@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Bid:
Fig Scotland
Sub 91
mech Cairo
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - Germans
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.6.14700, time: 17:36:39
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - Germans
        Germans buy 1 carrier, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 124 Sea Zone to 111 Sea Zone
        1 submarine moved from 118 Sea Zone to 111 Sea Zone
        1 submarine moved from 108 Sea Zone to 109 Sea Zone
        1 submarine moved from 103 Sea Zone to 109 Sea Zone
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 fighter moved from Norway to 111 Sea Zone
        1 fighter moved from Holland Belgium to 109 Sea Zone
        2 bombers moved from Germany to 109 Sea Zone
        1 battleship moved from 113 Sea Zone to 111 Sea Zone
        2 infantry moved from Holland Belgium to Normandy Bordeaux
        1 artillery moved from Holland Belgium to Normandy Bordeaux
        3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
        3 armour moved from Greater Southern Germany to France
        4 mech_infantrys moved from Western Germany to France
        3 infantry moved from Western Germany to France
        1 artillery moved from Western Germany to France
        1 tactical_bomber moved from Western Germany to 111 Sea Zone
        1 tactical_bomber moved from Western Germany to 109 Sea Zone
        1 tactical_bomber moved from Western Germany to 109 Sea Zone
        1 fighter moved from Western Germany to 109 Sea Zone
        1 fighter moved from Western Germany to 111 Sea Zone
        1 tactical_bomber moved from Germany to 111 Sea Zone
        2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
        1 armour moved from Slovakia Hungary to Yugoslavia
        1 fighter moved from Slovakia Hungary to Yugoslavia
        1 tactical_bomber moved from Poland to Yugoslavia
        1 armour moved from Poland to Yugoslavia
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - Germans
        Germans buy 1 carrier, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 124 Sea Zone to 111 Sea Zone
        1 submarine moved from 118 Sea Zone to 111 Sea Zone
        1 submarine moved from 108 Sea Zone to 109 Sea Zone
        1 submarine moved from 103 Sea Zone to 109 Sea Zone
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 fighter moved from Norway to 111 Sea Zone
        1 fighter moved from Holland Belgium to 109 Sea Zone
        2 bombers moved from Germany to 109 Sea Zone
        1 battleship moved from 113 Sea Zone to 111 Sea Zone
        2 infantry moved from Holland Belgium to Normandy Bordeaux
        1 artillery moved from Holland Belgium to Normandy Bordeaux
        3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
        3 armour moved from Greater Southern Germany to France
        4 mech_infantrys moved from Western Germany to France
        3 infantry moved from Western Germany to France
        1 artillery moved from Western Germany to France
        1 tactical_bomber moved from Western Germany to 111 Sea Zone
        1 tactical_bomber moved from Western Germany to 109 Sea Zone
        1 tactical_bomber moved from Western Germany to 109 Sea Zone
        1 fighter moved from Western Germany to 109 Sea Zone
        1 fighter moved from Western Germany to 111 Sea Zone
        1 tactical_bomber moved from Germany to 111 Sea Zone
        2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
        1 armour moved from Slovakia Hungary to Yugoslavia
        1 fighter moved from Slovakia Hungary to Yugoslavia
        1 tactical_bomber moved from Poland to Yugoslavia
        1 armour moved from Poland to Yugoslavia
    Combat - Germans
        Battle in France
            Germans attack with 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
            British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 7/17 hits, 5,50 expected hits
                French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
                5 infantry owned by the Germans lost in France
                1 aaGun owned by the French and 6 infantry owned by the French lost in France
                Germans roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in France, round 3 : 4/12 hits, 4,67 expected hits
                French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2,33 expected hits
                2 artilleries owned by the Germans lost in France
                1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans roll dice for 6 armour and 4 mech_infantrys in France, round 4 : 4/10 hits, 3,67 expected hits
                French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0,67 expected hits
                1 fighter owned by the French lost in France
            Germans captures 19PUs while taking French capital
            Germans converts factory_major into different units
            Germans win, taking France from French with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 30
            Casualties for Germans: 2 artilleries and 5 infantry
            Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Casualties for British: 1 armour and 1 artillery
        Battle in 106 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the British lost in 106 Sea Zone
                1 transport owned by the British lost in 106 Sea Zone
            Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
        Battle in 109 Sea Zone
            Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits
                British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
            Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
        Battle in 111 Sea Zone
            Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
            British defend with 1 battleship, 1 cruiser and 1 destroyer
                Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
                British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
            Germans win with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
            Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
        Battle in Normandy Bordeaux
            Germans attack with 1 artillery and 2 infantry
            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Normandy Bordeaux
                1 infantry owned by the French lost in Normandy Bordeaux
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Normandy Bordeaux
                1 artillery owned by the French lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1
            Casualties for Germans: 2 infantry
            Casualties for French: 1 artillery and 1 infantry
        Battle in Yugoslavia
            Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
            Neutral_Allies defend with 5 infantry
                Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/12 hits, 4,17 expected hits
                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
                4 infantry owned by the Neutral_Allies lost in Yugoslavia
            1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
            2 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 armour owned by the Germans retreated to Slovakia Hungary
            Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12
            Casualties for Neutral_Allies: 4 infantry
        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
        triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    Non Combat Move - Germans
Combat Hit Differential Summary :
French regular : 0,33
Neutral_Allies regular : -1,67
Germans regular : 4,50
British regular : -2,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - Germans
        Germans buy 1 carrier, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 124 Sea Zone to 111 Sea Zone
        1 submarine moved from 118 Sea Zone to 111 Sea Zone
        1 submarine moved from 108 Sea Zone to 109 Sea Zone
        1 submarine moved from 103 Sea Zone to 109 Sea Zone
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 fighter moved from Norway to 111 Sea Zone
        1 fighter moved from Holland Belgium to 109 Sea Zone
        2 bombers moved from Germany to 109 Sea Zone
        1 battleship moved from 113 Sea Zone to 111 Sea Zone
        2 infantry moved from Holland Belgium to Normandy Bordeaux
        1 artillery moved from Holland Belgium to Normandy Bordeaux
        3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
        3 armour moved from Greater Southern Germany to France
        4 mech_infantrys moved from Western Germany to France
        3 infantry moved from Western Germany to France
        1 artillery moved from Western Germany to France
        1 tactical_bomber moved from Western Germany to 111 Sea Zone
        1 tactical_bomber moved from Western Germany to 109 Sea Zone
        1 tactical_bomber moved from Western Germany to 109 Sea Zone
        1 fighter moved from Western Germany to 109 Sea Zone
        1 fighter moved from Western Germany to 111 Sea Zone
        1 tactical_bomber moved from Germany to 111 Sea Zone
        2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
        1 armour moved from Slovakia Hungary to Yugoslavia
        1 fighter moved from Slovakia Hungary to Yugoslavia
        1 tactical_bomber moved from Poland to Yugoslavia
        1 armour moved from Poland to Yugoslavia
    Combat - Germans
        Battle in France
            Germans attack with 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
            British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 7/17 hits, 5,50 expected hits
                French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
                5 infantry owned by the Germans lost in France
                1 aaGun owned by the French and 6 infantry owned by the French lost in France
                Germans roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in France, round 3 : 4/12 hits, 4,67 expected hits
                French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2,33 expected hits
                2 artilleries owned by the Germans lost in France
                1 armour owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans roll dice for 6 armour and 4 mech_infantrys in France, round 4 : 4/10 hits, 3,67 expected hits
                French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0,67 expected hits
                1 fighter owned by the French lost in France
            Germans captures 19PUs while taking French capital
            Germans converts factory_major into different units
            Germans win, taking France from French with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 30
            Casualties for Germans: 2 artilleries and 5 infantry
            Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Casualties for British: 1 armour and 1 artillery
        Battle in 106 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the British lost in 106 Sea Zone
                1 transport owned by the British lost in 106 Sea Zone
            Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
        Battle in 109 Sea Zone
            Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits
                British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
            Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
        Battle in 111 Sea Zone
            Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
            British defend with 1 battleship, 1 cruiser and 1 destroyer
                Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
                British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
            Germans win with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
            Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
        Battle in Normandy Bordeaux
            Germans attack with 1 artillery and 2 infantry
            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Normandy Bordeaux
                1 infantry owned by the French lost in Normandy Bordeaux
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Normandy Bordeaux
                1 artillery owned by the French lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1
            Casualties for Germans: 2 infantry
            Casualties for French: 1 artillery and 1 infantry
        Battle in Yugoslavia
            Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
            Neutral_Allies defend with 5 infantry
                Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/12 hits, 4,17 expected hits
                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
                4 infantry owned by the Neutral_Allies lost in Yugoslavia
            1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
            2 artilleries owned by the Germans, 6 infantry owned by the Germans and 2 armour owned by the Germans retreated to Slovakia Hungary
            Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12
            Casualties for Neutral_Allies: 4 infantry
        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
        triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    Non Combat Move - Germans
        1 armour moved from Romania to Bulgaria
              Germans take Bulgaria from Neutral_Axis
        1 fighter moved from Yugoslavia to Southern Italy
        3 infantry moved from Norway to Finland
              Germans take Finland from Neutral_Axis
        1 transport moved from 114 Sea Zone to 112 Sea Zone
        1 infantry moved from Denmark to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Norway
        1 infantry moved from Denmark to Western Germany
        1 tactical_bomber moved from 111 Sea Zone to Western Germany
        2 fighters moved from 111 Sea Zone to Western Germany
        1 fighter moved from 109 Sea Zone to 112 Sea Zone
        2 bombers moved from 109 Sea Zone to Holland Belgium
        1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
        1 fighter moved from 109 Sea Zone to Holland Belgium
        1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
        1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
        1 aaGun moved from Western Germany to Holland Belgium
        1 aaGun moved from Western Germany to Holland Belgium
        1 tactical_bomber moved from Yugoslavia to Western Germany
        3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
        1 cruiser moved from 114 Sea Zone to 112 Sea Zone
        1 aaGun moved from Western Germany to Holland Belgium
Combat Hit Differential Summary :
French regular : 0,33
Neutral_Allies regular : -1,67
Germans regular : 4,50
British regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 1 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
        1 submarine moved from 127 Sea Zone to 125 Sea Zone
        1 submarine moved from 125 Sea Zone to 124 Sea Zone
        2 infantry moved from Eastern Poland to Western Ukraine
        2 infantry moved from Bessarabia to Western Ukraine
        3 infantry moved from Ukraine to Western Ukraine
        1 armour and 1 mech_infantry moved from Russia to Kazakhstan
        1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
        2 infantry moved from Caucasus to Rostov
        1 fighter moved from Novgorod to Russia
        3 infantry moved from Baltic States to Belarus
        2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
        2 infantry moved from Karelia to Novgorod
        3 infantry moved from Vyborg to Novgorod
        1 infantry moved from Archangel to Belarus
        2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
        1 infantry moved from Amur to Buryatia
        1 aaGun moved from Sakha to Amur
        1 aaGun and 6 infantry moved from Sakha to Buryatia
    Place Units - Russians
        3 infantry placed in Novgorod
        3 infantry placed in Ukraine
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 1 harbour and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With French
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    Combat Move - Japanese
        1 artillery and 3 infantry moved from Kwangsi to Yunnan
        2 bombers moved from Japan to Yunnan
        1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
        2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
        3 infantry moved from Kiangsi to Hunan
        2 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        1 artillery moved from Jehol to Anhwe
              Japanese take Anhwe from Chinese
        1 mech_infantry moved from Manchuria to Anhwe
        2 infantry moved from Siam to French Indo China
              Japanese take French Indo China from French
        1 armour and 1 infantry moved from Japan to 6 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
        1 fighter moved from Formosa to Hunan
        1 artillery moved from Kiangsi to Hunan
    Combat - Japanese
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                4 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Chinese: 4 infantry
        Battle in Hunan
            Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Hunan
                2 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        2 bombers and 1 fighter moved from Yunnan to Kwangsi
        3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
        1 fighter moved from Okinawa to Kwangsi
        1 tactical_bomber moved from Yunnan to Kwangsi
        1 fighter moved from Korea to 36 Sea Zone
        1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
        4 infantry moved from Korea to Manchuria
        1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
        1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
        1 artillery and 3 infantry moved from Kiangsu to Kiangsi
        2 infantry moved from Shantung to Anhwe
        1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
        1 cruiser moved from 20 Sea Zone to 36 Sea Zone
        1 transport moved from 20 Sea Zone to 6 Sea Zone
        2 fighters moved from Japan to Kwangsi
        2 tactical_bombers moved from Japan to Kwangsi
        1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
        1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to Kwangsi
    Place Units - Japanese
        1 harbour placed in Hainan
        1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 aaGuns moved from Eastern United States to Central United States
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Philippines to Guam
        1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
        1 bomber moved from Central United States to Hawaiian Islands
    Place Units - Americans
        2 carriers and 1 submarine placed in 10 Sea Zone
        1 destroyer and 1 submarine placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kweichow to Yunnan
        3 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
        1 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 6 infantry
            Japanese defend with 1 artillery and 3 infantry
                Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1,50 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                2 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,33 expected hits
                3 infantry owned by the Japanese lost in Yunnan
                Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 3 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Sikang
        1 infantry moved from Shensi to Szechwan
        1 fighter moved from Sikang to Shensi
        1 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Suiyuyan to Shensi
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - British
        2 fighters moved from Scotland to 111 Sea Zone
        1 bomber and 2 fighters moved from United Kingdom to 111 Sea Zone
        1 submarine moved from 91 Sea Zone to 96 Sea Zone
        1 fighter moved from Malta to 96 Sea Zone
        1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
            British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Italians: 1 destroyer and 1 transport
        Battle in 111 Sea Zone
            British attack with 1 bomber and 4 fighters
            Germans defend with 1 battleship and 2 submarines
            2 submarines owned by the Germans submerged
                British roll dice for 1 bomber and 4 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                1 fighter owned by the British lost in 111 Sea Zone
                1 battleship owned by the Germans lost in 111 Sea Zone
            British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
            Casualties for British: 1 fighter
            Casualties for Germans: 1 battleship
    Non Combat Move - British
        1 fighter moved from 111 Sea Zone to United Kingdom
        1 aaGun and 2 infantry moved from Scotland to United Kingdom
        1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
        1 cruiser moved from 91 Sea Zone to 92 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 fighter moved from 111 Sea Zone to Gibraltar
        1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
        1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
        1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 bomber moved from 111 Sea Zone to Gibraltar
        1 fighter moved from 111 Sea Zone to United Kingdom
        1 infantry moved from Ontario to Quebec
        1 artillery moved from Ontario to Quebec
        1 destroyer moved from 39 Sea Zone to 37 Sea Zone
        1 battleship moved from 37 Sea Zone to 79 Sea Zone
        3 infantry moved from Malaya to Shan State
        1 artillery and 6 infantry moved from India to Burma
        1 aaGun moved from India to Burma
        1 fighter moved from Burma to India
        1 fighter moved from India to Tanganyika Territory
        2 infantry moved from Union of South Africa to Rhodesia
        1 destroyer moved from 71 Sea Zone to 76 Sea Zone
        1 cruiser moved from 39 Sea Zone to 76 Sea Zone
        1 transport moved from 39 Sea Zone to 79 Sea Zone
        1 infantry moved from West India to 79 Sea Zone
        1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
        1 infantry moved from 80 Sea Zone to Persia
              British take Persia from Neutral_Allies
        1 aaGun moved from India to Burma
        1 tactical_bomber moved from 96 Sea Zone to Gibraltar
        1 fighter moved from 96 Sea Zone to 92 Sea Zone
    Place Units - British
        1 fighter and 1 infantry placed in United Kingdom
        1 airfield placed in Gibraltar
    Turn Complete - British
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,1,6
        British collect 26 PUs (4 lost to blockades); end with 26 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
    Place Units - UK_Pacific
        4 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 18 PUs
        Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Italians regular : -0,33
Japanese regular : -1,00
Germans regular : 0,33
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 2 marines; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 artillery and 1 infantry moved from Libya to Tobruk
        2 infantry moved from Albania to Yugoslavia
        1 artillery moved from Northern Italy to Yugoslavia
        1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
        1 artillery moved from Northern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        2 infantry moved from Northern Italy to Yugoslavia
        2 infantry moved from Southern Italy to 95 Sea Zone
        1 battleship moved from 97 Sea Zone to 99 Sea Zone
        1 cruiser moved from 97 Sea Zone to 99 Sea Zone
        1 destroyer moved from 95 Sea Zone to 96 Sea Zone
        2 fighters moved from Southern Italy to 96 Sea Zone
        1 bomber moved from Northern Italy to 96 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
        1 artillery moved from 99 Sea Zone to Cyprus
        2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
        2 infantry moved from 99 Sea Zone to Crete
    Combat - Italians
        Battle in Crete
        Battle in Cyprus
        Battle in 96 Sea Zone
            Italians attack with 1 bomber, 1 destroyer and 2 fighters
            British defend with 1 submarine
                Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the British lost in 96 Sea Zone
            Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
        Battle in Yugoslavia
            Italians attack with 1 artillery and 4 infantry
            Neutral_Allies defend with 1 infantry
                Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 0/5 hits, 1,17 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 3 : 0/5 hits, 1,17 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 4 : 0/5 hits, 1,17 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Yugoslavia
                Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 5 : 0/4 hits, 1,00 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 6 : 0/4 hits, 1,00 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 7 : 2/4 hits, 1,00 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 7 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Neutral_Allies lost in Yugoslavia
            Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for Neutral_Allies: 1 infantry
    Non Combat Move - Italians
        1 cruiser moved from 95 Sea Zone to 99 Sea Zone
        1 submarine moved from 95 Sea Zone to 99 Sea Zone
        2 fighters moved from 96 Sea Zone to Southern Italy
        1 bomber moved from 96 Sea Zone to Southern Italy
        1 armour moved from Albania to Romania
        1 armour moved from Northern Italy to Romania
        1 infantry moved from Southern Italy to Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
        Italians collect 14 PUs; end with 14 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing PUs for Italians from 14 to 16
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -4,50
Neutral_Allies regular : -1,00
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        2 aaGuns and 1 infantry moved from New South Wales to Queensland
        1 infantry moved from New South Wales to Queensland
        2 fighters moved from New Zealand to Queensland
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Tobruk: 1 infantry
        EDIT: Adding units owned by Italians to Libya: 1 infantry
        EDIT: Turning off Edit Mode
        1 destroyer moved from 72 Sea Zone to 79 Sea Zone
        1 cruiser moved from 110 Sea Zone to 92 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer and 15 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 infantry moved from Poland to Baltic States
              Germans take Baltic States from Russians
        1 infantry moved from Finland to Vyborg
              Germans take Vyborg from Russians
        3 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        3 artilleries and 13 infantry moved from Poland to Eastern Poland
              Germans take Eastern Poland from Russians
        2 mech_infantrys moved from Germany to Eastern Poland
        2 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
        4 infantry moved from Bulgaria to Greece
        1 fighter moved from Southern Italy to Greece
        2 tactical_bombers moved from Western Germany to Greece
        2 fighters moved from Western Germany to Greece
        2 bombers moved from Holland Belgium to Greece
        1 armour moved from Bulgaria to Eastern Poland
        2 infantry moved from Romania to Eastern Poland
        1 infantry moved from Norway to Finland
    Combat - Germans
        Battle in Greece
            Germans attack with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
            Neutral_Allies defend with 4 infantry
                Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Greece, round 2 : 6/11 hits, 4,83 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                2 infantry owned by the Germans lost in Greece
                4 infantry owned by the Neutral_Allies lost in Greece
            Germans win, taking Greece from Neutral_Allies with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
            Casualties for Neutral_Allies: 4 infantry
    Non Combat Move - Germans
        2 submarines moved from 109 Sea Zone to 119 Sea Zone
        1 submarine moved from 112 Sea Zone to 125 Sea Zone
        1 submarine moved from 111 Sea Zone to 119 Sea Zone
        1 submarine moved from 111 Sea Zone to 112 Sea Zone
        2 tactical_bombers moved from Holland Belgium to Western Germany
        3 aaGuns moved from Holland Belgium to Western Germany
        1 fighter moved from Holland Belgium to Western Germany
        1 artillery moved from Normandy Bordeaux to Holland Belgium
        6 armour and 4 mech_infantrys moved from France to Yugoslavia
        2 bombers moved from Greece to Southern Italy
        1 fighter moved from Greece to Southern Italy
        2 tactical_bombers moved from Greece to Romania
        2 fighters moved from Greece to Romania
    Place Units - Germans
        1 destroyer placed in 112 Sea Zone
        10 mech_infantrys placed in Germany
        5 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Germans collect 44 PUs; end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,67
Germans regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 2 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Italians
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Russians
    Non Combat Move - Russians
        8 infantry moved from Novgorod to Archangel
        2 aaGuns moved from Belarus to Archangel
        1 infantry moved from Belarus to Archangel
        1 artillery and 8 infantry moved from Western Ukraine to Bryansk
        3 infantry moved from Ukraine to Bryansk
        2 infantry moved from Rostov to Bryansk
        6 infantry moved from Russia to Bryansk
        1 infantry moved from Belarus to Archangel
        1 artillery and 8 infantry moved from Belarus to Bryansk
        2 fighters and 1 tactical_bomber moved from Russia to Archangel
        2 armour and 2 mech_infantrys moved from Kazakhstan to Samara
        2 armour and 2 mech_infantrys moved from Samara to Russia
        1 submarine moved from 124 Sea Zone to 117 Sea Zone
        1 aaGun and 13 infantry moved from Buryatia to Amur
        1 infantry moved from Belarus to Archangel
    Place Units - Russians
        10 infantry placed in Russia
        1 infantry placed in Ukraine
        1 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 34 PUs; end with 36 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour and 3 infantry moved from French Indo China to Yunnan
        1 artillery and 1 infantry moved from Hunan to Yunnan
        1 artillery, 2 bombers, 7 fighters, 1 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
        4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
        1 mech_infantry moved from Anhwe to Yunnan
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Chahar to Hopei
              Japanese take Hopei from Chinese
    Combat - Japanese
        Battle in Yunnan
            Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers
            Chinese defend with 4 infantry
                Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 2 : 10/30 hits, 14,67 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                4 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 12
            Casualties for Chinese: 4 infantry
    Non Combat Move - Japanese
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Manchuria
        1 artillery and 1 infantry moved from Anhwe to Hunan
        1 artillery and 3 infantry moved from Kiangsi to Kwangsi
        2 artilleries moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        1 infantry moved from Okinawa to 19 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
        2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
        1 destroyer moved from 36 Sea Zone to 6 Sea Zone
        2 transports moved from 36 Sea Zone to 6 Sea Zone
        1 artillery moved from Jehol to Manchuria
        1 aaGun and 4 infantry moved from Jehol to Anhwe
        2 fighters moved from Yunnan to 36 Sea Zone
        2 tactical_bombers moved from Yunnan to 36 Sea Zone
        2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to French Indo China
        1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in French Indo China
        1 carrier and 1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -4,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Poland: 3 aaGuns
        EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns
        EDIT: Turning off Edit Mode
        Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 bomber moved from Hawaiian Islands to Eastern United States
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Guam to 26 Sea Zone
        2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    Place Units - Americans
        1 carrier and 2 submarines placed in 101 Sea Zone
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Shensi
        7 infantry moved from Szechwan to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
        1 infantry placed in Szechwan
        Chinese undo move 2.
        Chinese undo move 1.
        4 infantry placed in Sikang
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 8 infantry
        EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 8 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
        EDIT: Removing units owned by Chinese from Sikang: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
        EDIT: Adding units owned by Chinese to Sikang: 1 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 airfield, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Persia to 80 Sea Zone
        2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
        1 artillery moved from Egypt to Anglo Egyptian Sudan
        1 cruiser moved from 76 Sea Zone to 81 Sea Zone
        1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
        1 bomber moved from Gibraltar to Anglo Egyptian Sudan
        2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
        1 fighter moved from 92 Sea Zone to Egypt
        1 tactical_bomber moved from Gibraltar to Egypt
        2 fighters moved from Gibraltar to Egypt
    Combat - British
        Battle in Anglo Egyptian Sudan
            British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
            Italians defend with 1 artillery and 2 infantry
                British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits
                British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,00 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
                2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1,83 expected hits
                Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
                1 artillery owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
            Casualties for British: 2 infantry
            Casualties for Italians: 1 artillery and 2 infantry
    Non Combat Move - British
        1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
        1 destroyer moved from 76 Sea Zone to 81 Sea Zone
        3 fighters moved from United Kingdom to Gibraltar
        2 infantry moved from Rhodesia to Belgian Congo
        2 aaGuns, 1 artillery and 8 infantry moved from Burma to India
        2 infantry moved from Shan State to Burma
        1 destroyer moved from 37 Sea Zone to 54 Sea Zone
        1 infantry moved from Persia to Northwest Persia
              British take Northwest Persia from Neutral_Allies
    Place Units - British
        1 airfield placed in Egypt
        1 mech_infantry placed in Union of South Africa
        1 fighter and 1 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2,5,5,4,1
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
        British collect 24 PUs (5 lost to blockades); end with 24 PUs
    Place Units - UK_Pacific
        6 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : 0,67
Japanese regular : -0,33
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Poland: 3 aaGuns
        EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns
        EDIT: Turning off Edit Mode
        Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 bomber moved from Hawaiian Islands to Eastern United States
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Guam to 26 Sea Zone
        2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    Place Units - Americans
        1 carrier and 2 submarines placed in 101 Sea Zone
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 fighter placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 fighter moved from Shensi to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Shensi
        7 infantry moved from Szechwan to Shensi
    Place Units - Chinese
        3 infantry placed in Shensi
        1 infantry placed in Szechwan
        Chinese undo move 2.
        Chinese undo move 1.
        4 infantry placed in Sikang
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 8 infantry
        EDIT: Adding units owned by Chinese to Sikang: 1 fighter and 8 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
        EDIT: Removing units owned by Chinese from Sikang: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
        EDIT: Adding units owned by Chinese to Sikang: 1 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
    Purchase Units - British
        British buy 1 airfield, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Persia to 80 Sea Zone
        2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
        1 artillery moved from Egypt to Anglo Egyptian Sudan
        1 cruiser moved from 76 Sea Zone to 81 Sea Zone
        1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
        1 bomber moved from Gibraltar to Anglo Egyptian Sudan
        2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
        1 fighter moved from 92 Sea Zone to Egypt
        1 tactical_bomber moved from Gibraltar to Egypt
        2 fighters moved from Gibraltar to Egypt
    Combat - British
        Battle in Anglo Egyptian Sudan
            British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
            Italians defend with 1 artillery and 2 infantry
                British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,50 expected hits
                British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,00 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
                2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1,83 expected hits
                Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
                1 artillery owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
            Casualties for British: 2 infantry
            Casualties for Italians: 1 artillery and 2 infantry
    Non Combat Move - British
        1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
        1 destroyer moved from 76 Sea Zone to 81 Sea Zone
        3 fighters moved from United Kingdom to Gibraltar
        2 infantry moved from Rhodesia to Belgian Congo
        2 aaGuns, 1 artillery and 8 infantry moved from Burma to India
        2 infantry moved from Shan State to Burma
        1 destroyer moved from 37 Sea Zone to 54 Sea Zone
        1 infantry moved from Persia to Northwest Persia
              British take Northwest Persia from Neutral_Allies
    Place Units - British
        1 airfield placed in Egypt
        1 mech_infantry placed in Union of South Africa
        1 fighter and 1 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2,5,5,4,1
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
        British collect 24 PUs (5 lost to blockades); end with 24 PUs
    Place Units - UK_Pacific
        6 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Some Units in India change ownership: 6 infantry
        Turning on Edit Mode
        EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship
        EDIT: Adding units owned by British to 76 Sea Zone: 1 battleship
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
        EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : 0,67
Japanese regular : -0,33
British regular : -1,33
[dice 1d6<=1]
[dice 1d6<=2]
[dice 1d6<=3]
[dice 1d6<=4]
1d6<=1: 1; Hits: 1
1d6<=2: 1; Hits: 1
1d6<=3: 4; Hits: 0
1d6<=4: 1; Hits: 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 airfield; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
        1 armour moved from Romania to Western Ukraine
              Italians take Western Ukraine from Russians
        1 armour moved from Bessarabia to Western Ukraine
        1 transport moved from 99 Sea Zone to 97 Sea Zone
        2 infantry moved from Southern Italy to 97 Sea Zone
        2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
        2 infantry moved from 96 Sea Zone to Malta
        1 infantry moved from Kenya to Tanganyika Territory
              Italians take Tanganyika Territory from British
    Combat - Italians
        Battle in Malta
    Non Combat Move - Italians
        1 infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 artillery moved from Cyprus to 99 Sea Zone
        1 artillery and 1 transport moved from 99 Sea Zone to 97 Sea Zone
        1 artillery moved from 97 Sea Zone to Northern Italy
        2 mech_infantrys moved from Northern Italy to Romania
        1 artillery moved from Yugoslavia to Northern Italy
        3 infantry moved from Yugoslavia to Northern Italy
        1 destroyer moved from 96 Sea Zone to 97 Sea Zone
        2 cruisers moved from 99 Sea Zone to 97 Sea Zone
        1 submarine moved from 99 Sea Zone to 97 Sea Zone
        1 battleship moved from 99 Sea Zone to 97 Sea Zone
        1 infantry moved from Northern Italy to Southern Italy
        1 aaGun moved from Northern Italy to Southern Italy
        3 infantry moved from Alexandria to Tobruk
        1 artillery moved from Tobruk to Libya
        1 artillery moved from Alexandria to Tobruk
        1 mech_infantry moved from Alexandria to Libya
        1 armour moved from Alexandria to Libya
    Place Units - Italians
        1 airfield placed in Northern Italy
    Turn Complete - Italians
        Italians collect 17 PUs; end with 18 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 aaGun and 1 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        2 infantry moved from 41 Sea Zone to Sumatra
              ANZAC take Sumatra from Dutch
        1 fighter moved from Queensland to Sumatra
        1 fighter moved from Queensland to Java
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
        EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
        EDIT: Turning off Edit Mode
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 22 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from United Kingdom to Gibraltar
        1 destroyer moved from 79 Sea Zone to 41 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :