 mech_infantrys moved from Volgograd to Sikang 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 tactical_bomber moved from Caucasus to Sikang 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 2 armour moved from Caucasus to Persia 2 mech_infantrys moved from Caucasus to Persia 1 fighter moved from Caucasus to Sikang 1 tactical_bomber moved from Caucasus to Sikang 1 tactical_bomber moved from Caucasus to Samara 1 fighter moved from Caucasus to Samara 1 fighter moved from Ukraine to Vologda 1 tactical_bomber moved from Ukraine to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 infantry moved from Archangel to Vologda 1 infantry moved from Tambov to Samara 1 infantry moved from Volgograd to Samara Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Scotland Battle in Persia Germans attack with 2 armour and 2 mech_infantrys British defend with 1 aaGun, 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Persia Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 aaGun and 2 infantry in Persia, round 3 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Persia Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 4 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Scotland from British, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 aaGun and 2 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 1 tactical_bomber moved from Samara to Caucasus 2 tactical_bombers moved from Sikang to Caucasus 1 fighter moved from Samara to Volgograd 1 fighter moved from Sikang to Volgograd 1 fighter moved from Vologda to Novosibirsk 1 tactical_bomber moved from Vologda to Novosibirsk 1 aaGun moved from Nenetsia to Urals 5 infantry moved from Archangel to Nenetsia 2 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Volgograd to Novosibirsk 3 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Caucasus to Novosibirsk 1 mech_infantry moved from Caucasus to Novosibirsk 1 mech_infantry moved from Rostov to Caucasus 5 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Smolensk to Bryansk 1 artillery moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 infantry moved from Bulgaria to Yugoslavia 3 mech_infantrys moved from Western Germany to Yugoslavia 2 artilleries and 3 infantry moved from France to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Southern Italy to Caucasus 2 fighters moved from Russia to Ukraine 1 artillery and 1 infantry moved from Finland to Norway 1 mech_infantry moved from Caucasus to Northwest Persia Place Units - Germans 2 artilleries and 1 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 bomber placed in Western Germany 8 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Russians regular : -0,67 Germans regular : 0,33 British regular : -0,67 Russians AA : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Turning off Edit Mode Russians repair damage of 6x factory_major; Remaining resources: 13 PUs; Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 6 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Guam to Iwo Jima 1 fighter moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Jehol 1 fighter moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Hopei 1 fighter moved from Japan to Chahar 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from French Indo China to Chahar 1 tactical_bomber moved from French Indo China to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Anhwe to Jehol 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hunan to Hopei 1 mech_infantry moved from Yunnan to Szechwan 1 fighter moved from French Indo China to Chahar 1 fighter moved from French Indo China to Shensi 4 tactical_bombers moved from French Indo China to Burma 2 infantry moved from Yunnan to Burma Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 4 tactical_bombers in Burma, round 2 : 2/6 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Iwo Jima to Japan 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to Japan 1 fighter moved from Jehol to Japan 1 tactical_bomber moved from Jehol to Japan 2 marines moved from New Guinea to 46 Sea Zone 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Anhwe 3 mech_infantrys moved from Kwangtung to Hunan 2 mech_infantrys moved from French Indo China to Hunan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Malaya to Shan State 1 artillery moved from Yunnan to Kweichow 1 mech_infantry moved from Malaya to Yunnan 1 aaGun moved from Kweichow to Anhwe 4 tactical_bombers moved from Burma to French Indo China 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 2 fighters moved from 46 Sea Zone to French Indo China 1 fighter moved from Hopei to French Indo China 1 tactical_bomber moved from Hopei to French Indo China 1 fighter moved from Shensi to Anhwe 1 tactical_bomber moved from Shensi to Anhwe 1 fighter moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe 1 tactical_bomber moved from Chahar to Anhwe 1 submarine moved from 46 Sea Zone to 62 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 marines moved from 46 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China Japanese undo move 3. 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kwangtung 2 infantry placed in Kwangtung 2 infantry placed in French Indo China 1 submarine placed in 6 Sea Zone 1 fighter and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 0,67 Japanese regular : -1,67 UK_Pacific regular : -0,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Korea to Jehol 1 fighter and 1 tactical_bomber moved from Korea to Jehol 1 fighter moved from Korea to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Jehol Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea 5 fighters moved from 26 Sea Zone to Korea 2 fighters moved from Hawaiian Islands to Korea 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 artillery, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to Egypt 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 airfield and 3 mech_infantrys placed in Korea 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 15 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Shensi 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Manchuria Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Korea to Jehol 1 fighter and 1 tactical_bomber moved from Korea to Jehol 1 fighter moved from Korea to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Jehol Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea 5 fighters moved from 26 Sea Zone to Korea 2 fighters moved from Hawaiian Islands to Korea 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 artillery, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to Egypt 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 airfield and 3 mech_infantrys placed in Korea 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 15 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Shensi 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Manchuria Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 23 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to Scotland 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from 98 Sea Zone to Iraq 1 infantry moved from Eastern Persia to Persia 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 destroyer moved from 77 Sea Zone to 74 Sea Zone 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 4 fighters moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia 2 fighters moved from Eastern Persia to Persia 1 bomber moved from Egypt to Persia Combat - British Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 74 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Persia British attack with 1 bomber, 7 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 bomber, 7 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 4/11 hits, 4,67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the British lost in Persia 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Scotland British attack with 1 fighter and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Scotland 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Iraq British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Alexandria to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 5 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Egypt 1 fighter moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from Burma to India 1 artillery and 1 infantry moved from India to West India 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Iraq to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 1 tactical_bomber moved from Iraq to Egypt Place Units - British 1 transport placed in 106 Sea Zone 1 submarine placed in 106 Sea Zone 1 destroyer placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 1,83 Japanese regular : -0,50 Germans regular : 0,00 British regular : -0,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Kansu Italians take Kansu from Chinese 1 armour moved from Kansu to Timguska Italians take Timguska from Russians 1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq 1 bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to Iraq 1 fighter moved from Volgograd to Iraq 3 mech_infantrys moved from Caucasus to Persia Combat - Italians Battle in Persia Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys British defend with 1 factory_minor, 1 infantry and 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Persia, round 2 : 0/5 hits, 1,67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Persia Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Persia, round 3 : 2/4 hits, 1,50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Persia, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Iraq Italians attack with 1 armour, 2 fighters and 3 mech_infantrys British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Iraq, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Iraq 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Iraq to Caucasus 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Persia to Caucasus 1 bomber moved from Persia to Ukraine 3 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 19 PUs (5 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1,17 British regular : 0,00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 armour, 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 infantry moved from Line Islands to 29 Sea Zone 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 armour, 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 infantry moved from Line Islands to 29 Sea Zone 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :